AIDec 16, 2022
Plansformer: Generating Symbolic Plans using TransformersVishal Pallagani, Bharath Muppasani, Keerthiram Murugesan et al.
Large Language Models (LLMs) have been the subject of active research, significantly advancing the field of Natural Language Processing (NLP). From BERT to BLOOM, LLMs have surpassed state-of-the-art results in various natural language tasks such as question answering, summarization, and text generation. Many ongoing efforts focus on understanding LLMs' capabilities, including their knowledge of the world, syntax, and semantics. However, extending the textual prowess of LLMs to symbolic reasoning has been slow and predominantly focused on tackling problems related to the mathematical field. In this paper, we explore the use of LLMs for automated planning - a branch of AI concerned with the realization of action sequences (plans) to achieve a goal, typically executed by intelligent agents, autonomous robots, and unmanned vehicles. We introduce Plansformer; an LLM fine-tuned on planning problems and capable of generating plans with favorable behavior in terms of correctness and length with reduced knowledge-engineering efforts. We also demonstrate the adaptability of Plansformer in solving different planning domains with varying complexities, owing to the transfer learning abilities of LLMs. For one configuration of Plansformer, we achieve ~97% valid plans, out of which ~95% are optimal for Towers of Hanoi - a puzzle-solving domain.
AIMar 7, 2023
Fast and Slow PlanningFrancesco Fabiano, Vishal Pallagani, Marianna Bergamaschi Ganapini et al.
The concept of Artificial Intelligence has gained a lot of attention over the last decade. In particular, AI-based tools have been employed in several scenarios and are, by now, pervading our everyday life. Nonetheless, most of these systems lack many capabilities that we would naturally consider to be included in a notion of "intelligence". In this work, we present an architecture that, inspired by the cognitive theory known as Thinking Fast and Slow by D. Kahneman, is tasked with solving planning problems in different settings, specifically: classical and multi-agent epistemic. The system proposed is an instance of a more general AI paradigm, referred to as SOFAI (for Slow and Fast AI). SOFAI exploits multiple solving approaches, with different capabilities that characterize them as either fast or slow, and a metacognitive module to regulate them. This combination of components, which roughly reflects the human reasoning process according to D. Kahneman, allowed us to enhance the reasoning process that, in this case, is concerned with planning in two different settings. The behavior of this system is then compared to state-of-the-art solvers, showing that the newly introduced system presents better results in terms of generality, solving a wider set of problems with an acceptable trade-off between solving times and solution accuracy.
LGJan 29
Sheaf Neural Networks and biomedical applicationsAneeqa Mehrab, Jan Willem Van Looy, Pietro Demurtas et al.
The purpose of this paper is to elucidate the theory and mathematical modelling behind the sheaf neural network (SNN) algorithm and then show how SNN can effectively answer to biomedical questions in a concrete case study and outperform the most popular graph neural networks (GNNs) as graph convolutional networks (GCNs), graph attention networks (GAT) and GraphSage.
AIJul 14, 2023
Value-based Fast and Slow AI NudgingMarianna B. Ganapini, Francesco Fabiano, Lior Horesh et al.
Nudging is a behavioral strategy aimed at influencing people's thoughts and actions. Nudging techniques can be found in many situations in our daily lives, and these nudging techniques can targeted at human fast and unconscious thinking, e.g., by using images to generate fear or the more careful and effortful slow thinking, e.g., by releasing information that makes us reflect on our choices. In this paper, we propose and discuss a value-based AI-human collaborative framework where AI systems nudge humans by proposing decision recommendations. Three different nudging modalities, based on when recommendations are presented to the human, are intended to stimulate human fast thinking, slow thinking, or meta-cognition. Values that are relevant to a specific decision scenario are used to decide when and how to use each of these nudging modalities. Examples of values are decision quality, speed, human upskilling and learning, human agency, and privacy. Several values can be present at the same time, and their priorities can vary over time. The framework treats values as parameters to be instantiated in a specific decision environment.
13.2OCApr 10
Proximal Gradient Dynamics and Feedback Control for Equality-Constrained Composite OptimizationVeronica Centorrino, Francesca Rossi, Francesco Bullo et al.
This paper studies equality-constrained composite minimization problems. This class of problems, capturing regularization terms and inequality constraints, naturally arises in a wide range of engineering and machine learning applications. To tackle these optimization problems, inspired by recent results, we introduce the \emph{proportional--integral proximal gradient dynamics} (PI--PGD): a closed-loop system where the Lagrange multipliers are control inputs and states are the problem decision variables. First, we establish the equivalence between the stationary points of the minimization problem and the equilibria of the PI--PGD. Then for the case of affine constraints, by leveraging tools from contraction theory we give a comprehensive convergence analysis for the dynamics, showing linear--exponential convergence towards the equilibrium. That is, the distance between each solution and the equilibrium is upper bounded by a function that first decreases linearly and then exponentially. Our findings are illustrated numerically on a set of representative examples, which include an exploratory application to nonlinear equality constraints.
OCDec 4, 2025
Neural Policy Composition from Free Energy MinimizationFrancesca Rossi, Veronica Centorrino, Francesco Bullo et al.
The ability to compose acquired skills to plan and execute behaviors is a hallmark of natural intelligence. Yet, despite remarkable cross-disciplinary efforts, a principled account of how task structure shapes gating and how such computations could be delivered in neural circuits, remains elusive. Here we introduce GateMod, an interpretable theoretically grounded computational model linking the emergence of gating to the underlying decision-making task, and to a neural circuit architecture. We first develop GateFrame, a normative framework casting policy gating into the minimization of the free energy. This framework, relating gating rules to task, applies broadly across neuroscience, cognitive and computational sciences. We then derive GateFlow, a continuous-time energy based dynamics that provably converges to GateFrame optimal solution. Convergence, exponential and global, follows from a contractivity property that also yields robustness and other desirable properties. Finally, we derive a neural circuit from GateFlow, GateNet. This is a soft-competitive recurrent circuit whose components perform local and contextual computations consistent with known dendritic and neural processing motifs. We evaluate GateMod across two different settings: collective behaviors in multi-agent systems and human decision-making in multi-armed bandits. In all settings, GateMod provides interpretable mechanistic explanations of gating and quantitatively matches or outperforms established models. GateMod offers a unifying framework for neural policy gating, linking task objectives, dynamical computation, and circuit-level mechanisms. It provides a framework to understand gating in natural agents beyond current explanations and to equip machines with this ability.
AIJan 4, 2024
On the Prospects of Incorporating Large Language Models (LLMs) in Automated Planning and Scheduling (APS)Vishal Pallagani, Kaushik Roy, Bharath Muppasani et al.
Automated Planning and Scheduling is among the growing areas in Artificial Intelligence (AI) where mention of LLMs has gained popularity. Based on a comprehensive review of 126 papers, this paper investigates eight categories based on the unique applications of LLMs in addressing various aspects of planning problems: language translation, plan generation, model construction, multi-agent planning, interactive planning, heuristics optimization, tool integration, and brain-inspired planning. For each category, we articulate the issues considered and existing gaps. A critical insight resulting from our review is that the true potential of LLMs unfolds when they are integrated with traditional symbolic planners, pointing towards a promising neuro-symbolic approach. This approach effectively combines the generative aspects of LLMs with the precision of classical planning methods. By synthesizing insights from existing literature, we underline the potential of this integration to address complex planning challenges. Our goal is to encourage the ICAPS community to recognize the complementary strengths of LLMs and symbolic planners, advocating for a direction in automated planning that leverages these synergistic capabilities to develop more advanced and intelligent planning systems.
AIAug 25, 2025
Language Models Coupled with Metacognition Can Outperform Reasoning ModelsVedant Khandelwal, Francesca Rossi, Keerthiram Murugesan et al.
Large language models (LLMs) excel in speed and adaptability across various reasoning tasks, but they often struggle when strict logic or constraint enforcement is required. In contrast, Large Reasoning Models (LRMs) are specifically designed for complex, step-by-step reasoning, although they come with significant computational costs and slower inference times. To address these trade-offs, we employ and generalize the SOFAI (Slow and Fast AI) cognitive architecture into SOFAI-LM, which coordinates a fast LLM with a slower but more powerful LRM through metacognition. The metacognitive module actively monitors the LLM's performance and provides targeted, iterative feedback with relevant examples. This enables the LLM to progressively refine its solutions without requiring the need for additional model fine-tuning. Extensive experiments on graph coloring and code debugging problems demonstrate that our feedback-driven approach significantly enhances the problem-solving capabilities of the LLM. In many instances, it achieves performance levels that match or even exceed those of standalone LRMs while requiring considerably less time. Additionally, when the LLM and feedback mechanism alone are insufficient, we engage the LRM by providing appropriate information collected during the LLM's feedback loop, tailored to the specific characteristics of the problem domain and leads to improved overall performance. Evaluations on two contrasting domains: graph coloring, requiring globally consistent solutions, and code debugging, demanding localized fixes, demonstrate that SOFAI-LM enables LLMs to match or outperform standalone LRMs in accuracy while maintaining significantly lower inference time.
AIDec 2, 2024
A Neurosymbolic Fast and Slow Architecture for Graph ColoringVedant Khandelwal, Vishal Pallagani, Biplav Srivastava et al.
Constraint Satisfaction Problems (CSPs) present significant challenges to artificial intelligence due to their intricate constraints and the necessity for precise solutions. Existing symbolic solvers are often slow, and prior research has shown that Large Language Models (LLMs) alone struggle with CSPs because of their complexity. To bridge this gap, we build upon the existing SOFAI architecture (SOFAI_v1), which adapts Daniel Kahneman's ''Thinking, Fast and Slow'' cognitive model to AI. Our enhanced architecture, SOFAI_v2, integrates refined metacognitive governance mechanisms to improve adaptability across complex domains, specifically tailored here for solving the graph coloring problem, a specific type of CSP. SOFAI_v2 combines a fast System 1 (S1), leveraging LLMs, with a deliberative System 2 (S2), governed by a metacognition module. S1's initial solutions, often limited by constraint adherence issues, are improved through targeted feedback and examples from metacognition, aligning S1 more closely with CSP requirements. If S1 fails to resolve the problem, metacognition strategically invokes S2, ensuring accurate and reliable solutions. Our empirical results demonstrate that SOFAI_v2 achieves a 10.5% higher success rate and is up to 30% faster than a traditional symbolic solver in solving graph coloring problems.
AIMay 25, 2023
Understanding the Capabilities of Large Language Models for Automated PlanningVishal Pallagani, Bharath Muppasani, Keerthiram Murugesan et al.
Automated planning is concerned with developing efficient algorithms to generate plans or sequences of actions to achieve a specific goal in a given environment. Emerging Large Language Models (LLMs) can answer questions, write high-quality programming code, and predict protein folding, showcasing their versatility in solving various tasks beyond language-based problems. In this paper, we aim to explore how LLMs can also be used for automated planning. To do so, we seek to answer four key questions. Firstly, we want to understand the extent to which LLMs can be used for plan generation. Secondly, we aim to identify which pre-training data is most effective in facilitating plan generation. Thirdly, we investigate whether fine-tuning or prompting is a more effective approach for plan generation. Finally, we explore whether LLMs are capable of plan generalization. By answering these questions, the study seeks to shed light on the capabilities of LLMs in solving complex planning problems and provide insights into the most effective approaches for using LLMs in this context.
LGFeb 21, 2022
Learning Behavioral Soft Constraints from DemonstrationsArie Glazier, Andrea Loreggia, Nicholas Mattei et al.
Many real-life scenarios require humans to make difficult trade-offs: do we always follow all the traffic rules or do we violate the speed limit in an emergency? These scenarios force us to evaluate the trade-off between collective rules and norms with our own personal objectives and desires. To create effective AI-human teams, we must equip AI agents with a model of how humans make these trade-offs in complex environments when there are implicit and explicit rules and constraints. Agent equipped with these models will be able to mirror human behavior and/or to draw human attention to situations where decision making could be improved. To this end, we propose a novel inverse reinforcement learning (IRL) method: Max Entropy Inverse Soft Constraint IRL (MESC-IRL), for learning implicit hard and soft constraints over states, actions, and state features from demonstrations in deterministic and non-deterministic environments modeled as Markov Decision Processes (MDPs). Our method enables agents implicitly learn human constraints and desires without the need for explicit modeling by the agent designer and to transfer these constraints between environments. Our novel method generalizes prior work which only considered deterministic hard constraints and achieves state of the art performance.
AIJan 19, 2022
When Is It Acceptable to Break the Rules? Knowledge Representation of Moral Judgement Based on Empirical DataEdmond Awad, Sydney Levine, Andrea Loreggia et al.
One of the most remarkable things about the human moral mind is its flexibility. We can make moral judgments about cases we have never seen before. We can decide that pre-established rules should be broken. We can invent novel rules on the fly. Capturing this flexibility is one of the central challenges in developing AI systems that can interpret and produce human-like moral judgment. This paper details the results of a study of real-world decision makers who judge whether it is acceptable to break a well-established norm: ``no cutting in line.'' We gather data on how human participants judge the acceptability of line-cutting in a range of scenarios. Then, in order to effectively embed these reasoning capabilities into a machine, we propose a method for modeling them using a preference-based structure, which captures a novel modification to standard ``dual process'' theories of moral judgment.
AIJan 18, 2022
Combining Fast and Slow Thinking for Human-like and Efficient Navigation in Constrained EnvironmentsMarianna B. Ganapini, Murray Campbell, Francesco Fabiano et al.
Current AI systems lack several important human capabilities, such as adaptability, generalizability, self-control, consistency, common sense, and causal reasoning. We believe that existing cognitive theories of human decision making, such as the thinking fast and slow theory, can provide insights on how to advance AI systems towards some of these capabilities. In this paper, we propose a general architecture that is based on fast/slow solvers and a metacognitive component. We then present experimental results on the behavior of an instance of this architecture, for AI systems that make decisions about navigating in a constrained environment. We show how combining the fast and slow decision modalities allows the system to evolve over time and gradually pass from slow to fast thinking with enough experience, and that this greatly helps in decision quality, resource consumption, and efficiency.
AIOct 5, 2021
Thinking Fast and Slow in AI: the Role of MetacognitionMarianna Bergamaschi Ganapini, Murray Campbell, Francesco Fabiano et al.
AI systems have seen dramatic advancement in recent years, bringing many applications that pervade our everyday life. However, we are still mostly seeing instances of narrow AI: many of these recent developments are typically focused on a very limited set of competencies and goals, e.g., image interpretation, natural language processing, classification, prediction, and many others. Moreover, while these successes can be accredited to improved algorithms and techniques, they are also tightly linked to the availability of huge datasets and computational power. State-of-the-art AI still lacks many capabilities that would naturally be included in a notion of (human) intelligence. We argue that a better study of the mechanisms that allow humans to have these capabilities can help us understand how to imbue AI systems with these competencies. We focus especially on D. Kahneman's theory of thinking fast and slow, and we propose a multi-agent AI architecture where incoming problems are solved by either system 1 (or "fast") agents, that react by exploiting only past experience, or by system 2 (or "slow") agents, that are deliberately activated when there is the need to reason and search for optimal solutions beyond what is expected from the system 1 agent. Both kinds of agents are supported by a model of the world, containing domain knowledge about the environment, and a model of "self", containing information about past actions of the system and solvers' skills.
AISep 22, 2021
Making Human-Like Trade-offs in Constrained Environments by Learning from DemonstrationsArie Glazier, Andrea Loreggia, Nicholas Mattei et al.
Many real-life scenarios require humans to make difficult trade-offs: do we always follow all the traffic rules or do we violate the speed limit in an emergency? These scenarios force us to evaluate the trade-off between collective norms and our own personal objectives. To create effective AI-human teams, we must equip AI agents with a model of how humans make trade-offs in complex, constrained environments. These agents will be able to mirror human behavior or to draw human attention to situations where decision making could be improved. To this end, we propose a novel inverse reinforcement learning (IRL) method for learning implicit hard and soft constraints from demonstrations, enabling agents to quickly adapt to new settings. In addition, learning soft constraints over states, actions, and state features allows agents to transfer this knowledge to new domains that share similar aspects. We then use the constraint learning method to implement a novel system architecture that leverages a cognitive model of human decision making, multi-alternative decision field theory (MDFT), to orchestrate competing objectives. We evaluate the resulting agent on trajectory length, number of violated constraints, and total reward, demonstrating that our agent architecture is both general and achieves strong performance. Thus we are able to capture and replicate human-like trade-offs from demonstrations in environments when constraints are not explicit.
SYAug 30, 2021
Data-driven Small-signal Modeling for Converter-based Power SystemsFrancesca Rossi, Eduardo Prieto-Araujo, Marc Cheah-Mane et al.
This article details a complete procedure to derive a data-driven small-signal-based model useful to perform converter-based power system related studies. To compute the model, Decision Tree (DT) regression, both using single DT and ensemble DT, and Spline regression have been employed and their performances have been compared, in terms of accuracy, training and computing time. The methodology includes a comprehensive step-by-step procedure to develop the model: data generation by conventional simulation and mathematical models, databases (DBs) arrangement, regression training and testing, realizing prediction for new instances. The methodology has been developed using an essential network and then tested on a more complex system, to show the validity and usefulness of the suggested approach. Both power systems test cases have the essential characteristics of converter-based power systems, simulating high penetration of converter interfaced generation and the presence of HVDC links. Moreover, it is proposed how to represent in a visual manner the results of the small-signal stability analysis for a wide range of system operating conditions, exploiting DT regressions. Finally, the possible applications of the model are discussed, highlighting the potential of the developed model in further power system small-signal related studies.
AIJul 19, 2021
E-PDDL: A Standardized Way of Defining Epistemic Planning ProblemsFrancesco Fabiano, Biplav Srivastava, Jonathan Lenchner et al.
Epistemic Planning (EP) refers to an automated planning setting where the agent reasons in the space of knowledge states and tries to find a plan to reach a desirable state from the current state. Its general form, the Multi-agent Epistemic Planning (MEP) problem involves multiple agents who need to reason about both the state of the world and the information flow between agents. In a MEP problem, multiple approaches have been developed recently with varying restrictions, such as considering only the concept of knowledge while not allowing the idea of belief, or not allowing for ``complex" modal operators such as those needed to handle dynamic common knowledge. While the diversity of approaches has led to a deeper understanding of the problem space, the lack of a standardized way to specify MEP problems independently of solution approaches has created difficulties in comparing performance of planners, identifying promising techniques, exploring new strategies like ensemble methods, and making it easy for new researchers to contribute to this research area. To address the situation, we propose a unified way of specifying EP problems - the Epistemic Planning Domain Definition Language, E-PDDL. We show that E-PPDL can be supported by leading MEP planners and provide corresponding parser code that translates EP problems specified in E-PDDL into (M)EP problems that can be handled by several planners. This work is also useful in building more general epistemic planning environments where we envision a meta-cognitive module that takes a planning problem in E-PDDL, identifies and assesses some of its features, and autonomously decides which planner is the best one to solve it.
AIOct 12, 2020
Thinking Fast and Slow in AIGrady Booch, Francesco Fabiano, Lior Horesh et al.
This paper proposes a research direction to advance AI which draws inspiration from cognitive theories of human decision making. The premise is that if we gain insights about the causes of some human capabilities that are still lacking in AI (for instance, adaptability, generalizability, common sense, and causal reasoning), we may obtain similar capabilities in an AI system by embedding these causal components. We hope that the high-level description of our vision included in this paper, as well as the several research questions that we propose to consider, can stimulate the AI research community to define, try and evaluate new methodologies, frameworks, and evaluation metrics, in the spirit of achieving a better understanding of both human and machine intelligence.
SIMay 13, 2020
Personalized Chatbot Trustworthiness RatingsBiplav Srivastava, Francesca Rossi, Sheema Usmani et al.
Conversation agents, commonly referred to as chatbots, are increasingly deployed in many domains to allow people to have a natural interaction while trying to solve a specific problem. Given their widespread use, it is important to provide their users with methods and tools to increase users awareness of various properties of the chatbots, including non-functional properties that users may consider important in order to trust a specific chatbot. For example, users may want to use chatbots that are not biased, that do not use abusive language, that do not leak information to other users, and that respond in a style which is appropriate for the user's cognitive level. In this paper, we address the setting where a chatbot cannot be modified, its training data cannot be accessed, and yet a neutral party wants to assess and communicate its trustworthiness to a user, tailored to the user's priorities over the various trust issues. Such a rating can help users choose among alternative chatbots, developers test their systems, business leaders price their offering, and regulators set policies. We envision a personalized rating methodology for chatbots that relies on separate rating modules for each issue, and users' detected priority orderings among the relevant trust issues, to generate an aggregate personalized rating for the trustworthiness of a chatbot. The method is independent of the specific trust issues and is parametric to the aggregation procedure, thereby allowing for seamless generalization. We illustrate its general use, integrate it with a live chatbot, and evaluate it on four dialog datasets and representative user profiles, validated with user surveys.
CVApr 5, 2020
Learning and Recognizing Archeological Features from LiDAR DataConrad M Albrecht, Chris Fisher, Marcus Freitag et al.
We present a remote sensing pipeline that processes LiDAR (Light Detection And Ranging) data through machine & deep learning for the application of archeological feature detection on big geo-spatial data platforms such as e.g. IBM PAIRS Geoscope. Today, archeologists get overwhelmed by the task of visually surveying huge amounts of (raw) LiDAR data in order to identify areas of interest for inspection on the ground. We showcase a software system pipeline that results in significant savings in terms of expert productivity while missing only a small fraction of the artifacts. Our work employs artificial neural networks in conjunction with an efficient spatial segmentation procedure based on domain knowledge. Data processing is constraint by a limited amount of training labels and noisy LiDAR signals due to vegetation cover and decay of ancient structures. We aim at identifying geo-spatial areas with archeological artifacts in a supervised fashion allowing the domain expert to flexibly tune parameters based on her needs.
AIMar 23, 2020
Modeling Contrary-to-Duty with CP-netsRoberta Calegari, Andrea Loreggia, Emiliano Lorini et al.
In a ceteris-paribus semantics for deontic logic, a state of affairs where a larger set of prescriptions is respected is preferable to a state of affairs where some of them are violated. Conditional preference nets (CP-nets) are a compact formalism to express and analyse ceteris paribus preferences, which nice computational properties. This paper shows how deontic concepts can be captured through conditional preference models. A restricted deontic logic will be defined, and mapped into conditional preference nets. We shall also show how to model contrary to duties obligations in CP-nets and how to capture in this formalism the distinction between strong and weak permission.
LGSep 18, 2019
Voting with Random Classifiers (VORACE): Theoretical and Experimental AnalysisCristina Cornelio, Michele Donini, Andrea Loreggia et al.
In many machine learning scenarios, looking for the best classifier that fits a particular dataset can be very costly in terms of time and resources. Moreover, it can require deep knowledge of the specific domain. We propose a new technique which does not require profound expertise in the domain and avoids the commonly used strategy of hyper-parameter tuning and model selection. Our method is an innovative ensemble technique that uses voting rules over a set of randomly-generated classifiers. Given a new input sample, we interpret the output of each classifier as a ranking over the set of possible classes. We then aggregate these output rankings using a voting rule, which treats them as preferences over the classes. We show that our approach obtains good results compared to the state-of-the-art, both providing a theoretical analysis and an empirical evaluation of the approach on several datasets.
TODec 17, 2018
Using deceased-donor kidneys to initiate chains of living donor kidney paired donations: algorithms and experimentationCristina Cornelio, Lucrezia Furian, Antonio Nicolo' et al.
We design a flexible algorithm that exploits deceased donor kidneys to initiate chains of living donor kidney paired donations, combining deceased and living donor allocation mechanisms to improve the quantity and quality of kidney transplants. The advantages of this approach have been measured using retrospective data on the pool of donor/recipient incompatible and desensitized pairs at the Padua University Hospital, the largest center for living donor kidney transplants in Italy. The experiments show a remarkable improvement on the number of patients with incompatible donor who could be transplanted, a decrease in the number of desensitization procedures, and an increase in the number of UT patients (that is, patients unlikely to be transplanted for immunological reasons) in the waiting list who could receive an organ.
AIDec 10, 2018
Building Ethically Bounded AIFrancesca Rossi, Nicholas Mattei
The more AI agents are deployed in scenarios with possibly unexpected situations, the more they need to be flexible, adaptive, and creative in achieving the goal we have given them. Thus, a certain level of freedom to choose the best path to the goal is inherent in making AI robust and flexible enough. At the same time, however, the pervasive deployment of AI in our life, whether AI is autonomous or collaborating with humans, raises several ethical challenges. AI agents should be aware and follow appropriate ethical principles and should thus exhibit properties such as fairness or other virtues. These ethical principles should define the boundaries of AI's freedom and creativity. However, it is still a challenge to understand how to specify and reason with ethical boundaries in AI agents and how to combine them appropriately with subjective preferences and goal specifications. Some initial attempts employ either a data-driven example-based approach for both, or a symbolic rule-based approach for both. We envision a modular approach where any AI technique can be used for any of these essential ingredients in decision making or decision support systems, paired with a contextual approach to define their combination and relative weight. In a world where neither humans nor AI systems work in isolation, but are tightly interconnected, e.g., the Internet of Things, we also envision a compositional approach to building ethically bounded AI, where the ethical properties of each component can be fruitfully exploited to derive those of the overall system. In this paper we define and motivate the notion of ethically-bounded AI, we describe two concrete examples, and we outline some outstanding challenges.
LGSep 21, 2018
CPMetric: Deep Siamese Networks for Learning Distances Between Structured PreferencesAndrea Loreggia, Nicholas Mattei, Francesca Rossi et al.
Preference are central to decision making by both machines and humans. Representing, learning, and reasoning with preferences is an important area of study both within computer science and across the sciences. When working with preferences it is necessary to understand and compute the distance between sets of objects, e.g., the preferences of a user and a the descriptions of objects to be recommended. We present CPDist, a novel neural network to address the problem of learning to measure the distance between structured preference representations. We use the popular CP-net formalism to represent preferences and then leverage deep neural networks to learn a recently proposed metric function that is computationally hard to compute directly. CPDist is a novel metric learning approach based on the use of deep siamese networks which learn the Kendal Tau distance between partial orders that are induced by compact preference representations. We find that CPDist is able to learn the distance function with high accuracy and outperform existing approximation algorithms on both the regression and classification task using less computation time. Performance remains good even when CPDist is trained with only a small number of samples compared to the dimension of the solution space, indicating the network generalizes well.
LGSep 21, 2018
Interpretable Multi-Objective Reinforcement Learning through Policy OrchestrationRitesh Noothigattu, Djallel Bouneffouf, Nicholas Mattei et al.
Autonomous cyber-physical agents and systems play an increasingly large role in our lives. To ensure that agents behave in ways aligned with the values of the societies in which they operate, we must develop techniques that allow these agents to not only maximize their reward in an environment, but also to learn and follow the implicit constraints of society. These constraints and norms can come from any number of sources including regulations, business process guidelines, laws, ethical principles, social norms, and moral values. We detail a novel approach that uses inverse reinforcement learning to learn a set of unspecified constraints from demonstrations of the task, and reinforcement learning to learn to maximize the environment rewards. More precisely, we assume that an agent can observe traces of behavior of members of the society but has no access to the explicit set of constraints that give rise to the observed behavior. Inverse reinforcement learning is used to learn such constraints, that are then combined with a possibly orthogonal value function through the use of a contextual bandit-based orchestrator that picks a contextually-appropriate choice between the two policies (constraint-based and environment reward-based) when taking actions. The contextual bandit orchestrator allows the agent to mix policies in novel ways, taking the best actions from either a reward maximizing or constrained policy. In addition, the orchestrator is transparent on which policy is being employed at each time step. We test our algorithms using a Pac-Man domain and show that the agent is able to learn to act optimally, act within the demonstrated constraints, and mix these two functions in complex ways.
AISep 15, 2018
Incorporating Behavioral Constraints in Online AI SystemsAvinash Balakrishnan, Djallel Bouneffouf, Nicholas Mattei et al.
AI systems that learn through reward feedback about the actions they take are increasingly deployed in domains that have significant impact on our daily life. However, in many cases the online rewards should not be the only guiding criteria, as there are additional constraints and/or priorities imposed by regulations, values, preferences, or ethical principles. We detail a novel online agent that learns a set of behavioral constraints by observation and uses these learned constraints as a guide when making decisions in an online setting while still being reactive to reward feedback. To define this agent, we propose to adopt a novel extension to the classical contextual multi-armed bandit setting and we provide a new algorithm called Behavior Constrained Thompson Sampling (BCTS) that allows for online learning while obeying exogenous constraints. Our agent learns a constrained policy that implements the observed behavioral constraints demonstrated by a teacher agent, and then uses this constrained policy to guide the reward-based online exploration and exploitation. We characterize the upper bound on the expected regret of the contextual bandit algorithm that underlies our agent and provide a case study with real world data in two application domains. Our experiments show that the designed agent is able to act within the set of behavior constraints without significantly degrading its overall reward performance.
AIJul 31, 2018
Towards Composable Bias Rating of AI ServicesBiplav Srivastava, Francesca Rossi
A new wave of decision-support systems are being built today using AI services that draw insights from data (like text and video) and incorporate them in human-in-the-loop assistance. However, just as we expect humans to be ethical, the same expectation needs to be met by automated systems that increasingly get delegated to act on their behalf. A very important aspect of an ethical behavior is to avoid (intended, perceived, or accidental) bias. Bias occurs when the data distribution is not representative enough of the natural phenomenon one wants to model and reason about. The possibly biased behavior of a service is hard to detect and handle if the AI service is merely being used and not developed from scratch, since the training data set is not available. In this situation, we envisage a 3rd party rating agency that is independent of the API producer or consumer and has its own set of biased and unbiased data, with customizable distributions. We propose a 2-step rating approach that generates bias ratings signifying whether the AI service is unbiased compensating, data-sensitive biased, or biased. The approach also works on composite services. We implement it in the context of text translation and report interesting results.
AIMar 4, 2013
Restricted Manipulation in Iterative Voting: Convergence and Condorcet EfficiencyUmberto Grandi, Andrea Loreggia, Francesca Rossi et al.
In collective decision making, where a voting rule is used to take a collective decision among a group of agents, manipulation by one or more agents is usually considered negative behavior to be avoided, or at least to be made computationally difficult for the agents to perform. However, there are scenarios in which a restricted form of manipulation can instead be beneficial. In this paper we consider the iterative version of several voting rules, where at each step one agent is allowed to manipulate by modifying his ballot according to a set of restricted manipulation moves which are computationally easy and require little information to be performed. We prove convergence of iterative voting rules when restricted manipulation is allowed, and we present experiments showing that most iterative voting rules have a higher Condorcet efficiency than their non-iterative version.