Jingmin Chen

CV
h-index1
7papers
91citations
Novelty55%
AI Score53

7 Papers

CVMay 10
DeformMaster: An Interactive Physics-Neural World Model for Deformable Objects from Videos

Can Li, Zhoujian Li, Ren Li et al.

World models for deformable objects should recover not only geometry and appearance, but also underlying physical dynamics, interaction grounding, and material behavior. Learning such a model from real videos is challenging because deformable linear, planar, and volumetric objects evolve under high-dimensional deformation, noisy interactions, and complex material response. The model must therefore infer a physical state from visual observations, roll it forward under new interactions, and render the resulting dynamics with high visual fidelity. We present DeformMaster, a video-derived interactive physics--neural world model that turns real interaction videos into an online interactive model of deformable objects within a unified dynamics-and-appearance framework. DeformMaster preserves structured physical rollout while using a neural residual to compensate for unmodeled effects, grounds sparse hand motion as distributed compliant actuator for hand--continuum interaction, represents material response with spatially varying constitutive experts, and drives high-fidelity 4D appearance from the predicted physical evolution. Experiments on real-world deformable-object sequences demonstrate DeformMaster's ability to roll out future dynamics and render dynamic appearance, outperforming state-of-the-art baselines while supporting novel action rollout, material-parameter variation, and dynamic novel-view synthesis.

CVJun 6, 2024Code
VideoTetris: Towards Compositional Text-to-Video Generation

Ye Tian, Ling Yang, Haotian Yang et al.

Diffusion models have demonstrated great success in text-to-video (T2V) generation. However, existing methods may face challenges when handling complex (long) video generation scenarios that involve multiple objects or dynamic changes in object numbers. To address these limitations, we propose VideoTetris, a novel framework that enables compositional T2V generation. Specifically, we propose spatio-temporal compositional diffusion to precisely follow complex textual semantics by manipulating and composing the attention maps of denoising networks spatially and temporally. Moreover, we propose an enhanced video data preprocessing to enhance the training data regarding motion dynamics and prompt understanding, equipped with a new reference frame attention mechanism to improve the consistency of auto-regressive video generation. Extensive experiments demonstrate that our VideoTetris achieves impressive qualitative and quantitative results in compositional T2V generation. Code is available at: https://github.com/YangLing0818/VideoTetris

ROAug 3, 2024
Stimulating Imagination: Towards General-purpose "Something Something Placement"

Jianyang Wu, Jie Gu, Xiaokang Ma et al.

General-purpose object placement is a fundamental capability of an intelligent generalist robot: being capable of rearranging objects following precise human instructions even in novel environments. This work is dedicated to achieving general-purpose object placement with ``something something'' instructions. Specifically, we break the entire process down into three parts, including object localization, goal imagination and robot control, and propose a method named SPORT. SPORT leverages a pre-trained large vision model for broad semantic reasoning about objects, and learns a diffusion-based pose estimator to ensure physically-realistic results in 3D space. Only object types (movable or reference) are communicated between these two parts, which brings two benefits. One is that we can fully leverage the powerful ability of open-set object recognition and localization since no specific fine-tuning is needed for the robotic scenario. Moreover, the diffusion-based estimator only need to ``imagine" the object poses after the placement, while no necessity for their semantic information. Thus the training burden is greatly reduced and no massive training is required. The training data for the goal pose estimation is collected in simulation and annotated by using GPT-4. Experimental results demonstrate the effectiveness of our approach. SPORT can not only generate promising 3D goal poses for unseen simulated objects, but also be seamlessly applied to real-world settings.

ROApr 26
Move-Then-Operate: Behavioral Phasing for Human-Like Robotic Manipulation

Haoming Xu, Lei Lei, Jie Gu et al.

We present Move-Then-Operate, a Vision language action framework that explicitly decouples robotic manipulation into two distinct behavioral phases: coarse relocation (move) and contact-critical interaction (operate). Unlike monolithic policies that conflate these heterogeneous regimes, our architecture employs a dual-expert policy routed by a learnable phase selector, introducing a structural inductive bias that isolates phase-specific dynamics. Phase labels are automatically generated via an MLLM-based pipeline conditioned on lightweight contextual cues such as end-effector velocity and subtask decomposition to ensure alignment with human motor patterns. Evaluated on the RoboTwin2 benchmark, our method achieves an average success rate of $68.9\%$, outperforming the monolithic $π_0$ baseline by $24\%$. It matches or exceeds models trained on $10\times$ more data and reaches peak performance in $40\%$ fewer training steps, demonstrating that architectural disentanglement of move and operate phases is a highly effective and efficient strategy for mastering high-precision manipulation.

CVJun 1, 2025
Generic Token Compression in Multimodal Large Language Models from an Explainability Perspective

Lei Lei, Jie Gu, Xiaokang Ma et al.

Existing Multimodal Large Language Models (MLLMs) process a large number of visual tokens, leading to significant computational costs and inefficiency. Previous works generally assume that all visual tokens are necessary in the shallow layers of LLMs, and therefore token compression typically occurs in intermediate layers. In contrast, our study reveals an interesting insight: with proper selection, token compression is feasible at the input stage of LLM with negligible performance loss. Specifically, we reveal that explainability methods can effectively evaluate the importance of each visual token with respect to the given instruction, which can well guide the token compression. Furthermore, we propose to learn a mapping from the attention map of the first LLM layer to the explanation results, thereby avoiding the need for a full inference pass and facilitating practical deployment. Interestingly, this mapping can be learned using a simple and lightweight convolutional network, whose training is efficient and independent of MLLMs. Extensive experiments on 10 image and video benchmarks across three leading MLLMs (Qwen2-VL, LLaVA-OneVision, and VILA1.5) demonstrate the effectiveness of our approach, e.g., pruning 50% visual tokens while retaining more than 96% of the original performance across all benchmarks for all these three MLLMs. It also exhibits strong generalization, even when the number of tokens in inference far exceeds that used in training.

ROAug 25, 2025
Egocentric Instruction-oriented Affordance Prediction via Large Multimodal Model

Bokai Ji, Jie Gu, Xiaokang Ma et al.

Affordance is crucial for intelligent robots in the context of object manipulation. In this paper, we argue that affordance should be task-/instruction-dependent, which is overlooked by many previous works. That is, different instructions can lead to different manipulation regions and directions even for the same object. According to this observation, we present a new dataset comprising fifteen thousand object-instruction-affordance triplets. All scenes in the dataset are from an egocentric viewpoint, designed to approximate the perspective of a human-like robot. Furthermore, we investigate how to enable large multimodal models (LMMs) to serve as affordance predictors by implementing a ``search against verifiers'' pipeline. An LMM is asked to progressively predict affordances, with the output at each step being verified by itself during the iterative process, imitating a reasoning process. Experiments show that our method not only unlocks new instruction-oriented affordance prediction capabilities, but also achieves outstanding performance broadly.

LGDec 11, 2020
Exploiting Behavioral Consistence for Universal User Representation

Jie Gu, Feng Wang, Qinghui Sun et al.

User modeling is critical for developing personalized services in industry. A common way for user modeling is to learn user representations that can be distinguished by their interests or preferences. In this work, we focus on developing universal user representation model. The obtained universal representations are expected to contain rich information, and be applicable to various downstream applications without further modifications (e.g., user preference prediction and user profiling). Accordingly, we can be free from the heavy work of training task-specific models for every downstream task as in previous works. In specific, we propose Self-supervised User Modeling Network (SUMN) to encode behavior data into the universal representation. It includes two key components. The first one is a new learning objective, which guides the model to fully identify and preserve valuable user information under a self-supervised learning framework. The other one is a multi-hop aggregation layer, which benefits the model capacity in aggregating diverse behaviors. Extensive experiments on benchmark datasets show that our approach can outperform state-of-the-art unsupervised representation methods, and even compete with supervised ones.