Priya Shukla

CV
h-index6
8papers
21citations
Novelty52%
AI Score44

8 Papers

CVDec 8, 2025Code
UltrasODM: A Dual Stream Optical Flow Mamba Network for 3D Freehand Ultrasound Reconstruction

Mayank Anand, Ujair Alam, Surya Prakash et al.

Clinical ultrasound acquisition is highly operator-dependent, where rapid probe motion and brightness fluctuations often lead to reconstruction errors that reduce trust and clinical utility. We present UltrasODM, a dual-stream framework that assists sonographers during acquisition through calibrated per-frame uncertainty, saliency-based diagnostics, and actionable prompts. UltrasODM integrates (i) a contrastive ranking module that groups frames by motion similarity, (ii) an optical-flow stream fused with Dual-Mamba temporal modules for robust 6-DoF pose estimation, and (iii) a Human-in-the-Loop (HITL) layer combining Bayesian uncertainty, clinician-calibrated thresholds, and saliency maps highlighting regions of low confidence. When uncertainty exceeds the threshold, the system issues unobtrusive alerts suggesting corrective actions such as re-scanning highlighted regions or slowing the sweep. Evaluated on a clinical freehand ultrasound dataset, UltrasODM reduces drift by 15.2%, distance error by 12.1%, and Hausdorff distance by 10.1% relative to UltrasOM, while producing per-frame uncertainty and saliency outputs. By emphasizing transparency and clinician feedback, UltrasODM improves reconstruction reliability and supports safer, more trustworthy clinical workflows. Our code is publicly available at https://github.com/AnandMayank/UltrasODM.

CVDec 11, 2022
Context-aware 6D Pose Estimation of Known Objects using RGB-D data

Ankit Kumar, Priya Shukla, Vandana Kushwaha et al.

6D object pose estimation has been a research topic in the field of computer vision and robotics. Many modern world applications like robot grasping, manipulation, autonomous navigation etc, require the correct pose of objects present in a scene to perform their specific task. It becomes even harder when the objects are placed in a cluttered scene and the level of occlusion is high. Prior works have tried to overcome this problem but could not achieve accuracy that can be considered reliable in real-world applications. In this paper, we present an architecture that, unlike prior work, is context-aware. It utilizes the context information available to us about the objects. Our proposed architecture treats the objects separately according to their types i.e; symmetric and non-symmetric. A deeper estimator and refiner network pair is used for non-symmetric objects as compared to symmetric due to their intrinsic differences. Our experiments show an enhancement in the accuracy of about 3.2% over the LineMOD dataset, which is considered a benchmark for pose estimation in the occluded and cluttered scenes, against the prior state-of-the-art DenseFusion. Our results also show that the inference time we got is sufficient for real-time usage.

CVMay 10
QueST: Persistent Queries as Semantic Monitors for Drift Suppression in Long-Horizon Tracking

Mayank Anand, Mohammad Saqlain, Kyan Mahajan et al.

Tracking points in videos is typically formulated as frame-to-frame correspondence, where each point is matched locally to the next frame. While this works over short horizons, errors accumulate under articulation, occlusion, and viewpoint change, leading to silent semantic drift that existing trackers cannot detect or correct. In this work, we revisit long-horizon tracking from a monitoring perspective and introduce QueST, a monitoring-by-design framework that treats interaction-relevant entities as persistent semantic queries rather than transient point tracks. Instead of local propagation, each query attends globally over spatio-temporal video features at every time-step, providing a stable semantic anchor across time. We further constrain query trajectories with lightweight 3D physical grounding, using geometric plausibility to suppress unbounded drift under occlusion. We evaluate QueST on long-horizon articulated sequences from PartNet-Mobility in SAPIEN and compare against RAFT-3D, CoTracker, and TAP-Net. QueST substantially reduces terminal drift achieving a 67.7% Absolute Point Error (APE) improvement over TAP-Net while better preserving identity over extended horizons. Our results show that embedding semantic monitoring directly into perception enables more reliable long-horizon tracking under distribution shift.

ROFeb 20, 2022
Generating Quality Grasp Rectangle using Pix2Pix GAN for Intelligent Robot Grasping

Vandana Kushwaha, Priya Shukla, G C Nandi

Intelligent robot grasping is a very challenging task due to its inherent complexity and non availability of sufficient labelled data. Since making suitable labelled data available for effective training for any deep learning based model including deep reinforcement learning is so crucial for successful grasp learning, in this paper we propose to solve the problem of generating grasping Poses/Rectangles using a Pix2Pix Generative Adversarial Network (Pix2Pix GAN), which takes an image of an object as input and produces the grasping rectangle tagged with the object as output. Here, we have proposed an end-to-end grasping rectangle generating methodology and embedding it to an appropriate place of an object to be grasped. We have developed two modules to obtain an optimal grasping rectangle. With the help of the first module, the pose (position and orientation) of the generated grasping rectangle is extracted from the output of Pix2Pix GAN, and then the extracted grasp pose is translated to the centroid of the object, since here we hypothesize that like the human way of grasping of regular shaped objects, the center of mass/centroids are the best places for stable grasping. For other irregular shaped objects, we allow the generated grasping rectangles as it is to be fed to the robot for grasp execution. The accuracy has significantly improved for generating the grasping rectangle with limited number of Cornell Grasping Dataset augmented by our proposed approach to the extent of 87.79%. Experiments show that our proposed generative model based approach gives the promising results in terms of executing successful grasps for seen as well as unseen objects.

RONov 6, 2021
Development of a robust cascaded architecture for intelligent robot grasping using limited labelled data

Priya Shukla, Vandana Kushwaha, G. C. Nandi

Grasping objects intelligently is a challenging task even for humans and we spend a considerable amount of time during our childhood to learn how to grasp objects correctly. In the case of robots, we can not afford to spend that much time on making it to learn how to grasp objects effectively. Therefore, in the present research we propose an efficient learning architecture based on VQVAE so that robots can be taught with sufficient data corresponding to correct grasping. However, getting sufficient labelled data is extremely difficult in the robot grasping domain. To help solve this problem, a semi-supervised learning based model which has much more generalization capability even with limited labelled data set, has been investigated. Its performance shows 6\% improvement when compared with existing state-of-the-art models including our earlier model. During experimentation, It has been observed that our proposed model, RGGCNN2, performs significantly better, both in grasping isolated objects as well as objects in a cluttered environment, compared to the existing approaches which do not use unlabelled data for generating grasping rectangles. To the best of our knowledge, developing an intelligent robot grasping model (based on semi-supervised learning) trained through representation learning and exploiting the high-quality learning ability of GGCNN2 architecture with the limited number of labelled dataset together with the learned latent embeddings, can be used as a de-facto training method which has been established and also validated in this paper through rigorous hardware experimentations using Baxter (Anukul) research robot.

ROJul 15, 2021
GI-NNet \& RGI-NNet: Development of Robotic Grasp Pose Models, Trainable with Large as well as Limited Labelled Training Datasets, under supervised and semi supervised paradigms

Priya Shukla, Nilotpal Pramanik, Deepesh Mehta et al.

Our way of grasping objects is challenging for efficient, intelligent and optimal grasp by COBOTs. To streamline the process, here we use deep learning techniques to help robots learn to generate and execute appropriate grasps quickly. We developed a Generative Inception Neural Network (GI-NNet) model, capable of generating antipodal robotic grasps on seen as well as unseen objects. It is trained on Cornell Grasping Dataset (CGD) and attained 98.87% grasp pose accuracy for detecting both regular and irregular shaped objects from RGB-Depth (RGB-D) images while requiring only one third of the network trainable parameters as compared to the existing approaches. However, to attain this level of performance the model requires the entire 90% of the available labelled data of CGD keeping only 10% labelled data for testing which makes it vulnerable to poor generalization. Furthermore, getting sufficient and quality labelled dataset is becoming increasingly difficult keeping in pace with the requirement of gigantic networks. To address these issues, we attach our model as a decoder with a semi-supervised learning based architecture known as Vector Quantized Variational Auto Encoder (VQVAE), which works efficiently when trained both with the available labelled and unlabelled data. The proposed model, which we name as Representation based GI-NNet (RGI-NNet), has been trained with various splits of label data on CGD with as minimum as 10% labelled dataset together with latent embedding generated from VQVAE up to 50% labelled data with latent embedding obtained from VQVAE. The performance level, in terms of grasp pose accuracy of RGI-NNet, varies between 92.13% to 95.6% which is far better than several existing models trained with only labelled dataset. For the performance verification of both GI-NNet and RGI-NNet models, we use Anukul (Baxter) hardware cobot.

LGJan 23, 2020
Semi-supervised Grasp Detection by Representation Learning in a Vector Quantized Latent Space

Mridul Mahajan, Tryambak Bhattacharjee, Arya Krishnan et al.

For a robot to perform complex manipulation tasks, it is necessary for it to have a good grasping ability. However, vision based robotic grasp detection is hindered by the unavailability of sufficient labelled data. Furthermore, the application of semi-supervised learning techniques to grasp detection is under-explored. In this paper, a semi-supervised learning based grasp detection approach has been presented, which models a discrete latent space using a Vector Quantized Variational AutoEncoder (VQ-VAE). To the best of our knowledge, this is the first time a Variational AutoEncoder (VAE) has been applied in the domain of robotic grasp detection. The VAE helps the model in generalizing beyond the Cornell Grasping Dataset (CGD) despite having a limited amount of labelled data by also utilizing the unlabelled data. This claim has been validated by testing the model on images, which are not available in the CGD. Along with this, we augment the Generative Grasping Convolutional Neural Network (GGCNN) architecture with the decoder structure used in the VQ-VAE model with the intuition that it should help to regress in the vector-quantized latent space. Subsequently, the model performs significantly better than the existing approaches which do not make use of unlabelled images to improve the grasp.

LGJan 15, 2020
Robotic Grasp Manipulation Using Evolutionary Computing and Deep Reinforcement Learning

Priya Shukla, Hitesh Kumar, G. C. Nandi

Intelligent Object manipulation for grasping is a challenging problem for robots. Unlike robots, humans almost immediately know how to manipulate objects for grasping due to learning over the years. A grown woman can grasp objects more skilfully than a child because of learning skills developed over years, the absence of which in the present day robotic grasping compels it to perform well below the human object grasping benchmarks. In this paper we have taken up the challenge of developing learning based pose estimation by decomposing the problem into both position and orientation learning. More specifically, for grasp position estimation, we explore three different methods - a Genetic Algorithm (GA) based optimization method to minimize error between calculated image points and predicted end-effector (EE) position, a regression based method (RM) where collected data points of robot EE and image points have been regressed with a linear model, a PseudoInverse (PI) model which has been formulated in the form of a mapping matrix with robot EE position and image points for several observations. Further for grasp orientation learning, we develop a deep reinforcement learning (DRL) model which we name as Grasp Deep Q-Network (GDQN) and benchmarked our results with Modified VGG16 (MVGG16). Rigorous experimentations show that due to inherent capability of producing very high-quality solutions for optimization problems and search problems, GA based predictor performs much better than the other two models for position estimation. For orientation learning results indicate that off policy learning through GDQN outperforms MVGG16, since GDQN architecture is specially made suitable for the reinforcement learning. Based on our proposed architectures and algorithms, the robot is capable of grasping all rigid body objects having regular shapes.