Matthias Kerzel

RO
h-index29
36papers
411citations
Novelty40%
AI Score52

36 Papers

AIAug 18, 2022
Intelligent problem-solving as integrated hierarchical reinforcement learning

Manfred Eppe, Christian Gumbsch, Matthias Kerzel et al.

According to cognitive psychology and related disciplines, the development of complex problem-solving behaviour in biological agents depends on hierarchical cognitive mechanisms. Hierarchical reinforcement learning is a promising computational approach that may eventually yield comparable problem-solving behaviour in artificial agents and robots. However, to date the problem-solving abilities of many human and non-human animals are clearly superior to those of artificial systems. Here, we propose steps to integrate biologically inspired hierarchical mechanisms to enable advanced problem-solving skills in artificial agents. Therefore, we first review the literature in cognitive psychology to highlight the importance of compositional abstraction and predictive processing. Then we relate the gained insights with contemporary hierarchical reinforcement learning methods. Interestingly, our results suggest that all identified cognitive mechanisms have been implemented individually in isolated computational architectures, raising the question of why there exists no single unifying architecture that integrates them. As our final contribution, we address this question by providing an integrative perspective on the computational challenges to develop such a unifying architecture. We expect our results to guide the development of more sophisticated cognitively inspired hierarchical machine learning architectures.

CVMay 5, 2022
What is Right for Me is Not Yet Right for You: A Dataset for Grounding Relative Directions via Multi-Task Learning

Jae Hee Lee, Matthias Kerzel, Kyra Ahrens et al.

Understanding spatial relations is essential for intelligent agents to act and communicate in the physical world. Relative directions are spatial relations that describe the relative positions of target objects with regard to the intrinsic orientation of reference objects. Grounding relative directions is more difficult than grounding absolute directions because it not only requires a model to detect objects in the image and to identify spatial relation based on this information, but it also needs to recognize the orientation of objects and integrate this information into the reasoning process. We investigate the challenging problem of grounding relative directions with end-to-end neural networks. To this end, we provide GRiD-3D, a novel dataset that features relative directions and complements existing visual question answering (VQA) datasets, such as CLEVR, that involve only absolute directions. We also provide baselines for the dataset with two established end-to-end VQA models. Experimental evaluations show that answering questions on relative directions is feasible when questions in the dataset simulate the necessary subtasks for grounding relative directions. We discover that those subtasks are learned in an order that reflects the steps of an intuitive pipeline for processing relative directions.

ROJul 21, 2023
CycleIK: Neuro-inspired Inverse Kinematics

Jan-Gerrit Habekost, Erik Strahl, Philipp Allgeuer et al.

The paper introduces CycleIK, a neuro-robotic approach that wraps two novel neuro-inspired methods for the inverse kinematics (IK) task, a Generative Adversarial Network (GAN), and a Multi-Layer Perceptron architecture. These methods can be used in a standalone fashion, but we also show how embedding these into a hybrid neuro-genetic IK pipeline allows for further optimization via sequential least-squares programming (SLSQP) or a genetic algorithm (GA). The models are trained and tested on dense datasets that were collected from random robot configurations of the new Neuro-Inspired COLlaborator (NICOL), a semi-humanoid robot with two redundant 8-DoF manipulators. We utilize the weighted multi-objective function from the state-of-the-art BioIK method to support the training process and our hybrid neuro-genetic architecture. We show that the neural models can compete with state-of-the-art IK approaches, which allows for deployment directly to robotic hardware. Additionally, it is shown that the incorporation of the genetic algorithm improves the precision while simultaneously reducing the overall runtime.

ROOct 14, 2022
Learning to Autonomously Reach Objects with NICO and Grow-When-Required Networks

Nima Rahrakhshan, Matthias Kerzel, Philipp Allgeuer et al.

The act of reaching for an object is a fundamental yet complex skill for a robotic agent, requiring a high degree of visuomotor control and coordination. In consideration of dynamic environments, a robot capable of autonomously adapting to novel situations is desired. In this paper, a developmental robotics approach is used to autonomously learn visuomotor coordination on the NICO (Neuro-Inspired COmpanion) platform, for the task of object reaching. The robot interacts with its environment and learns associations between motor commands and temporally correlated sensory perceptions based on Hebbian learning. Multiple Grow-When-Required (GWR) networks are used to learn increasingly more complex motoric behaviors, by first learning how to direct the gaze towards a visual stimulus, followed by learning motor control of the arm, and finally learning how to reach for an object using eye-hand coordination. We demonstrate that the model is able to deal with an unforeseen mechanical change in the NICO's body, showing the adaptability of the proposed approach. In evaluations of our approach, we show that the humanoid robot NICO is able to reach objects with a 76% success rate.

ROJul 15, 2022
Learning Flexible Translation between Robot Actions and Language Descriptions

Ozan Özdemir, Matthias Kerzel, Cornelius Weber et al.

Handling various robot action-language translation tasks flexibly is an essential requirement for natural interaction between a robot and a human. Previous approaches require change in the configuration of the model architecture per task during inference, which undermines the premise of multi-task learning. In this work, we propose the paired gated autoencoders (PGAE) for flexible translation between robot actions and language descriptions in a tabletop object manipulation scenario. We train our model in an end-to-end fashion by pairing each action with appropriate descriptions that contain a signal informing about the translation direction. During inference, our model can flexibly translate from action to language and vice versa according to the given language signal. Moreover, with the option to use a pretrained language model as the language encoder, our model has the potential to recognise unseen natural language input. Another capability of our model is that it can recognise and imitate actions of another agent by utilising robot demonstrations. The experiment results highlight the flexible bidirectional translation capabilities of our approach alongside with the ability to generalise to the actions of the opposite-sitting agent.

CLJan 9, 2023
Learning Bidirectional Action-Language Translation with Limited Supervision and Incongruent Input

Ozan Özdemir, Matthias Kerzel, Cornelius Weber et al.

Human infant learning happens during exploration of the environment, by interaction with objects, and by listening to and repeating utterances casually, which is analogous to unsupervised learning. Only occasionally, a learning infant would receive a matching verbal description of an action it is committing, which is similar to supervised learning. Such a learning mechanism can be mimicked with deep learning. We model this weakly supervised learning paradigm using our Paired Gated Autoencoders (PGAE) model, which combines an action and a language autoencoder. After observing a performance drop when reducing the proportion of supervised training, we introduce the Paired Transformed Autoencoders (PTAE) model, using Transformer-based crossmodal attention. PTAE achieves significantly higher accuracy in language-to-action and action-to-language translations, particularly in realistic but difficult cases when only few supervised training samples are available. We also test whether the trained model behaves realistically with conflicting multimodal input. In accordance with the concept of incongruence in psychology, conflict deteriorates the model output. Conflicting action input has a more severe impact than conflicting language input, and more conflicting features lead to larger interference. PTAE can be trained on mostly unlabelled data where labeled data is scarce, and it behaves plausibly when tested with incongruent input.

AINov 28, 2022
Neuro-Symbolic Spatio-Temporal Reasoning

Jae Hee Lee, Michael Sioutis, Kyra Ahrens et al.

Knowledge about space and time is necessary to solve problems in the physical world: An AI agent situated in the physical world and interacting with objects often needs to reason about positions of and relations between objects; and as soon as the agent plans its actions to solve a task, it needs to consider the temporal aspect (e.g., what actions to perform over time). Spatio-temporal knowledge, however, is required beyond interacting with the physical world, and is also often transferred to the abstract world of concepts through analogies and metaphors (e.g., "a threat that is hanging over our heads"). As spatial and temporal reasoning is ubiquitous, different attempts have been made to integrate this into AI systems. In the area of knowledge representation, spatial and temporal reasoning has been largely limited to modeling objects and relations and developing reasoning methods to verify statements about objects and relations. On the other hand, neural network researchers have tried to teach models to learn spatial relations from data with limited reasoning capabilities. Bridging the gap between these two approaches in a mutually beneficial way could allow us to tackle many complex real-world problems, such as natural language processing, visual question answering, and semantic image segmentation. In this chapter, we view this integration problem from the perspective of Neuro-Symbolic AI. Specifically, we propose a synergy between logical reasoning and machine learning that will be grounded on spatial and temporal knowledge. Describing some successful applications, remaining challenges, and evaluation datasets pertaining to this direction is the main topic of this contribution.

ROJul 17, 2023
Clarifying the Half Full or Half Empty Question: Multimodal Container Classification

Josua Spisak, Matthias Kerzel, Stefan Wermter

Multimodal integration is a key component of allowing robots to perceive the world. Multimodality comes with multiple challenges that have to be considered, such as how to integrate and fuse the data. In this paper, we compare different possibilities of fusing visual, tactile and proprioceptive data. The data is directly recorded on the NICOL robot in an experimental setup in which the robot has to classify containers and their content. Due to the different nature of the containers, the use of the modalities can wildly differ between the classes. We demonstrate the superiority of multimodal solutions in this use case and evaluate three fusion strategies that integrate the data at different time steps. We find that the accuracy of the best fusion strategy is 15% higher than the best strategy using only one singular sense.

CVJul 6, 2022
Knowing Earlier what Right Means to You: A Comprehensive VQA Dataset for Grounding Relative Directions via Multi-Task Learning

Kyra Ahrens, Matthias Kerzel, Jae Hee Lee et al.

Spatial reasoning poses a particular challenge for intelligent agents and is at the same time a prerequisite for their successful interaction and communication in the physical world. One such reasoning task is to describe the position of a target object with respect to the intrinsic orientation of some reference object via relative directions. In this paper, we introduce GRiD-A-3D, a novel diagnostic visual question-answering (VQA) dataset based on abstract objects. Our dataset allows for a fine-grained analysis of end-to-end VQA models' capabilities to ground relative directions. At the same time, model training requires considerably fewer computational resources compared with existing datasets, yet yields a comparable or even higher performance. Along with the new dataset, we provide a thorough evaluation based on two widely known end-to-end VQA architectures trained on GRiD-A-3D. We demonstrate that within a few epochs, the subtasks required to reason over relative directions, such as recognizing and locating objects in a scene and estimating their intrinsic orientations, are learned in the order in which relative directions are intuitively processed.

HCMar 10
Uncertainty, Vagueness, and Ambiguity in Human-Robot Interaction: Why Conceptualization Matters

Xiaowen Sun, Cornelius Weber, Matthias Kerzel et al.

Uncertainty, vagueness, and ambiguity are closely related and often confused concepts in human-robot interaction (HRI). In earlier studies, these concepts have been defined in contradictory ways and described using inconsistent terminology. This conceptual confusion and lack of terminological consistency undermine empirical comparability, thereby slowing the accumulation of theory. Consequently, consistent concepts that clarify these challenges, including their definitions, distinctions, and interrelationships, are needed in HRI. To address this lack of clarity, this paper proposes a consistent conceptual foundation for the challenges of uncertainty, vagueness, and ambiguity in HRI. First, we examine the meanings of these three terms in dictionaries. We then analyze the nature of their distinctions and interrelationships within the context of HRI. We further illustrate these characteristics through examples. Finally, we demonstrate how this consistent conceptual foundation facilitates the design of novel methods and the evaluation of existing methodologies for these phenomena.

RODec 29, 2025
Theory of Mind for Explainable Human-Robot Interaction

Marie S. Bauer, Julia Gachot, Matthias Kerzel et al.

Within the context of human-robot interaction (HRI), Theory of Mind (ToM) is intended to serve as a user-friendly backend to the interface of robotic systems, enabling robots to infer and respond to human mental states. When integrated into robots, ToM allows them to adapt their internal models to users' behaviors, enhancing the interpretability and predictability of their actions. Similarly, Explainable Artificial Intelligence (XAI) aims to make AI systems transparent and interpretable, allowing humans to understand and interact with them effectively. Since ToM in HRI serves related purposes, we propose to consider ToM as a form of XAI and evaluate it through the eValuation XAI (VXAI) framework and its seven desiderata. This paper identifies a critical gap in the application of ToM within HRI, as existing methods rarely assess the extent to which explanations correspond to the robot's actual internal reasoning. To address this limitation, we propose to integrate ToM within XAI frameworks. By embedding ToM principles inside XAI, we argue for a shift in perspective, as current XAI research focuses predominantly on the AI system itself and often lacks user-centered explanations. Incorporating ToM would enable a change in focus, prioritizing the user's informational needs and perspective.

CVMay 5Code
StateVLM: A State-Aware Vision-Language Model for Robotic Affordance Reasoning

Xiaowen Sun, Matthias Kerzel, Mengdi Li et al.

Vision-language models (VLMs) have shown remarkable performance in various robotic tasks, as they can perceive visual information and understand natural language instructions. However, when applied to robotics, VLMs remain subject to a fundamental limitation inherent in large language models (LLMs): they struggle with numerical reasoning, particularly in object detection and object-state localization. To explore numerical reasoning as a regression task in VLMs, we propose a novel training strategy to adapt VLMs for object detection and object-state localization. This approach leverages box decoder outputs to compute an Auxiliary Regression Loss (ARL) during fine-tuning, while preserving standard sequence prediction at inference. We leverage this training strategy to develop StateVLM (State-aware Vision-Language Model), a novel model designed to perceive and learn fine-grained object representations, including precise localization of objects and their states, as well as graspable regions. Due to the lack of a benchmark for object-state affordance reasoning, we introduce an open-source benchmark, Object State Affordance Reasoning (OSAR), which contains 1,172 scenes with 7,746 individual objects and corresponding bounding boxes. Comparative experiments on adapted benchmarks (RefCOCO, RefCOCO+, and \mbox{RefCOCOg}) demonstrate that ARL improves model performance by an average of 1.6\% compared to models without ARL. Experiments on the OSAR benchmark further support this finding, showing that StateVLM with ARL achieves an average of 5.2\% higher performance than models without ARL. In particular, ARL is also important for the complex task of affordance reasoning in OSAR, where it enhances the consistency of model outputs.

AIJun 14, 2024Code
Details Make a Difference: Object State-Sensitive Neurorobotic Task Planning

Xiaowen Sun, Xufeng Zhao, Jae Hee Lee et al.

The state of an object reflects its current status or condition and is important for a robot's task planning and manipulation. However, detecting an object's state and generating a state-sensitive plan for robots is challenging. Recently, pre-trained Large Language Models (LLMs) and Vision-Language Models (VLMs) have shown impressive capabilities in generating plans. However, to the best of our knowledge, there is hardly any investigation on whether LLMs or VLMs can also generate object state-sensitive plans. To study this, we introduce an Object State-Sensitive Agent (OSSA), a task-planning agent empowered by pre-trained neural networks. We propose two methods for OSSA: (i) a modular model consisting of a pre-trained vision processing module (dense captioning model, DCM) and a natural language processing model (LLM), and (ii) a monolithic model consisting only of a VLM. To quantitatively evaluate the performances of the two methods, we use tabletop scenarios where the task is to clear the table. We contribute a multimodal benchmark dataset that takes object states into consideration. Our results show that both methods can be used for object state-sensitive tasks, but the monolithic approach outperforms the modular approach. The code for OSSA is available at https://github.com/Xiao-wen-Sun/OSSA

ROApr 11, 2024
Diffusing in Someone Else's Shoes: Robotic Perspective Taking with Diffusion

Josua Spisak, Matthias Kerzel, Stefan Wermter

Humanoid robots can benefit from their similarity to the human shape by learning from humans. When humans teach other humans how to perform actions, they often demonstrate the actions, and the learning human imitates the demonstration to get an idea of how to perform the action. Being able to mentally transfer from a demonstration seen from a third-person perspective to how it should look from a first-person perspective is fundamental for this ability in humans. As this is a challenging task, it is often simplified for robots by creating demonstrations from the first-person perspective. Creating these demonstrations allows for an easier imitation but requires more effort. Therefore, we introduce a novel diffusion model that enables the robot to learn from the third-person demonstrations directly by learning to generate the first-person perspective from the third-person perspective. The model translates the size and rotations of objects and the environment between the two perspectives. This allows us to utilise the benefits of easy-to-produce third-person demonstrations and easy-to-imitate first-person demonstrations.

ROAug 25, 2025
Talking to Robots: A Practical Examination of Speech Foundation Models for HRI Applications

Theresa Pekarek Rosin, Julia Gachot, Henri-Leon Kordt et al.

Automatic Speech Recognition (ASR) systems in real-world settings need to handle imperfect audio, often degraded by hardware limitations or environmental noise, while accommodating diverse user groups. In human-robot interaction (HRI), these challenges intersect to create a uniquely challenging recognition environment. We evaluate four state-of-the-art ASR systems on eight publicly available datasets that capture six dimensions of difficulty: domain-specific, accented, noisy, age-variant, impaired, and spontaneous speech. Our analysis demonstrates significant variations in performance, hallucination tendencies, and inherent biases, despite similar scores on standard benchmarks. These limitations have serious implications for HRI, where recognition errors can interfere with task performance, user trust, and safety.

ROJan 28, 2025
DIRIGENt: End-To-End Robotic Imitation of Human Demonstrations Based on a Diffusion Model

Josua Spisak, Matthias Kerzel, Stefan Wermter

There has been substantial progress in humanoid robots, with new skills continuously being taught, ranging from navigation to manipulation. While these abilities may seem impressive, the teaching methods often remain inefficient. To enhance the process of teaching robots, we propose leveraging a mechanism effectively used by humans: teaching by demonstrating. In this paper, we introduce DIRIGENt (DIrect Robotic Imitation GENeration model), a novel end-to-end diffusion approach that directly generates joint values from observing human demonstrations, enabling a robot to imitate these actions without any existing mapping between it and humans. We create a dataset in which humans imitate a robot and then use this collected data to train a diffusion model that enables a robot to imitate humans. The following three aspects are the core of our contribution. First is our novel dataset with natural pairs between human and robot poses, allowing our approach to imitate humans accurately despite the gap between their anatomies. Second, the diffusion input to our model alleviates the challenge of redundant joint configurations, limiting the search space. And finally, our end-to-end architecture from perception to action leads to an improved learning capability. Through our experimental analysis, we show that combining these three aspects allows DIRIGENt to outperform existing state-of-the-art approaches in the field of generating joint values from RGB images.

ROJul 2, 2025
Towards Bio-Inspired Robotic Trajectory Planning via Self-Supervised RNN

Miroslav Cibula, Kristína Malinovská, Matthias Kerzel

Trajectory planning in robotics is understood as generating a sequence of joint configurations that will lead a robotic agent, or its manipulator, from an initial state to the desired final state, thus completing a manipulation task while considering constraints like robot kinematics and the environment. Typically, this is achieved via sampling-based planners, which are computationally intensive. Recent advances demonstrate that trajectory planning can also be performed by supervised sequence learning of trajectories, often requiring only a single or fixed number of passes through a neural architecture, thus ensuring a bounded computation time. Such fully supervised approaches, however, perform imitation learning; they do not learn based on whether the trajectories can successfully reach a goal, but try to reproduce observed trajectories. In our work, we build on this approach and propose a cognitively inspired self-supervised learning scheme based on a recurrent architecture for building a trajectory model. We evaluate the feasibility of the proposed method on a task of kinematic planning for a robotic arm. The results suggest that the model is able to learn to generate trajectories only using given paired forward and inverse kinematics models, and indicate that this novel method could facilitate planning for more complex manipulation tasks requiring adaptive solutions.

ROMar 6, 2025
Shaken, Not Stirred: A Novel Dataset for Visual Understanding of Glasses in Human-Robot Bartending Tasks

Lukáš Gajdošech, Hassan Ali, Jan-Gerrit Habekost et al.

Datasets for object detection often do not account for enough variety of glasses, due to their transparent and reflective properties. Specifically, open-vocabulary object detectors, widely used in embodied robotic agents, fail to distinguish subclasses of glasses. This scientific gap poses an issue for robotic applications that suffer from accumulating errors between detection, planning, and action execution. This paper introduces a novel method for acquiring real-world data from RGB-D sensors that minimizes human effort. We propose an auto-labeling pipeline that generates labels for all the acquired frames based on the depth measurements. We provide a novel real-world glass object dataset GlassNICOLDataset that was collected on the Neuro-Inspired COLlaborator (NICOL), a humanoid robot platform. The dataset consists of 7850 images recorded from five different cameras. We show that our trained baseline model outperforms state-of-the-art open-vocabulary approaches. In addition, we deploy our baseline model in an embodied agent approach to the NICOL platform, on which it achieves a success rate of 81% in a human-robot bartending scenario.

ROJan 16, 2024
Robotic Imitation of Human Actions

Josua Spisak, Matthias Kerzel, Stefan Wermter

Imitation can allow us to quickly gain an understanding of a new task. Through a demonstration, we can gain direct knowledge about which actions need to be performed and which goals they have. In this paper, we introduce a new approach to imitation learning that tackles the challenges of a robot imitating a human, such as the change in perspective and body schema. Our approach can use a single human demonstration to abstract information about the demonstrated task, and use that information to generalise and replicate it. We facilitate this ability by a new integration of two state-of-the-art methods: a diffusion action segmentation model to abstract temporal information from the demonstration and an open vocabulary object detector for spatial information. Furthermore, we refine the abstracted information and use symbolic reasoning to create an action plan utilising inverse kinematics, to allow the robot to imitate the demonstrated action.

NEJan 17, 2022
Language Model-Based Paired Variational Autoencoders for Robotic Language Learning

Ozan Özdemir, Matthias Kerzel, Cornelius Weber et al.

Human infants learn language while interacting with their environment in which their caregivers may describe the objects and actions they perform. Similar to human infants, artificial agents can learn language while interacting with their environment. In this work, first, we present a neural model that bidirectionally binds robot actions and their language descriptions in a simple object manipulation scenario. Building on our previous Paired Variational Autoencoders (PVAE) model, we demonstrate the superiority of the variational autoencoder over standard autoencoders by experimenting with cubes of different colours, and by enabling the production of alternative vocabularies. Additional experiments show that the model's channel-separated visual feature extraction module can cope with objects of different shapes. Next, we introduce PVAE-BERT, which equips the model with a pretrained large-scale language model, i.e., Bidirectional Encoder Representations from Transformers (BERT), enabling the model to go beyond comprehending only the predefined descriptions that the network has been trained on; the recognition of action descriptions generalises to unconstrained natural language as the model becomes capable of understanding unlimited variations of the same descriptions. Our experiments suggest that using a pretrained language model as the language encoder allows our approach to scale up for real-world scenarios with instructions from human users.

RONov 2, 2021
A trained humanoid robot can perform human-like crossmodal social attention and conflict resolution

Di Fu, Fares Abawi, Hugo Carneiro et al.

To enhance human-robot social interaction, it is essential for robots to process multiple social cues in a complex real-world environment. However, incongruency of input information across modalities is inevitable and could be challenging for robots to process. To tackle this challenge, our study adopted the neurorobotic paradigm of crossmodal conflict resolution to make a robot express human-like social attention. A behavioural experiment was conducted on 37 participants for the human study. We designed a round-table meeting scenario with three animated avatars to improve ecological validity. Each avatar wore a medical mask to obscure the facial cues of the nose, mouth, and jaw. The central avatar shifted its eye gaze while the peripheral avatars generated sound. Gaze direction and sound locations were either spatially congruent or incongruent. We observed that the central avatar's dynamic gaze could trigger crossmodal social attention responses. In particular, human performances are better under the congruent audio-visual condition than the incongruent condition. Our saliency prediction model was trained to detect social cues, predict audio-visual saliency, and attend selectively for the robot study. After mounting the trained model on the iCub, the robot was exposed to laboratory conditions similar to the human experiment. While the human performances were overall superior, our trained model demonstrated that it could replicate attention responses similar to humans.

ROJul 26, 2021
Robotic Occlusion Reasoning for Efficient Object Existence Prediction

Mengdi Li, Cornelius Weber, Matthias Kerzel et al.

Reasoning about potential occlusions is essential for robots to efficiently predict whether an object exists in an environment. Though existing work shows that a robot with active perception can achieve various tasks, it is still unclear if occlusion reasoning can be achieved. To answer this question, we introduce the task of robotic object existence prediction: when being asked about an object, a robot needs to move as few steps as possible around a table with randomly placed objects to predict whether the queried object exists. To address this problem, we propose a novel recurrent neural network model that can be jointly trained with supervised and reinforcement learning methods using a curriculum training strategy. Experimental results show that 1) both active perception and occlusion reasoning are necessary to successfully achieve the task; 2) the proposed model demonstrates a good occlusion reasoning ability by achieving a similar prediction accuracy to an exhaustive exploration baseline while requiring only about $10\%$ of the baseline's number of movement steps on average; and 3) the model generalizes to novel object combinations with a moderate loss of accuracy.

ROJul 1, 2021
Model Mediated Teleoperation with a Hand-Arm Exoskeleton in Long Time Delays Using Reinforcement Learning

Hadi Beik-Mohammadi, Matthias Kerzel, Benedikt Pleintinger et al.

Telerobotic systems must adapt to new environmental conditions and deal with high uncertainty caused by long-time delays. As one of the best alternatives to human-level intelligence, Reinforcement Learning (RL) may offer a solution to cope with these issues. This paper proposes to integrate RL with the Model Mediated Teleoperation (MMT) concept. The teleoperator interacts with a simulated virtual environment, which provides instant feedback. Whereas feedback from the real environment is delayed, feedback from the model is instantaneous, leading to high transparency. The MMT is realized in combination with an intelligent system with two layers. The first layer utilizes Dynamic Movement Primitives (DMP) which accounts for certain changes in the avatar environment. And, the second layer addresses the problems caused by uncertainty in the model using RL methods. Augmented reality was also provided to fuse the avatar device and virtual environment models for the teleoperator. Implemented on DLR's Exodex Adam hand-arm haptic exoskeleton, the results show RL methods are able to find different solutions when changes are applied to the object position after the demonstration. The results also show DMPs to be effective at adapting to new conditions where there is no uncertainty involved.

ROMar 24, 2021
Exercise with Social Robots: Companion or Coach?

Sascha Griffiths, Tayfun Alpay, Alexander Sutherland et al.

In this paper, we investigate the roles that social robots can take in physical exercise with human partners. In related work, robots or virtual intelligent agents take the role of a coach or instructor whereas in other approaches they are used as motivational aids. These are two "paradigms", so to speak, within the small but growing area of robots for social exercise. We designed an online questionnaire to test whether the preferred role in which people want to see robots would be the companion or the coach. The questionnaire asks people to imagine working out with a robot with the help of three utilized questionnaires: (1) CART-Q which is used for judging coach-athlete relationships, (2) the mind perception questionnaire and (3) the System Usability Scale (SUS). We present the methodology, some preliminary results as well as our intended future work on personal robots for coaching.

ROFeb 19, 2021
Continual Learning from Synthetic Data for a Humanoid Exercise Robot

Nicolas Duczek, Matthias Kerzel, Stefan Wermter

In order to detect and correct physical exercises, a Grow-When-Required Network (GWR) with recurrent connections, episodic memory and a novel subnode mechanism is developed in order to learn spatiotemporal relationships of body movements and poses. Once an exercise is performed, the information of pose and movement per frame is stored in the GWR. For every frame, the current pose and motion pair is compared against a predicted output of the GWR, allowing for feedback not only on the pose but also on the velocity of the motion. In a practical scenario, a physical exercise is performed by an expert like a physiotherapist and then used as a reference for a humanoid robot like Pepper to give feedback on a patient's execution of the same exercise. This approach, however, comes with two challenges. First, the distance from the humanoid robot and the position of the user in the camera's view of the humanoid robot have to be considered by the GWR as well, requiring a robustness against the user's positioning in the field of view of the humanoid robot. Second, since both the pose and motion are dependent on the body measurements of the original performer, the expert's exercise cannot be easily used as a reference. This paper tackles the first challenge by designing an architecture that allows for tolerances in translation and rotations regarding the center of the field of view. For the second challenge, we allow the GWR to grow online on incremental data. For evaluation, we created a novel exercise dataset with virtual avatars called the Virtual-Squat dataset. Overall, we claim that our novel architecture based on the GWR can use a learned exercise reference for different body variations through continual online learning, while preventing catastrophic forgetting, enabling for an engaging long-term human-robot interaction with a humanoid robot.

AIDec 18, 2020
Hierarchical principles of embodied reinforcement learning: A review

Manfred Eppe, Christian Gumbsch, Matthias Kerzel et al.

Cognitive Psychology and related disciplines have identified several critical mechanisms that enable intelligent biological agents to learn to solve complex problems. There exists pressing evidence that the cognitive mechanisms that enable problem-solving skills in these species build on hierarchical mental representations. Among the most promising computational approaches to provide comparable learning-based problem-solving abilities for artificial agents and robots is hierarchical reinforcement learning. However, so far the existing computational approaches have not been able to equip artificial agents with problem-solving abilities that are comparable to intelligent animals, including human and non-human primates, crows, or octopuses. Here, we first survey the literature in Cognitive Psychology, and related disciplines, and find that many important mental mechanisms involve compositional abstraction, curiosity, and forward models. We then relate these insights with contemporary hierarchical reinforcement learning methods, and identify the key machine intelligence approaches that realise these mechanisms. As our main result, we show that all important cognitive mechanisms have been implemented independently in isolated computational architectures, and there is simply a lack of approaches that integrate them appropriately. We expect our results to guide the development of more sophisticated cognitively inspired hierarchical methods, so that future artificial agents achieve a problem-solving performance on the level of intelligent animals.

CVSep 26, 2020
Enhancing a Neurocognitive Shared Visuomotor Model for Object Identification, Localization, and Grasping With Learning From Auxiliary Tasks

Matthias Kerzel, Fares Abawi, Manfred Eppe et al.

We present a follow-up study on our unified visuomotor neural model for the robotic tasks of identifying, localizing, and grasping a target object in a scene with multiple objects. Our Retinanet-based model enables end-to-end training of visuomotor abilities in a biologically inspired developmental approach. In our initial implementation, a neural model was able to grasp selected objects from a planar surface. We embodied the model on the NICO humanoid robot. In this follow-up study, we expand the task and the model to reaching for objects in a three-dimensional space with a novel dataset based on augmented reality and a simulation environment. We evaluate the influence of training with auxiliary tasks, i.e., if learning of the primary visuomotor task is supported by learning to classify and locate different objects. We show that the proposed visuomotor model can learn to reach for objects in a three-dimensional space. We analyze the results for biologically-plausible biases based on object locations or properties. We show that the primary visuomotor task can be successfully trained simultaneously with one of the two auxiliary tasks. This is enabled by a complex neurocognitive model with shared and task-specific components, similar to models found in biological systems.

NEJun 24, 2020
Crossmodal Language Grounding in an Embodied Neurocognitive Model

Stefan Heinrich, Yuan Yao, Tobias Hinz et al.

Human infants are able to acquire natural language seemingly easily at an early age. Their language learning seems to occur simultaneously with learning other cognitive functions as well as with playful interactions with the environment and caregivers. From a neuroscientific perspective, natural language is embodied, grounded in most, if not all, sensory and sensorimotor modalities, and acquired by means of crossmodal integration. However, characterising the underlying mechanisms in the brain is difficult and explaining the grounding of language in crossmodal perception and action remains challenging. In this paper, we present a neurocognitive model for language grounding which reflects bio-inspired mechanisms such as an implicit adaptation of timescales as well as end-to-end multimodal abstraction. It addresses developmental robotic interaction and extends its learning capabilities using larger-scale knowledge-based data. In our scenario, we utilise the humanoid robot NICO in obtaining the EMIL data collection, in which the cognitive robot interacts with objects in a children's playground environment while receiving linguistic labels from a caregiver. The model analysis shows that crossmodally integrated representations are sufficient for acquiring language merely from sensory input through interaction with objects in an environment. The representations self-organise hierarchically and embed temporal and spatial information through composition and decomposition. This model can also provide the basis for further crossmodal integration of perceptually grounded cognitive representations.

ROApr 21, 2020
Explainable Goal-Driven Agents and Robots -- A Comprehensive Review

Fatai Sado, Chu Kiong Loo, Wei Shiung Liew et al.

Recent applications of autonomous agents and robots, such as self-driving cars, scenario-based trainers, exploration robots, and service robots have brought attention to crucial trust-related challenges associated with the current generation of artificial intelligence (AI) systems. AI systems based on the connectionist deep learning neural network approach lack capabilities of explaining their decisions and actions to others, despite their great successes. Without symbolic interpretation capabilities, they are black boxes, which renders their decisions or actions opaque, making it difficult to trust them in safety-critical applications. The recent stance on the explainability of AI systems has witnessed several approaches on eXplainable Artificial Intelligence (XAI); however, most of the studies have focused on data-driven XAI systems applied in computational sciences. Studies addressing the increasingly pervasive goal-driven agents and robots are still missing. This paper reviews approaches on explainable goal-driven intelligent agents and robots, focusing on techniques for explaining and communicating agents perceptual functions (example, senses, and vision) and cognitive reasoning (example, beliefs, desires, intention, plans, and goals) with humans in the loop. The review highlights key strategies that emphasize transparency, understandability, and continual learning for explainability. Finally, the paper presents requirements for explainability and suggests a roadmap for the possible realization of effective goal-driven explainable agents and robots.

LGApr 19, 2020
Improving Robot Dual-System Motor Learning with Intrinsically Motivated Meta-Control and Latent-Space Experience Imagination

Muhammad Burhan Hafez, Cornelius Weber, Matthias Kerzel et al.

Combining model-based and model-free learning systems has been shown to improve the sample efficiency of learning to perform complex robotic tasks. However, dual-system approaches fail to consider the reliability of the learned model when it is applied to make multiple-step predictions, resulting in a compounding of prediction errors and performance degradation. In this paper, we present a novel dual-system motor learning approach where a meta-controller arbitrates online between model-based and model-free decisions based on an estimate of the local reliability of the learned model. The reliability estimate is used in computing an intrinsic feedback signal, encouraging actions that lead to data that improves the model. Our approach also integrates arbitration with imagination where a learned latent-space model generates imagined experiences, based on its local reliability, to be used as additional training data. We evaluate our approach against baseline and state-of-the-art methods on learning vision-based robotic grasping in simulation and real world. The results show that our approach outperforms the compared methods and learns near-optimal grasping policies in dense- and sparse-reward environments.

CVDec 13, 2019
Solving Visual Object Ambiguities when Pointing: An Unsupervised Learning Approach

Doreen Jirak, David Biertimpel, Matthias Kerzel et al.

Whenever we are addressing a specific object or refer to a certain spatial location, we are using referential or deictic gestures usually accompanied by some verbal description. Especially pointing gestures are necessary to dissolve ambiguities in a scene and they are of crucial importance when verbal communication may fail due to environmental conditions or when two persons simply do not speak the same language. With the currently increasing advances of humanoid robots and their future integration in domestic domains, the development of gesture interfaces complementing human-robot interaction scenarios is of substantial interest. The implementation of an intuitive gesture scenario is still challenging because both the pointing intention and the corresponding object have to be correctly recognized in real-time. The demand increases when considering pointing gestures in a cluttered environment, as is the case in households. Also, humans perform pointing in many different ways and those variations have to be captured. Research in this field often proposes a set of geometrical computations which do not scale well with the number of gestures and objects, use specific markers or a predefined set of pointing directions. In this paper, we propose an unsupervised learning approach to model the distribution of pointing gestures using a growing-when-required (GWR) network. We introduce an interaction scenario with a humanoid robot and define so-called ambiguity classes. Our implementation for the hand and object detection is independent of any markers or skeleton models, thus it can be easily reproduced. Our evaluation comparing a baseline computer vision approach with our GWR model shows that the pointing-object association is well learned even in cases of ambiguities resulting from close object proximity.

LGOct 10, 2019
Efficient Intrinsically Motivated Robotic Grasping with Learning-Adaptive Imagination in Latent Space

Muhammad Burhan Hafez, Cornelius Weber, Matthias Kerzel et al.

Combining model-based and model-free deep reinforcement learning has shown great promise for improving sample efficiency on complex control tasks while still retaining high performance. Incorporating imagination is a recent effort in this direction inspired by human mental simulation of motor behavior. We propose a learning-adaptive imagination approach which, unlike previous approaches, takes into account the reliability of the learned dynamics model used for imagining the future. Our approach learns an ensemble of disjoint local dynamics models in latent space and derives an intrinsic reward based on learning progress, motivating the controller to take actions leading to data that improves the models. The learned models are used to generate imagined experiences, augmenting the training set of real experiences. We evaluate our approach on learning vision-based robotic grasping and show that it significantly improves sample efficiency and achieves near-optimal performance in a sparse reward environment.

CVSep 5, 2019
What can computational models learn from human selective attention? A review from an audiovisual crossmodal perspective

Di Fu, Cornelius Weber, Guochun Yang et al.

Selective attention plays an essential role in information acquisition and utilization from the environment. In the past 50 years, research on selective attention has been a central topic in cognitive science. Compared with unimodal studies, crossmodal studies are more complex but necessary to solve real-world challenges in both human experiments and computational modeling. Although an increasing number of findings on crossmodal selective attention have shed light on humans' behavioral patterns and neural underpinnings, a much better understanding is still necessary to yield the same benefit for computational intelligent agents. This article reviews studies of selective attention in unimodal visual and auditory and crossmodal audiovisual setups from the multidisciplinary perspectives of psychology and cognitive neuroscience, and evaluates different ways to simulate analogous mechanisms in computational models and robotics. We discuss the gaps between these fields in this interdisciplinary review and provide insights about how to use psychological findings and theories in artificial intelligence from different perspectives.

LGMay 5, 2019
Curious Meta-Controller: Adaptive Alternation between Model-Based and Model-Free Control in Deep Reinforcement Learning

Muhammad Burhan Hafez, Cornelius Weber, Matthias Kerzel et al.

Recent success in deep reinforcement learning for continuous control has been dominated by model-free approaches which, unlike model-based approaches, do not suffer from representational limitations in making assumptions about the world dynamics and model errors inevitable in complex domains. However, they require a lot of experiences compared to model-based approaches that are typically more sample-efficient. We propose to combine the benefits of the two approaches by presenting an integrated approach called Curious Meta-Controller. Our approach alternates adaptively between model-based and model-free control using a curiosity feedback based on the learning progress of a neural model of the dynamics in a learned latent space. We demonstrate that our approach can significantly improve the sample efficiency and achieve near-optimal performance on learning robotic reaching and grasping tasks from raw-pixel input in both dense and sparse reward settings.

LGOct 26, 2018
Deep Intrinsically Motivated Continuous Actor-Critic for Efficient Robotic Visuomotor Skill Learning

Muhammad Burhan Hafez, Cornelius Weber, Matthias Kerzel et al.

In this paper, we present a new intrinsically motivated actor-critic algorithm for learning continuous motor skills directly from raw visual input. Our neural architecture is composed of a critic and an actor network. Both networks receive the hidden representation of a deep convolutional autoencoder which is trained to reconstruct the visual input, while the centre-most hidden representation is also optimized to estimate the state value. Separately, an ensemble of predictive world models generates, based on its learning progress, an intrinsic reward signal which is combined with the extrinsic reward to guide the exploration of the actor-critic learner. Our approach is more data-efficient and inherently more stable than the existing actor-critic methods for continuous control from pixel data. We evaluate our algorithm for the task of learning robotic reaching and grasping skills on a realistic physics simulator and on a humanoid robot. The results show that the control policies learned with our approach can achieve better performance than the compared state-of-the-art and baseline algorithms in both dense-reward and challenging sparse-reward settings.

ROJul 3, 2018
Deep Neural Object Analysis by Interactive Auditory Exploration with a Humanoid Robot

Manfred Eppe, Matthias Kerzel, Erik Strahl et al.

We present a novel approach for interactive auditory object analysis with a humanoid robot. The robot elicits sensory information by physically shaking visually indistinguishable plastic capsules. It gathers the resulting audio signals from microphones that are embedded into the robotic ears. A neural network architecture learns from these signals to analyze properties of the contents of the containers. Specifically, we evaluate the material classification and weight prediction accuracy and demonstrate that the framework is fairly robust to acoustic real-world noise.