Jinrong Xie

CV
h-index13
3papers
3citations
Novelty50%
AI Score44

3 Papers

CVMay 28
DTG-Restore: Training-Free Diffusion Refinement for Generative Video Super-Resolution

Hidir Yesiltepe, Koutilya PNVR, Gaurav Pathak et al.

Recent progress in video diffusion models has enabled remarkable generative fidelity, yet leveraging these priors for restoration remains limited by the strong coupling between conditional and unconditional branches in standard classifier-free guidance. We introduce a training-free framework that enhances distorted and low-resolution videos by decoupling these signals in time. Our proposed Decoupled Time Guidance (DTG) evaluates the unconditional branch at a cleaner diffusion timestep, providing a lookahead prior that preserves geometry while suppressing replication of warped content. This temporal bias is annealed throughout sampling, allowing the model to transition from structure correction to detail refinement without retraining. Combined with any off-the-shelf restoration module in a plug-and-play manner, our approach improves perceptual coherence and restores plausible structure in AIgenerated and real-world videos alike. To facilitate evaluation, we curate GenWarp480, a benchmark of 4,400 distorted 480p videos synthesized from diverse text-to-video models. GenWarp480 focuses on characteristic generative degradations such as warped faces, body misalignments, and spatial artifacts, providing a purpose-built testbed for assessing robustness to generative errors. Extensive experiments demonstrate that our method achieves significant improvements in structural fidelity and temporal stability without any model training.

CVNov 26, 2025
MoGAN: Improving Motion Quality in Video Diffusion via Few-Step Motion Adversarial Post-Training

Haotian Xue, Qi Chen, Zhonghao Wang et al.

Video diffusion models achieve strong frame-level fidelity but still struggle with motion coherence, dynamics and realism, often producing jitter, ghosting, or implausible dynamics. A key limitation is that the standard denoising MSE objective provides no direct supervision on temporal consistency, allowing models to achieve low loss while still generating poor motion. We propose MoGAN, a motion-centric post-training framework that improves motion realism without reward models or human preference data. Built atop a 3-step distilled video diffusion model, we train a DiT-based optical-flow discriminator to differentiate real from generated motion, combined with a distribution-matching regularizer to preserve visual fidelity. With experiments on Wan2.1-T2V-1.3B, MoGAN substantially improves motion quality across benchmarks. On VBench, MoGAN boosts motion score by +7.3% over the 50-step teacher and +13.3% over the 3-step DMD model. On VideoJAM-Bench, MoGAN improves motion score by +7.4% over the teacher and +8.8% over DMD, while maintaining comparable or even better aesthetic and image-quality scores. A human study further confirms that MoGAN is preferred for motion quality (52% vs. 38% for the teacher; 56% vs. 29% for DMD). Overall, MoGAN delivers significantly more realistic motion without sacrificing visual fidelity or efficiency, offering a practical path toward fast, high-quality video generation. Project webpage is: https://xavihart.github.io/mogan.

HCDec 18, 2018Code
Mobile Head Tracking for eCommerce and Beyond

Muratcan Cicek, Jinrong Xie, Qiaosong Wang et al.

Shopping is difficult for people with motor impairments. This includes online shopping. Proprietary software can emulate mouse and keyboard via head tracking. However, such a solution is not common for smartphones. Unlike desktop and laptop computers, they are also much easier to carry indoors and outdoors.To address this, we implement and open source button that is sensitive to head movements tracked from the front camera of iPhone X. This allows developers to integrate in eCommerce applications easily without requiring specialized knowledge. Other applications include gaming and use in hands-free situations such as during cooking, auto-repair. We built a sample online shopping application that allows users to easily browse between items from various categories and take relevant action just by head movements. We present results of user studies on this sample application and also include sensitivity studies based on two independent tests performed at 3 different distances to the screen.