LGOct 13, 2022Code
CORL: Research-oriented Deep Offline Reinforcement Learning LibraryDenis Tarasov, Alexander Nikulin, Dmitry Akimov et al.
CORL is an open-source library that provides thoroughly benchmarked single-file implementations of both deep offline and offline-to-online reinforcement learning algorithms. It emphasizes a simple developing experience with a straightforward codebase and a modern analysis tracking tool. In CORL, we isolate methods implementation into separate single files, making performance-relevant details easier to recognize. Additionally, an experiment tracking feature is available to help log metrics, hyperparameters, dependencies, and more to the cloud. Finally, we have ensured the reliability of the implementations by benchmarking commonly employed D4RL datasets providing a transparent source of results that can be reused for robust evaluation tools such as performance profiles, probability of improvement, or expected online performance.
80.6LGJun 2
Dual Advantage FieldsAlexey Zemtsov, Maxim Bobrin, Alexander Nikulin et al.
Offline goal-conditioned reinforcement learning requires both long-horizon reachability estimates and local action comparisons. Dual goal representations provide value fields that capture global goal reachability, but they do not directly specify which action should be preferred at a given state. We propose Dual Advantage Fields, a policy-extraction method that turns a bilinear dual value model into a local advantage signal. Under bilinear dual parameterization, the goal embedding is the gradient of the value field with respect to the state representation. DAF learns an action-effect model that predicts the discounted feature displacement induced by an action and scores actions by the alignment between this displacement and the goal direction. In the realizable case, this score equals the goal-conditioned Bellman advantage, yielding a standard local policy-improvement guarantee. On OGBench locomotion, manipulation, and puzzle tasks, DAF improves aggregate RLiable metrics and performs strongly in settings where locally correct actions differ from direct movement toward the final goal.
LGJun 14, 2023Code
Katakomba: Tools and Benchmarks for Data-Driven NetHackVladislav Kurenkov, Alexander Nikulin, Denis Tarasov et al.
NetHack is known as the frontier of reinforcement learning research where learning-based methods still need to catch up to rule-based solutions. One of the promising directions for a breakthrough is using pre-collected datasets similar to recent developments in robotics, recommender systems, and more under the umbrella of offline reinforcement learning (ORL). Recently, a large-scale NetHack dataset was released; while it was a necessary step forward, it has yet to gain wide adoption in the ORL community. In this work, we argue that there are three major obstacles for adoption: resource-wise, implementation-wise, and benchmark-wise. To address them, we develop an open-source library that provides workflow fundamentals familiar to the ORL community: pre-defined D4RL-style tasks, uncluttered baseline implementations, and reliable evaluation tools with accompanying configs and logs synced to the cloud.
LGJan 31, 2023
Anti-Exploration by Random Network DistillationAlexander Nikulin, Vladislav Kurenkov, Denis Tarasov et al.
Despite the success of Random Network Distillation (RND) in various domains, it was shown as not discriminative enough to be used as an uncertainty estimator for penalizing out-of-distribution actions in offline reinforcement learning. In this paper, we revisit these results and show that, with a naive choice of conditioning for the RND prior, it becomes infeasible for the actor to effectively minimize the anti-exploration bonus and discriminativity is not an issue. We show that this limitation can be avoided with conditioning based on Feature-wise Linear Modulation (FiLM), resulting in a simple and efficient ensemble-free algorithm based on Soft Actor-Critic. We evaluate it on the D4RL benchmark, showing that it is capable of achieving performance comparable to ensemble-based methods and outperforming ensemble-free approaches by a wide margin.
LGNov 20, 2022
Q-Ensemble for Offline RL: Don't Scale the Ensemble, Scale the Batch SizeAlexander Nikulin, Vladislav Kurenkov, Denis Tarasov et al.
Training large neural networks is known to be time-consuming, with the learning duration taking days or even weeks. To address this problem, large-batch optimization was introduced. This approach demonstrated that scaling mini-batch sizes with appropriate learning rate adjustments can speed up the training process by orders of magnitude. While long training time was not typically a major issue for model-free deep offline RL algorithms, recently introduced Q-ensemble methods achieving state-of-the-art performance made this issue more relevant, notably extending the training duration. In this work, we demonstrate how this class of methods can benefit from large-batch optimization, which is commonly overlooked by the deep offline RL community. We show that scaling the mini-batch size and naively adjusting the learning rate allows for (1) a reduced size of the Q-ensemble, (2) stronger penalization of out-of-distribution actions, and (3) improved convergence time, effectively shortening training duration by 3-4x times on average.
73.2CVMay 11Code
ABRA: Agent Benchmark for Radiology ApplicationsBulat Maksudov, Vladislav Kurenkov, Kathleen M. Curran et al.
Existing medical-agent benchmarks deliver imaging as pre-selected samples, never as an environment the agent must navigate. We introduce ABRA, a radiology-agent benchmark in which the agent operates an OHIF viewer and an Orthanc DICOM server through twenty-one function-calling tools that span slice navigation, windowing, series selection, pixel-coordinate annotation, and structured reporting. ABRA contains 655 programmatically generated tasks across three difficulty tiers and eight types (viewer control, metadata QA, vision probe, annotation, longitudinal comparison, BI-RADS reporting, and oracle variants of annotation and BI-RADS reporting), drawn from LIDC-IDRI, Duke Breast Cancer MRI, and NLST New-Lesion LongCT. Each episode is scored along Planning, Execution, and Outcome (Bluethgen et al., 2025) by task-type-specific automatic scorers. Ten current models, five closed-weight and five open-weight, reach at least 89% Execution on real annotation but only 0-25% Outcome; on the paired oracle variant where a simulated detector supplies the finding, Outcome on the same task reaches 69-100% across the models evaluated, localising the bottleneck to perception rather than tool orchestration. Code, task generators, and scorers are released at https://github.com/Luab/ABRA
LGNov 20, 2022
Let Offline RL Flow: Training Conservative Agents in the Latent Space of Normalizing FlowsDmitriy Akimov, Vladislav Kurenkov, Alexander Nikulin et al.
Offline reinforcement learning aims to train a policy on a pre-recorded and fixed dataset without any additional environment interactions. There are two major challenges in this setting: (1) extrapolation error caused by approximating the value of state-action pairs not well-covered by the training data and (2) distributional shift between behavior and inference policies. One way to tackle these problems is to induce conservatism - i.e., keeping the learned policies closer to the behavioral ones. To achieve this, we build upon recent works on learning policies in latent action spaces and use a special form of Normalizing Flows for constructing a generative model, which we use as a conservative action encoder. This Normalizing Flows action encoder is pre-trained in a supervised manner on the offline dataset, and then an additional policy model - controller in the latent space - is trained via reinforcement learning. This approach avoids querying actions outside of the training dataset and therefore does not require additional regularization for out-of-dataset actions. We evaluate our method on various locomotion and navigation tasks, demonstrating that our approach outperforms recently proposed algorithms with generative action models on a large portion of datasets.
LGDec 19, 2023Code
XLand-MiniGrid: Scalable Meta-Reinforcement Learning Environments in JAXAlexander Nikulin, Vladislav Kurenkov, Ilya Zisman et al.
Inspired by the diversity and depth of XLand and the simplicity and minimalism of MiniGrid, we present XLand-MiniGrid, a suite of tools and grid-world environments for meta-reinforcement learning research. Written in JAX, XLand-MiniGrid is designed to be highly scalable and can potentially run on GPU or TPU accelerators, democratizing large-scale experimentation with limited resources. Along with the environments, XLand-MiniGrid provides pre-sampled benchmarks with millions of unique tasks of varying difficulty and easy-to-use baselines that allow users to quickly start training adaptive agents. In addition, we have conducted a preliminary analysis of scaling and generalization, showing that our baselines are capable of reaching millions of steps per second during training and validating that the proposed benchmarks are challenging. XLand-MiniGrid is open-source and available at https://github.com/dunnolab/xland-minigrid.
LGDec 20, 2023Code
In-Context Reinforcement Learning for Variable Action SpacesViacheslav Sinii, Alexander Nikulin, Vladislav Kurenkov et al.
Recently, it has been shown that transformers pre-trained on diverse datasets with multi-episode contexts can generalize to new reinforcement learning tasks in-context. A key limitation of previously proposed models is their reliance on a predefined action space size and structure. The introduction of a new action space often requires data re-collection and model re-training, which can be costly for some applications. In our work, we show that it is possible to mitigate this issue by proposing the Headless-AD model that, despite being trained only once, is capable of generalizing to discrete action spaces of variable size, semantic content and order. By experimenting with Bernoulli and contextual bandits, as well as a gridworld environment, we show that Headless-AD exhibits significant capability to generalize to action spaces it has never encountered, even outperforming specialized models trained for a specific set of actions on several environment configurations. Implementation is available at: https://github.com/corl-team/headless-ad.
64.9LGApr 6
Vintix II: Decision Pre-Trained Transformer is a Scalable In-Context Reinforcement LearnerAndrei Polubarov, Lyubaykin Nikita, Alexander Derevyagin et al.
Recent progress in in-context reinforcement learning (ICRL) has demonstrated its potential for training generalist agents that can acquire new tasks directly at inference. Algorithm Distillation (AD) pioneered this paradigm and was subsequently scaled to multi-domain settings, although its ability to generalize to unseen tasks remained limited. The Decision Pre-Trained Transformer (DPT) was introduced as an alternative, showing stronger in-context reinforcement learning abilities in simplified domains, but its scalability had not been established. In this work, we extend DPT to diverse multi-domain environments, applying Flow Matching as a natural training choice that preserves its interpretation as Bayesian posterior sampling. As a result, we obtain an agent trained across hundreds of diverse tasks that achieves clear gains in generalization to the held-out test set. This agent improves upon prior AD scaling and demonstrates stronger performance in both online and offline inference, reinforcing ICRL as a viable alternative to expert distillation for training generalist agents.
LGJan 30
Vision-Language Models Unlock Task-Centric Latent ActionsAlexander Nikulin, Ilya Zisman, Albina Klepach et al.
Latent Action Models (LAMs) have rapidly gained traction as an important component in the pre-training pipelines of leading Vision-Language-Action models. However, they fail when observations contain action-correlated distractors, often encoding noise instead of meaningful latent actions. Humans, on the other hand, can effortlessly distinguish task-relevant motions from irrelevant details in any video given only a brief task description. In this work, we propose to utilize the common-sense reasoning abilities of Vision-Language Models (VLMs) to provide promptable representations, effectively separating controllable changes from the noise in unsupervised way. We use these representations as targets during LAM training and benchmark a wide variety of popular VLMs, revealing substantial variation in the quality of promptable representations as well as their robustness to different prompts and hyperparameters. Interestingly, we find that more recent VLMs may perform worse than older ones. Finally, we show that simply asking VLMs to ignore distractors can substantially improve latent action quality, yielding up to a six-fold increase in downstream success rates on Distracting MetaWorld.
LGJan 31, 2025Code
Vintix: Action Model via In-Context Reinforcement LearningAndrey Polubarov, Nikita Lyubaykin, Alexander Derevyagin et al.
In-Context Reinforcement Learning (ICRL) represents a promising paradigm for developing generalist agents that learn at inference time through trial-and-error interactions, analogous to how large language models adapt contextually, but with a focus on reward maximization. However, the scalability of ICRL beyond toy tasks and single-domain settings remains an open challenge. In this work, we present the first steps toward scaling ICRL by introducing a fixed, cross-domain model capable of learning behaviors through in-context reinforcement learning. Our results demonstrate that Algorithm Distillation, a framework designed to facilitate ICRL, offers a compelling and competitive alternative to expert distillation to construct versatile action models. These findings highlight the potential of ICRL as a scalable approach for generalist decision-making systems. Code released at https://github.com/dunnolab/vintix
LGMay 20, 2025Code
Electrostatics from Laplacian Eigenbasis for Neural Network Interatomic PotentialsMaksim Zhdanov, Vladislav Kurenkov
In this work, we introduce Phi-Module, a universal plugin module that enforces Poisson's equation within the message-passing framework to learn electrostatic interactions in a self-supervised manner. Specifically, each atom-wise representation is encouraged to satisfy a discretized Poisson's equation, making it possible to acquire a potential φ and corresponding charges \r{ho} linked to the learnable Laplacian eigenbasis coefficients of a given molecular graph. We then derive an electrostatic energy term, crucial for improved total energy predictions. This approach integrates seamlessly into any existing neural potential with insignificant computational overhead. Our results underscore how embedding a first-principles constraint in neural interatomic potentials can significantly improve performance while remaining hyperparameter-friendly, memory-efficient, and lightweight in training. Code will be available at https://github.com/dunnolab/phi-module.
CLOct 27, 2019Code
Task-Oriented Language Grounding for Language Input with Multiple Sub-Goals of Non-Linear OrderVladislav Kurenkov, Bulat Maksudov, Adil Khan
In this work, we analyze the performance of general deep reinforcement learning algorithms for a task-oriented language grounding problem, where language input contains multiple sub-goals and their order of execution is non-linear. We generate a simple instructional language for the GridWorld environment, that is built around three language elements (order connectors) defining the order of execution: one linear - "comma" and two non-linear - "but first", "but before". We apply one of the deep reinforcement learning baselines - Double DQN with frame stacking and ablate several extensions such as Prioritized Experience Replay and Gated-Attention architecture. Our results show that the introduction of non-linear order connectors improves the success rate on instructions with a higher number of sub-goals in 2-3 times, but it still does not exceed 20%. Also, we observe that the usage of Gated-Attention provides no competitive advantage against concatenation in this setting. Source code and experiments' results are available at https://github.com/vkurenkov/language-grounding-multigoal
LGDec 19, 2023
Emergence of In-Context Reinforcement Learning from Noise DistillationIlya Zisman, Vladislav Kurenkov, Alexander Nikulin et al.
Recently, extensive studies in Reinforcement Learning have been carried out on the ability of transformers to adapt in-context to various environments and tasks. Current in-context RL methods are limited by their strict requirements for data, which needs to be generated by RL agents or labeled with actions from an optimal policy. In order to address this prevalent problem, we propose AD$^\varepsilon$, a new data acquisition approach that enables in-context Reinforcement Learning from noise-induced curriculum. We show that it is viable to construct a synthetic noise injection curriculum which helps to obtain learning histories. Moreover, we experimentally demonstrate that it is possible to alleviate the need for generation using optimal policies, with in-context RL still able to outperform the best suboptimal policy in a learning dataset by a 2x margin.
LGFeb 24, 2025
Yes, Q-learning Helps Offline In-Context RLDenis Tarasov, Alexander Nikulin, Ilya Zisman et al.
Existing offline in-context reinforcement learning (ICRL) methods have predominantly relied on supervised training objectives, which are known to have limitations in offline RL settings. In this study, we explore the integration of RL objectives within an offline ICRL framework. Through experiments on more than 150 GridWorld and MuJoCo environment-derived datasets, we demonstrate that optimizing RL objectives directly improves performance by approximately 30% on average compared to widely adopted Algorithm Distillation (AD), across various dataset coverages, structures, expertise levels, and environmental complexities. Furthermore, in the challenging XLand-MiniGrid environment, RL objectives doubled the performance of AD. Our results also reveal that the addition of conservatism during value learning brings additional improvements in almost all settings tested. Our findings emphasize the importance of aligning ICRL learning objectives with the RL reward-maximization goal, and demonstrate that offline RL is a promising direction for advancing ICRL.
CVFeb 1, 2025
Latent Action Learning Requires Supervision in the Presence of DistractorsAlexander Nikulin, Ilya Zisman, Denis Tarasov et al.
Recently, latent action learning, pioneered by Latent Action Policies (LAPO), have shown remarkable pre-training efficiency on observation-only data, offering potential for leveraging vast amounts of video available on the web for embodied AI. However, prior work has focused on distractor-free data, where changes between observations are primarily explained by ground-truth actions. Unfortunately, real-world videos contain action-correlated distractors that may hinder latent action learning. Using Distracting Control Suite (DCS) we empirically investigate the effect of distractors on latent action learning and demonstrate that LAPO struggle in such scenario. We propose LAOM, a simple LAPO modification that improves the quality of latent actions by 8x, as measured by linear probing. Importantly, we show that providing supervision with ground-truth actions, as few as 2.5% of the full dataset, during latent action learning improves downstream performance by 4.2x on average. Our findings suggest that integrating supervision during Latent Action Models (LAM) training is critical in the presence of distractors, challenging the conventional pipeline of first learning LAM and only then decoding from latent to ground-truth actions.
LGNov 4, 2024
N-Gram Induction Heads for In-Context RL: Improving Stability and Reducing Data NeedsIlya Zisman, Alexander Nikulin, Viacheslav Sinii et al.
In-context learning allows models like transformers to adapt to new tasks from a few examples without updating their weights, a desirable trait for reinforcement learning (RL). However, existing in-context RL methods, such as Algorithm Distillation (AD), demand large, carefully curated datasets and can be unstable and costly to train due to the transient nature of in-context learning abilities. In this work, we integrated the n-gram induction heads into transformers for in-context RL. By incorporating these n-gram attention patterns, we considerably reduced the amount of data required for generalization and eased the training process by making models less sensitive to hyperparameters. Our approach matches, and in some cases surpasses, the performance of AD in both grid-world and pixel-based environments, suggesting that n-gram induction heads could improve the efficiency of in-context RL.
CVAug 23, 2025
NinA: Normalizing Flows in Action. Training VLA Models with Normalizing FlowsDenis Tarasov, Alexander Nikulin, Ilya Zisman et al.
Recent advances in Vision-Language-Action (VLA) models have established a two-component architecture, where a pre-trained Vision-Language Model (VLM) encodes visual observations and task descriptions, and an action decoder maps these representations to continuous actions. Diffusion models have been widely adopted as action decoders due to their ability to model complex, multimodal action distributions. However, they require multiple iterative denoising steps at inference time or downstream techniques to speed up sampling, limiting their practicality in real-world settings where high-frequency control is crucial. In this work, we present NinA (Normalizing Flows in Action), a fast and expressive alternative to diffusion-based decoders for VLAs. NinA replaces the diffusion action decoder with a Normalizing Flow (NF) that enables one-shot sampling through an invertible transformation, significantly reducing inference time. We integrate NinA into the FLOWER VLA architecture and fine-tune on the LIBERO benchmark. Our experiments show that NinA matches the performance of its diffusion-based counterpart under the same training regime, while achieving substantially faster inference. These results suggest that NinA offers a promising path toward efficient, high-frequency VLA control without compromising performance.
LGMay 19, 2025
Zero-Shot Adaptation of Behavioral Foundation Models to Unseen DynamicsMaksim Bobrin, Ilya Zisman, Alexander Nikulin et al.
Behavioral Foundation Models (BFMs) proved successful in producing policies for arbitrary tasks in a zero-shot manner, requiring no test-time training or task-specific fine-tuning. Among the most promising BFMs are the ones that estimate the successor measure learned in an unsupervised way from task-agnostic offline data. However, these methods fail to react to changes in the dynamics, making them inefficient under partial observability or when the transition function changes. This hinders the applicability of BFMs in a real-world setting, e.g., in robotics, where the dynamics can unexpectedly change at test time. In this work, we demonstrate that Forward-Backward (FB) representation, one of the methods from the BFM family, cannot distinguish between distinct dynamics, leading to an interference among the latent directions, which parametrize different policies. To address this, we propose a FB model with a transformer-based belief estimator, which greatly facilitates zero-shot adaptation. We also show that partitioning the policy encoding space into dynamics-specific clusters, aligned with the context-embedding directions, yields additional gain in performance. These traits allow our method to respond to the dynamics observed during training and to generalize to unseen ones. Empirically, in the changing dynamics setting, our approach achieves up to a 2x higher zero-shot returns compared to the baselines for both discrete and continuous tasks.
CVFeb 13, 2025
Object-Centric Latent Action LearningAlbina Klepach, Alexander Nikulin, Ilya Zisman et al.
Leveraging vast amounts of unlabeled internet video data for embodied AI is currently bottlenecked by the lack of action labels and the presence of action-correlated visual distractors. Although recent latent action policy optimization (LAPO) has shown promise in inferring proxy-action labels from visual observations, its performance degrades significantly when distractors are present. To address this limitation, we propose a novel object-centric latent action learning framework that centers on objects rather than pixels. We leverage self-supervised object-centric pretraining to disentangle action-related and distracting dynamics. This allows LAPO to focus on task-relevant interactions, resulting in more robust proxy-action labels, enabling better imitation learning and efficient adaptation of the agent with just a few action-labeled trajectories. We evaluated our method in eight visually complex tasks across the Distracting Control Suite (DCS) and Distracting MetaWorld (DMW). Our results show that object-centric pretraining mitigates the negative effects of distractors by 50%, as measured by downstream task performance: average return (DCS) and success rate (DMW).
CVMay 28, 2025
cadrille: Multi-modal CAD Reconstruction with Online Reinforcement LearningMaksim Kolodiazhnyi, Denis Tarasov, Dmitrii Zhemchuzhnikov et al.
Computer-Aided Design (CAD) plays a central role in engineering and manufacturing, making it possible to create precise and editable 3D models. Using a variety of sensor or user-provided data as inputs for CAD reconstruction can democratize access to design applications. However, existing methods typically focus on a single input modality, such as point clouds, images, or text, which limits their generalizability and robustness. Leveraging recent advances in vision-language models (VLM), we propose a multi-modal CAD reconstruction model that simultaneously processes all three input modalities. Inspired by large language model (LLM) training paradigms, we adopt a two-stage pipeline: supervised fine-tuning (SFT) on large-scale procedurally generated data, followed by reinforcement learning (RL) fine-tuning using online feedback, obtained programatically. Furthermore, we are the first to explore RL fine-tuning of LLMs for CAD tasks demonstrating that online RL algorithms such as Group Relative Preference Optimization (GRPO) outperform offline alternatives. In the DeepCAD benchmark, our SFT model outperforms existing single-modal approaches in all three input modalities simultaneously. More importantly, after RL fine-tuning, cadrille sets new state-of-the-art on three challenging datasets, including a real-world one.
LGJun 13, 2024
XLand-100B: A Large-Scale Multi-Task Dataset for In-Context Reinforcement LearningAlexander Nikulin, Ilya Zisman, Alexey Zemtsov et al.
Following the success of the in-context learning paradigm in large-scale language and computer vision models, the recently emerging field of in-context reinforcement learning is experiencing a rapid growth. However, its development has been held back by the lack of challenging benchmarks, as all the experiments have been carried out in simple environments and on small-scale datasets. We present XLand-100B, a large-scale dataset for in-context reinforcement learning based on the XLand-MiniGrid environment, as a first step to alleviate this problem. It contains complete learning histories for nearly $30,000$ different tasks, covering $100$B transitions and 2.5B episodes. It took 50,000 GPU hours to collect the dataset, which is beyond the reach of most academic labs. Along with the dataset, we provide the utilities to reproduce or expand it even further. We also benchmark common in-context RL baselines and show that they struggle to generalize to novel and diverse tasks. With this substantial effort, we aim to democratize research in the rapidly growing field of in-context reinforcement learning and provide a solid foundation for further scaling.
LGMay 16, 2023
Revisiting the Minimalist Approach to Offline Reinforcement LearningDenis Tarasov, Vladislav Kurenkov, Alexander Nikulin et al.
Recent years have witnessed significant advancements in offline reinforcement learning (RL), resulting in the development of numerous algorithms with varying degrees of complexity. While these algorithms have led to noteworthy improvements, many incorporate seemingly minor design choices that impact their effectiveness beyond core algorithmic advances. However, the effect of these design choices on established baselines remains understudied. In this work, we aim to bridge this gap by conducting a retrospective analysis of recent works in offline RL and propose ReBRAC, a minimalistic algorithm that integrates such design elements built on top of the TD3+BC method. We evaluate ReBRAC on 51 datasets with both proprioceptive and visual state spaces using D4RL and V-D4RL benchmarks, demonstrating its state-of-the-art performance among ensemble-free methods in both offline and offline-to-online settings. To further illustrate the efficacy of these design choices, we perform a large-scale ablation study and hyperparameter sensitivity analysis on the scale of thousands of experiments.
LGOct 8, 2021
Showing Your Offline Reinforcement Learning Work: Online Evaluation Budget MattersVladislav Kurenkov, Sergey Kolesnikov
In this work, we argue for the importance of an online evaluation budget for a reliable comparison of deep offline RL algorithms. First, we delineate that the online evaluation budget is problem-dependent, where some problems allow for less but others for more. And second, we demonstrate that the preference between algorithms is budget-dependent across a diverse range of decision-making domains such as Robotics, Finance, and Energy Management. Following the points above, we suggest reporting the performance of deep offline RL algorithms under varying online evaluation budgets. To facilitate this, we propose to use a reporting tool from the NLP field, Expected Validation Performance. This technique makes it possible to reliably estimate expected maximum performance under different budgets while not requiring any additional computation beyond hyperparameter search. By employing this tool, we also show that Behavioral Cloning is often more favorable to offline RL algorithms when working within a limited budget.
ROOct 1, 2021
Guiding Evolutionary Strategies by Differentiable Robot SimulatorsVladislav Kurenkov, Bulat Maksudov
In recent years, Evolutionary Strategies were actively explored in robotic tasks for policy search as they provide a simpler alternative to reinforcement learning algorithms. However, this class of algorithms is often claimed to be extremely sample-inefficient. On the other hand, there is a growing interest in Differentiable Robot Simulators (DRS) as they potentially can find successful policies with only a handful of trajectories. But the resulting gradient is not always useful for the first-order optimization. In this work, we demonstrate how DRS gradient can be used in conjunction with Evolutionary Strategies. Preliminary results suggest that this combination can reduce sample complexity of Evolutionary Strategies by 3x-5x times in both simulation and the real world.
ROApr 6, 2020
Learning Stabilizing Control Policies for a Tensegrity Hopper with Augmented Random SearchVladislav Kurenkov, Hany Hamed, Sergei Savin
In this paper, we consider tensegrity hopper - a novel tensegrity-based robot, capable of moving by hopping. The paper focuses on the design of the stabilizing control policies, which are obtained with Augmented Random Search method. In particular, we search for control policies which allow the hopper to maintain vertical stability after performing a single jump. It is demonstrated, that the hopper can maintain a vertical configuration, subject to the different initial conditions and with changing control frequency rates. In particular, lowering control frequency from 1000Hz in training to 500Hz in execution did not affect the success rate of the balancing task.