Tong Hu

h-index6
2papers

2 Papers

70.4CVApr 17
Splats in Splats++: Robust and Generalizable 3D Gaussian Splatting Steganography

Yijia Guo, Wenkai Huang, Tong Hu et al.

3D Gaussian Splatting (3DGS) has recently redefined the paradigm of 3D reconstruction, striking an unprecedented balance between visual fidelity and computational efficiency. As its adoption proliferates, safeguarding the copyright of explicit 3DGS assets has become paramount. However, existing invisible message embedding frameworks struggle to reconcile secure and high-capacity data embedding with intrinsic asset utility, often disrupting the native rendering pipeline or exhibiting vulnerability to structural perturbations. In this work, we present \textbf{\textit{Splats in Splats++}}, a unified and pipeline-agnostic steganography framework that seamlessly embeds high-capacity 3D/4D content directly within the native 3DGS representation. Grounded in a principled analysis of the frequency distribution of Spherical Harmonics (SH), we propose an importance-graded SH coefficient encryption scheme that achieves imperceptible embedding without compromising the original expressive power. To fundamentally resolve the geometric ambiguities that lead to message leakage, we introduce a \textbf{Hash-Grid Guided Opacity Mapping} mechanism. Coupled with a novel \textbf{Gradient-Gated Opacity Consistency Loss}, our formulation enforces a stringent spatial-attribute coupling between the original and hidden scenes, effectively projecting the discrete attribute mapping into a continuous, attack-resilient latent manifold. Extensive experiments demonstrate that our method substantially outperforms existing approaches, achieving up to \textbf{6.28 db} higher message fidelity, \textbf{3$\times$} faster rendering, and exceptional robustness against aggressive 3D-targeted structural attacks (e.g., GSPure). Furthermore, our framework exhibits remarkable versatility, generalizing seamlessly to 2D image embedding, 4D dynamic scene steganography, and diverse downstream tasks.

CVDec 9, 2025
On-the-fly Large-scale 3D Reconstruction from Multi-Camera Rigs

Yijia Guo, Tong Hu, Zhiwei Li et al.

Recent advances in 3D Gaussian Splatting (3DGS) have enabled efficient free-viewpoint rendering and photorealistic scene reconstruction. While on-the-fly extensions of 3DGS have shown promise for real-time reconstruction from monocular RGB streams, they often fail to achieve complete 3D coverage due to the limited field of view (FOV). Employing a multi-camera rig fundamentally addresses this limitation. In this paper, we present the first on-the-fly 3D reconstruction framework for multi-camera rigs. Our method incrementally fuses dense RGB streams from multiple overlapping cameras into a unified Gaussian representation, achieving drift-free trajectory estimation and efficient online reconstruction. We propose a hierarchical camera initialization scheme that enables coarse inter-camera alignment without calibration, followed by a lightweight multi-camera bundle adjustment that stabilizes trajectories while maintaining real-time performance. Furthermore, we introduce a redundancy-free Gaussian sampling strategy and a frequency-aware optimization scheduler to reduce the number of Gaussian primitives and the required optimization iterations, thereby maintaining both efficiency and reconstruction fidelity. Our method reconstructs hundreds of meters of 3D scenes within just 2 minutes using only raw multi-camera video streams, demonstrating unprecedented speed, robustness, and Fidelity for on-the-fly 3D scene reconstruction.