Hsiao-Yu Fish Tung

CV
h-index12
20papers
1,469citations
Novelty55%
AI Score33

20 Papers

10.4CVApr 22, 2023
3D-IntPhys: Towards More Generalized 3D-grounded Visual Intuitive Physics under Challenging Scenes

Haotian Xue, Antonio Torralba, Joshua B. Tenenbaum et al. · gatech

Given a visual scene, humans have strong intuitions about how a scene can evolve over time under given actions. The intuition, often termed visual intuitive physics, is a critical ability that allows us to make effective plans to manipulate the scene to achieve desired outcomes without relying on extensive trial and error. In this paper, we present a framework capable of learning 3D-grounded visual intuitive physics models from videos of complex scenes with fluids. Our method is composed of a conditional Neural Radiance Field (NeRF)-style visual frontend and a 3D point-based dynamics prediction backend, using which we can impose strong relational and structural inductive bias to capture the structure of the underlying environment. Unlike existing intuitive point-based dynamics works that rely on the supervision of dense point trajectory from simulators, we relax the requirements and only assume access to multi-view RGB images and (imperfect) instance masks acquired using color prior. This enables the proposed model to handle scenarios where accurate point estimation and tracking are hard or impossible. We generate datasets including three challenging scenarios involving fluid, granular materials, and rigid objects in the simulation. The datasets do not include any dense particle information so most previous 3D-based intuitive physics pipelines can barely deal with that. We show our model can make long-horizon future predictions by learning from raw images and significantly outperforms models that do not employ an explicit 3D representation space. We also show that once trained, our model can achieve strong generalization in complex scenarios under extrapolate settings.

24.6ROMar 4, 2023Code
FluidLab: A Differentiable Environment for Benchmarking Complex Fluid Manipulation

Zhou Xian, Bo Zhu, Zhenjia Xu et al.

Humans manipulate various kinds of fluids in their everyday life: creating latte art, scooping floating objects from water, rolling an ice cream cone, etc. Using robots to augment or replace human labors in these daily settings remain as a challenging task due to the multifaceted complexities of fluids. Previous research in robotic fluid manipulation mostly consider fluids governed by an ideal, Newtonian model in simple task settings (e.g., pouring). However, the vast majority of real-world fluid systems manifest their complexities in terms of the fluid's complex material behaviors and multi-component interactions, both of which were well beyond the scope of the current literature. To evaluate robot learning algorithms on understanding and interacting with such complex fluid systems, a comprehensive virtual platform with versatile simulation capabilities and well-established tasks is needed. In this work, we introduce FluidLab, a simulation environment with a diverse set of manipulation tasks involving complex fluid dynamics. These tasks address interactions between solid and fluid as well as among multiple fluids. At the heart of our platform is a fully differentiable physics simulator, FluidEngine, providing GPU-accelerated simulations and gradient calculations for various material types and their couplings. We identify several challenges for fluid manipulation learning by evaluating a set of reinforcement learning and trajectory optimization methods on our platform. To address these challenges, we propose several domain-specific optimization schemes coupled with differentiable physics, which are empirically shown to be effective in tackling optimization problems featured by fluid system's non-convex and non-smooth properties. Furthermore, we demonstrate reasonable sim-to-real transfer by deploying optimized trajectories in real-world settings.

21.3CVJun 27, 2023
Physion++: Evaluating Physical Scene Understanding that Requires Online Inference of Different Physical Properties

Hsiao-Yu Tung, Mingyu Ding, Zhenfang Chen et al.

General physical scene understanding requires more than simply localizing and recognizing objects -- it requires knowledge that objects can have different latent properties (e.g., mass or elasticity), and that those properties affect the outcome of physical events. While there has been great progress in physical and video prediction models in recent years, benchmarks to test their performance typically do not require an understanding that objects have individual physical properties, or at best test only those properties that are directly observable (e.g., size or color). This work proposes a novel dataset and benchmark, termed Physion++, that rigorously evaluates visual physical prediction in artificial systems under circumstances where those predictions rely on accurate estimates of the latent physical properties of objects in the scene. Specifically, we test scenarios where accurate prediction relies on estimates of properties such as mass, friction, elasticity, and deformability, and where the values of those properties can only be inferred by observing how objects move and interact with other objects or fluids. We evaluate the performance of a number of state-of-the-art prediction models that span a variety of levels of learning vs. built-in knowledge, and compare that performance to a set of human predictions. We find that models that have been trained using standard regimes and datasets do not spontaneously learn to make inferences about latent properties, but also that models that encode objectness and physical states tend to make better predictions. However, there is still a huge gap between all models and human performance, and all models' predictions correlate poorly with those made by humans, suggesting that no state-of-the-art model is learning to make physical predictions in a human-like way. Project page: https://dingmyu.github.io/physion_v2/

7.4ROMar 10, 2023
Tactile-Filter: Interactive Tactile Perception for Part Mating

Kei Ota, Devesh K. Jha, Hsiao-Yu Tung et al.

Humans rely on touch and tactile sensing for a lot of dexterous manipulation tasks. Our tactile sensing provides us with a lot of information regarding contact formations as well as geometric information about objects during any interaction. With this motivation, vision-based tactile sensors are being widely used for various robotic perception and control tasks. In this paper, we present a method for interactive perception using vision-based tactile sensors for a part mating task, where a robot can use tactile sensors and a feedback mechanism using a particle filter to incrementally improve its estimate of objects (pegs and holes) that fit together. To do this, we first train a deep neural network that makes use of tactile images to predict the probabilistic correspondence between arbitrarily shaped objects that fit together. The trained model is used to design a particle filter which is used twofold. First, given one partial (or non-unique) observation of the hole, it incrementally improves the estimate of the correct peg by sampling more tactile observations. Second, it selects the next action for the robot to sample the next touch (and thus image) which results in maximum uncertainty reduction to minimize the number of interactions during the perception task. We evaluate our method on several part-mating tasks with novel objects using a robot equipped with a vision-based tactile sensor. We also show the efficiency of the proposed action selection method against a naive method. See supplementary video at https://www.youtube.com/watch?v=jMVBg_e3gLw .

8.1ROOct 22, 2022
H-SAUR: Hypothesize, Simulate, Act, Update, and Repeat for Understanding Object Articulations from Interactions

Kei Ota, Hsiao-Yu Tung, Kevin A. Smith et al.

The world is filled with articulated objects that are difficult to determine how to use from vision alone, e.g., a door might open inwards or outwards. Humans handle these objects with strategic trial-and-error: first pushing a door then pulling if that doesn't work. We enable these capabilities in autonomous agents by proposing "Hypothesize, Simulate, Act, Update, and Repeat" (H-SAUR), a probabilistic generative framework that simultaneously generates a distribution of hypotheses about how objects articulate given input observations, captures certainty over hypotheses over time, and infer plausible actions for exploration and goal-conditioned manipulation. We compare our model with existing work in manipulating objects after a handful of exploration actions, on the PartNet-Mobility dataset. We further propose a novel PuzzleBoxes benchmark that contains locked boxes that require multiple steps to solve. We show that the proposed model significantly outperforms the current state-of-the-art articulated object manipulation framework, despite using zero training data. We further improve the test-time efficiency of H-SAUR by integrating a learned prior from learning-based vision models.

2.8CVSep 4, 2023
3D View Prediction Models of the Dorsal Visual Stream

Gabriel Sarch, Hsiao-Yu Fish Tung, Aria Wang et al.

Deep neural network representations align well with brain activity in the ventral visual stream. However, the primate visual system has a distinct dorsal processing stream with different functional properties. To test if a model trained to perceive 3D scene geometry aligns better with neural responses in dorsal visual areas, we trained a self-supervised geometry-aware recurrent neural network (GRNN) to predict novel camera views using a 3D feature memory. We compared GRNN to self-supervised baseline models that have been shown to align well with ventral regions using the large-scale fMRI Natural Scenes Dataset (NSD). We found that while the baseline models accounted better for ventral brain regions, GRNN accounted for a greater proportion of variance in dorsal brain regions. Our findings demonstrate the potential for using task-relevant models to probe representational differences across visual streams.

35.1AIJun 15, 2021Code
Physion: Evaluating Physical Prediction from Vision in Humans and Machines

Daniel M. Bear, Elias Wang, Damian Mrowca et al.

While current vision algorithms excel at many challenging tasks, it is unclear how well they understand the physical dynamics of real-world environments. Here we introduce Physion, a dataset and benchmark for rigorously evaluating the ability to predict how physical scenarios will evolve over time. Our dataset features realistic simulations of a wide range of physical phenomena, including rigid and soft-body collisions, stable multi-object configurations, rolling, sliding, and projectile motion, thus providing a more comprehensive challenge than previous benchmarks. We used Physion to benchmark a suite of models varying in their architecture, learning objective, input-output structure, and training data. In parallel, we obtained precise measurements of human prediction behavior on the same set of scenarios, allowing us to directly evaluate how well any model could approximate human behavior. We found that vision algorithms that learn object-centric representations generally outperform those that do not, yet still fall far short of human performance. On the other hand, graph neural networks with direct access to physical state information both perform substantially better and make predictions that are more similar to those made by humans. These results suggest that extracting physical representations of scenes is the main bottleneck to achieving human-level and human-like physical understanding in vision algorithms. We have publicly released all data and code to facilitate the use of Physion to benchmark additional models in a fully reproducible manner, enabling systematic evaluation of progress towards vision algorithms that understand physical environments as robustly as people do.

18.6ROMar 17, 2021
HyperDynamics: Meta-Learning Object and Agent Dynamics with Hypernetworks

Zhou Xian, Shamit Lal, Hsiao-Yu Tung et al.

We propose HyperDynamics, a dynamics meta-learning framework that conditions on an agent's interactions with the environment and optionally its visual observations, and generates the parameters of neural dynamics models based on inferred properties of the dynamical system. Physical and visual properties of the environment that are not part of the low-dimensional state yet affect its temporal dynamics are inferred from the interaction history and visual observations, and are implicitly captured in the generated parameters. We test HyperDynamics on a set of object pushing and locomotion tasks. It outperforms existing dynamics models in the literature that adapt to environment variations by learning dynamics over high dimensional visual observations, capturing the interactions of the agent in recurrent state representations, or using gradient-based meta-optimization. We also show our method matches the performance of an ensemble of separately trained experts, while also being able to generalize well to unseen environment variations at test time. We attribute its good performance to the multiplicative interactions between the inferred system properties -- captured in the generated parameters -- and the low-dimensional state representation of the dynamical system.

18.8RONov 12, 2020
3D-OES: Viewpoint-Invariant Object-Factorized Environment Simulators

Hsiao-Yu Fish Tung, Zhou Xian, Mihir Prabhudesai et al.

We propose an action-conditioned dynamics model that predicts scene changes caused by object and agent interactions in a viewpoint-invariant 3D neural scene representation space, inferred from RGB-D videos. In this 3D feature space, objects do not interfere with one another and their appearance persists over time and across viewpoints. This permits our model to predict future scenes long in the future by simply "moving" 3D object features based on cumulative object motion predictions. Object motion predictions are computed by a graph neural network that operates over the object features extracted from the 3D neural scene representation. Our model's simulations can be decoded by a neural renderer into2D image views from any desired viewpoint, which aids the interpretability of our latent 3D simulation space. We show our model generalizes well its predictions across varying number and appearances of interacting objects as well as across camera viewpoints, outperforming existing 2D and 3D dynamics models. We further demonstrate sim-to-real transfer of the learnt dynamics by applying our model trained solely in simulation to model-based control for pushing objects to desired locations under clutter on a real robotic setup

10.1CVNov 6, 2020Code
Disentangling 3D Prototypical Networks For Few-Shot Concept Learning

Mihir Prabhudesai, Shamit Lal, Darshan Patil et al.

We present neural architectures that disentangle RGB-D images into objects' shapes and styles and a map of the background scene, and explore their applications for few-shot 3D object detection and few-shot concept classification. Our networks incorporate architectural biases that reflect the image formation process, 3D geometry of the world scene, and shape-style interplay. They are trained end-to-end self-supervised by predicting views in static scenes, alongside a small number of 3D object boxes. Objects and scenes are represented in terms of 3D feature grids in the bottleneck of the network. We show that the proposed 3D neural representations are compositional: they can generate novel 3D scene feature maps by mixing object shapes and styles, resizing and adding the resulting object 3D feature maps over background scene feature maps. We show that classifiers for object categories, color, materials, and spatial relationships trained over the disentangled 3D feature sub-spaces generalize better with dramatically fewer examples than the current state-of-the-art, and enable a visual question answering system that uses them as its modules to generalize one-shot to novel objects in the scene.

3.3CVOct 30, 2020
3D Object Recognition By Corresponding and Quantizing Neural 3D Scene Representations

Mihir Prabhudesai, Shamit Lal, Hsiao-Yu Fish Tung et al.

We propose a system that learns to detect objects and infer their 3D poses in RGB-D images. Many existing systems can identify objects and infer 3D poses, but they heavily rely on human labels and 3D annotations. The challenge here is to achieve this without relying on strong supervision signals. To address this challenge, we propose a model that maps RGB-D images to a set of 3D visual feature maps in a differentiable fully-convolutional manner, supervised by predicting views. The 3D feature maps correspond to a featurization of the 3D world scene depicted in the images. The object 3D feature representations are invariant to camera viewpoint changes or zooms, which means feature matching can identify similar objects under different camera viewpoints. We can compare the 3D feature maps of two objects by searching alignment across scales and 3D rotations, and, as a result of the operation, we can estimate pose and scale changes without the need for 3D pose annotations. We cluster object feature maps into a set of 3D prototypes that represent familiar objects in canonical scales and orientations. We then parse images by inferring the prototype identity and 3D pose for each detected object. We compare our method to numerous baselines that do not learn 3D feature visual representations or do not attempt to correspond features across scenes, and outperform them by a large margin in the tasks of object retrieval and object pose estimation. Thanks to the 3D nature of the object-centric feature maps, the visual similarity cues are invariant to 3D pose changes or small scale changes, which gives our method an advantage over 2D and 1D methods.

14.2CVOct 2, 2019
Embodied Language Grounding with 3D Visual Feature Representations

Mihir Prabhudesai, Hsiao-Yu Fish Tung, Syed Ashar Javed et al.

We propose associating language utterances to 3D visual abstractions of the scene they describe. The 3D visual abstractions are encoded as 3-dimensional visual feature maps. We infer these 3D visual scene feature maps from RGB images of the scene via view prediction: when the generated 3D scene feature map is neurally projected from a camera viewpoint, it should match the corresponding RGB image. We present generative models that condition on the dependency tree of an utterance and generate a corresponding visual 3D feature map as well as reason about its plausibility, and detector models that condition on both the dependency tree of an utterance and a related image and localize the object referents in the 3D feature map inferred from the image. Our model outperforms models of language and vision that associate language with 2D CNN activations or 2D images by a large margin in a variety of tasks, such as, classifying plausibility of utterances, detecting referential expressions, and supplying rewards for trajectory optimization of object placement policies from language instructions. We perform numerous ablations and show the improved performance of our detectors is due to its better generalization across camera viewpoints and lack of object interferences in the inferred 3D feature space, and the improved performance of our generators is due to their ability to spatially reason about objects and their configurations in 3D when mapping from language to scenes.

14.7CVJun 10, 2019Code
Learning from Unlabelled Videos Using Contrastive Predictive Neural 3D Mapping

Adam W. Harley, Shrinidhi K. Lakshmikanth, Fangyu Li et al.

Predictive coding theories suggest that the brain learns by predicting observations at various levels of abstraction. One of the most basic prediction tasks is view prediction: how would a given scene look from an alternative viewpoint? Humans excel at this task. Our ability to imagine and fill in missing information is tightly coupled with perception: we feel as if we see the world in 3 dimensions, while in fact, information from only the front surface of the world hits our retinas. This paper explores the role of view prediction in the development of 3D visual recognition. We propose neural 3D mapping networks, which take as input 2.5D (color and depth) video streams captured by a moving camera, and lift them to stable 3D feature maps of the scene, by disentangling the scene content from the motion of the camera. The model also projects its 3D feature maps to novel viewpoints, to predict and match against target views. We propose contrastive prediction losses to replace the standard color regression loss, and show that this leads to better performance on complex photorealistic data. We show that the proposed model learns visual representations useful for (1) semi-supervised learning of 3D object detectors, and (2) unsupervised learning of 3D moving object detectors, by estimating the motion of the inferred 3D feature maps in videos of dynamic scenes. To the best of our knowledge, this is the first work that empirically shows view prediction to be a scalable self-supervised task beneficial to 3D object detection.

20.4CVDec 31, 2018
Learning Spatial Common Sense with Geometry-Aware Recurrent Networks

Hsiao-Yu Fish Tung, Ricson Cheng, Katerina Fragkiadaki

We integrate two powerful ideas, geometry and deep visual representation learning, into recurrent network architectures for mobile visual scene understanding. The proposed networks learn to "lift" and integrate 2D visual features over time into latent 3D feature maps of the scene. They are equipped with differentiable geometric operations, such as projection, unprojection, egomotion estimation and stabilization, in order to compute a geometrically-consistent mapping between the world scene and their 3D latent feature state. We train the proposed architectures to predict novel camera views given short frame sequences as input. Their predictions strongly generalize to scenes with a novel number of objects, appearances and configurations; they greatly outperform previous works that do not consider egomotion stabilization or a space-aware latent feature state. We train the proposed architectures to detect and segment objects in 3D using the latent 3D feature map as input--as opposed to per frame features. The resulting object detections persist over time: they continue to exist even when an object gets occluded or leaves the field of view. Our experiments suggest the proposed space-aware latent feature memory and egomotion-stabilized convolutions are essential architectural choices for spatial common sense to emerge in artificial embodied visual agents.

16.3CVApr 27, 2018
Reward Learning from Narrated Demonstrations

Hsiao-Yu Fish Tung, Adam W. Harley, Liang-Kang Huang et al.

Humans effortlessly "program" one another by communicating goals and desires in natural language. In contrast, humans program robotic behaviours by indicating desired object locations and poses to be achieved, by providing RGB images of goal configurations, or supplying a demonstration to be imitated. None of these methods generalize across environment variations, and they convey the goal in awkward technical terms. This work proposes joint learning of natural language grounding and instructable behavioural policies reinforced by perceptual detectors of natural language expressions, grounded to the sensory inputs of the robotic agent. Our supervision is narrated visual demonstrations(NVD), which are visual demonstrations paired with verbal narration (as opposed to being silent). We introduce a dataset of NVD where teachers perform activities while describing them in detail. We map the teachers' descriptions to perceptual reward detectors, and use them to train corresponding behavioural policies in simulation.We empirically show that our instructable agents (i) learn visual reward detectors using a small number of examples by exploiting hard negative mined configurations from demonstration dynamics, (ii) develop pick-and place policies using learned visual reward detectors, (iii) benefit from object-factorized state representations that mimic the syntactic structure of natural language goal expressions, and (iv) can execute behaviours that involve novel objects in novel locations at test time, instructed by natural language.

35.2CVDec 4, 2017
Self-supervised Learning of Motion Capture

Hsiao-Yu Fish Tung, Hsiao-Wei Tung, Ersin Yumer et al.

Current state-of-the-art solutions for motion capture from a single camera are optimization driven: they optimize the parameters of a 3D human model so that its re-projection matches measurements in the video (e.g. person segmentation, optical flow, keypoint detections etc.). Optimization models are susceptible to local minima. This has been the bottleneck that forced using clean green-screen like backgrounds at capture time, manual initialization, or switching to multiple cameras as input resource. In this work, we propose a learning based motion capture model for single camera input. Instead of optimizing mesh and skeleton parameters directly, our model optimizes neural network weights that predict 3D shape and skeleton configurations given a monocular RGB video. Our model is trained using a combination of strong supervision from synthetic data, and self-supervision from differentiable rendering of (a) skeletal keypoints, (b) dense 3D mesh motion, and (c) human-background segmentation, in an end-to-end framework. Empirically we show our model combines the best of both worlds of supervised learning and test-time optimization: supervised learning initializes the model parameters in the right regime, ensuring good pose and surface initialization at test time, without manual effort. Self-supervision by back-propagating through differentiable rendering allows (unsupervised) adaptation of the model to the test data, and offers much tighter fit than a pretrained fixed model. We show that the proposed model improves with experience and converges to low-error solutions where previous optimization methods fail.

18.7CVMay 31, 2017
Adversarial Inverse Graphics Networks: Learning 2D-to-3D Lifting and Image-to-Image Translation from Unpaired Supervision

Hsiao-Yu Fish Tung, Adam W. Harley, William Seto et al.

Researchers have developed excellent feed-forward models that learn to map images to desired outputs, such as to the images' latent factors, or to other images, using supervised learning. Learning such mappings from unlabelled data, or improving upon supervised models by exploiting unlabelled data, remains elusive. We argue that there are two important parts to learning without annotations: (i) matching the predictions to the input observations, and (ii) matching the predictions to known priors. We propose Adversarial Inverse Graphics networks (AIGNs): weakly supervised neural network models that combine feedback from rendering their predictions, with distribution matching between their predictions and a collection of ground-truth factors. We apply AIGNs to 3D human pose estimation and 3D structure and egomotion estimation, and outperform models supervised by only paired annotations. We further apply AIGNs to facial image transformation using super-resolution and inpainting renderers, while deliberately adding biases in the ground-truth datasets. Our model seamlessly incorporates such biases, rendering input faces towards young, old, feminine, masculine or Tom Cruise-like equivalents (depending on the chosen bias), or adding lip and nose augmentations while inpainting concealed lips and noses.

1.4LGMar 31, 2017
Spectral Methods for Nonparametric Models

Hsiao-Yu Fish Tung, Chao-Yuan Wu, Manzil Zaheer et al.

Nonparametric models are versatile, albeit computationally expensive, tool for modeling mixture models. In this paper, we introduce spectral methods for the two most popular nonparametric models: the Indian Buffet Process (IBP) and the Hierarchical Dirichlet Process (HDP). We show that using spectral methods for the inference of nonparametric models are computationally and statistically efficient. In particular, we derive the lower-order moments of the IBP and the HDP, propose spectral algorithms for both models, and provide reconstruction guarantees for the algorithms. For the HDP, we further show that applying hierarchical models on dataset with hierarchical structure, which can be solved with the generalized spectral HDP, produces better solutions to that of flat models regarding likelihood performance.

32.5MLNov 14, 2016Code
Generative Models and Model Criticism via Optimized Maximum Mean Discrepancy

Danica J. Sutherland, Hsiao-Yu Tung, Heiko Strathmann et al.

We propose a method to optimize the representation and distinguishability of samples from two probability distributions, by maximizing the estimated power of a statistical test based on the maximum mean discrepancy (MMD). This optimized MMD is applied to the setting of unsupervised learning by generative adversarial networks (GAN), in which a model attempts to generate realistic samples, and a discriminator attempts to tell these apart from data samples. In this context, the MMD may be used in two roles: first, as a discriminator, either directly on the samples, or on features of the samples. Second, the MMD can be used to evaluate the performance of a generative model, by testing the model's samples against a reference data set. In the latter role, the optimized MMD is particularly helpful, as it gives an interpretable indication of how the model and data distributions differ, even in cases where individual model samples are not easily distinguished either by eye or by classifier.

23.1MLJun 14, 2015
Fast and Guaranteed Tensor Decomposition via Sketching

Yining Wang, Hsiao-Yu Tung, Alexander Smola et al.

Tensor CANDECOMP/PARAFAC (CP) decomposition has wide applications in statistical learning of latent variable models and in data mining. In this paper, we propose fast and randomized tensor CP decomposition algorithms based on sketching. We build on the idea of count sketches, but introduce many novel ideas which are unique to tensors. We develop novel methods for randomized computation of tensor contractions via FFTs, without explicitly forming the tensors. Such tensor contractions are encountered in decomposition methods such as tensor power iterations and alternating least squares. We also design novel colliding hashes for symmetric tensors to further save time in computing the sketches. We then combine these sketching ideas with existing whitening and tensor power iterative techniques to obtain the fastest algorithm on both sparse and dense tensors. The quality of approximation under our method does not depend on properties such as sparsity, uniformity of elements, etc. We apply the method for topic modeling and obtain competitive results.