Alvin J. K. Chua

IM
h-index39
4papers
187citations
Novelty55%
AI Score29

4 Papers

15.5GR-QCSep 12, 2019Code
Learning Bayesian posteriors with neural networks for gravitational-wave inference

Alvin J. K. Chua, Michele Vallisneri

We seek to achieve the Holy Grail of Bayesian inference for gravitational-wave astronomy: using deep-learning techniques to instantly produce the posterior $p(θ|D)$ for the source parameters $θ$, given the detector data $D$. To do so, we train a deep neural network to take as input a signal + noise data set (drawn from the astrophysical source-parameter prior and the sampling distribution of detector noise), and to output a parametrized approximation of the corresponding posterior. We rely on a compact representation of the data based on reduced-order modeling, which we generate efficiently using a separate neural-network waveform interpolant [A. J. K. Chua, C. R. Galley & M. Vallisneri, Phys. Rev. Lett. 122, 211101 (2019)]. Our scheme has broad relevance to gravitational-wave applications such as low-latency parameter estimation and characterizing the science returns of future experiments. Source code and trained networks are available online at https://github.com/vallis/truebayes.

1.2CVDec 11, 2020
Cyclic orthogonal convolutions for long-range integration of features

Federica Freddi, Jezabel R Garcia, Michael Bromberg et al.

In Convolutional Neural Networks (CNNs) information flows across a small neighbourhood of each pixel of an image, preventing long-range integration of features before reaching deep layers in the network. We propose a novel architecture that allows flexible information flow between features $z$ and locations $(x,y)$ across the entire image with a small number of layers. This architecture uses a cycle of three orthogonal convolutions, not only in $(x,y)$ coordinates, but also in $(x,z)$ and $(y,z)$ coordinates. We stack a sequence of such cycles to obtain our deep network, named CycleNet. As this only requires a permutation of the axes of a standard convolution, its performance can be directly compared to a CNN. Our model obtains competitive results at image classification on CIFAR-10 and ImageNet datasets, when compared to CNNs of similar size. We hypothesise that long-range integration favours recognition of objects by shape rather than texture, and we show that CycleNet transfers better than CNNs to stylised images. On the Pathfinder challenge, where integration of distant features is crucial, CycleNet outperforms CNNs by a large margin. We also show that even when employing a small convolutional kernel, the size of receptive fields of CycleNet reaches its maximum after one cycle, while conventional CNNs require a large number of layers.

9.7IMNov 13, 2018
Reduced-order modeling with artificial neurons for gravitational-wave inference

Alvin J. K. Chua, Chad R. Galley, Michele Vallisneri

Gravitational-wave data analysis is rapidly absorbing techniques from deep learning, with a focus on convolutional networks and related methods that treat noisy time series as images. We pursue an alternative approach, in which waveforms are first represented as weighted sums over reduced bases (reduced-order modeling); we then train artificial neural networks to map gravitational-wave source parameters into basis coefficients. Statistical inference proceeds directly in coefficient space, where it is theoretically straightforward and computationally efficient. The neural networks also provide analytic waveform derivatives, which are useful for gradient-based sampling schemes. We demonstrate fast and accurate coefficient interpolation for the case of a four-dimensional binary-inspiral waveform family, and discuss promising applications of our framework in parameter estimation.

15.8AINov 19, 2014
Compress and Control

Joel Veness, Marc G. Bellemare, Marcus Hutter et al.

This paper describes a new information-theoretic policy evaluation technique for reinforcement learning. This technique converts any compression or density model into a corresponding estimate of value. Under appropriate stationarity and ergodicity conditions, we show that the use of a sufficiently powerful model gives rise to a consistent value function estimator. We also study the behavior of this technique when applied to various Atari 2600 video games, where the use of suboptimal modeling techniques is unavoidable. We consider three fundamentally different models, all too limited to perfectly model the dynamics of the system. Remarkably, we find that our technique provides sufficiently accurate value estimates for effective on-policy control. We conclude with a suggestive study highlighting the potential of our technique to scale to large problems.