Manuel Ladron de Guevara

CV
h-index6
5papers
46citations
Novelty37%
AI Score35

5 Papers

CVNov 24, 2023Code
Segmentation-Based Parametric Painting

Manuel Ladron de Guevara, Matthew Fisher, Aaron Hertzmann

We introduce a novel image-to-painting method that facilitates the creation of large-scale, high-fidelity paintings with human-like quality and stylistic variation. To process large images and gain control over the painting process, we introduce a segmentation-based painting process and a dynamic attention map approach inspired by human painting strategies, allowing optimization of brush strokes to proceed in batches over different image regions, thereby capturing both large-scale structure and fine details, while also allowing stylistic control over detail. Our optimized batch processing and patch-based loss framework enable efficient handling of large canvases, ensuring our painted outputs are both aesthetically compelling and functionally superior as compared to previous methods, as confirmed by rigorous evaluations. Code available at: https://github.com/manuelladron/semantic\_based\_painting.git

CVDec 4, 2025
Tokenizing Buildings: A Transformer for Layout Synthesis

Manuel Ladron de Guevara, Jinmo Rhee, Ardavan Bidgoli et al.

We introduce Small Building Model (SBM), a Transformer-based architecture for layout synthesis in Building Information Modeling (BIM) scenes. We address the question of how to tokenize buildings by unifying heterogeneous feature sets of architectural elements into sequences while preserving compositional structure. Such feature sets are represented as a sparse attribute-feature matrix that captures room properties. We then design a unified embedding module that learns joint representations of categorical and possibly correlated continuous feature groups. Lastly, we train a single Transformer backbone in two modes: an encoder-only pathway that yields high-fidelity room embeddings, and an encoder-decoder pipeline for autoregressive prediction of room entities, referred to as Data-Driven Entity Prediction (DDEP). Experiments across retrieval and generative layout synthesis show that SBM learns compact room embeddings that reliably cluster by type and topology, enabling strong semantic retrieval. In DDEP mode, SBM produces functionally sound layouts, with fewer collisions and boundary violations and improved navigability.

CVMay 28, 2021
MixerGAN: An MLP-Based Architecture for Unpaired Image-to-Image Translation

George Cazenavette, Manuel Ladron De Guevara

While attention-based transformer networks achieve unparalleled success in nearly all language tasks, the large number of tokens (pixels) found in images coupled with the quadratic activation memory usage makes them prohibitive for problems in computer vision. As such, while language-to-language translation has been revolutionized by the transformer model, convolutional networks remain the de facto solution for image-to-image translation. The recently proposed MLP-Mixer architecture alleviates some of the computational issues associated with attention-based networks while still retaining the long-range connections that make transformer models desirable. Leveraging this memory-efficient alternative to self-attention, we propose a new exploratory model in unpaired image-to-image translation called MixerGAN: a simpler MLP-based architecture that considers long-distance relationships between pixels without the need for expensive attention mechanisms. Quantitative and qualitative analysis shows that MixerGAN achieves competitive results when compared to prior convolutional-based methods.

CLJul 15, 2020
Multimodal Word Sense Disambiguation in Creative Practice

Manuel Ladron de Guevara, Christopher George, Akshat Gupta et al.

Language is ambiguous; many terms and expressions can convey the same idea. This is especially true in creative practice, where ideas and design intents are highly subjective. We present a dataset, Ambiguous Descriptions of Art Images (ADARI), of contemporary workpieces, which aims to provide a foundational resource for subjective image description and multimodal word disambiguation in the context of creative practice. The dataset contains a total of 240k images labeled with 260k descriptive sentences. It is additionally organized into sub-domains of architecture, art, design, fashion, furniture, product design and technology. In subjective image description, labels are not deterministic: for example, the ambiguous label dynamic might correspond to hundreds of different images. To understand this complexity, we analyze the ambiguity and relevance of text with respect to images using the state-of-the-art pre-trained BERT model for sentence classification. We provide a baseline for multi-label classification tasks and demonstrate the potential of multimodal approaches for understanding ambiguity in design intentions. We hope that ADARI dataset and baselines constitute a first step towards subjective label classification.

ROJul 7, 2020
Artistic Style in Robotic Painting; a Machine Learning Approach to Learning Brushstroke from Human Artists

Ardavan Bidgoli, Manuel Ladron De Guevara, Cinnie Hsiung et al.

Robotic painting has been a subject of interest among both artists and roboticists since the 1970s. Researchers and interdisciplinary artists have employed various painting techniques and human-robot collaboration models to create visual mediums on canvas. One of the challenges of robotic painting is to apply a desired artistic style to the painting. Style transfer techniques with machine learning models have helped us address this challenge with the visual style of a specific painting. However, other manual elements of style, i.e., painting techniques and brushstrokes of an artist, have not been fully addressed. We propose a method to integrate an artistic style to the brushstrokes and the painting process through collaboration with a human artist. In this paper, we describe our approach to 1) collect brushstrokes and hand-brush motion samples from an artist, and 2) train a generative model to generate brushstrokes that pertains to the artist's style, and 3) fine tune a stroke-based rendering model to work with our robotic painting setup. We will report on the integration of these three steps in a separate publication. In a preliminary study, 71% of human evaluators find our reconstructed brushstrokes are pertaining to the characteristics of the artist's style. Moreover, 58% of participants could not distinguish a painting made by our method from a visually similar painting created by a human artist.