CVMar 3, 2023Code
Diverse 3D Hand Gesture Prediction from Body Dynamics by Bilateral Hand DisentanglementXingqun Qi, Chen Liu, Muyi Sun et al.
Predicting natural and diverse 3D hand gestures from the upper body dynamics is a practical yet challenging task in virtual avatar creation. Previous works usually overlook the asymmetric motions between two hands and generate two hands in a holistic manner, leading to unnatural results. In this work, we introduce a novel bilateral hand disentanglement based two-stage 3D hand generation method to achieve natural and diverse 3D hand prediction from body dynamics. In the first stage, we intend to generate natural hand gestures by two hand-disentanglement branches. Considering the asymmetric gestures and motions of two hands, we introduce a Spatial-Residual Memory (SRM) module to model spatial interaction between the body and each hand by residual learning. To enhance the coordination of two hand motions wrt. body dynamics holistically, we then present a Temporal-Motion Memory (TMM) module. TMM can effectively model the temporal association between body dynamics and two hand motions. The second stage is built upon the insight that 3D hand predictions should be non-deterministic given the sequential body postures. Thus, we further diversify our 3D hand predictions based on the initial output from the stage one. Concretely, we propose a Prototypical-Memory Sampling Strategy (PSS) to generate the non-deterministic hand gestures by gradient-based Markov Chain Monte Carlo (MCMC) sampling. Extensive experiments demonstrate that our method outperforms the state-of-the-art models on the B2H dataset and our newly collected TED Hands dataset. The dataset and code are available at https://github.com/XingqunQi-lab/Diverse-3D-Hand-Gesture-Prediction.
CVApr 6, 2022
ShowFace: Coordinated Face Inpainting with Memory-Disentangled Refinement NetworksZhuojie Wu, Xingqun Qi, Zijian Wang et al.
Face inpainting aims to complete the corrupted regions of the face images, which requires coordination between the completed areas and the non-corrupted areas. Recently, memory-oriented methods illustrate great prospects in the generation related tasks by introducing an external memory module to improve image coordination. However, such methods still have limitations in restoring the consistency and continuity for specificfacial semantic parts. In this paper, we propose the coarse-to-fine Memory-Disentangled Refinement Networks (MDRNets) for coordinated face inpainting, in which two collaborative modules are integrated, Disentangled Memory Module (DMM) and Mask-Region Enhanced Module (MREM). Specifically, the DMM establishes a group of disentangled memory blocks to store the semantic-decoupled face representations, which could provide the most relevant information to refine the semantic-level coordination. The MREM involves a masked correlation mining mechanism to enhance the feature relationships into the corrupted regions, which could also make up for the correlation loss caused by memory disentanglement. Furthermore, to better improve the inter-coordination between the corrupted and non-corrupted regions and enhance the intra-coordination in corrupted regions, we design InCo2 Loss, a pair of similarity based losses to constrain the feature consistency. Eventually, extensive experiments conducted on CelebA-HQ and FFHQ datasets demonstrate the superiority of our MDRNets compared with previous State-Of-The-Art methods.
SDJul 31, 2023
Audio-Visual Segmentation by Exploring Cross-Modal Mutual SemanticsChen Liu, Peike Li, Xingqun Qi et al.
The audio-visual segmentation (AVS) task aims to segment sounding objects from a given video. Existing works mainly focus on fusing audio and visual features of a given video to achieve sounding object masks. However, we observed that prior arts are prone to segment a certain salient object in a video regardless of the audio information. This is because sounding objects are often the most salient ones in the AVS dataset. Thus, current AVS methods might fail to localize genuine sounding objects due to the dataset bias. In this work, we present an audio-visual instance-aware segmentation approach to overcome the dataset bias. In a nutshell, our method first localizes potential sounding objects in a video by an object segmentation network, and then associates the sounding object candidates with the given audio. We notice that an object could be a sounding object in one video but a silent one in another video. This would bring ambiguity in training our object segmentation network as only sounding objects have corresponding segmentation masks. We thus propose a silent object-aware segmentation objective to alleviate the ambiguity. Moreover, since the category information of audio is unknown, especially for multiple sounding sources, we propose to explore the audio-visual semantic correlation and then associate audio with potential objects. Specifically, we attend predicted audio category scores to potential instance masks and these scores will highlight corresponding sounding instances while suppressing inaudible ones. When we enforce the attended instance masks to resemble the ground-truth mask, we are able to establish audio-visual semantics correlation. Experimental results on the AVS benchmarks demonstrate that our method can effectively segment sounding objects without being biased to salient objects.
CVNov 29, 2023
Weakly-Supervised Emotion Transition Learning for Diverse 3D Co-speech Gesture GenerationXingqun Qi, Jiahao Pan, Peng Li et al.
Generating vivid and emotional 3D co-speech gestures is crucial for virtual avatar animation in human-machine interaction applications. While the existing methods enable generating the gestures to follow a single emotion label, they overlook that long gesture sequence modeling with emotion transition is more practical in real scenes. In addition, the lack of large-scale available datasets with emotional transition speech and corresponding 3D human gestures also limits the addressing of this task. To fulfill this goal, we first incorporate the ChatGPT-4 and an audio inpainting approach to construct the high-fidelity emotion transition human speeches. Considering obtaining the realistic 3D pose annotations corresponding to the dynamically inpainted emotion transition audio is extremely difficult, we propose a novel weakly supervised training strategy to encourage authority gesture transitions. Specifically, to enhance the coordination of transition gestures w.r.t different emotional ones, we model the temporal association representation between two different emotional gesture sequences as style guidance and infuse it into the transition generation. We further devise an emotion mixture mechanism that provides weak supervision based on a learnable mixed emotion label for transition gestures. Last, we present a keyframe sampler to supply effective initial posture cues in long sequences, enabling us to generate diverse gestures. Extensive experiments demonstrate that our method outperforms the state-of-the-art models constructed by adapting single emotion-conditioned counterparts on our newly defined emotion transition task and datasets. Our code and dataset will be released on the project page: https://xingqunqi-lab.github.io/Emo-Transition-Gesture/.
CVSep 16, 2024
PSHuman: Photorealistic Single-image 3D Human Reconstruction using Cross-Scale Multiview Diffusion and Explicit RemeshingPeng Li, Wangguandong Zheng, Yuan Liu et al.
Detailed and photorealistic 3D human modeling is essential for various applications and has seen tremendous progress. However, full-body reconstruction from a monocular RGB image remains challenging due to the ill-posed nature of the problem and sophisticated clothing topology with self-occlusions. In this paper, we propose PSHuman, a novel framework that explicitly reconstructs human meshes utilizing priors from the multiview diffusion model. It is found that directly applying multiview diffusion on single-view human images leads to severe geometric distortions, especially on generated faces. To address it, we propose a cross-scale diffusion that models the joint probability distribution of global full-body shape and local facial characteristics, enabling detailed and identity-preserved novel-view generation without any geometric distortion. Moreover, to enhance cross-view body shape consistency of varied human poses, we condition the generative model on parametric models like SMPL-X, which provide body priors and prevent unnatural views inconsistent with human anatomy. Leveraging the generated multi-view normal and color images, we present SMPLX-initialized explicit human carving to recover realistic textured human meshes efficiently. Extensive experimental results and quantitative evaluations on CAPE and THuman2.1 datasets demonstrate PSHumans superiority in geometry details, texture fidelity, and generalization capability.
CVJul 30, 2024
MMTrail: A Multimodal Trailer Video Dataset with Language and Music DescriptionsXiaowei Chi, Yatian Wang, Aosong Cheng et al.
Massive multi-modality datasets play a significant role in facilitating the success of large video-language models. However, current video-language datasets primarily provide text descriptions for visual frames, considering audio to be weakly related information. They usually overlook exploring the potential of inherent audio-visual correlation, leading to monotonous annotation within each modality instead of comprehensive and precise descriptions. Such ignorance results in the difficulty of multiple cross-modality studies. To fulfill this gap, we present MMTrail, a large-scale multi-modality video-language dataset incorporating more than 20M trailer clips with visual captions, and 2M high-quality clips with multimodal captions. Trailers preview full-length video works and integrate context, visual frames, and background music. In particular, the trailer has two main advantages: (1) the topics are diverse, and the content characters are of various types, e.g., film, news, and gaming. (2) the corresponding background music is custom-designed, making it more coherent with the visual context. Upon these insights, we propose a systemic captioning framework, achieving various modality annotations with more than 27.1k hours of trailer videos. Here, to ensure the caption retains music perspective while preserving the authority of visual context, we leverage the advanced LLM to merge all annotations adaptively. In this fashion, our MMtrail dataset potentially paves the path for fine-grained large multimodal-language model training. In experiments, we provide evaluation metrics and benchmark results on our dataset, demonstrating the high quality of our annotation and its effectiveness for model training.
CVJul 26, 2022
Exploring Generalizable Distillation for Efficient Medical Image SegmentationXingqun Qi, Zhuojie Wu, Min Ren et al.
Efficient medical image segmentation aims to provide accurate pixel-wise predictions for medical images with a lightweight implementation framework. However, lightweight frameworks generally fail to achieve superior performance and suffer from poor generalizable ability on cross-domain tasks. In this paper, we explore the generalizable knowledge distillation for the efficient segmentation of cross-domain medical images. Considering the domain gaps between different medical datasets, we propose the Model-Specific Alignment Networks (MSAN) to obtain the domain-invariant representations. Meanwhile, a customized Alignment Consistency Training (ACT) strategy is designed to promote the MSAN training. Considering the domain-invariant representative vectors in MSAN, we propose two generalizable knowledge distillation schemes for cross-domain distillation, Dual Contrastive Graph Distillation (DCGD) and Domain-Invariant Cross Distillation (DICD). Specifically, in DCGD, two types of implicit contrastive graphs are designed to represent the intra-coupling and inter-coupling semantic correlations from the perspective of data distribution. In DICD, the domain-invariant semantic vectors from the two models (i.e., teacher and student) are leveraged to cross-reconstruct features by the header exchange of MSAN, which achieves improvement in the generalization of both the encoder and decoder in the student model. Furthermore, a metric named Frechet Semantic Distance (FSD) is tailored to verify the effectiveness of the regularized domain-invariant features. Extensive experiments conducted on the Liver and Retinal Vessel Segmentation datasets demonstrate the superiority of our method, in terms of performance and generalization on lightweight frameworks.
IVNov 2, 2022
LightVessel: Exploring Lightweight Coronary Artery Vessel Segmentation via Similarity Knowledge DistillationHao Dang, Yuekai Zhang, Xingqun Qi et al.
In recent years, deep convolution neural networks (DCNNs) have achieved great prospects in coronary artery vessel segmentation. However, it is difficult to deploy complicated models in clinical scenarios since high-performance approaches have excessive parameters and high computation costs. To tackle this problem, we propose \textbf{LightVessel}, a Similarity Knowledge Distillation Framework, for lightweight coronary artery vessel segmentation. Primarily, we propose a Feature-wise Similarity Distillation (FSD) module for semantic-shift modeling. Specifically, we calculate the feature similarity between the symmetric layers from the encoder and decoder. Then the similarity is transferred as knowledge from a cumbersome teacher network to a non-trained lightweight student network. Meanwhile, for encouraging the student model to learn more pixel-wise semantic information, we introduce the Adversarial Similarity Distillation (ASD) module. Concretely, the ASD module aims to construct the spatial adversarial correlation between the annotation and prediction from the teacher and student models, respectively. Through the ASD module, the student model obtains fined-grained subtle edge segmented results of the coronary artery vessel. Extensive experiments conducted on Clinical Coronary Artery Vessel Dataset demonstrate that LightVessel outperforms various knowledge distillation counterparts.
75.1CVApr 19
When Text Hijacks Vision: Benchmarking and Mitigating Text Overlay-Induced Hallucination in Vision Language ModelsCui Yakun, Xingqun Qi, TianTian Geng et al.
Recent advances in Vision-Language Models (VLMs) have substantially enhanced their ability across multimodal video understanding benchmarks spanning temporal, action, object, and spatial understanding. However, we identify a critical yet overlooked issue: when embedded on-screen text contradicts the visual scene, existing VLMs systematically hallucinate, prioritizing overlay textual semantics over the actual visual content. We define this phenomenon as Text Overlay-Induced Hallucination (TOIH). In this work, we propose VisualTextTrap, the first comprehensive benchmark, including large-scale human-validated samples with specifically designed evaluation metrics. In particular, we construct VisualTextTrap from widely-used public datasets using a scalable hybrid pipeline of VLMs assisted text generation and rigorous manual verification. The benchmark features 6,057 samples annotated across 88 fine-grained attributes within four dimensions, with hallucination intensity quantified on a five-level scale (L1--L5) that reflects the semantic contradiction between overlay text and visual reality. Moreover, we propose Visual Text Hallucination Mitigation Mixture-of-Experts (VTHM-MoE), a novel Vision-Text Disentanglement framework that employs a dual-encoder architecture. Concretely, four dimension-specialized expert modules spanning Temporal, Action, Object, and Spatial reasoning are first pre-trained to identify and leverage cross-modal discrepancies between textual semantics and actual video content. We develop an Adaptive Token Routing Strategy to enable dynamic expert allocation, conferring robust resistance to TOIH while preserving performance on uncontaminated videos. Extensive experiments conducted on our VisualTextTrap benchmark verify the effectiveness of VTHM-MoE, outperforming state-of-the-art counterparts with diverse video question answering tasks.
20.7CVMar 12
SemiTooth: a Generalizable Semi-supervised Framework for Multi-Source Tooth SegmentationMuyi Sun, Yifan Gao, Ziang Jia et al.
With the rapid advancement of artificial intelligence, intelligent dentistry for clinical diagnosis and treatment has become increasingly promising. As the primary clinical dentistry task, tooth structure segmentation for Cone-Beam Computed Tomography (CBCT) has made significant progress in recent years. However, challenges arise from the obtainment difficulty of full-annotated data, and the acquisition variability of multi-source data across different institutions, which have caused low-quality utilization, voxel-level inconsistency, and domain-specific disparity in CBCT slices. Thus, the rational and efficient utilization of multi-source and unlabeled data represents a pivotal problem. In this paper, we propose SemiTooth, a generalizable semi-supervised framework for multi-source tooth segmentation. Specifically, we first compile MS3Toothset, Multi-Source Semi-Supervised Tooth DataSet for clinical dental CBCT, which contains data from three sources with different-level annotations. Then, we design a multi-teacher and multi-student framework, i.e., SemiTooth, which promotes semi-supervised learning for multi-source data. SemiTooth employs distinct student networks that learn from unlabeled data with different sources, supervised by its respective teachers. Furthermore, a Stricter Weighted-Confidence Constraint is introduced for multiple teachers to improve the multi-source accuracy.Extensive experiments are conducted on MS3Toothset to verify the feasibility and superiority of the SemiTooth framework, which achieves SOTA performance on the semi-supervised and multi-source tooth segmentation scenario.
45.5CVMar 10
RA-SSU: Towards Fine-Grained Audio-Visual Learning with Region-Aware Sound Source UnderstandingMuyi Sun, Yixuan Wang, Hong Wang et al.
Audio-Visual Learning (AVL) is one fundamental task of multi-modality learning and embodied intelligence, displaying the vital role in scene understanding and interaction. However, previous researchers mostly focus on exploring downstream tasks from a coarse-grained perspective (e.g., audio-visual correspondence, sound source localization, and audio-visual event localization). Considering providing more specific scene perception details, we newly define a fine-grained Audio-Visual Learning task, termed Region-Aware Sound Source Understanding (RA-SSU), which aims to achieve region-aware, frame-level, and high-quality sound source understanding. To support this goal, we innovatively construct two corresponding datasets, i.e. fine-grained Music (f-Music) and fine-grained Lifescene (f-Lifescene), each containing annotated sound source masks and frame-by-frame textual descriptions. The f-Music dataset includes 3,976 samples across 22 scene types related to specific application scenarios, focusing on music scenes with complex instrument mixing. The f-Lifescene dataset contains 6,156 samples across 61 types representing diverse sounding objects in life scenarios. Moreover, we propose SSUFormer, a Sound-Source Understanding TransFormer benchmark that facilitates both the sound source segmentation and sound region description with a multi-modal input and multi-modal output architecture. Specifically, we design two modules for this framework, Mask Collaboration Module (MCM) and Mixture of Hierarchical-prompted Experts (MoHE), to respectively enhance the accuracy and enrich the elaboration of the sound source description. Extensive experiments are conducted on our two datasets to verify the feasibility of the task, evaluate the availability of the datasets, and demonstrate the superiority of the SSUFormer, which achieves SOTA performance on the Sound Source Understanding benchmark.
GRAug 24, 2025Code
DanceEditor: Towards Iterative Editable Music-driven Dance Generation with Open-Vocabulary DescriptionsHengyuan Zhang, Zhe Li, Xingqun Qi et al.
Generating coherent and diverse human dances from music signals has gained tremendous progress in animating virtual avatars. While existing methods support direct dance synthesis, they fail to recognize that enabling users to edit dance movements is far more practical in real-world choreography scenarios. Moreover, the lack of high-quality dance datasets incorporating iterative editing also limits addressing this challenge. To achieve this goal, we first construct DanceRemix, a large-scale multi-turn editable dance dataset comprising the prompt featuring over 25.3M dance frames and 84.5K pairs. In addition, we propose a novel framework for iterative and editable dance generation coherently aligned with given music signals, namely DanceEditor. Considering the dance motion should be both musical rhythmic and enable iterative editing by user descriptions, our framework is built upon a prediction-then-editing paradigm unifying multi-modal conditions. At the initial prediction stage, our framework improves the authority of generated results by directly modeling dance movements from tailored, aligned music. Moreover, at the subsequent iterative editing stages, we incorporate text descriptions as conditioning information to draw the editable results through a specifically designed Cross-modality Editing Module (CEM). Specifically, CEM adaptively integrates the initial prediction with music and text prompts as temporal motion cues to guide the synthesized sequences. Thereby, the results display music harmonics while preserving fine-grained semantic alignment with text descriptions. Extensive experiments demonstrate that our method outperforms the state-of-the-art models on our newly collected DanceRemix dataset. Code is available at https://lzvsdy.github.io/DanceEditor/.
CVMay 19, 2024
Era3D: High-Resolution Multiview Diffusion using Efficient Row-wise AttentionPeng Li, Yuan Liu, Xiaoxiao Long et al.
In this paper, we introduce Era3D, a novel multiview diffusion method that generates high-resolution multiview images from a single-view image. Despite significant advancements in multiview generation, existing methods still suffer from camera prior mismatch, inefficacy, and low resolution, resulting in poor-quality multiview images. Specifically, these methods assume that the input images should comply with a predefined camera type, e.g. a perspective camera with a fixed focal length, leading to distorted shapes when the assumption fails. Moreover, the full-image or dense multiview attention they employ leads to an exponential explosion of computational complexity as image resolution increases, resulting in prohibitively expensive training costs. To bridge the gap between assumption and reality, Era3D first proposes a diffusion-based camera prediction module to estimate the focal length and elevation of the input image, which allows our method to generate images without shape distortions. Furthermore, a simple but efficient attention layer, named row-wise attention, is used to enforce epipolar priors in the multiview diffusion, facilitating efficient cross-view information fusion. Consequently, compared with state-of-the-art methods, Era3D generates high-quality multiview images with up to a 512*512 resolution while reducing computation complexity by 12x times. Comprehensive experiments demonstrate that Era3D can reconstruct high-quality and detailed 3D meshes from diverse single-view input images, significantly outperforming baseline multiview diffusion methods. Project page: https://penghtyx.github.io/Era3D/.
CVOct 20, 2024
EVA: An Embodied World Model for Future Video AnticipationXiaowei Chi, Chun-Kai Fan, Hengyuan Zhang et al.
Video generation models have made significant progress in simulating future states, showcasing their potential as world simulators in embodied scenarios. However, existing models often lack robust understanding, limiting their ability to perform multi-step predictions or handle Out-of-Distribution (OOD) scenarios. To address this challenge, we propose the Reflection of Generation (RoG), a set of intermediate reasoning strategies designed to enhance video prediction. It leverages the complementary strengths of pre-trained vision-language and video generation models, enabling them to function as a world model in embodied scenarios. To support RoG, we introduce Embodied Video Anticipation Benchmark(EVA-Bench), a comprehensive benchmark that evaluates embodied world models across diverse tasks and scenarios, utilizing both in-domain and OOD datasets. Building on this foundation, we devise a world model, Embodied Video Anticipator (EVA), that follows a multistage training paradigm to generate high-fidelity video frames and apply an autoregressive strategy to enable adaptive generalization for longer video sequences. Extensive experiments demonstrate the efficacy of EVA in various downstream tasks like video generation and robotics, thereby paving the way for large-scale pre-trained models in real-world video prediction applications. The video demos are available at \hyperlink{https://sites.google.com/view/icml-eva}{https://sites.google.com/view/icml-eva}.
CVMay 3, 2025
Co$^{3}$Gesture: Towards Coherent Concurrent Co-speech 3D Gesture Generation with Interactive DiffusionXingqun Qi, Yatian Wang, Hengyuan Zhang et al.
Generating gestures from human speech has gained tremendous progress in animating virtual avatars. While the existing methods enable synthesizing gestures cooperated by individual self-talking, they overlook the practicality of concurrent gesture modeling with two-person interactive conversations. Moreover, the lack of high-quality datasets with concurrent co-speech gestures also limits handling this issue. To fulfill this goal, we first construct a large-scale concurrent co-speech gesture dataset that contains more than 7M frames for diverse two-person interactive posture sequences, dubbed GES-Inter. Additionally, we propose Co$^3$Gesture, a novel framework that enables coherent concurrent co-speech gesture synthesis including two-person interactive movements. Considering the asymmetric body dynamics of two speakers, our framework is built upon two cooperative generation branches conditioned on separated speaker audio. Specifically, to enhance the coordination of human postures with respect to corresponding speaker audios while interacting with the conversational partner, we present a Temporal Interaction Module (TIM). TIM can effectively model the temporal association representation between two speakers' gesture sequences as interaction guidance and fuse it into the concurrent gesture generation. Then, we devise a mutual attention mechanism to further holistically boost learning dependencies of interacted concurrent motions, thereby enabling us to generate vivid and coherent gestures. Extensive experiments demonstrate that our method outperforms the state-of-the-art models on our newly collected GES-Inter dataset. The dataset and source code are publicly available at \href{https://mattie-e.github.io/Co3/}{\textit{https://mattie-e.github.io/Co3/}}.
CVJul 22, 2025
ReMeREC: Relation-aware and Multi-entity Referring Expression ComprehensionYizhi Hu, Zezhao Tian, Xingqun Qi et al.
Referring Expression Comprehension (REC) aims to localize specified entities or regions in an image based on natural language descriptions. While existing methods handle single-entity localization, they often ignore complex inter-entity relationships in multi-entity scenes, limiting their accuracy and reliability. Additionally, the lack of high-quality datasets with fine-grained, paired image-text-relation annotations hinders further progress. To address this challenge, we first construct a relation-aware, multi-entity REC dataset called ReMeX, which includes detailed relationship and textual annotations. We then propose ReMeREC, a novel framework that jointly leverages visual and textual cues to localize multiple entities while modeling their inter-relations. To address the semantic ambiguity caused by implicit entity boundaries in language, we introduce the Text-adaptive Multi-entity Perceptron (TMP), which dynamically infers both the quantity and span of entities from fine-grained textual cues, producing distinctive representations. Additionally, our Entity Inter-relationship Reasoner (EIR) enhances relational reasoning and global scene understanding. To further improve language comprehension for fine-grained prompts, we also construct a small-scale auxiliary dataset, EntityText, generated using large language models. Experiments on four benchmark datasets show that ReMeREC achieves state-of-the-art performance in multi-entity grounding and relation prediction, outperforming existing approaches by a large margin.
CVApr 30, 2025
VividListener: Expressive and Controllable Listener Dynamics Modeling for Multi-Modal Responsive InteractionShiying Li, Xingqun Qi, Bingkun Yang et al.
Generating responsive listener head dynamics with nuanced emotions and expressive reactions is crucial for practical dialogue modeling in various virtual avatar animations. Previous studies mainly focus on the direct short-term production of listener behavior. They overlook the fine-grained control over motion variations and emotional intensity, especially in long-sequence modeling. Moreover, the lack of long-term and large-scale paired speaker-listener corpora including head dynamics and fine-grained multi-modality annotations (e.g., text-based expression descriptions, emotional intensity) also limits the application of dialogue modeling.Therefore, we first newly collect a large-scale multi-turn dataset of 3D dyadic conversation containing more than 1.4M valid frames for multi-modal responsive interaction, dubbed ListenerX. Additionally, we propose VividListener, a novel framework enabling fine-grained, expressive and controllable listener dynamics modeling. This framework leverages multi-modal conditions as guiding principles for fostering coherent interactions between speakers and listeners.Specifically, we design the Responsive Interaction Module (RIM) to adaptively represent the multi-modal interactive embeddings. RIM ensures the listener dynamics achieve fine-grained semantic coordination with textual descriptions and adjustments, while preserving expressive reaction with speaker behavior. Meanwhile, we design the Emotional Intensity Tags (EIT) for emotion intensity editing with multi-modal information integration, applying to both text descriptions and listener motion amplitude.Extensive experiments conducted on our newly collected ListenerX dataset demonstrate that VividListener achieves state-of-the-art performance, realizing expressive and controllable listener dynamics.
CVMay 30, 2023
EmotionGesture: Audio-Driven Diverse Emotional Co-Speech 3D Gesture GenerationXingqun Qi, Chen Liu, Lincheng Li et al.
Generating vivid and diverse 3D co-speech gestures is crucial for various applications in animating virtual avatars. While most existing methods can generate gestures from audio directly, they usually overlook that emotion is one of the key factors of authentic co-speech gesture generation. In this work, we propose EmotionGesture, a novel framework for synthesizing vivid and diverse emotional co-speech 3D gestures from audio. Considering emotion is often entangled with the rhythmic beat in speech audio, we first develop an Emotion-Beat Mining module (EBM) to extract the emotion and audio beat features as well as model their correlation via a transcript-based visual-rhythm alignment. Then, we propose an initial pose based Spatial-Temporal Prompter (STP) to generate future gestures from the given initial poses. STP effectively models the spatial-temporal correlations between the initial poses and the future gestures, thus producing the spatial-temporal coherent pose prompt. Once we obtain pose prompts, emotion, and audio beat features, we will generate 3D co-speech gestures through a transformer architecture. However, considering the poses of existing datasets often contain jittering effects, this would lead to generating unstable gestures. To address this issue, we propose an effective objective function, dubbed Motion-Smooth Loss. Specifically, we model motion offset to compensate for jittering ground-truth by forcing gestures to be smooth. Last, we present an emotion-conditioned VAE to sample emotion features, enabling us to generate diverse emotional results. Extensive experiments demonstrate that our framework outperforms the state-of-the-art, achieving vivid and diverse emotional co-speech 3D gestures. Our code and dataset will be released at the project page: https://xingqunqi-lab.github.io/Emotion-Gesture-Web/
CVFeb 8, 2022
MOST-Net: A Memory Oriented Style Transfer Network for Face Sketch SynthesisFan Ji, Muyi Sun, Xingqun Qi et al.
Face sketch synthesis has been widely used in multi-media entertainment and law enforcement. Despite the recent developments in deep neural networks, accurate and realistic face sketch synthesis is still a challenging task due to the diversity and complexity of human faces. Current image-to-image translation-based face sketch synthesis frequently encounters over-fitting problems when it comes to small-scale datasets. To tackle this problem, we present an end-to-end Memory Oriented Style Transfer Network (MOST-Net) for face sketch synthesis which can produce high-fidelity sketches with limited data. Specifically, an external self-supervised dynamic memory module is introduced to capture the domain alignment knowledge in the long term. In this way, our proposed model could obtain the domain-transfer ability by establishing the durable relationship between faces and corresponding sketches on the feature level. Furthermore, we design a novel Memory Refinement Loss (MR Loss) for feature alignment in the memory module, which enhances the accuracy of memory slots in an unsupervised manner. Extensive experiments on the CUFS and the CUFSF datasets show that our MOST-Net achieves state-of-the-art performance, especially in terms of the Structural Similarity Index(SSIM).
CVJan 5, 2022
Biphasic Face Photo-Sketch Synthesis via Semantic-Driven Generative Adversarial Network with Graph Representation LearningXingqun Qi, Muyi Sun, Zijian Wang et al.
Biphasic face photo-sketch synthesis has significant practical value in wide-ranging fields such as digital entertainment and law enforcement. Previous approaches directly generate the photo-sketch in a global view, they always suffer from the low quality of sketches and complex photo variations, leading to unnatural and low-fidelity results. In this paper, we propose a novel Semantic-Driven Generative Adversarial Network to address the above issues, cooperating with Graph Representation Learning. Considering that human faces have distinct spatial structures, we first inject class-wise semantic layouts into the generator to provide style-based spatial information for synthesized face photos and sketches. Additionally, to enhance the authenticity of details in generated faces, we construct two types of representational graphs via semantic parsing maps upon input faces, dubbed the IntrA-class Semantic Graph (IASG) and the InteR-class Structure Graph (IRSG). Specifically, the IASG effectively models the intra-class semantic correlations of each facial semantic component, thus producing realistic facial details. To preserve the generated faces being more structure-coordinated, the IRSG models inter-class structural relations among every facial component by graph representation learning. To further enhance the perceptual quality of synthesized images, we present a biphasic interactive cycle training strategy by fully taking advantage of the multi-level feature consistency between the photo and sketch. Extensive experiments demonstrate that our method outperforms the state-of-the-art competitors on the CUFS and CUFSF datasets.
CVNov 26, 2021
Self-supervised Correlation Mining Network for Person Image GenerationZijian Wang, Xingqun Qi, Kun Yuan et al.
Person image generation aims to perform non-rigid deformation on source images, which generally requires unaligned data pairs for training. Recently, self-supervised methods express great prospects in this task by merging the disentangled representations for self-reconstruction. However, such methods fail to exploit the spatial correlation between the disentangled features. In this paper, we propose a Self-supervised Correlation Mining Network (SCM-Net) to rearrange the source images in the feature space, in which two collaborative modules are integrated, Decomposed Style Encoder (DSE) and Correlation Mining Module (CMM). Specifically, the DSE first creates unaligned pairs at the feature level. Then, the CMM establishes the spatial correlation field for feature rearrangement. Eventually, a translation module transforms the rearranged features to realistic results. Meanwhile, for improving the fidelity of cross-scale pose transformation, we propose a graph based Body Structure Retaining Loss (BSR Loss) to preserve reasonable body structures on half body to full body generation. Extensive experiments conducted on DeepFashion dataset demonstrate the superiority of our method compared with other supervised and unsupervised approaches. Furthermore, satisfactory results on face generation show the versatility of our method in other deformation tasks.
CVJun 29, 2021
Face Sketch Synthesis via Semantic-Driven Generative Adversarial NetworkXingqun Qi, Muyi Sun, Weining Wang et al.
Face sketch synthesis has made significant progress with the development of deep neural networks in these years. The delicate depiction of sketch portraits facilitates a wide range of applications like digital entertainment and law enforcement. However, accurate and realistic face sketch generation is still a challenging task due to the illumination variations and complex backgrounds in the real scenes. To tackle these challenges, we propose a novel Semantic-Driven Generative Adversarial Network (SDGAN) which embeds global structure-level style injection and local class-level knowledge re-weighting. Specifically, we conduct facial saliency detection on the input face photos to provide overall facial texture structure, which could be used as a global type of prior information. In addition, we exploit face parsing layouts as the semantic-level spatial prior to enforce globally structural style injection in the generator of SDGAN. Furthermore, to enhance the realistic effect of the details, we propose a novel Adaptive Re-weighting Loss (ARLoss) which dedicates to balance the contributions of different semantic classes. Experimentally, our extensive experiments on CUFS and CUFSF datasets show that our proposed algorithm achieves state-of-the-art performance.