9.1CVNov 27, 2023Code
EucliDreamer: Fast and High-Quality Texturing for 3D Models with Stable Diffusion DepthCindy Le, Congrui Hetang, Chendi Lin et al.
This paper presents a novel method to generate textures for 3D models given text prompts and 3D meshes. Additional depth information is taken into account to perform the Score Distillation Sampling (SDS) process with depth conditional Stable Diffusion. We ran our model over the open-source dataset Objaverse and conducted a user study to compare the results with those of various 3D texturing methods. We have shown that our model can generate more satisfactory results and produce various art styles for the same object. In addition, we achieved faster time when generating textures of comparable quality. We also conduct thorough ablation studies of how different factors may affect generation quality, including sampling steps, guidance scale, negative prompts, data augmentation, elevation range, and alternatives to SDS.
DreamGaussian4D: Generative 4D Gaussian SplattingJiawei Ren, Liang Pan, Jiaxiang Tang et al.
4D content generation has achieved remarkable progress recently. However, existing methods suffer from long optimization times, a lack of motion controllability, and a low quality of details. In this paper, we introduce DreamGaussian4D (DG4D), an efficient 4D generation framework that builds on Gaussian Splatting (GS). Our key insight is that combining explicit modeling of spatial transformations with static GS makes an efficient and powerful representation for 4D generation. Moreover, video generation methods have the potential to offer valuable spatial-temporal priors, enhancing the high-quality 4D generation. Specifically, we propose an integral framework with two major modules: 1) Image-to-4D GS - we initially generate static GS with DreamGaussianHD, followed by HexPlane-based dynamic generation with Gaussian deformation; and 2) Video-to-Video Texture Refinement - we refine the generated UV-space texture maps and meanwhile enhance their temporal consistency by utilizing a pre-trained image-to-video diffusion model. Notably, DG4D reduces the optimization time from several hours to just a few minutes, allows the generated 3D motion to be visually controlled, and produces animated meshes that can be realistically rendered in 3D engines.
Fast3R: Towards 3D Reconstruction of 1000+ Images in One Forward PassJianing Yang, Alexander Sax, Kevin J. Liang et al.
Multi-view 3D reconstruction remains a core challenge in computer vision, particularly in applications requiring accurate and scalable representations across diverse perspectives. Current leading methods such as DUSt3R employ a fundamentally pairwise approach, processing images in pairs and necessitating costly global alignment procedures to reconstruct from multiple views. In this work, we propose Fast 3D Reconstruction (Fast3R), a novel multi-view generalization to DUSt3R that achieves efficient and scalable 3D reconstruction by processing many views in parallel. Fast3R's Transformer-based architecture forwards N images in a single forward pass, bypassing the need for iterative alignment. Through extensive experiments on camera pose estimation and 3D reconstruction, Fast3R demonstrates state-of-the-art performance, with significant improvements in inference speed and reduced error accumulation. These results establish Fast3R as a robust alternative for multi-view applications, offering enhanced scalability without compromising reconstruction accuracy.
2.0CVApr 16, 2024
EucliDreamer: Fast and High-Quality Texturing for 3D Models with Depth-Conditioned Stable DiffusionCindy Le, Congrui Hetang, Chendi Lin et al.
We present EucliDreamer, a simple and effective method to generate textures for 3D models given text prompts and meshes. The texture is parametrized as an implicit function on the 3D surface, which is optimized with the Score Distillation Sampling (SDS) process and differentiable rendering. To generate high-quality textures, we leverage a depth-conditioned Stable Diffusion model guided by the depth image rendered from the mesh. We test our approach on 3D models in Objaverse and conducted a user study, which shows its superior quality compared to existing texturing methods like Text2Tex. In addition, our method converges 2 times faster than DreamFusion. Through text prompting, textures of diverse art styles can be produced. We hope Euclidreamer proides a viable solution to automate a labor-intensive stage in 3D content creation.
Inverting and Understanding Object DetectorsAng Cao, Justin Johnson
As a core problem in computer vision, the performance of object detection has improved drastically in the past few years. Despite their impressive performance, object detectors suffer from a lack of interpretability. Visualization techniques have been developed and widely applied to introspect the decisions made by other kinds of deep learning models; however, visualizing object detectors has been underexplored. In this paper, we propose using inversion as a primary tool to understand modern object detectors and develop an optimization-based approach to layout inversion, allowing us to generate synthetic images recognized by trained detectors as containing a desired configuration of objects. We reveal intriguing properties of detectors by applying our layout inversion technique to a variety of modern object detectors, and further investigate them via validation experiments: they rely on qualitatively different features for classification and regression; they learn canonical motifs of commonly co-occurring objects; they use diff erent visual cues to recognize objects of varying sizes. We hope our insights can help practitioners improve object detectors.