Jingbo Zhang

CV
h-index16
16papers
746citations
Novelty52%
AI Score56

16 Papers

CVAug 11, 2022Code
FDNeRF: Few-shot Dynamic Neural Radiance Fields for Face Reconstruction and Expression Editing

Jingbo Zhang, Xiaoyu Li, Ziyu Wan et al.

We propose a Few-shot Dynamic Neural Radiance Field (FDNeRF), the first NeRF-based method capable of reconstruction and expression editing of 3D faces based on a small number of dynamic images. Unlike existing dynamic NeRFs that require dense images as input and can only be modeled for a single identity, our method enables face reconstruction across different persons with few-shot inputs. Compared to state-of-the-art few-shot NeRFs designed for modeling static scenes, the proposed FDNeRF accepts view-inconsistent dynamic inputs and supports arbitrary facial expression editing, i.e., producing faces with novel expressions beyond the input ones. To handle the inconsistencies between dynamic inputs, we introduce a well-designed conditional feature warping (CFW) module to perform expression conditioned warping in 2D feature space, which is also identity adaptive and 3D constrained. As a result, features of different expressions are transformed into the target ones. We then construct a radiance field based on these view-consistent features and use volumetric rendering to synthesize novel views of the modeled faces. Extensive experiments with quantitative and qualitative evaluation demonstrate that our method outperforms existing dynamic and few-shot NeRFs on both 3D face reconstruction and expression editing tasks. Code is available at https://github.com/FDNeRF/FDNeRF.

CVAug 15, 2022Code
Adaptive Joint Optimization for 3D Reconstruction with Differentiable Rendering

Jingbo Zhang, Ziyu Wan, Jing Liao

Due to inevitable noises introduced during scanning and quantization, 3D reconstruction via RGB-D sensors suffers from errors both in geometry and texture, leading to artifacts such as camera drifting, mesh distortion, texture ghosting, and blurriness. Given an imperfect reconstructed 3D model, most previous methods have focused on the refinement of either geometry, texture, or camera pose. Or different optimization schemes and objectives for optimizing each component have been used in previous joint optimization methods, forming a complicated system. In this paper, we propose a novel optimization approach based on differentiable rendering, which integrates the optimization of camera pose, geometry, and texture into a unified framework by enforcing consistency between the rendered results and the corresponding RGB-D inputs. Based on the unified framework, we introduce a joint optimization approach to fully exploit the inter-relationships between geometry, texture, and camera pose, and describe an adaptive interleaving strategy to improve optimization stability and efficiency. Using differentiable rendering, an image-level adversarial loss is applied to further improve the 3D model, making it more photorealistic. Experiments on synthetic and real data using quantitative and qualitative evaluation demonstrated the superiority of our approach in recovering both fine-scale geometry and high-fidelity texture.Code is available at https://adjointopti.github.io/adjoin.github.io/.

CVMar 30, 2023
AvatarCraft: Transforming Text into Neural Human Avatars with Parameterized Shape and Pose Control

Ruixiang Jiang, Can Wang, Jingbo Zhang et al.

Neural implicit fields are powerful for representing 3D scenes and generating high-quality novel views, but it remains challenging to use such implicit representations for creating a 3D human avatar with a specific identity and artistic style that can be easily animated. Our proposed method, AvatarCraft, addresses this challenge by using diffusion models to guide the learning of geometry and texture for a neural avatar based on a single text prompt. We carefully design the optimization framework of neural implicit fields, including a coarse-to-fine multi-bounding box training strategy, shape regularization, and diffusion-based constraints, to produce high-quality geometry and texture. Additionally, we make the human avatar animatable by deforming the neural implicit field with an explicit warping field that maps the target human mesh to a template human mesh, both represented using parametric human models. This simplifies animation and reshaping of the generated avatar by controlling pose and shape parameters. Extensive experiments on various text descriptions show that AvatarCraft is effective and robust in creating human avatars and rendering novel views, poses, and shapes. Our project page is: https://avatar-craft.github.io/.

CVNov 28, 2023
HumanRef: Single Image to 3D Human Generation via Reference-Guided Diffusion

Jingbo Zhang, Xiaoyu Li, Qi Zhang et al.

Generating a 3D human model from a single reference image is challenging because it requires inferring textures and geometries in invisible views while maintaining consistency with the reference image. Previous methods utilizing 3D generative models are limited by the availability of 3D training data. Optimization-based methods that lift text-to-image diffusion models to 3D generation often fail to preserve the texture details of the reference image, resulting in inconsistent appearances in different views. In this paper, we propose HumanRef, a 3D human generation framework from a single-view input. To ensure the generated 3D model is photorealistic and consistent with the input image, HumanRef introduces a novel method called reference-guided score distillation sampling (Ref-SDS), which effectively incorporates image guidance into the generation process. Furthermore, we introduce region-aware attention to Ref-SDS, ensuring accurate correspondence between different body regions. Experimental results demonstrate that HumanRef outperforms state-of-the-art methods in generating 3D clothed humans with fine geometry, photorealistic textures, and view-consistent appearances.

LGSep 1, 2024Code
Hyper-Compression: Model Compression via Hyperfunction

Fenglei Fan, Juntong Fan, Dayang Wang et al.

The rapid growth of large models' size has far outpaced that of computing resources. To bridge this gap, encouraged by the parsimonious relationship between genotype and phenotype in the brain's growth and development, we propose the so-called Hyper-Compression that turns the model compression into the issue of parameter representation via a hyperfunction. Specifically, it is known that the trajectory of some low-dimensional dynamic systems can fill the high-dimensional space eventually. Thus, Hyper-Compression, using these dynamic systems as the hyperfunctions, represents the parameters of the target network by their corresponding composition number or trajectory length. This suggests a novel mechanism for model compression, substantially different from the existing pruning, quantization, distillation, and decomposition. Along this direction, we methodologically identify a suitable dynamic system with the irrational winding as the hyperfunction and theoretically derive its associated error bound. Next, guided by our theoretical insights, we propose several engineering twists to make the Hyper-Compression pragmatic and effective. Lastly, systematic and comprehensive experiments on \textcolor{black}{NLP models such as LLaMA and Qwen series and vision models} confirm that Hyper-Compression enjoys the following \textbf{PNAS} merits: 1) \textbf{P}referable compression ratio; 2) \textbf{N}o post-hoc retraining; 3) \textbf{A}ffordable inference time; and 4) \textbf{S}hort compression time. It compresses LLaMA2-7B in an hour and achieves close-to-int4-quantization performance, without retraining and with a performance drop of less than 1\%. We have open-sourced our code in https://github.com/Juntongkuki/Hyper-Compression.git for free download and evaluation.

CVOct 18, 2023
VQ-NeRF: Neural Reflectance Decomposition and Editing with Vector Quantization

Hongliang Zhong, Jingbo Zhang, Jing Liao

We propose VQ-NeRF, a two-branch neural network model that incorporates Vector Quantization (VQ) to decompose and edit reflectance fields in 3D scenes. Conventional neural reflectance fields use only continuous representations to model 3D scenes, despite the fact that objects are typically composed of discrete materials in reality. This lack of discretization can result in noisy material decomposition and complicated material editing. To address these limitations, our model consists of a continuous branch and a discrete branch. The continuous branch follows the conventional pipeline to predict decomposed materials, while the discrete branch uses the VQ mechanism to quantize continuous materials into individual ones. By discretizing the materials, our model can reduce noise in the decomposition process and generate a segmentation map of discrete materials. Specific materials can be easily selected for further editing by clicking on the corresponding area of the segmentation outcomes. Additionally, we propose a dropout-based VQ codeword ranking strategy to predict the number of materials in a scene, which reduces redundancy in the material segmentation process. To improve usability, we also develop an interactive interface to further assist material editing. We evaluate our model on both computer-generated and real-world scenes, demonstrating its superior performance. To the best of our knowledge, our model is the first to enable discrete material editing in 3D scenes.

LGDec 10, 2025
Semantic-Aware Cooperative Communication and Computation Framework in Vehicular Networks

Jingbo Zhang, Maoxin Ji, Qiong Wu et al.

Semantic Communication (SC) combined with Vehicular edge computing (VEC) provides an efficient edge task processing paradigm for Internet of Vehicles (IoV). Focusing on highway scenarios, this paper proposes a Tripartite Cooperative Semantic Communication (TCSC) framework, which enables Vehicle Users (VUs) to perform semantic task offloading via Vehicle-to-Infrastructure (V2I) and Vehicle-to-Vehicle (V2V) communications. Considering task latency and the number of semantic symbols, the framework constructs a Mixed-Integer Nonlinear Programming (MINLP) problem, which is transformed into two subproblems. First, we innovatively propose a multi-agent proximal policy optimization task offloading optimization method based on parametric distribution noise (MAPPO-PDN) to solve the optimization problem of the number of semantic symbols; second, linear programming (LP) is used to solve offloading ratio. Simulations show that performance of this scheme is superior to that of other algorithms.

CVSep 25, 2024
Generative Object Insertion in Gaussian Splatting with a Multi-View Diffusion Model

Hongliang Zhong, Can Wang, Jingbo Zhang et al.

Generating and inserting new objects into 3D content is a compelling approach for achieving versatile scene recreation. Existing methods, which rely on SDS optimization or single-view inpainting, often struggle to produce high-quality results. To address this, we propose a novel method for object insertion in 3D content represented by Gaussian Splatting. Our approach introduces a multi-view diffusion model, dubbed MVInpainter, which is built upon a pre-trained stable video diffusion model to facilitate view-consistent object inpainting. Within MVInpainter, we incorporate a ControlNet-based conditional injection module to enable controlled and more predictable multi-view generation. After generating the multi-view inpainted results, we further propose a mask-aware 3D reconstruction technique to refine Gaussian Splatting reconstruction from these sparse inpainted views. By leveraging these fabricate techniques, our approach yields diverse results, ensures view-consistent and harmonious insertions, and produces better object quality. Extensive experiments demonstrate that our approach outperforms existing methods.

LGMar 10
PPO-Based Hybrid Optimization for RIS-Assisted Semantic Vehicular Edge Computing

Wei Feng, Jingbo Zhang, Qiong Wu et al.

To support latency-sensitive Internet of Vehicles (IoV) applications amidst dynamic environments and intermittent links, this paper proposes a Reconfigurable Intelligent Surface (RIS)-aided semantic-aware Vehicle Edge Computing (VEC) framework. This approach integrates RIS to optimize wireless connectivity and semantic communication to minimize latency by transmitting semantic features. We formulate a comprehensive joint optimization problem by optimizing offloading ratios, the number of semantic symbols, and RIS phase shifts. Considering the problem's high dimensionality and non-convexity, we propose a two-tier hybrid scheme that employs Proximal Policy Optimization (PPO) for discrete decision-making and Linear Programming (LP) for offloading optimization. {The simulation results have validated the proposed framework's superiority over existing methods. Specifically, the proposed PPO-based hybrid optimization scheme reduces the average end-to-end latency by approximately 40% to 50% compared to Genetic Algorithm (GA) and Quantum-behaved Particle Swarm Optimization (QPSO). Moreover, the system demonstrates strong scalability by maintaining low latency even in congested scenarios with up to 30 vehicles.

CVMay 19, 2023Code
Text2NeRF: Text-Driven 3D Scene Generation with Neural Radiance Fields

Jingbo Zhang, Xiaoyu Li, Ziyu Wan et al.

Text-driven 3D scene generation is widely applicable to video gaming, film industry, and metaverse applications that have a large demand for 3D scenes. However, existing text-to-3D generation methods are limited to producing 3D objects with simple geometries and dreamlike styles that lack realism. In this work, we present Text2NeRF, which is able to generate a wide range of 3D scenes with complicated geometric structures and high-fidelity textures purely from a text prompt. To this end, we adopt NeRF as the 3D representation and leverage a pre-trained text-to-image diffusion model to constrain the 3D reconstruction of the NeRF to reflect the scene description. Specifically, we employ the diffusion model to infer the text-related image as the content prior and use a monocular depth estimation method to offer the geometric prior. Both content and geometric priors are utilized to update the NeRF model. To guarantee textured and geometric consistency between different views, we introduce a progressive scene inpainting and updating strategy for novel view synthesis of the scene. Our method requires no additional training data but only a natural language description of the scene as the input. Extensive experiments demonstrate that our Text2NeRF outperforms existing methods in producing photo-realistic, multi-view consistent, and diverse 3D scenes from a variety of natural language prompts. Our code is available at https://github.com/eckertzhang/Text2NeRF.

CVJan 31, 2024
Advances in 3D Generation: A Survey

Xiaoyu Li, Qi Zhang, Di Kang et al.

Generating 3D models lies at the core of computer graphics and has been the focus of decades of research. With the emergence of advanced neural representations and generative models, the field of 3D content generation is developing rapidly, enabling the creation of increasingly high-quality and diverse 3D models. The rapid growth of this field makes it difficult to stay abreast of all recent developments. In this survey, we aim to introduce the fundamental methodologies of 3D generation methods and establish a structured roadmap, encompassing 3D representation, generation methods, datasets, and corresponding applications. Specifically, we introduce the 3D representations that serve as the backbone for 3D generation. Furthermore, we provide a comprehensive overview of the rapidly growing literature on generation methods, categorized by the type of algorithmic paradigms, including feedforward generation, optimization-based generation, procedural generation, and generative novel view synthesis. Lastly, we discuss available datasets, applications, and open challenges. We hope this survey will help readers explore this exciting topic and foster further advancements in the field of 3D content generation.

CVNov 24, 2025
DetAny4D: Detect Anything 4D Temporally in a Streaming RGB Video

Jiawei Hou, Shenghao Zhang, Can Wang et al.

Reliable 4D object detection, which refers to 3D object detection in streaming video, is crucial for perceiving and understanding the real world. Existing open-set 4D object detection methods typically make predictions on a frame-by-frame basis without modeling temporal consistency, or rely on complex multi-stage pipelines that are prone to error propagation across cascaded stages. Progress in this area has been hindered by the lack of large-scale datasets that capture continuous reliable 3D bounding box (b-box) annotations. To overcome these challenges, we first introduce DA4D, a large-scale 4D detection dataset containing over 280k sequences with high-quality b-box annotations collected under diverse conditions. Building on DA4D, we propose DetAny4D, an open-set end-to-end framework that predicts 3D b-boxes directly from sequential inputs. DetAny4D fuses multi-modal features from pre-trained foundational models and designs a geometry-aware spatiotemporal decoder to effectively capture both spatial and temporal dynamics. Furthermore, it adopts a multi-task learning architecture coupled with a dedicated training strategy to maintain global consistency across sequences of varying lengths. Extensive experiments show that DetAny4D achieves competitive detection accuracy and significantly improves temporal stability, effectively addressing long-standing issues of jitter and inconsistency in 4D object detection. Data and code will be released upon acceptance.

CVAug 22, 2025
High-Precision Mixed Feature Fusion Network Using Hypergraph Computation for Cervical Abnormal Cell Detection

Jincheng Li, Danyang Dong, Menglin Zheng et al.

Automatic detection of abnormal cervical cells from Thinprep Cytologic Test (TCT) images is a critical component in the development of intelligent computer-aided diagnostic systems. However, existing algorithms typically fail to effectively model the correlations of visual features, while these spatial correlation features actually contain critical diagnostic information. Furthermore, no detection algorithm has the ability to integrate inter-correlation features of cells with intra-discriminative features of cells, lacking a fusion strategy for the end-to-end detection model. In this work, we propose a hypergraph-based cell detection network that effectively fuses different types of features, combining spatial correlation features and deep discriminative features. Specifically, we use a Multi-level Fusion Sub-network (MLF-SNet) to enhance feature extractioncapabilities. Then we introduce a Cross-level Feature Fusion Strategy with Hypergraph Computation module (CLFFS-HC), to integrate mixed features. Finally, we conducted experiments on three publicly available datasets, and the results demonstrate that our method significantly improves the performance of cervical abnormal cell detection.

CVJul 13, 2025
WordCraft: Interactive Artistic Typography with Attention Awareness and Noise Blending

Zhe Wang, Jingbo Zhang, Tianyi Wei et al.

Artistic typography aims to stylize input characters with visual effects that are both creative and legible. Traditional approaches rely heavily on manual design, while recent generative models, particularly diffusion-based methods, have enabled automated character stylization. However, existing solutions remain limited in interactivity, lacking support for localized edits, iterative refinement, multi-character composition, and open-ended prompt interpretation. We introduce WordCraft, an interactive artistic typography system that integrates diffusion models to address these limitations. WordCraft features a training-free regional attention mechanism for precise, multi-region generation and a noise blending that supports continuous refinement without compromising visual quality. To support flexible, intent-driven generation, we incorporate a large language model to parse and structure both concrete and abstract user prompts. These components allow our framework to synthesize high-quality, stylized typography across single- and multi-character inputs across multiple languages, supporting diverse user-centered workflows. Our system significantly enhances interactivity in artistic typography synthesis, opening up creative possibilities for artists and designers.

CVMar 25, 2021
High-Fidelity Pluralistic Image Completion with Transformers

Ziyu Wan, Jingbo Zhang, Dongdong Chen et al.

Image completion has made tremendous progress with convolutional neural networks (CNNs), because of their powerful texture modeling capacity. However, due to some inherent properties (e.g., local inductive prior, spatial-invariant kernels), CNNs do not perform well in understanding global structures or naturally support pluralistic completion. Recently, transformers demonstrate their power in modeling the long-term relationship and generating diverse results, but their computation complexity is quadratic to input length, thus hampering the application in processing high-resolution images. This paper brings the best of both worlds to pluralistic image completion: appearance prior reconstruction with transformer and texture replenishment with CNN. The former transformer recovers pluralistic coherent structures together with some coarse textures, while the latter CNN enhances the local texture details of coarse priors guided by the high-resolution masked images. The proposed method vastly outperforms state-of-the-art methods in terms of three aspects: 1) large performance boost on image fidelity even compared to deterministic completion methods; 2) better diversity and higher fidelity for pluralistic completion; 3) exceptional generalization ability on large masks and generic dataset, like ImageNet.

AINov 22, 2017
An influence-based fast preceding questionnaire model for elderly assessments

Tong Mo, Rong Zhang, Weiping Li et al.

To improve the efficiency of elderly assessments, an influence-based fast preceding questionnaire model (FPQM) is proposed. Compared with traditional assessments, the FPQM optimizes questionnaires by reordering their attributes. The values of low-ranking attributes can be predicted by the values of the high-ranking attributes. Therefore, the number of attributes can be reduced without redesigning the questionnaires. A new function for calculating the influence of the attributes is proposed based on probability theory. Reordering and reducing algorithms are given based on the attributes' influences. The model is verified through a practical application. The practice in an elderly-care company shows that the FPQM can reduce the number of attributes by 90.56% with a prediction accuracy of 98.39%. Compared with other methods, such as the Expert Knowledge, Rough Set and C4.5 methods, the FPQM achieves the best performance. In addition, the FPQM can also be applied to other questionnaires.