Preet Savalia

h-index2
2papers

2 Papers

39.8GRMay 13
Fast and Robust Mesh Simplification for Generated and Real-World 3D Assets

Kunal Bhosikar, Preet Savalia, Lokender Tiwari et al.

The rapid growth of 3D content from modern reconstruction and generative pipelines, such as neural rendering and large-scale 3D asset generation, has led to an abundance of dense, noisy, and often non-manifold meshes. While these representations achieve high visual fidelity, their complexity poses significant challenges for downstream applications in simulation, AR/VR, and scientific computing, where efficient and reliable geometry is essential. This necessitates mesh simplification methods that are not only fast and robust to "in-the-wild" inputs, but also capable of preserving fine geometric structures and high-quality appearance. In this paper, we propose Feature-Aware Quadric Error Metric (FA-QEM), a comprehensive mesh simplification pipeline designed for modern 3D assets. Our approach introduces a novel multi-term quadric error formulation that jointly encodes geometric deviation, boundary curvature, and surface normal consistency, enabling optimal vertex placement that preserves sharp features even under aggressive simplification. Furthermore, we show that high-fidelity geometric simplification significantly improves downstream appearance transfer, serving as a superior front-end for texture mapping via successive mapping techniques. We conduct extensive evaluations on both AI-generated meshes and large-scale real-world datasets, including Thingi10K and the Real-World Textured Things dataset. Our results demonstrate that FA-QEM achieves consistently lower geometric error, better visual fidelity, and substantially faster runtimes compared to existing methods, while maintaining robustness across diverse and challenging inputs. These properties make FA-QEM a practical and effective component for scalable 3D reconstruction and generation pipelines.

CVAug 25, 2025
NGD: Neural Gradient Based Deformation for Monocular Garment Reconstruction

Soham Dasgupta, Shanthika Naik, Preet Savalia et al.

Dynamic garment reconstruction from monocular video is an important yet challenging task due to the complex dynamics and unconstrained nature of the garments. Recent advancements in neural rendering have enabled high-quality geometric reconstruction with image/video supervision. However, implicit representation methods that use volume rendering often provide smooth geometry and fail to model high-frequency details. While template reconstruction methods model explicit geometry, they use vertex displacement for deformation, which results in artifacts. Addressing these limitations, we propose NGD, a Neural Gradient-based Deformation method to reconstruct dynamically evolving textured garments from monocular videos. Additionally, we propose a novel adaptive remeshing strategy for modelling dynamically evolving surfaces like wrinkles and pleats of the skirt, leading to high-quality reconstruction. Finally, we learn dynamic texture maps to capture per-frame lighting and shadow effects. We provide extensive qualitative and quantitative evaluations to demonstrate significant improvements over existing SOTA methods and provide high-quality garment reconstructions.