William F. Brown

h-index52
2papers
10,098citations

2 Papers

2.3GTOct 25, 2022
Learning in Multi-Player Stochastic Games

William Brown

We consider the problem of simultaneous learning in stochastic games with many players in the finite-horizon setting. While the typical target solution for a stochastic game is a Nash equilibrium, this is intractable with many players. We instead focus on variants of {\it correlated equilibria}, such as those studied for extensive-form games. We begin with a hardness result for the adversarial MDP problem: even for a horizon of 3, obtaining sublinear regret against the best non-stationary policy is \textsf{NP}-hard when both rewards and transitions are adversarial. This implies that convergence to even the weakest natural solution concept -- normal-form coarse correlated equilbrium -- is not possible via black-box reduction to a no-regret algorithm even in stochastic games with constant horizon (unless $\textsf{NP}\subseteq\textsf{BPP}$). Instead, we turn to a different target: algorithms which {\it generate} an equilibrium when they are used by all players. Our main result is algorithm which generates an {\it extensive-form} correlated equilibrium, whose runtime is exponential in the horizon but polynomial in all other parameters. We give a similar algorithm which is polynomial in all parameters for "fast-mixing" stochastic games. We also show a method for efficiently reaching normal-form coarse correlated equilibria in "single-controller" stochastic games which follows the traditional no-regret approach. When shared randomness is available, the two generative algorithms can be extended to give simultaneous regret bounds and converge in the traditional sense.

23.4LGMar 11, 2021Code
Differentially Private Query Release Through Adaptive Projection

Sergul Aydore, William Brown, Michael Kearns et al.

We propose, implement, and evaluate a new algorithm for releasing answers to very large numbers of statistical queries like $k$-way marginals, subject to differential privacy. Our algorithm makes adaptive use of a continuous relaxation of the Projection Mechanism, which answers queries on the private dataset using simple perturbation, and then attempts to find the synthetic dataset that most closely matches the noisy answers. We use a continuous relaxation of the synthetic dataset domain which makes the projection loss differentiable, and allows us to use efficient ML optimization techniques and tooling. Rather than answering all queries up front, we make judicious use of our privacy budget by iteratively and adaptively finding queries for which our (relaxed) synthetic data has high error, and then repeating the projection. We perform extensive experimental evaluations across a range of parameters and datasets, and find that our method outperforms existing algorithms in many cases, especially when the privacy budget is small or the query class is large.