Wenqiang Sun

CV
h-index13
11papers
415citations
Novelty53%
AI Score57

11 Papers

83.5CVMay 28Code
minWM: A Full-Stack Open-Source Framework for Real-Time Interactive Video World Models

Min Zhao, Hongzhou Zhu, Bokai Yan et al.

Recent video diffusion foundation models have achieved remarkable progress in high-quality video generation, yet turning them into real-time interactive video world models remains challenging. Interactive world models require controllable, causal, and low-latency rollout, which in practice demands a full pipeline spanning data construction, controllable fine-tuning, autoregressive training, few-step distillation, and streaming inference. In this work, we present minWM, a full-stack open-source framework for building real-time interactive video world models. minWM provides an end-to-end pipeline that converts existing bidirectional T2V/TI2V video foundation models into camera-controllable few-step autoregressive world models. Specifically, minWM first fine-tunes a bidirectional video diffusion model with camera control, and then applies the Causal Forcing / Causal Forcing++ pipeline, including AR diffusion training, causal ODE or causal consistency distillation, and asymmetric DMD, to distill it into a few-step autoregressive generator for low-latency rollout. The framework is modular and architecture-extensible: we instantiate it on representative open backbones, including Wan2.1-T2V-1.3B and HY1.5-TI2V-8B, covering both cross-attention-based condition injection and MMDiT-style architectures. minWM also supports adapting existing video world models, such as HY-WorldPlay, to new data distributions, training recipes, and latency targets. Beyond releasing runnable scripts, checkpoints, documentation, and inference code, we provide practical ablations on camera trajectory quality, controllability training steps, and minimal batch-size requirements. We hope minWM serves as a reproducible and extensible recipe for building and adapting real-time interactive video world models. Project Page: [https://github.com/shengshu-ai/minWM](https://github.com/shengshu-ai/minWM)

LGJul 20, 2023
A Survey of What to Share in Federated Learning: Perspectives on Model Utility, Privacy Leakage, and Communication Efficiency

Jiawei Shao, Zijian Li, Wenqiang Sun et al.

Federated learning (FL) has emerged as a secure paradigm for collaborative training among clients. Without data centralization, FL allows clients to share local information in a privacy-preserving manner. This approach has gained considerable attention, promoting numerous surveys to summarize the related works. However, the majority of these surveys concentrate on FL methods that share model parameters during the training process, while overlooking the possibility of sharing local information in other forms. In this paper, we present a systematic survey from a new perspective of what to share in FL, with an emphasis on the model utility, privacy leakage, and communication efficiency. First, we present a new taxonomy of FL methods in terms of three sharing methods, which respectively share model, synthetic data, and knowledge. Second, we analyze the vulnerability of different sharing methods to privacy attacks and review the defense mechanisms. Third, we conduct extensive experiments to compare the learning performance and communication overhead of various sharing methods in FL. Besides, we assess the potential privacy leakage through model inversion and membership inference attacks, while comparing the effectiveness of various defense approaches. Finally, we identify future research directions and conclude the survey.

CVAug 29, 2024
ReconX: Reconstruct Any Scene from Sparse Views with Video Diffusion Model

Fangfu Liu, Wenqiang Sun, Hanyang Wang et al.

Advancements in 3D scene reconstruction have transformed 2D images from the real world into 3D models, producing realistic 3D results from hundreds of input photos. Despite great success in dense-view reconstruction scenarios, rendering a detailed scene from insufficient captured views is still an ill-posed optimization problem, often resulting in artifacts and distortions in unseen areas. In this paper, we propose ReconX, a novel 3D scene reconstruction paradigm that reframes the ambiguous reconstruction challenge as a temporal generation task. The key insight is to unleash the strong generative prior of large pre-trained video diffusion models for sparse-view reconstruction. However, 3D view consistency struggles to be accurately preserved in directly generated video frames from pre-trained models. To address this, given limited input views, the proposed ReconX first constructs a global point cloud and encodes it into a contextual space as the 3D structure condition. Guided by the condition, the video diffusion model then synthesizes video frames that are both detail-preserved and exhibit a high degree of 3D consistency, ensuring the coherence of the scene from various perspectives. Finally, we recover the 3D scene from the generated video through a confidence-aware 3D Gaussian Splatting optimization scheme. Extensive experiments on various real-world datasets show the superiority of our ReconX over state-of-the-art methods in terms of quality and generalizability.

CVFeb 9Code
WorldCompass: Reinforcement Learning for Long-Horizon World Models

Zehan Wang, Tengfei Wang, Haiyu Zhang et al.

This work presents WorldCompass, a novel Reinforcement Learning (RL) post-training framework for the long-horizon, interactive video-based world models, enabling them to explore the world more accurately and consistently based on interaction signals. To effectively "steer" the world model's exploration, we introduce three core innovations tailored to the autoregressive video generation paradigm: 1) Clip-level rollout Strategy: We generate and evaluate multiple samples at a single target clip, which significantly boosts rollout efficiency and provides fine-grained reward signals. 2) Complementary Reward Functions: We design reward functions for both interaction-following accuracy and visual quality, which provide direct supervision and effectively suppress reward-hacking behaviors. 3) Efficient RL Algorithm: We employ the negative-aware fine-tuning strategy coupled with various efficiency optimizations to efficiently and effectively enhance model capacity. Evaluations on the SoTA open-source world model, WorldPlay, demonstrate that WorldCompass significantly improves interaction accuracy and visual fidelity across various scenarios.

CVDec 16, 2025
WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling

Wenqiang Sun, Haiyu Zhang, Haoyuan Wang et al.

This paper presents WorldPlay, a streaming video diffusion model that enables real-time, interactive world modeling with long-term geometric consistency, resolving the trade-off between speed and memory that limits current methods. WorldPlay draws power from three key innovations. 1) We use a Dual Action Representation to enable robust action control in response to the user's keyboard and mouse inputs. 2) To enforce long-term consistency, our Reconstituted Context Memory dynamically rebuilds context from past frames and uses temporal reframing to keep geometrically important but long-past frames accessible, effectively alleviating memory attenuation. 3) We also propose Context Forcing, a novel distillation method designed for memory-aware model. Aligning memory context between the teacher and student preserves the student's capacity to use long-range information, enabling real-time speeds while preventing error drift. Taken together, WorldPlay generates long-horizon streaming 720p video at 24 FPS with superior consistency, comparing favorably with existing techniques and showing strong generalization across diverse scenes. Project page and online demo can be found: https://3d-models.hunyuan.tencent.com/world/ and https://3d.hunyuan.tencent.com/sceneTo3D.

CVNov 7, 2024
DimensionX: Create Any 3D and 4D Scenes from a Single Image with Controllable Video Diffusion

Wenqiang Sun, Shuo Chen, Fangfu Liu et al.

In this paper, we introduce \textbf{DimensionX}, a framework designed to generate photorealistic 3D and 4D scenes from just a single image with video diffusion. Our approach begins with the insight that both the spatial structure of a 3D scene and the temporal evolution of a 4D scene can be effectively represented through sequences of video frames. While recent video diffusion models have shown remarkable success in producing vivid visuals, they face limitations in directly recovering 3D/4D scenes due to limited spatial and temporal controllability during generation. To overcome this, we propose ST-Director, which decouples spatial and temporal factors in video diffusion by learning dimension-aware LoRAs from dimension-variant data. This controllable video diffusion approach enables precise manipulation of spatial structure and temporal dynamics, allowing us to reconstruct both 3D and 4D representations from sequential frames with the combination of spatial and temporal dimensions. Additionally, to bridge the gap between generated videos and real-world scenes, we introduce a trajectory-aware mechanism for 3D generation and an identity-preserving denoising strategy for 4D generation. Extensive experiments on various real-world and synthetic datasets demonstrate that DimensionX achieves superior results in controllable video generation, as well as in 3D and 4D scene generation, compared with previous methods.

CVJan 29, 2024
Spatial-Aware Latent Initialization for Controllable Image Generation

Wenqiang Sun, Teng Li, Zehong Lin et al.

Recently, text-to-image diffusion models have demonstrated impressive ability to generate high-quality images conditioned on the textual input. However, these models struggle to accurately adhere to textual instructions regarding spatial layout information. While previous research has primarily focused on aligning cross-attention maps with layout conditions, they overlook the impact of the initialization noise on the layout guidance. To achieve better layout control, we propose leveraging a spatial-aware initialization noise during the denoising process. Specifically, we find that the inverted reference image with finite inversion steps contains valuable spatial awareness regarding the object's position, resulting in similar layouts in the generated images. Based on this observation, we develop an open-vocabulary framework to customize a spatial-aware initialization noise for each layout condition. Without modifying other modules except the initialization noise, our approach can be seamlessly integrated as a plug-and-play module within other training-free layout guidance frameworks. We evaluate our approach quantitatively and qualitatively on the available Stable Diffusion model and COCO dataset. Equipped with the spatial-aware latent initialization, our method significantly improves the effectiveness of layout guidance while preserving high-quality content.

CVJun 23, 2025
From Virtual Games to Real-World Play

Wenqiang Sun, Fangyun Wei, Jinjing Zhao et al.

We introduce RealPlay, a neural network-based real-world game engine that enables interactive video generation from user control signals. Unlike prior works focused on game-style visuals, RealPlay aims to produce photorealistic, temporally consistent video sequences that resemble real-world footage. It operates in an interactive loop: users observe a generated scene, issue a control command, and receive a short video chunk in response. To enable such realistic and responsive generation, we address key challenges including iterative chunk-wise prediction for low-latency feedback, temporal consistency across iterations, and accurate control response. RealPlay is trained on a combination of labeled game data and unlabeled real-world videos, without requiring real-world action annotations. Notably, we observe two forms of generalization: (1) control transfer-RealPlay effectively maps control signals from virtual to real-world scenarios; and (2) entity transfer-although training labels originate solely from a car racing game, RealPlay generalizes to control diverse real-world entities, including bicycles and pedestrians, beyond vehicles. Project page can be found: https://wenqsun.github.io/RealPlay/

SDAug 25, 2025
Dynamic Fusion Multimodal Network for SpeechWellness Detection

Wenqiang Sun, Han Yin, Jisheng Bai et al.

Suicide is one of the leading causes of death among adolescents. Previous suicide risk prediction studies have primarily focused on either textual or acoustic information in isolation, the integration of multimodal signals, such as speech and text, offers a more comprehensive understanding of an individual's mental state. Motivated by this, and in the context of the 1st SpeechWellness detection challenge, we explore a lightweight multi-branch multimodal system based on a dynamic fusion mechanism for speechwellness detection. To address the limitation of prior approaches that rely on time-domain waveforms for acoustic analysis, our system incorporates both time-domain and time-frequency (TF) domain acoustic features, as well as semantic representations. In addition, we introduce a dynamic fusion block to adaptively integrate information from different modalities. Specifically, it applies learnable weights to each modality during the fusion process, enabling the model to adjust the contribution of each modality. To enhance computational efficiency, we design a lightweight structure by simplifying the original baseline model. Experimental results demonstrate that the proposed system exhibits superior performance compared to the challenge baseline, achieving a 78% reduction in model parameters and a 5% improvement in accuracy.

CVJun 2, 2024
Freeplane: Unlocking Free Lunch in Triplane-Based Sparse-View Reconstruction Models

Wenqiang Sun, Zhengyi Wang, Shuo Chen et al.

Creating 3D assets from single-view images is a complex task that demands a deep understanding of the world. Recently, feed-forward 3D generative models have made significant progress by training large reconstruction models on extensive 3D datasets, with triplanes being the preferred 3D geometry representation. However, effectively utilizing the geometric priors of triplanes, while minimizing artifacts caused by generated inconsistent multi-view images, remains a challenge. In this work, we present \textbf{Fre}quency modulat\textbf{e}d tri\textbf{plane} (\textbf{Freeplane}), a simple yet effective method to improve the generation quality of feed-forward models without additional training. We first analyze the role of triplanes in feed-forward methods and find that the inconsistent multi-view images introduce high-frequency artifacts on triplanes, leading to low-quality 3D meshes. Based on this observation, we propose strategically filtering triplane features and combining triplanes before and after filtering to produce high-quality textured meshes. These techniques incur no additional cost and can be seamlessly integrated into pre-trained feed-forward models to enhance their robustness against the inconsistency of generated multi-view images. Both qualitative and quantitative results demonstrate that our method improves the performance of feed-forward models by simply modulating triplanes. All you need is to modulate the triplanes during inference.

CRMay 2, 2023
DABS: Data-Agnostic Backdoor attack at the Server in Federated Learning

Wenqiang Sun, Sen Li, Yuchang Sun et al.

Federated learning (FL) attempts to train a global model by aggregating local models from distributed devices under the coordination of a central server. However, the existence of a large number of heterogeneous devices makes FL vulnerable to various attacks, especially the stealthy backdoor attack. Backdoor attack aims to trick a neural network to misclassify data to a target label by injecting specific triggers while keeping correct predictions on original training data. Existing works focus on client-side attacks which try to poison the global model by modifying the local datasets. In this work, we propose a new attack model for FL, namely Data-Agnostic Backdoor attack at the Server (DABS), where the server directly modifies the global model to backdoor an FL system. Extensive simulation results show that this attack scheme achieves a higher attack success rate compared with baseline methods while maintaining normal accuracy on the clean data.