12.1CVApr 18, 2023
Self-Supervised 3D Action Representation Learning with Skeleton Cloud ColorizationSiyuan Yang, Jun Liu, Shijian Lu et al.
3D Skeleton-based human action recognition has attracted increasing attention in recent years. Most of the existing work focuses on supervised learning which requires a large number of labeled action sequences that are often expensive and time-consuming to annotate. In this paper, we address self-supervised 3D action representation learning for skeleton-based action recognition. We investigate self-supervised representation learning and design a novel skeleton cloud colorization technique that is capable of learning spatial and temporal skeleton representations from unlabeled skeleton sequence data. We represent a skeleton action sequence as a 3D skeleton cloud and colorize each point in the cloud according to its temporal and spatial orders in the original (unannotated) skeleton sequence. Leveraging the colorized skeleton point cloud, we design an auto-encoder framework that can learn spatial-temporal features from the artificial color labels of skeleton joints effectively. Specifically, we design a two-steam pretraining network that leverages fine-grained and coarse-grained colorization to learn multi-scale spatial-temporal features. In addition, we design a Masked Skeleton Cloud Repainting task that can pretrain the designed auto-encoder framework to learn informative representations. We evaluate our skeleton cloud colorization approach with linear classifiers trained under different configurations, including unsupervised, semi-supervised, fully-supervised, and transfer learning settings. Extensive experiments on NTU RGB+D, NTU RGB+D 120, PKU-MMD, NW-UCLA, and UWA3D datasets show that the proposed method outperforms existing unsupervised and semi-supervised 3D action recognition methods by large margins and achieves competitive performance in supervised 3D action recognition as well.
10.4CVJul 14, 2023
One-Shot Action Recognition via Multi-Scale Spatial-Temporal Skeleton MatchingSiyuan Yang, Jun Liu, Shijian Lu et al.
One-shot skeleton action recognition, which aims to learn a skeleton action recognition model with a single training sample, has attracted increasing interest due to the challenge of collecting and annotating large-scale skeleton action data. However, most existing studies match skeleton sequences by comparing their feature vectors directly which neglects spatial structures and temporal orders of skeleton data. This paper presents a novel one-shot skeleton action recognition technique that handles skeleton action recognition via multi-scale spatial-temporal feature matching. We represent skeleton data at multiple spatial and temporal scales and achieve optimal feature matching from two perspectives. The first is multi-scale matching which captures the scale-wise semantic relevance of skeleton data at multiple spatial and temporal scales simultaneously. The second is cross-scale matching which handles different motion magnitudes and speeds by capturing sample-wise relevance across multiple scales. Extensive experiments over three large-scale datasets (NTU RGB+D, NTU RGB+D 120, and PKU-MMD) show that our method achieves superior one-shot skeleton action recognition, and it outperforms the state-of-the-art consistently by large margins.
Vid-Morp: Video Moment Retrieval Pretraining from Unlabeled Videos in the WildPeijun Bao, Chenqi Kong, Zihao Shao et al.
Given a natural language query, video moment retrieval aims to localize the described temporal moment in an untrimmed video. A major challenge of this task is its heavy dependence on labor-intensive annotations for training. Unlike existing works that directly train models on manually curated data, we propose a novel paradigm to reduce annotation costs: pretraining the model on unlabeled, real-world videos. To support this, we introduce Video Moment Retrieval Pretraining (Vid-Morp), a large-scale dataset collected with minimal human intervention, consisting of over 50K videos captured in the wild and 200K pseudo annotations. Direct pretraining on these imperfect pseudo annotations, however, presents significant challenges, including mismatched sentence-video pairs and imprecise temporal boundaries. To address these issues, we propose the ReCorrect algorithm, which comprises two main phases: semantics-guided refinement and memory-consensus correction. The semantics-guided refinement enhances the pseudo labels by leveraging semantic similarity with video frames to clean out unpaired data and make initial adjustments to temporal boundaries. In the following memory-consensus correction phase, a memory bank tracks the model predictions, progressively correcting the temporal boundaries based on consensus within the memory. Comprehensive experiments demonstrate ReCorrect's strong generalization abilities across multiple downstream settings. Zero-shot ReCorrect achieves over 75% and 80% of the best fully-supervised performance on two benchmarks, while unsupervised ReCorrect reaches about 85% on both. The code, dataset, and pretrained models are available at https://github.com/baopj/Vid-Morp.
19.0CVMar 21, 2025
Temporal-Guided Spiking Neural Networks for Event-Based Human Action RecognitionSiyuan Yang, Shilin Lu, Shizheng Wang et al.
This paper explores the promising interplay between spiking neural networks (SNNs) and event-based cameras for privacy-preserving human action recognition (HAR). The unique feature of event cameras in capturing only the outlines of motion, combined with SNNs' proficiency in processing spatiotemporal data through spikes, establishes a highly synergistic compatibility for event-based HAR. Previous studies, however, have been limited by SNNs' ability to process long-term temporal information, essential for precise HAR. In this paper, we introduce two novel frameworks to address this: temporal segment-based SNN (\textit{TS-SNN}) and 3D convolutional SNN (\textit{3D-SNN}). The \textit{TS-SNN} extracts long-term temporal information by dividing actions into shorter segments, while the \textit{3D-SNN} replaces 2D spatial elements with 3D components to facilitate the transmission of temporal information. To promote further research in event-based HAR, we create a dataset, \textit{FallingDetection-CeleX}, collected using the high-resolution CeleX-V event camera $(1280 \times 800)$, comprising 7 distinct actions. Extensive experimental results show that our proposed frameworks surpass state-of-the-art SNN methods on our newly collected dataset and three other neuromorphic datasets, showcasing their effectiveness in handling long-range temporal information for event-based HAR.
20.7CVAug 4, 2021
Skeleton Cloud Colorization for Unsupervised 3D Action Representation LearningSiyuan Yang, Jun Liu, Shijian Lu et al.
Skeleton-based human action recognition has attracted increasing attention in recent years. However, most of the existing works focus on supervised learning which requiring a large number of annotated action sequences that are often expensive to collect. We investigate unsupervised representation learning for skeleton action recognition, and design a novel skeleton cloud colorization technique that is capable of learning skeleton representations from unlabeled skeleton sequence data. Specifically, we represent a skeleton action sequence as a 3D skeleton cloud and colorize each point in the cloud according to its temporal and spatial orders in the original (unannotated) skeleton sequence. Leveraging the colorized skeleton point cloud, we design an auto-encoder framework that can learn spatial-temporal features from the artificial color labels of skeleton joints effectively. We evaluate our skeleton cloud colorization approach with action classifiers trained under different configurations, including unsupervised, semi-supervised and fully-supervised settings. Extensive experiments on NTU RGB+D and NW-UCLA datasets show that the proposed method outperforms existing unsupervised and semi-supervised 3D action recognition methods by large margins, and it achieves competitive performance in supervised 3D action recognition as well.