Gerasimos Potamianos

CV
h-index35
9papers
134citations
Novelty48%
AI Score46

9 Papers

33.5CVMar 28
Mind the Shape Gap: A Benchmark and Baseline for Deformation-Aware 6D Pose Estimation of Agricultural Produce

Nikolas Chatzis, Angeliki Tsinouka, Katerina Papadimitriou et al.

Accurate 6D pose estimation for robotic harvesting is fundamentally hindered by the biological deformability and high intra-class shape variability of agricultural produce. Instance-level methods fail in this setting, as obtaining exact 3D models for every unique piece of produce is practically infeasible, while category-level approaches that rely on a fixed template suffer significant accuracy degradation when the prior deviates from the true instance geometry. To bridge such lack of robustness to deformation, we introduce PEAR (Pose and dEformation of Agricultural pRoduce), the first benchmark providing joint 6D pose and per-instance 3D deformation ground truth across 8 produce categories, acquired via a robotic manipulator for high annotation accuracy. Using PEAR, we show that state-of-the-art methods suffer up to 6x performance degradation when faced with the inherent geometric deviations of real-world produce. Motivated by this finding, we propose SEED (Simultaneous Estimation of posE and Deformation), a unified RGB-only framework that jointly predicts 6D pose and explicit lattice deformations from a single image across multiple produce categories. Trained entirely on synthetic data with generative texture augmentation applied at the UV level, SEED outperforms MegaPose on 6 out of 8 categories under identical RGB-only conditions, demonstrating that explicit shape modeling is a critical step toward reliable pose estimation in agricultural robotics.

CVJun 10, 2025Code
Monocular 3D Hand Pose Estimation with Implicit Camera Alignment

Christos Pantazopoulos, Spyridon Thermos, Gerasimos Potamianos

Estimating the 3D hand articulation from a single color image is an important problem with applications in Augmented Reality (AR), Virtual Reality (VR), Human-Computer Interaction (HCI), and robotics. Apart from the absence of depth information, occlusions, articulation complexity, and the need for camera parameters knowledge pose additional challenges. In this work, we propose an optimization pipeline for estimating the 3D hand articulation from 2D keypoint input, which includes a keypoint alignment step and a fingertip loss to overcome the need to know or estimate the camera parameters. We evaluate our approach on the EgoDexter and Dexter+Object benchmarks to showcase that it performs competitively with the state-of-the-art, while also demonstrating its robustness when processing "in-the-wild" images without any prior camera knowledge. Our quantitative analysis highlights the sensitivity of the 2D keypoint estimation accuracy, despite the use of hand priors. Code is available at the project page https://cpantazop.github.io/HandRepo/

GRAug 25, 2025
Controllable Single-shot Animation Blending with Temporal Conditioning

Eleni Tselepi, Spyridon Thermos, Gerasimos Potamianos

Training a generative model on a single human skeletal motion sequence without being bound to a specific kinematic tree has drawn significant attention from the animation community. Unlike text-to-motion generation, single-shot models allow animators to controllably generate variations of existing motion patterns without requiring additional data or extensive retraining. However, existing single-shot methods do not explicitly offer a controllable framework for blending two or more motions within a single generative pass. In this paper, we present the first single-shot motion blending framework that enables seamless blending by temporally conditioning the generation process. Our method introduces a skeleton-aware normalization mechanism to guide the transition between motions, allowing smooth, data-driven control over when and how motions blend. We perform extensive quantitative and qualitative evaluations across various animation styles and different kinematic skeletons, demonstrating that our approach produces plausible, smooth, and controllable motion blends in a unified and efficient manner.

CVMay 29, 2025
Unsupervised Transcript-assisted Video Summarization and Highlight Detection

Spyros Barbakos, Charalampos Antoniadis, Gerasimos Potamianos et al.

Video consumption is a key part of daily life, but watching entire videos can be tedious. To address this, researchers have explored video summarization and highlight detection to identify key video segments. While some works combine video frames and transcripts, and others tackle video summarization and highlight detection using Reinforcement Learning (RL), no existing work, to the best of our knowledge, integrates both modalities within an RL framework. In this paper, we propose a multimodal pipeline that leverages video frames and their corresponding transcripts to generate a more condensed version of the video and detect highlights using a modality fusion mechanism. The pipeline is trained within an RL framework, which rewards the model for generating diverse and representative summaries while ensuring the inclusion of video segments with meaningful transcript content. The unsupervised nature of the training allows for learning from large-scale unannotated datasets, overcoming the challenge posed by the limited size of existing annotated datasets. Our experiments show that using the transcript in video summarization and highlight detection achieves superior results compared to relying solely on the visual content of the video.

CVOct 30, 2020
Emotion Understanding in Videos Through Body, Context, and Visual-Semantic Embedding Loss

Panagiotis Paraskevas Filntisis, Niki Efthymiou, Gerasimos Potamianos et al.

We present our winning submission to the First International Workshop on Bodily Expressed Emotion Understanding (BEEU) challenge. Based on recent literature on the effect of context/environment on emotion, as well as visual representations with semantic meaning using word embeddings, we extend the framework of Temporal Segment Network to accommodate these. Our method is verified on the validation set of the Body Language Dataset (BoLD) and achieves 0.26235 Emotion Recognition Score on the test set, surpassing the previous best result of 0.2530.

ROAug 28, 2020
ChildBot: Multi-Robot Perception and Interaction with Children

Niki Efthymiou, Panagiotis P. Filntisis, Petros Koutras et al.

In this paper we present an integrated robotic system capable of participating in and performing a wide range of educational and entertainment tasks, in collaboration with one or more children. The system, called ChildBot, features multimodal perception modules and multiple robotic agents that monitor the interaction environment, and can robustly coordinate complex Child-Robot Interaction use-cases. In order to validate the effectiveness of the system and its integrated modules, we have conducted multiple experiments with a total of 52 children. Our results show improved perception capabilities in comparison to our earlier works that ChildBot was based on. In addition, we have conducted a preliminary user experience study, employing some educational/entertainment tasks, that yields encouraging results regarding the technical validity of our system and initial insights on the user experience with it.

CVApr 18, 2020
A Deep Learning Approach to Object Affordance Segmentation

Spyridon Thermos, Petros Daras, Gerasimos Potamianos

Learning to understand and infer object functionalities is an important step towards robust visual intelligence. Significant research efforts have recently focused on segmenting the object parts that enable specific types of human-object interaction, the so-called "object affordances". However, most works treat it as a static semantic segmentation problem, focusing solely on object appearance and relying on strong supervision and object detection. In this paper, we propose a novel approach that exploits the spatio-temporal nature of human-object interaction for affordance segmentation. In particular, we design an autoencoder that is trained using ground-truth labels of only the last frame of the sequence, and is able to infer pixel-wise affordance labels in both videos and static images. Our model surpasses the need for object labels and bounding boxes by using a soft-attention mechanism that enables the implicit localization of the interaction hotspot. For evaluation purposes, we introduce the SOR3D-AFF corpus, which consists of human-object interaction sequences and supports 9 types of affordances in terms of pixel-wise annotation, covering typical manipulations of tool-like objects. We show that our model achieves competitive results compared to strongly supervised methods on SOR3D-AFF, while being able to predict affordances for similar unseen objects in two affordance image-only datasets.

CVJan 7, 2019
Fusing Body Posture with Facial Expressions for Joint Recognition of Affect in Child-Robot Interaction

Panagiotis P. Filntisis, Niki Efthymiou, Petros Koutras et al.

In this paper we address the problem of multi-cue affect recognition in challenging scenarios such as child-robot interaction. Towards this goal we propose a method for automatic recognition of affect that leverages body expressions alongside facial ones, as opposed to traditional methods that typically focus only on the latter. Our deep-learning based method uses hierarchical multi-label annotations and multi-stage losses, can be trained both jointly and separately, and offers us computational models for both individual modalities, as well as for the whole body emotion. We evaluate our method on a challenging child-robot interaction database of emotional expressions collected by us, as well as on the GEMEP public database of acted emotions by adults, and show that the proposed method achieves significantly better results than facial-only expression baselines.

CVApr 10, 2017
Deep Affordance-grounded Sensorimotor Object Recognition

Spyridon Thermos, Georgios Th. Papadopoulos, Petros Daras et al.

It is well-established by cognitive neuroscience that human perception of objects constitutes a complex process, where object appearance information is combined with evidence about the so-called object "affordances", namely the types of actions that humans typically perform when interacting with them. This fact has recently motivated the "sensorimotor" approach to the challenging task of automatic object recognition, where both information sources are fused to improve robustness. In this work, the aforementioned paradigm is adopted, surpassing current limitations of sensorimotor object recognition research. Specifically, the deep learning paradigm is introduced to the problem for the first time, developing a number of novel neuro-biologically and neuro-physiologically inspired architectures that utilize state-of-the-art neural networks for fusing the available information sources in multiple ways. The proposed methods are evaluated using a large RGB-D corpus, which is specifically collected for the task of sensorimotor object recognition and is made publicly available. Experimental results demonstrate the utility of affordance information to object recognition, achieving an up to 29% relative error reduction by its inclusion.