Xuehan Ye

h-index1
2papers
37citations

2 Papers

17.4CVSep 19, 2025Code
GUI-ARP: Enhancing Grounding with Adaptive Region Perception for GUI Agents

Xianhang Ye, Yiqing Li, Wei Dai et al.

Existing GUI grounding methods often struggle with fine-grained localization in high-resolution screenshots. To address this, we propose GUI-ARP, a novel framework that enables adaptive multi-stage inference. Equipped with the proposed Adaptive Region Perception (ARP) and Adaptive Stage Controlling (ASC), GUI-ARP dynamically exploits visual attention for cropping task-relevant regions and adapts its inference strategy, performing a single-stage inference for simple cases and a multi-stage analysis for more complex scenarios. This is achieved through a two-phase training pipeline that integrates supervised fine-tuning with reinforcement fine-tuning based on Group Relative Policy Optimization (GRPO). Extensive experiments demonstrate that the proposed GUI-ARP achieves state-of-the-art performance on challenging GUI grounding benchmarks, with a 7B model reaching 60.8% accuracy on ScreenSpot-Pro and 30.9% on UI-Vision benchmark. Notably, GUI-ARP-7B demonstrates strong competitiveness against open-source 72B models (UI-TARS-72B at 38.1%) and proprietary models.

15.5CVSep 22, 2025
EmbodiedSplat: Personalized Real-to-Sim-to-Real Navigation with Gaussian Splats from a Mobile Device

Gunjan Chhablani, Xiaomeng Ye, Muhammad Zubair Irshad et al. · gatech

The field of Embodied AI predominantly relies on simulation for training and evaluation, often using either fully synthetic environments that lack photorealism or high-fidelity real-world reconstructions captured with expensive hardware. As a result, sim-to-real transfer remains a major challenge. In this paper, we introduce EmbodiedSplat, a novel approach that personalizes policy training by efficiently capturing the deployment environment and fine-tuning policies within the reconstructed scenes. Our method leverages 3D Gaussian Splatting (GS) and the Habitat-Sim simulator to bridge the gap between realistic scene capture and effective training environments. Using iPhone-captured deployment scenes, we reconstruct meshes via GS, enabling training in settings that closely approximate real-world conditions. We conduct a comprehensive analysis of training strategies, pre-training datasets, and mesh reconstruction techniques, evaluating their impact on sim-to-real predictivity in real-world scenarios. Experimental results demonstrate that agents fine-tuned with EmbodiedSplat outperform both zero-shot baselines pre-trained on large-scale real-world datasets (HM3D) and synthetically generated datasets (HSSD), achieving absolute success rate improvements of 20% and 40% on real-world Image Navigation task. Moreover, our approach yields a high sim-vs-real correlation (0.87-0.97) for the reconstructed meshes, underscoring its effectiveness in adapting policies to diverse environments with minimal effort. Project page: https://gchhablani.github.io/embodied-splat.