Wamiq Reyaz Para

CV
h-index6
6papers
250citations
Novelty53%
AI Score30

6 Papers

11.2CVMay 29, 2022
COFS: Controllable Furniture layout Synthesis

Wamiq Reyaz Para, Paul Guerrero, Niloy Mitra et al.

Scalable generation of furniture layouts is essential for many applications in virtual reality, augmented reality, game development and synthetic data generation. Many existing methods tackle this problem as a sequence generation problem which imposes a specific ordering on the elements of the layout making such methods impractical for interactive editing or scene completion. Additionally, most methods focus on generating layouts unconditionally and offer minimal control over the generated layouts. We propose COFS, an architecture based on standard transformer architecture blocks from language modeling. The proposed model is invariant to object order by design, removing the unnatural requirement of specifying an object generation order. Furthermore, the model allows for user interaction at multiple levels enabling fine grained control over the generation process. Our model consistently outperforms other methods which we verify by performing quantitative evaluations. Our method is also faster to train and sample from, compared to existing methods.

4.6LGSep 1, 2022
Large-Scale Auto-Regressive Modeling Of Street Networks

Michael Birsak, Tom Kelly, Wamiq Para et al.

We present a novel generative method for the creation of city-scale road layouts. While the output of recent methods is limited in both size of the covered area and diversity, our framework produces large traversable graphs of high quality consisting of vertices and edges representing complete street networks covering 400 square kilometers or more. While our framework can process general 2D embedded graphs, we focus on street networks due to the wide availability of training data. Our generative framework consists of a transformer decoder that is used in a sliding window manner to predict a field of indices, with each index encoding a representation of the local neighborhood. The semantics of each index is determined by a dictionary of context vectors. The index field is then input to a decoder to compute the street graph. Using data from OpenStreetMap, we train our system on whole cities and even across large countries such as the US, and finally compare it to the state of the art.

2.0CVFeb 8, 2024
AvatarMMC: 3D Head Avatar Generation and Editing with Multi-Modal Conditioning

Wamiq Reyaz Para, Abdelrahman Eldesokey, Zhenyu Li et al.

We introduce an approach for 3D head avatar generation and editing with multi-modal conditioning based on a 3D Generative Adversarial Network (GAN) and a Latent Diffusion Model (LDM). 3D GANs can generate high-quality head avatars given a single or no condition. However, it is challenging to generate samples that adhere to multiple conditions of different modalities. On the other hand, LDMs excel at learning complex conditional distributions. To this end, we propose to exploit the conditioning capabilities of LDMs to enable multi-modal control over the latent space of a pre-trained 3D GAN. Our method can generate and edit 3D head avatars given a mixture of control signals such as RGB input, segmentation masks, and global attributes. This provides better control over the generation and editing of synthetic avatars both globally and locally. Experiments show that our proposed approach outperforms a solely GAN-based approach both qualitatively and quantitatively on generation and editing tasks. To the best of our knowledge, our approach is the first to introduce multi-modal conditioning to 3D avatar generation and editing. \\href{avatarmmc-sig24.github.io}{Project Page}

23.8LGJun 4, 2021
SketchGen: Generating Constrained CAD Sketches

Wamiq Reyaz Para, Shariq Farooq Bhat, Paul Guerrero et al.

Computer-aided design (CAD) is the most widely used modeling approach for technical design. The typical starting point in these designs is 2D sketches which can later be extruded and combined to obtain complex three-dimensional assemblies. Such sketches are typically composed of parametric primitives, such as points, lines, and circular arcs, augmented with geometric constraints linking the primitives, such as coincidence, parallelism, or orthogonality. Sketches can be represented as graphs, with the primitives as nodes and the constraints as edges. Training a model to automatically generate CAD sketches can enable several novel workflows, but is challenging due to the complexity of the graphs and the heterogeneity of the primitives and constraints. In particular, each type of primitive and constraint may require a record of different size and parameter types. We propose SketchGen as a generative model based on a transformer architecture to address the heterogeneity problem by carefully designing a sequential language for the primitives and constraints that allows distinguishing between different primitive or constraint types and their parameters, while encouraging our model to re-use information across related parameters, encoding shared structure. A particular highlight of our work is the ability to produce primitives linked via constraints that enables the final output to be further regularized via a constraint solver. We evaluate our model by demonstrating constraint prediction for given sets of primitives and full sketch generation from scratch, showing that our approach significantly out performs the state-of-the-art in CAD sketch generation.

17.1CVNov 26, 2020Code
Generative Layout Modeling using Constraint Graphs

Wamiq Para, Paul Guerrero, Tom Kelly et al.

We propose a new generative model for layout generation. We generate layouts in three steps. First, we generate the layout elements as nodes in a layout graph. Second, we compute constraints between layout elements as edges in the layout graph. Third, we solve for the final layout using constrained optimization. For the first two steps, we build on recent transformer architectures. The layout optimization implements the constraints efficiently. We show three practical contributions compared to the state of the art: our work requires no user input, produces higher quality layouts, and enables many novel capabilities for conditional layout generation.

5.2CVMay 9, 2018
Facade Segmentation in the Wild

John Femiani, Wamiq Reyaz Para, Niloy Mitra et al.

Urban facade segmentation from automatically acquired imagery, in contrast to traditional image segmentation, poses several unique challenges. 360-degree photospheres captured from vehicles are an effective way to capture a large number of images, but this data presents difficult-to-model warping and stitching artifacts. In addition, each pixel can belong to multiple facade elements, and different facade elements (e.g., window, balcony, sill, etc.) are correlated and vary wildly in their characteristics. In this paper, we propose three network architectures of varying complexity to achieve multilabel semantic segmentation of facade images while exploiting their unique characteristics. Specifically, we propose a MULTIFACSEGNET architecture to assign multiple labels to each pixel, a SEPARABLE architecture as a low-rank formulation that encourages extraction of rectangular elements, and a COMPATIBILITY network that simultaneously seeks segmentation across facade element types allowing the network to 'see' intermediate output probabilities of the various facade element classes. Our results on benchmark datasets show significant improvements over existing facade segmentation approaches for the typical facade elements. For example, on one commonly used dataset, the accuracy scores for window(the most important architectural element) increases from 0.91 to 0.97 percent compared to the best competing method, and comparable improvements on other element types.