Shun-Cheng Wu

CV
h-index8
4papers
247citations
Novelty51%
AI Score30

4 Papers

11.0CVSep 6, 2023
Dynamic Hyperbolic Attention Network for Fine Hand-object Reconstruction

Zhiying Leng, Shun-Cheng Wu, Mahdi Saleh et al.

Reconstructing both objects and hands in 3D from a single RGB image is complex. Existing methods rely on manually defined hand-object constraints in Euclidean space, leading to suboptimal feature learning. Compared with Euclidean space, hyperbolic space better preserves the geometric properties of meshes thanks to its exponentially-growing space distance, which amplifies the differences between the features based on similarity. In this work, we propose the first precise hand-object reconstruction method in hyperbolic space, namely Dynamic Hyperbolic Attention Network (DHANet), which leverages intrinsic properties of hyperbolic space to learn representative features. Our method that projects mesh and image features into a unified hyperbolic space includes two modules, ie. dynamic hyperbolic graph convolution and image-attention hyperbolic graph convolution. With these two modules, our method learns mesh features with rich geometry-image multi-modal information and models better hand-object interaction. Our method provides a promising alternative for fine hand-object reconstruction in hyperbolic space. Extensive experiments on three public datasets demonstrate that our method outperforms most state-of-the-art methods.

1.5CVNov 9, 2023
VoxNeRF: Bridging Voxel Representation and Neural Radiance Fields for Enhanced Indoor View Synthesis

Sen Wang, Qing Cheng, Stefano Gasperini et al.

The generation of high-fidelity view synthesis is essential for robotic navigation and interaction but remains challenging, particularly in indoor environments and real-time scenarios. Existing techniques often require significant computational resources for both training and rendering, and they frequently result in suboptimal 3D representations due to insufficient geometric structuring. To address these limitations, we introduce VoxNeRF, a novel approach that utilizes easy-to-obtain geometry priors to enhance both the quality and efficiency of neural indoor reconstruction and novel view synthesis. We propose an efficient voxel-guided sampling technique that allocates computational resources selectively to the most relevant segments of rays based on a voxel-encoded geometry prior, significantly reducing training and rendering time. Additionally, we incorporate a robust depth loss to improve reconstruction and rendering quality in sparse view settings. Our approach is validated with extensive experiments on ScanNet and ScanNet++ where VoxNeRF outperforms existing state-of-the-art methods and establishes a new benchmark for indoor immersive interpolation and extrapolation settings.

29.5CVMar 27, 2021Code
SceneGraphFusion: Incremental 3D Scene Graph Prediction from RGB-D Sequences

Shun-Cheng Wu, Johanna Wald, Keisuke Tateno et al.

Scene graphs are a compact and explicit representation successfully used in a variety of 2D scene understanding tasks. This work proposes a method to incrementally build up semantic scene graphs from a 3D environment given a sequence of RGB-D frames. To this end, we aggregate PointNet features from primitive scene components by means of a graph neural network. We also propose a novel attention mechanism well suited for partial and missing graph data present in such an incremental reconstruction scenario. Although our proposed method is designed to run on submaps of the scene, we show it also transfers to entire 3D scenes. Experiments show that our approach outperforms 3D scene graph prediction methods by a large margin and its accuracy is on par with other 3D semantic and panoptic segmentation methods while running at 35 Hz.

1.8CVNov 20, 2019
Unsupervised Monocular Depth Prediction for Indoor Continuous Video Streams

Yinglong Feng, Shuncheng Wu, Okan Köpüklü et al.

This paper studies unsupervised monocular depth prediction problem. Most of existing unsupervised depth prediction algorithms are developed for outdoor scenarios, while the depth prediction work in the indoor environment is still very scarce to our knowledge. Therefore, this work focuses on narrowing the gap by firstly evaluating existing approaches in the indoor environments and then improving the state-of-the-art design of architecture. Unlike typical outdoor training dataset, such as KITTI with motion constraints, data for indoor environment contains more arbitrary camera movement and short baseline between two consecutive images, which deteriorates the network training for the pose estimation. To address this issue, we propose two methods: Firstly, we propose a novel reconstruction loss function to constraint pose estimation, resulting in accuracy improvement of the predicted disparity map; secondly, we use an ensemble learning with a flipping strategy along with a median filter, directly taking operation on the output disparity map. We evaluate our approaches on the TUM RGB-D and self-collected datasets. The results have shown that both approaches outperform the previous state-of-the-art unsupervised learning approaches.