Jinkun Hao

CV
h-index1
4papers
43citations
Novelty51%
AI Score27

4 Papers

11.3CVJun 24, 2024
ClotheDreamer: Text-Guided Garment Generation with 3D Gaussians

Yufei Liu, Junshu Tang, Chu Zheng et al.

High-fidelity 3D garment synthesis from text is desirable yet challenging for digital avatar creation. Recent diffusion-based approaches via Score Distillation Sampling (SDS) have enabled new possibilities but either intricately couple with human body or struggle to reuse. We introduce ClotheDreamer, a 3D Gaussian-based method for generating wearable, production-ready 3D garment assets from text prompts. We propose a novel representation Disentangled Clothe Gaussian Splatting (DCGS) to enable separate optimization. DCGS represents clothed avatar as one Gaussian model but freezes body Gaussian splats. To enhance quality and completeness, we incorporate bidirectional SDS to supervise clothed avatar and garment RGBD renderings respectively with pose conditions and propose a new pruning strategy for loose clothing. Our approach can also support custom clothing templates as input. Benefiting from our design, the synthetic 3D garment can be easily applied to virtual try-on and support physically accurate animation. Extensive experiments showcase our method's superior and competitive performance. Our project page is at https://ggxxii.github.io/clothedreamer.

6.5CVJun 24, 2024
ID-Sculpt: ID-aware 3D Head Generation from Single In-the-wild Portrait Image

Jinkun Hao, Junshu Tang, Jiangning Zhang et al.

While recent works have achieved great success on image-to-3D object generation, high quality and fidelity 3D head generation from a single image remains a great challenge. Previous text-based methods for generating 3D heads were limited by text descriptions and image-based methods struggled to produce high-quality head geometry. To handle this challenging problem, we propose a novel framework, ID-Sculpt, to generate high-quality 3D heads while preserving their identities. Our work incorporates the identity information of the portrait image into three parts: 1) geometry initialization, 2) geometry sculpting, and 3) texture generation stages. Given a reference portrait image, we first align the identity features with text features to realize ID-aware guidance enhancement, which contains the control signals representing the face information. We then use the canny map, ID features of the portrait image, and a pre-trained text-to-normal/depth diffusion model to generate ID-aware geometry supervision, and 3D-GAN inversion is employed to generate ID-aware geometry initialization. Furthermore, with the ability to inject identity information into 3D head generation, we use ID-aware guidance to calculate ID-aware Score Distillation (ISD) for geometry sculpting. For texture generation, we adopt the ID Consistent Texture Inpainting and Refinement which progressively expands the view for texture inpainting to obtain an initialization UV texture map. We then use the ID-aware guidance to provide image-level supervision for noisy multi-view images to obtain a refined texture map. Extensive experiments demonstrate that we can generate high-quality 3D heads with accurate geometry and texture from a single in-the-wild portrait image.

3.7CVApr 8, 2024
Reconstructing Topology-Consistent Face Mesh by Volume Rendering from Multi-View Images

Yating Wang, Ran Yi, Xiaoning Lei et al.

Industrial 3D face assets creation typically reconstructs topology-consistent face meshes from multi-view images for downstream production. However, high-quality reconstruction usually requires manual processing or specific capture settings. Recently NeRF has shown great advantages in 3D reconstruction, by representing scenes as density and radiance fields and utilizing neural volume rendering for novel view synthesis. Inspired by this, we introduce a novel method which combines explicit mesh with neural volume rendering to optimize geometry of an artist-made template face mesh from multi-view images while keeping the topology unchanged. Our method derives density fields from meshes using distance fields as an intermediary and encodes radiance field in compact tri-planes. To improve convergence, several adaptions tailored for meshes are introduced to the volume rendering. Experiments demonstrate that our method achieves superior reconstruction quality compared to previous approaches, validating the feasibility of integrating mesh and neural volume rendering.

11.1CVAug 15, 2021
Semi-supervised 3D Object Detection via Adaptive Pseudo-Labeling

Hongyi Xu, Fengqi Liu, Qianyu Zhou et al.

3D object detection is an important task in computer vision. Most existing methods require a large number of high-quality 3D annotations, which are expensive to collect. Especially for outdoor scenes, the problem becomes more severe due to the sparseness of the point cloud and the complexity of urban scenes. Semi-supervised learning is a promising technique to mitigate the data annotation issue. Inspired by this, we propose a novel semi-supervised framework based on pseudo-labeling for outdoor 3D object detection tasks. We design the Adaptive Class Confidence Selection module (ACCS) to generate high-quality pseudo-labels. Besides, we propose Holistic Point Cloud Augmentation (HPCA) for unlabeled data to improve robustness. Experiments on the KITTI benchmark demonstrate the effectiveness of our method.