Giuseppe De Giacomo

AI
h-index33
42papers
605citations
Novelty50%
AI Score55

42 Papers

LGApr 29, 2022
Markov Abstractions for PAC Reinforcement Learning in Non-Markov Decision Processes

Alessandro Ronca, Gabriel Paludo Licks, Giuseppe De Giacomo

Our work aims at developing reinforcement learning algorithms that do not rely on the Markov assumption. We consider the class of Non-Markov Decision Processes where histories can be abstracted into a finite set of states while preserving the dynamics. We call it a Markov abstraction since it induces a Markov Decision Process over a set of states that encode the non-Markov dynamics. This phenomenon underlies the recently introduced Regular Decision Processes (as well as POMDPs where only a finite number of belief states is reachable). In all such kinds of decision process, an agent that uses a Markov abstraction can rely on the Markov property to achieve optimal behaviour. We show that Markov abstractions can be learned during reinforcement learning. Our approach combines automata learning and classic reinforcement learning. For these two tasks, standard algorithms can be employed. We show that our approach has PAC guarantees when the employed algorithms have PAC guarantees, and we also provide an experimental evaluation.

AIApr 21, 2022
Planning for Temporally Extended Goals in Pure-Past Linear Temporal Logic: A Polynomial Reduction to Standard Planning

Giuseppe De Giacomo, Marco Favorito, Francesco Fuggitti

We study temporally extended goals expressed in Pure-Past LTL (PPLTL). PPLTL is particularly interesting for expressing goals since it allows to express sophisticated tasks as in the Formal Methods literature, while the worst-case computational complexity of Planning in both deterministic and nondeterministic domains (FOND) remains the same as for classical reachability goals. However, while the theory of planning for PPLTL goals is well understood, practical tools have not been specifically investigated. In this paper, we make a significant leap forward in the construction of actual tools to handle PPLTL goals. We devise a technique to polynomially translate planning for PPLTL goals into standard planning. We show the formal correctness of the translation, its complexity, and its practical effectiveness through some comparative experiments. As a result, our translation enables state-of-the-art tools, such as FD or MyND, to handle PPLTL goals seamlessly, maintaining the impressive performances they have for classical reachability goals.

AIMar 19
Agentic Business Process Management: A Research Manifesto

Diego Calvanese, Angelo Casciani, Giuseppe De Giacomo et al. · oxford

This paper presents a manifesto that articulates the conceptual foundations of Agentic Business Process Management (APM), an extension of Business Process Management (BPM) for governing autonomous agents executing processes in organizations. From a management perspective, APM represents a paradigm shift from the traditional process view of the business process, driven by the realization of process awareness and an agent-oriented abstraction, where software and human agents act as primary functional entities that perceive, reason, and act within explicit process frames. This perspective marks a shift from traditional, automation-oriented BPM toward systems in which autonomy is constrained, aligned, and made operational through process awareness. We introduce the core abstractions and architectural elements required to realize APM systems and elaborate on four key capabilities that such APM agents must support: framed autonomy, explainability, conversational actionability, and self-modification. These capabilities jointly ensure that agents' goals are aligned with organizational goals and that agents behave in a framed yet proactive manner in pursuing those goals. We discuss the extent to which the capabilities can be realized and identify research challenges whose resolution requires further advances in BPM, AI, and multi-agent systems. The manifesto thus serves as a roadmap for bridging these communities and for guiding the development of APM systems in practice.

AISep 19, 2024
Learning to Coordinate without Communication under Incomplete Information

Shenghui Chen, Shufang Zhu, Giuseppe De Giacomo et al. · oxford

Achieving seamless coordination in cooperative games is a crucial challenge in artificial intelligence, particularly when players operate under incomplete information. While communication helps, it is not always feasible. In this paper, we explore how effective coordination can be achieved without verbal communication, relying solely on observing each other's actions. Our method enables an agent to develop a strategy by interpreting its partner's action sequences as intent signals, constructing a finite-state transducer built from deterministic finite automata, one for each possible action the agent can take. Experiments show that these strategies significantly outperform uncoordinated ones and closely match the performance of coordinating via direct communication.

AIApr 8, 2022
Iterative Depth-First Search for Fully Observable Non-Deterministic Planning

Ramon Fraga Pereira, André G. Pereira, Frederico Messa et al.

Fully Observable Non-Deterministic (FOND) planning models uncertainty through actions with non-deterministic effects. Existing FOND planning algorithms are effective and employ a wide range of techniques. However, most of the existing algorithms are not robust for dealing with both non-determinism and task size. In this paper, we develop a novel iterative depth-first search algorithm that solves FOND planning tasks and produces strong cyclic policies. Our algorithm is explicitly designed for FOND planning, addressing more directly the non-deterministic aspect of FOND planning, and it also exploits the benefits of heuristic functions to make the algorithm more effective during the iterative searching process. We compare our proposed algorithm to well-known FOND planners, and show that it has robust performance over several distinct types of FOND domains considering different metrics.

LOAug 29, 2023
LTLf Synthesis Under Environment Specifications for Reachability and Safety Properties

Benjamin Aminof, Giuseppe De Giacomo, Antonio Di Stasio et al. · oxford

In this paper, we study LTLf synthesis under environment specifications for arbitrary reachability and safety properties. We consider both kinds of properties for both agent tasks and environment specifications, providing a complete landscape of synthesis algorithms. For each case, we devise a specific algorithm (optimal wrt complexity of the problem) and prove its correctness. The algorithms combine common building blocks in different ways. While some cases are already studied in literature others are studied here for the first time.

AIFeb 7, 2023
Act for Your Duties but Maintain Your Rights

Shufang Zhu, Giuseppe De Giacomo · oxford

Most of the synthesis literature has focused on studying how to synthesize a strategy to fulfill a task. This task is a duty for the agent. In this paper, we argue that intelligent agents should also be equipped with rights, that is, tasks that the agent itself can choose to fulfill (e.g., the right of recharging the battery). The agent should be able to maintain these rights while acting for its duties. We study this issue in the context of LTLf synthesis: we give duties and rights in terms of LTLf specifications, and synthesize a suitable strategy to achieve the duties that can be modified on-the-fly to achieve also the rights, if the agent chooses to do so. We show that handling rights does not make synthesis substantially more difficult, although it requires a more sophisticated solution concept than standard LTLf synthesis. We also extend our results to the case in which further duties and rights are given to the agent while already executing.

AIAug 29, 2023
LTLf Best-Effort Synthesis in Nondeterministic Planning Domains

Giuseppe De Giacomo, Gianmarco Parretti, Shufang Zhu · oxford

We study best-effort strategies (aka plans) in fully observable nondeterministic domains (FOND) for goals expressed in Linear Temporal Logic on Finite Traces (LTLf). The notion of best-effort strategy has been introduced to also deal with the scenario when no agent strategy exists that fulfills the goal against every possible nondeterministic environment reaction. Such strategies fulfill the goal if possible, and do their best to do so otherwise. We present a game-theoretic technique for synthesizing best-effort strategies that exploit the specificity of nondeterministic planning domains. We formally show its correctness and demonstrate its effectiveness experimentally, exhibiting a much greater scalability with respect to a direct best-effort synthesis approach based on re-expressing the planning domain as generic environment specifications.

AIMay 18, 2022
Mimicking Behaviors in Separated Domains

Giuseppe De Giacomo, Dror Fried, Fabio Patrizi et al. · oxford

Devising a strategy to make a system mimicking behaviors from another system is a problem that naturally arises in many areas of Computer Science. In this work, we interpret this problem in the context of intelligent agents, from the perspective of LTLf, a formalism commonly used in AI for expressing finite-trace properties. Our model consists of two separated dynamic domains, D_A and D_B, and an LTLf specification that formalizes the notion of mimicking by mapping properties on behaviors (traces) of D_A into properties on behaviors of D_B. The goal is to synthesize a strategy that step-by-step maps every behavior of D_A into a behavior of D_B so that the specification is met. We consider several forms of mapping specifications, ranging from simple ones to full LTLf, and for each we study synthesis algorithms and computational properties.

AIAug 29, 2023
Symbolic LTLf Best-Effort Synthesis

Giuseppe De Giacomo, Gianmarco Parretti, Shufang Zhu · oxford

We consider an agent acting to fulfil tasks in a nondeterministic environment. When a strategy that fulfills the task regardless of how the environment acts does not exist, the agent should at least avoid adopting strategies that prevent from fulfilling its task. Best-effort synthesis captures this intuition. In this paper, we devise and compare various symbolic approaches for best-effort synthesis in Linear Temporal Logic on finite traces (LTLf). These approaches are based on the same basic components, however they change in how these components are combined, and this has a significant impact on the performance of the approaches as confirmed by our empirical evaluations.

LGFeb 28, 2023
Exploiting Multiple Abstractions in Episodic RL via Reward Shaping

Roberto Cipollone, Giuseppe De Giacomo, Marco Favorito et al.

One major limitation to the applicability of Reinforcement Learning (RL) to many practical domains is the large number of samples required to learn an optimal policy. To address this problem and improve learning efficiency, we consider a linear hierarchy of abstraction layers of the Markov Decision Process (MDP) underlying the target domain. Each layer is an MDP representing a coarser model of the one immediately below in the hierarchy. In this work, we propose a novel form of Reward Shaping where the solution obtained at the abstract level is used to offer rewards to the more concrete MDP, in such a way that the abstract solution guides the learning in the more complex domain. In contrast with other works in Hierarchical RL, our technique has few requirements in the design of the abstract models and it is also tolerant to modeling errors, thus making the proposed approach practical. We formally analyze the relationship between the abstract models and the exploration heuristic induced in the lower-level domain. Moreover, we prove that the method guarantees optimal convergence and we demonstrate its effectiveness experimentally.

LOApr 20
Symbolic Synthesis for LTLf+ Obligations

Giuseppe De Giacomo, Christian Hagemeier, Daniel Hausmann et al.

We study synthesis for obligation properties expressed in LTLfp, the extension of LTLf to infinite traces. Obligation properties are positive Boolean combinations of safety and guarantee (co-safety) properties and form the second level of the temporal hierarchy of Manna and Pnueli. Although obligation properties are expressed over infinite traces, they retain most of the simplicity of LTLf. In particular, we show that they admit a translation into symbolically represented deterministic weak automata (DWA) obtained directly from the symbolic deterministic finite automata (DFA) for the underlying LTLf properties on trace prefixes. DWA inherit many of the attractive algorithmic features of DFA, including Boolean closure and polynomial-time minimization. Moreover, we show that synthesis for LTLfp obligation properties is theoretically highly efficient - solvable in linear time once the DWA is constructed. We investigate several symbolic algorithms for solving DWA games that arise in the synthesis of obligation properties and evaluate their effectiveness experimentally. Overall, the results indicate that synthesis for LTLfp obligation properties can be performed with virtually the same effectiveness as LTLf synthesis.

AIApr 19
Formal Foundations of Agentic Business Process Management

Giuseppe De Giacomo, Timotheus Kampik, Lukas Kirchdorfer et al.

Just like traditional BPM systems, agentic BPM systems are built around a specification of the process under consideration. Their distinguishing feature, however, is that the execution of the process is driven by multiple autonomous decision-makers, referred to as agents. Since such agents cannot be fully controlled, the process specification is augmented with explicit objectives, or goals, assigned to the participating agents. Agents then pursue these goals, at least to the best of their efforts, under suitable assumptions on the behavior of others, by adopting appropriate strategies. Centrally, the organization enacting the process can use these specifications to provide guardrails on the decision-making capabilities of agents at the strategy level. This paper sets up the mathematical foundations of such systems in three key settings and analyzes four foundational problems of agentic BPM.

AIJun 14, 2023
Temporally Extended Goal Recognition in Fully Observable Non-Deterministic Domain Models

Ramon Fraga Pereira, Francesco Fuggitti, Felipe Meneguzzi et al.

Goal Recognition is the task of discerning the correct intended goal that an agent aims to achieve, given a set of goal hypotheses, a domain model, and a sequence of observations (i.e., a sample of the plan executed in the environment). Existing approaches assume that goal hypotheses comprise a single conjunctive formula over a single final state and that the environment dynamics are deterministic, preventing the recognition of temporally extended goals in more complex settings. In this paper, we expand goal recognition to temporally extended goals in Fully Observable Non-Deterministic (FOND) planning domain models, focusing on goals on finite traces expressed in Linear Temporal Logic (LTLf) and Pure Past Linear Temporal Logic (PLTLf). We develop the first approach capable of recognizing goals in such settings and evaluate it using different LTLf and PLTLf goals over six FOND planning domain models. Empirical results show that our approach is accurate in recognizing temporally extended goals in different recognition settings.

AIMar 1
Incremental LTLf Synthesis

Giuseppe De Giacomo, Yves Lespérance, Gianmarco Parretti et al.

In this paper, we study incremental LTLf synthesis -- a form of reactive synthesis where the goals are given incrementally while in execution. In other words, the protagonist agent is already executing a strategy for a certain goal when it receives a new goal: at this point, the agent has to abandon the current strategy and synthesize a new strategy still fulfilling the original goal, which was given at the beginning, as well as the new goal, starting from the current instant. In this paper, we formally define the problem of incremental synthesis and study its solution. We propose a solution technique that efficiently performs incremental synthesis for multiple LTLf goals by leveraging auxiliary data structures constructed during automata-based synthesis. We also consider an alternative solution technique based on LTLf formula progression. We show that, in spite of the fact that formula progression can generate formulas that are exponentially larger than the original ones, their minimal automata remain bounded in size by that of the original formula. On the other hand, we show experimentally that, if implemented naively, i.e., by actually computing the automaton of the progressed LTLf formulas from scratch every time a new goal arrives, the solution based on formula progression is not competitive.

FLNov 25, 2022
Automata Cascades: Expressivity and Sample Complexity

Alessandro Ronca, Nadezda Alexandrovna Knorozova, Giuseppe De Giacomo

Every automaton can be decomposed into a cascade of basic prime automata. This is the Prime Decomposition Theorem by Krohn and Rhodes. Guided by this theory, we propose automata cascades as a structured, modular, way to describe automata as complex systems made of many components, each implementing a specific functionality. Any automaton can serve as a component; using specific components allows for a fine-grained control of the expressivity of the resulting class of automata; using prime automata as components implies specific expressivity guarantees. Moreover, specifying automata as cascades allows for describing the sample complexity of automata in terms of their components. We show that the sample complexity is linear in the number of components and the maximum complexity of a single component, modulo logarithmic factors. This opens to the possibility of learning automata representing large dynamical systems consisting of many parts interacting with each other. It is in sharp contrast with the established understanding of the sample complexity of automata, described in terms of the overall number of states and input letters, which implies that it is only possible to learn automata where the number of states is linear in the amount of data available. Instead our results show that one can learn automata with a number of states that is exponential in the amount of data available.

AIFeb 6
Semantically Labelled Automata for Multi-Task Reinforcement Learning with LTL Instructions

Alessandro Abate, Giuseppe De Giacomo, Mathias Jackermeier et al.

We study multi-task reinforcement learning (RL), a setting in which an agent learns a single, universal policy capable of generalising to arbitrary, possibly unseen tasks. We consider tasks specified as linear temporal logic (LTL) formulae, which are commonly used in formal methods to specify properties of systems, and have recently been successfully adopted in RL. In this setting, we present a novel task embedding technique leveraging a new generation of semantic LTL-to-automata translations, originally developed for temporal synthesis. The resulting semantically labelled automata contain rich, structured information in each state that allow us to (i) compute the automaton efficiently on-the-fly, (ii) extract expressive task embeddings used to condition the policy, and (iii) naturally support full LTL. Experimental results in a variety of domains demonstrate that our approach achieves state-of-the-art performance and is able to scale to complex specifications where existing methods fail.

LONov 29, 2023
Composition of Nondeterministic and Stochastic Services for LTLf Task Specifications

Giuseppe De Giacomo, Marco Favorito, Luciana Silo

In this paper, we study the composition of services so as to obtain runs satisfying a task specification in Linear Temporal Logic on finite traces (LTLf). We study the problem in the case services are nondeterministic and the LTLf specification can be exactly met, and in the case services are stochastic, where we are interested in maximizing the probability of satisfaction of the LTLf specification and, simultaneously, minimizing the utilization cost of the services. To do so, we combine techniques from LTLf synthesis, service composition à la Roman Model, reactive synthesis, and bi-objective lexicographic optimization on MDPs. This framework has several interesting applications, including Smart Manufacturing and Digital Twins.

FLNov 12, 2025
Good-for-MDP State Reduction for Stochastic LTL Planning

Christoph Weinhuber, Giuseppe De Giacomo, Yong Li et al.

We study stochastic planning problems in Markov Decision Processes (MDPs) with goals specified in Linear Temporal Logic (LTL). The state-of-the-art approach transforms LTL formulas into good-for-MDP (GFM) automata, which feature a restricted form of nondeterminism. These automata are then composed with the MDP, allowing the agent to resolve the nondeterminism during policy synthesis. A major factor affecting the scalability of this approach is the size of the generated automata. In this paper, we propose a novel GFM state-space reduction technique that significantly reduces the number of automata states. Our method employs a sophisticated chain of transformations, leveraging recent advances in good-for-games minimisation developed for adversarial settings. In addition to our theoretical contributions, we present empirical results demonstrating the practical effectiveness of our state-reduction technique. Furthermore, we introduce a direct construction method for formulas of the form $\mathsf{G}\mathsf{F}\varphi$, where $\varphi$ is a co-safety formula. This construction is provably single-exponential in the worst case, in contrast to the general doubly-exponential complexity. Our experiments confirm the scalability advantages of this specialised construction.

FLMay 12
Fast Obligation Translation and Synthesis

Alexandre Duret-Lutz, Giuseppe De Giacomo, Marcin Jurdzinski et al.

Syntactic obligations are a fragment of LTL formulas that translate to deterministic weak $ω$-automata (DWA). We show that syntactic obligations can be very efficiently converted to minimal DWA represented using multi-terminal binary decision diagrams (MTBDDs), and that synthesis of such specifications can be solved directly on the MTBDD representation on the fly. Our implementation in Spot shows substantial runtime improvements in translation and synthesis.

AIJan 15
Multi-Property Synthesis

Christoph Weinhuber, Yannik Schnitzer, Alessandro Abate et al.

We study LTLf synthesis with multiple properties, where satisfying all properties may be impossible. Instead of enumerating subsets of properties, we compute in one fixed-point computation the relation between product-game states and the goal sets that are realizable from them, and we synthesize strategies achieving maximal realizable sets. We develop a fully symbolic algorithm that introduces Boolean goal variables and exploits monotonicity to represent exponentially many goal combinations compactly. Our approach substantially outperforms enumeration-based baselines, with speedups of up to two orders of magnitude.

LONov 14, 2024
LTLf+ and PPLTL+: Extending LTLf and PPLTL to Infinite Traces

Benjamin Aminof, Giuseppe De Giacomo, Sasha Rubin et al.

We introduce LTLf+ and PPLTL+, two logics to express properties of infinite traces, that are based on the linear-time temporal logics LTLf and PPLTL on finite traces. LTLf+/PPLTL+ use levels of Manna and Pnueli's LTL safety-progress hierarchy, and thus have the same expressive power as LTL. However, they also retain a crucial characteristic of the reactive synthesis problem for the base logics: the game arena for strategy extraction can be derived from deterministic finite automata (DFA). Consequently, these logics circumvent the notorious difficulties associated with determinizing infinite trace automata, typical of LTL reactive synthesis. We present DFA-based synthesis techniques for LTLf+/PPLTL+, and show that synthesis is 2EXPTIME-complete for LTLf+ (matching LTLf) and EXPTIME-complete for PPLTL+ (matching PPLTL). Notably, while PPLTL+ retains the full expressive power of LTL, reactive synthesis is EXPTIME-complete instead of 2EXPTIME-complete. The techniques are also adapted to optimally solve satisfiability, validity, and model-checking, to get EXPSPACE-complete for LTLf+ (extending a recent result for the guarantee level using LTLf), and PSPACE-complete for PPLTL+.

LOAug 20, 2025
Emerson-Lei and Manna-Pnueli Games for LTLf+ and PPLTL+ Synthesis

Daniel Hausmann, Shufang Zhu, Gianmarco Parretti et al. · oxford

Recently, the Manna-Pnueli Hierarchy has been used to define the temporal logics LTLfp and PPLTLp, which allow to use finite-trace LTLf/PPLTL techniques in infinite-trace settings while achieving the expressiveness of full LTL. In this paper, we present the first actual solvers for reactive synthesis in these logics. These are based on games on graphs that leverage DFA-based techniques from LTLf/PPLTL to construct the game arena. We start with a symbolic solver based on Emerson-Lei games, which reduces lower-class properties (guarantee, safety) to higher ones (recurrence, persistence) before solving the game. We then introduce Manna-Pnueli games, which natively embed Manna-Pnueli objectives into the arena. These games are solved by composing solutions to a DAG of simpler Emerson-Lei games, resulting in a provably more efficient approach. We implemented the solvers and practically evaluated their performance on a range of representative formulas. The results show that Manna-Pnueli games often offer significant advantages, though not universally, indicating that combining both approaches could further enhance practical performance.

AIAug 11, 2025
Best-Effort Policies for Robust Markov Decision Processes

Alessandro Abate, Thom Badings, Giuseppe De Giacomo et al.

We study the common generalization of Markov decision processes (MDPs) with sets of transition probabilities, known as robust MDPs (RMDPs). A standard goal in RMDPs is to compute a policy that maximizes the expected return under an adversarial choice of the transition probabilities. If the uncertainty in the probabilities is independent between the states, known as s-rectangularity, such optimal robust policies can be computed efficiently using robust value iteration. However, there might still be multiple optimal robust policies, which, while equivalent with respect to the worst-case, reflect different expected returns under non-adversarial choices of the transition probabilities. Hence, we propose a refined policy selection criterion for RMDPs, drawing inspiration from the notions of dominance and best-effort in game theory. Instead of seeking a policy that only maximizes the worst-case expected return, we additionally require the policy to achieve a maximal expected return under different (i.e., not fully adversarial) transition probabilities. We call such a policy an optimal robust best-effort (ORBE) policy. We prove that ORBE policies always exist, characterize their structure, and present an algorithm to compute them with a manageable overhead compared to standard robust value iteration. ORBE policies offer a principled tie-breaker among optimal robust policies. Numerical experiments show the feasibility of our approach.

AIApr 29, 2025
LTLf Adaptive Synthesis for Multi-Tier Goals in Nondeterministic Domains

Giuseppe De Giacomo, Gianmarco Parretti, Shufang Zhu · oxford

We study a variant of LTLf synthesis that synthesizes adaptive strategies for achieving a multi-tier goal, consisting of multiple increasingly challenging LTLf objectives in nondeterministic planning domains. Adaptive strategies are strategies that at any point of their execution (i) enforce the satisfaction of as many objectives as possible in the multi-tier goal, and (ii) exploit possible cooperation from the environment to satisfy as many as possible of the remaining ones. This happens dynamically: if the environment cooperates (ii) and an objective becomes enforceable (i), then our strategies will enforce it. We provide a game-theoretic technique to compute adaptive strategies that is sound and complete. Notably, our technique is polynomial, in fact quadratic, in the number of objectives. In other words, it handles multi-tier goals with only a minor overhead compared to standard LTLf synthesis.

AIDec 19, 2024
LTLf Synthesis Under Unreliable Input

Christian Hagemeier, Giuseppe de Giacomo, Moshe Y. Vardi

We study the problem of realizing strategies for an LTLf goal specification while ensuring that at least an LTLf backup specification is satisfied in case of unreliability of certain input variables. We formally define the problem and characterize its worst-case complexity as 2EXPTIME-complete, like standard LTLf synthesis. Then we devise three different solution techniques: one based on direct automata manipulation, which is 2EXPTIME, one disregarding unreliable input variables by adopting a belief construction, which is 3EXPTIME, and one leveraging second-order quantified LTLf (QLTLf), which is 2EXPTIME and allows for a direct encoding into monadic second-order logic, which in turn is worst-case nonelementary. We prove their correctness and evaluate them against each other empirically. Interestingly, theoretical worst-case bounds do not translate into observed performance; the MSO technique performs best, followed by belief construction and direct automata manipulation. As a byproduct of our study, we provide a general synthesis procedure for arbitrary QLTLf specifications.

AIOct 18, 2024
Computational Grounding of Responsibility Attribution and Anticipation in LTLf

Giuseppe De Giacomo, Emiliano Lorini, Timothy Parker et al.

Responsibility is one of the key notions in machine ethics and in the area of autonomous systems. It is a multi-faceted notion involving counterfactual reasoning about actions and strategies. In this paper, we study different variants of responsibility in a strategic setting based on LTLf. We show a connection with notions in reactive synthesis, including synthesis of winning, dominant, and best-effort strategies. This connection provides the building blocks for a computational grounding of responsibility including complexity characterizations and sound, complete, and optimal algorithms for attributing and anticipating responsibility.

LOMay 20, 2023
Abstraction of Nondeterministic Situation Calculus Action Theories -- Extended Version

Bita Banihashemi, Giuseppe De Giacomo, Yves Lespérance

We develop a general framework for abstracting the behavior of an agent that operates in a nondeterministic domain, i.e., where the agent does not control the outcome of the nondeterministic actions, based on the nondeterministic situation calculus and the ConGolog programming language. We assume that we have both an abstract and a concrete nondeterministic basic action theory, and a refinement mapping which specifies how abstract actions, decomposed into agent actions and environment reactions, are implemented by concrete ConGolog programs. This new setting supports strategic reasoning and strategy synthesis, by allowing us to quantify separately on agent actions and environment reactions. We show that if the agent has a (strong FOND) plan/strategy to achieve a goal/complete a task at the abstract level, and it can always execute the nondeterministic abstract actions to completion at the concrete level, then there exists a refinement of it that is a (strong FOND) plan/strategy to achieve the refinement of the goal/task at the concrete level.

AIJan 30, 2022
AI-Augmented Business Process Management Systems: A Research Manifesto

Marlon Dumas, Fabiana Fournier, Lior Limonad et al.

AI-Augmented Business Process Management Systems (ABPMSs) are an emerging class of process-aware information systems, empowered by trustworthy AI technology. An ABPMS enhances the execution of business processes with the aim of making these processes more adaptable, proactive, explainable, and context-sensitive. This manifesto presents a vision for ABPMSs and discusses research challenges that need to be surmounted to realize this vision. To this end, we define the concept of ABPMS, we outline the lifecycle of processes within an ABPMS, we discuss core characteristics of an ABPMS, and we derive a set of challenges to realize systems with these characteristics.

AIMay 14, 2021
Efficient PAC Reinforcement Learning in Regular Decision Processes

Alessandro Ronca, Giuseppe De Giacomo

Recently regular decision processes have been proposed as a well-behaved form of non-Markov decision process. Regular decision processes are characterised by a transition function and a reward function that depend on the whole history, though regularly (as in regular languages). In practice both the transition and the reward functions can be seen as finite transducers. We study reinforcement learning in regular decision processes. Our main contribution is to show that a near-optimal policy can be PAC-learned in polynomial time in a set of parameters that describe the underlying decision process. We argue that the identified set of parameters is minimal and it reasonably captures the difficulty of a regular decision process.

AIMar 22, 2021
Recognizing LTLf/PLTLf Goals in Fully Observable Non-Deterministic Domain Models

Ramon Fraga Pereira, Francesco Fuggitti, Giuseppe De Giacomo

Goal Recognition is the task of discerning the correct intended goal that an agent aims to achieve, given a set of possible goals, a domain model, and a sequence of observations as a sample of the plan being executed in the environment. Existing approaches assume that the possible goals are formalized as a conjunction in deterministic settings. In this paper, we develop a novel approach that is capable of recognizing temporally extended goals in Fully Observable Non-Deterministic (FOND) planning domain models, focusing on goals on finite traces expressed in Linear Temporal Logic (LTLf) and (Pure) Past Linear Temporal Logic (PLTLf). We empirically evaluate our goal recognition approach using different LTLf and PLTLf goals over six common FOND planning domain models, and show that our approach is accurate to recognize temporally extended goals at several levels of observability.

AIDec 24, 2019
Stochastic Fairness and Language-Theoretic Fairness in Planning on Nondeterministic Domains

Benjamin Aminof, Giuseppe De Giacomo, Sasha Rubin

We address two central notions of fairness in the literature of planning on nondeterministic fully observable domains. The first, which we call stochastic fairness, is classical, and assumes an environment which operates probabilistically using possibly unknown probabilities. The second, which is language-theoretic, assumes that if an action is taken from a given state infinitely often then all its possible outcomes should appear infinitely often (we call this state-action fairness). While the two notions coincide for standard reachability goals, they diverge for temporally extended goals. This important difference has been overlooked in the planning literature, and we argue has led to confusion in a number of published algorithms which use reductions that were stated for state-action fairness, for which they are incorrect, while being correct for stochastic fairness. We remedy this and provide an optimal sound and complete algorithm for solving state-action fair planning for LTL/LTLf goals, as well as a correct proof of the lower bound of the goal-complexity (our proof is general enough that it provides new proofs also for the no-fairness and stochastic-fairness cases). Overall, we show that stochastic fairness is better behaved than state-action fairness.

AIDec 17, 2019
LTLf Synthesis with Fairness and Stability Assumptions

Shufang Zhu, Giuseppe De Giacomo, Geguang Pu et al.

In synthesis, assumptions are constraints on the environment that rule out certain environment behaviors. A key observation here is that even if we consider systems with LTLf goals on finite traces, environment assumptions need to be expressed over infinite traces, since accomplishing the agent goals may require an unbounded number of environment action. To solve synthesis with respect to finite-trace LTLf goals under infinite-trace assumptions, we could reduce the problem to LTL synthesis. Unfortunately, while synthesis in LTLf and in LTL have the same worst-case complexity (both 2EXPTIME-complete), the algorithms available for LTL synthesis are much more difficult in practice than those for LTLf synthesis. In this work we show that in interesting cases we can avoid such a detour to LTL synthesis and keep the simplicity of LTLf synthesis. Specifically, we develop a BDD-based fixpoint-based technique for handling basic forms of fairness and of stability assumptions. We show, empirically, that this technique performs much better than standard LTL synthesis.

AISep 26, 2019
Generalized Planning: Non-Deterministic Abstractions and Trajectory Constraints

Blai Bonet, Giuseppe De Giacomo, Hector Geffner et al.

We study the characterization and computation of general policies for families of problems that share a structure characterized by a common reduction into a single abstract problem. Policies $μ$ that solve the abstract problem P have been shown to solve all problems Q that reduce to P provided that $μ$ terminates in Q. In this work, we shed light on why this termination condition is needed and how it can be removed. The key observation is that the abstract problem P captures the common structure among the concrete problems Q that is local (Markovian) but misses common structure that is global. We show how such global structure can be captured by means of trajectory constraints that in many cases can be expressed as LTL formulas, thus reducing generalized planning to LTL synthesis. Moreover, for a broad class of problems that involve integer variables that can be increased or decreased, trajectory constraints can be compiled away, reducing generalized planning to fully observable non-deterministic planning.

LOJul 18, 2018
Planning and Synthesis Under Assumptions

Benjamin Aminof, Giuseppe De Giacomo, Aniello Murano et al.

In Reasoning about Action and Planning, one synthesizes the agent plan by taking advantage of the assumption on how the environment works (that is, one exploits the environment's effects, its fairness, its trajectory constraints). In this paper we study this form of synthesis in detail. We consider assumptions as constraints on the possible strategies that the environment can have in order to respond to the agent's actions. Such constraints may be given in the form of a planning domain (or action theory), as linear-time formulas over infinite or finite runs, or as a combination of the two. We argue though that not all assumption specifications are meaningful: they need to be consistent, which means that there must exist an environment strategy fulfilling the assumption in spite of the agent actions. For such assumptions, we study how to do synthesis/planning for agent goals, ranging from a classical reachability to goal on traces specified in \LTL and \LTLf/\LDLf, characterizing the problem both mathematically and algorithmically.

LGJul 17, 2018
Foundations for Restraining Bolts: Reinforcement Learning with LTLf/LDLf restraining specifications

Giuseppe De Giacomo, Luca Iocchi, Marco Favorito et al.

In this work we investigate on the concept of "restraining bolt", envisioned in Science Fiction. Specifically we introduce a novel problem in AI. We have two distinct sets of features extracted from the world, one by the agent and one by the authority imposing restraining specifications (the "restraining bolt"). The two sets are apparently unrelated since of interest to independent parties, however they both account for (aspects of) the same world. We consider the case in which the agent is a reinforcement learning agent on the first set of features, while the restraining bolt is specified logically using linear time logic on finite traces LTLf/LDLf over the second set of features. We show formally, and illustrate with examples, that, under general circumstances, the agent can learn while shaping its goals to suitably conform (as much as possible) to the restraining bolt specifications.

AIJul 12, 2018
Hybrid Temporal Situation Calculus

Vitaliy Batusov, Giuseppe De Giacomo, Mikhail Soutchanski

The ability to model continuous change in Reiter's temporal situation calculus action theories has attracted a lot of interest. In this paper, we propose a new development of his approach, which is directly inspired by hybrid systems in control theory. Specifically, while keeping the foundations of Reiter's axiomatization, we propose an elegant extension of his approach by adding a time argument to all fluents that represent continuous change. Thereby, we insure that change can happen not only because of actions, but also due to the passage of time. We present a systematic methodology to derive, from simple premises, a new group of axioms which specify how continuous fluents change over time within a situation. We study regression for our new temporal basic action theories and demonstrate what reasoning problems can be solved. Finally, we formally show that our temporal basic action theories indeed capture hybrid automata.

AIJul 12, 2018
Situation Calculus for Synthesis of Manufacturing Controllers

Giuseppe De Giacomo, Brian Logan, Paolo Felli et al.

Manufacturing is transitioning from a mass production model to a manufacturing as a service model in which manufacturing facilities 'bid' to produce products. To decide whether to bid for a complex, previously unseen product, a manufacturing facility must be able to synthesize, 'on the fly', a process plan controller that delegates abstract manufacturing tasks in the supplied process recipe to the appropriate manufacturing resources, e.g., CNC machines, robots etc. Previous work in applying AI behaviour composition to synthesize process plan controllers has considered only finite state ad-hoc representations. Here, we study the problem in the relational setting of the Situation Calculus. By taking advantage of recent work on abstraction in the Situation Calculus, process recipes and available resources are represented by ConGolog programs over, respectively, an abstract and a concrete action theory. This allows us to capture the problem in a formal, general framework, and show decidability for the case of bounded action theories. We also provide techniques for actually synthesizing the controller.

AIJun 25, 2017
Specifying Non-Markovian Rewards in MDPs Using LDL on Finite Traces (Preliminary Version)

Ronen Brafman, Giuseppe De Giacomo, Fabio Patrizi

In Markov Decision Processes (MDPs), the reward obtained in a state depends on the properties of the last state and action. This state dependency makes it difficult to reward more interesting long-term behaviors, such as always closing a door after it has been opened, or providing coffee only following a request. Extending MDPs to handle such non-Markovian reward function was the subject of two previous lines of work, both using variants of LTL to specify the reward function and then compiling the new model back into a Markovian model. Building upon recent progress in the theories of temporal logics over finite traces, we adopt LDLf for specifying non-Markovian rewards and provide an elegant automata construction for building a Markovian model, which extends that of previous work and offers strong minimality and compositionality guarantees.

AISep 7, 2015
Bounded Situation Calculus Action Theories

Giuseppe De Giacomo, Yves Lespérance, Fabio Patrizi

In this paper, we investigate bounded action theories in the situation calculus. A bounded action theory is one which entails that, in every situation, the number of object tuples in the extension of fluents is bounded by a given constant, although such extensions are in general different across the infinitely many situations. We argue that such theories are common in applications, either because facts do not persist indefinitely or because the agent eventually forgets some facts, as new ones are learnt. We discuss various classes of bounded action theories. Then we show that verification of a powerful first-order variant of the mu-calculus is decidable for such theories. Notably, this variant supports a controlled form of quantification across situations. We also show that through verification, we can actually check whether an arbitrary action theory maintains boundedness.

AIApr 30, 2014
LTLf and LDLf Monitoring: A Technical Report

Giuseppe De Giacomo, Riccardo De Masellis, Marco Grasso et al.

Runtime monitoring is one of the central tasks to provide operational decision support to running business processes, and check on-the-fly whether they comply with constraints and rules. We study runtime monitoring of properties expressed in LTL on finite traces (LTLf) and in its extension LDLf. LDLf is a powerful logic that captures all monadic second order logic on finite traces, which is obtained by combining regular expressions and LTLf, adopting the syntax of propositional dynamic logic (PDL). Interestingly, in spite of its greater expressivity, LDLf has exactly the same computational complexity of LTLf. We show that LDLf is able to capture, in the logic itself, not only the constraints to be monitored, but also the de-facto standard RV-LTL monitors. This makes it possible to declaratively capture monitoring metaconstraints, and check them by relying on usual logical services instead of ad-hoc algorithms. This, in turn, enables to flexibly monitor constraints depending on the monitoring state of other constraints, e.g., "compensation" constraints that are only checked when others are detected to be violated. In addition, we devise a direct translation of LDLf formulas into nondeterministic automata, avoiding to detour to Buechi automata or alternating automata, and we use it to implement a monitoring plug-in for the PROM suite.

AIFeb 4, 2014
Description Logic Knowledge and Action Bases

Babak Bagheri Hariri, Diego Calvanese, Marco Montali et al.

Description logic Knowledge and Action Bases (KAB) are a mechanism for providing both a semantically rich representation of the information on the domain of interest in terms of a description logic knowledge base and actions to change such information over time, possibly introducing new objects. We resort to a variant of DL-Lite where the unique name assumption is not enforced and where equality between objects may be asserted and inferred. Actions are specified as sets of conditional effects, where conditions are based on epistemic queries over the knowledge base (TBox and ABox), and effects are expressed in terms of new ABoxes. In this setting, we address verification of temporal properties expressed in a variant of first-order mu-calculus with quantification across states. Notably, we show decidability of verification, under a suitable restriction inspired by the notion of weak acyclicity in data exchange.