Xuanchen Li

CV
h-index25
8papers
16citations
Novelty59%
AI Score55

8 Papers

ROJan 5
SingingBot: An Avatar-Driven System for Robotic Face Singing Performance

Zhuoxiong Xu, Xuanchen Li, Yuhao Cheng et al.

Equipping robotic faces with singing capabilities is crucial for empathetic Human-Robot Interaction. However, existing robotic face driving research primarily focuses on conversations or mimicking static expressions, struggling to meet the high demands for continuous emotional expression and coherence in singing. To address this, we propose a novel avatar-driven framework for appealing robotic singing. We first leverage portrait video generation models embedded with extensive human priors to synthesize vivid singing avatars, providing reliable expression and emotion guidance. Subsequently, these facial features are transferred to the robot via semantic-oriented mapping functions that span a wide expression space. Furthermore, to quantitatively evaluate the emotional richness of robotic singing, we propose the Emotion Dynamic Range metric to measure the emotional breadth within the Valence-Arousal space, revealing that a broad emotional spectrum is crucial for appealing performances. Comprehensive experiments prove that our method achieves rich emotional expressions while maintaining lip-audio synchronization, significantly outperforming existing approaches.

CLNov 12, 2025
POTSA: A Cross-Lingual Speech Alignment Framework for Low Resource Speech-to-Text Translation

Xuanchen Li, Chenrui Cui, Tianrui Wang et al.

Speech Large Language Models (SpeechLLMs) have achieved breakthroughs in multilingual speech-to-text translation (S2TT). However, existing approaches often overlook semantic commonalities across source languages, leading to biased translation performance. In this work, we propose \textbf{POTSA} (Parallel Optimal Transport for Speech Alignment), a new framework based on cross-lingual parallel speech pairs and Optimal Transport (OT), designed to bridge high- and low-resource translation gaps. First, we introduce a Bias Compensation module to coarsely align initial speech representations across languages. Second, we impose token-level OT constraints on a Q-Former using parallel speech pairs to establish fine-grained consistency of representations. Then, we apply a layer scheduling strategy to focus OT constraints on the most semantically beneficial layers. Experiments on the FLEURS dataset show that our method achieves SOTA performance, with +0.93 BLEU on average over five common languages and +5.05 BLEU on zero-shot languages, using only 10 hours of parallel speech per source language.

SDMar 24
MSR-HuBERT: Self-supervised Pre-training for Adaptation to Multiple Sampling Rates

Zikang Huang, Meng Ge, Tianrui Wang et al.

Self-supervised learning (SSL) has advanced speech processing. However, existing speech SSL methods typically assume a single sampling rate and struggle with mixed-rate data due to temporal resolution mismatch. To address this limitation, we propose MSRHuBERT, a multi-sampling-rate adaptive pre-training method. Building on HuBERT, we replace its single-rate downsampling CNN with a multi-sampling-rate adaptive downsampling CNN that maps raw waveforms from different sampling rates to a shared temporal resolution without resampling. This design enables unified mixed-rate pre-training and fine-tuning. In experiments spanning 16 to 48 kHz, MSRHuBERT outperforms HuBERT on speech recognition and full-band speech reconstruction, preserving high-frequency detail while modeling low-frequency semantic structure. Moreover, MSRHuBERT retains HuBERT's mask-prediction objective and Transformer encoder, so existing analyses and improvements that were developed for HuBERT can apply directly.

AIMay 11
Separate First, Fuse Later: Mitigating Cross-Modal Interference in Audio-Visual LLMs Reasoning with Modality-Specific Chain-of-Thought

Xuanchen Li, Yuheng Lu, Chenrui Cui et al.

Audio and vision provide complementary evidence for audio-visual question answering, yet current audio-visual large language models may suffer from cross-modal interference: information from one modality misguides the interpretation of another, thereby inducing hallucinations. We attribute this issue to uncontrolled cross-modal interactions during intermediate reasoning. To mitigate this, we propose Separate First, Fuse Later (SFFL), an audio-visual reasoning framework designed to reduce cross-modal interference. SFFL enforces modality-specific chain-of-thought reasoning, producing separate audio and visual reasoning traces and integrating evidence for answering. We construct modality-preference labels via a data pipeline under different modality input settings. We use these labels as an auxiliary reward in reinforcement learning to encourage a instance-dependent preference for modality cues when answering. We further introduce a modality-specific reasoning mechanism that preserves modality isolation during the separated reasoning stage while enabling full access to cross-modal information at the evidence fusion stage. Experiments demonstrate consistent improvements in both accuracy and robustness, yielding an average relative gain of 5.16\% on general AVQA benchmarks and 11.17\% on a cross-modal hallucination benchmark.

CVMar 1, 2025
Towards High-fidelity 3D Talking Avatar with Personalized Dynamic Texture

Xuanchen Li, Jianyu Wang, Yuhao Cheng et al.

Significant progress has been made for speech-driven 3D face animation, but most works focus on learning the motion of mesh/geometry, ignoring the impact of dynamic texture. In this work, we reveal that dynamic texture plays a key role in rendering high-fidelity talking avatars, and introduce a high-resolution 4D dataset \textbf{TexTalk4D}, consisting of 100 minutes of audio-synced scan-level meshes with detailed 8K dynamic textures from 100 subjects. Based on the dataset, we explore the inherent correlation between motion and texture, and propose a diffusion-based framework \textbf{TexTalker} to simultaneously generate facial motions and dynamic textures from speech. Furthermore, we propose a novel pivot-based style injection strategy to capture the complicity of different texture and motion styles, which allows disentangled control. TexTalker, as the first method to generate audio-synced facial motion with dynamic texture, not only outperforms the prior arts in synthesising facial motions, but also produces realistic textures that are consistent with the underlying facial movements. Project page: https://xuanchenli.github.io/TexTalk/.

CVJul 24, 2025
MVG4D: Image Matrix-Based Multi-View and Motion Generation for 4D Content Creation from a Single Image

DongFu Yin, Xiaotian Chen, Fei Richard Yu et al.

Advances in generative modeling have significantly enhanced digital content creation, extending from 2D images to complex 3D and 4D scenes. Despite substantial progress, producing high-fidelity and temporally consistent dynamic 4D content remains a challenge. In this paper, we propose MVG4D, a novel framework that generates dynamic 4D content from a single still image by combining multi-view synthesis with 4D Gaussian Splatting (4D GS). At its core, MVG4D employs an image matrix module that synthesizes temporally coherent and spatially diverse multi-view images, providing rich supervisory signals for downstream 3D and 4D reconstruction. These multi-view images are used to optimize a 3D Gaussian point cloud, which is further extended into the temporal domain via a lightweight deformation network. Our method effectively enhances temporal consistency, geometric fidelity, and visual realism, addressing key challenges in motion discontinuity and background degradation that affect prior 4D GS-based methods. Extensive experiments on the Objaverse dataset demonstrate that MVG4D outperforms state-of-the-art baselines in CLIP-I, PSNR, FVD, and time efficiency. Notably, it reduces flickering artifacts and sharpens structural details across views and time, enabling more immersive AR/VR experiences. MVG4D sets a new direction for efficient and controllable 4D generation from minimal inputs.

CVJun 1, 2024
Topo4D: Topology-Preserving Gaussian Splatting for High-Fidelity 4D Head Capture

Xuanchen Li, Yuhao Cheng, Xingyu Ren et al.

4D head capture aims to generate dynamic topological meshes and corresponding texture maps from videos, which is widely utilized in movies and games for its ability to simulate facial muscle movements and recover dynamic textures in pore-squeezing. The industry often adopts the method involving multi-view stereo and non-rigid alignment. However, this approach is prone to errors and heavily reliant on time-consuming manual processing by artists. To simplify this process, we propose Topo4D, a novel framework for automatic geometry and texture generation, which optimizes densely aligned 4D heads and 8K texture maps directly from calibrated multi-view time-series images. Specifically, we first represent the time-series faces as a set of dynamic 3D Gaussians with fixed topology in which the Gaussian centers are bound to the mesh vertices. Afterward, we perform alternative geometry and texture optimization frame-by-frame for high-quality geometry and texture learning while maintaining temporal topology stability. Finally, we can extract dynamic facial meshes in regular wiring arrangement and high-fidelity textures with pore-level details from the learned Gaussians. Extensive experiments show that our method achieves superior results than the current SOTA face reconstruction methods both in the quality of meshes and textures. Project page: https://xuanchenli.github.io/Topo4D/.

CVMay 15, 2023
Toward Moiré-Free and Detail-Preserving Demosaicking

Xuanchen Li, Yan Niu, Bo Zhao et al.

3D convolutions are commonly employed by demosaicking neural models, in the same way as solving other image restoration problems. Counter-intuitively, we show that 3D convolutions implicitly impede the RGB color spectra from exchanging complementary information, resulting in spectral-inconsistent inference of the local spatial high frequency components. As a consequence, shallow 3D convolution networks suffer the Moiré artifacts, but deep 3D convolutions cause over-smoothness. We analyze the fundamental difference between demosaicking and other problems that predict lost pixels between available ones (e.g., super-resolution reconstruction), and present the underlying reasons for the confliction between Moiré-free and detail-preserving. From the new perspective, our work decouples the common standard convolution procedure to spectral and spatial feature aggregations, which allow strengthening global communication in the spectral dimension while respecting local contrast in the spatial dimension. We apply our demosaicking model to two tasks: Joint Demosaicking-Denoising and Independently Demosaicking. In both applications, our model substantially alleviates artifacts such as Moiré and over-smoothness at similar or lower computational cost to currently top-performing models, as validated by diverse evaluations. Source code will be released along with paper publication.