11.5LGJun 29, 2023
Probabilistic Constraint for Safety-Critical Reinforcement LearningWeiqin Chen, Dharmashankar Subramanian, Santiago Paternain
In this paper, we consider the problem of learning safe policies for probabilistic-constrained reinforcement learning (RL). Specifically, a safe policy or controller is one that, with high probability, maintains the trajectory of the agent in a given safe set. We establish a connection between this probabilistic-constrained setting and the cumulative-constrained formulation that is frequently explored in the existing literature. We provide theoretical bounds elucidating that the probabilistic-constrained setting offers a better trade-off in terms of optimality and safety (constraint satisfaction). The challenge encountered when dealing with the probabilistic constraints, as explored in this work, arises from the absence of explicit expressions for their gradients. Our prior work provides such an explicit gradient expression for probabilistic constraints which we term Safe Policy Gradient-REINFORCE (SPG-REINFORCE). In this work, we provide an improved gradient SPG-Actor-Critic that leads to a lower variance than SPG-REINFORCE, which is substantiated by our theoretical results. A noteworthy aspect of both SPGs is their inherent algorithm independence, rendering them versatile for application across a range of policy-based algorithms. Furthermore, we propose a Safe Primal-Dual algorithm that can leverage both SPGs to learn safe policies. It is subsequently followed by theoretical analyses that encompass the convergence of the algorithm, as well as the near-optimality and feasibility on average. In addition, we test the proposed approaches by a series of empirical experiments. These experiments aim to examine and analyze the inherent trade-offs between the optimality and safety, and serve to substantiate the efficacy of two SPGs, as well as our theoretical contributions.
16.0AIAug 20, 2024
Strategist: Self-improvement of LLM Decision Making via Bi-Level Tree SearchJonathan Light, Min Cai, Weiqin Chen et al.
Traditional reinforcement learning and planning typically requires vast amounts of data and training to develop effective policies. In contrast, large language models (LLMs) exhibit strong generalization and zero-shot capabilities, but struggle with tasks that require detailed planning and decision-making in complex action spaces. We introduce STRATEGIST, a novel approach that integrates the strengths of both methods. Our approach leverages LLMs to search and update high-level strategies (as text), which are then refined and executed by low-level Monte Carlo Tree Search (MCTS). STRATEGIST is a generalizable framework to optimize the strategy through population-based self-play simulations without the need for any training data. We demonstrate the effectiveness of STRATEGIST in learning optimal strategies for competitive, multi-turn games with partial information, including Game of Pure Strategy (GOPS) and multi-agent, hidden-identity discussion games like The Resistance: Avalon. Our results show that agents equipped with STRATEGIST outperform those trained with traditional RL methods, other LLM-based skill acquisition techniques, pre-existing LLM agents across both game environments and achieves comparable performance against human players.
7.8LGOct 2, 2022
Policy Gradients for Probabilistic Constrained Reinforcement LearningWeiqin Chen, Dharmashankar Subramanian, Santiago Paternain
This paper considers the problem of learning safe policies in the context of reinforcement learning (RL). In particular, we consider the notion of probabilistic safety. This is, we aim to design policies that maintain the state of the system in a safe set with high probability. This notion differs from cumulative constraints often considered in the literature. The challenge of working with probabilistic safety is the lack of expressions for their gradients. Indeed, policy optimization algorithms rely on gradients of the objective function and the constraints. To the best of our knowledge, this work is the first one providing such explicit gradient expressions for probabilistic constraints. It is worth noting that the gradient of this family of constraints can be applied to various policy-based algorithms. We demonstrate empirically that it is possible to handle probabilistic constraints in a continuous navigation problem.
2.0LGFeb 5, 2023
Open Problems and Modern Solutions for Deep Reinforcement LearningWeiqin Chen
Deep Reinforcement Learning (DRL) has achieved great success in solving complicated decision-making problems. Despite the successes, DRL is frequently criticized for many reasons, e.g., data inefficient, inflexible and intractable reward design. In this paper, we review two publications that investigate the mentioned issues of DRL and propose effective solutions. One designs the reward for human-robot collaboration by combining the manually designed extrinsic reward with a parameterized intrinsic reward function via the deterministic policy gradient, which improves the task performance and guarantees a stronger obstacle avoidance. The other one applies selective attention and particle filters to rapidly and flexibly attend to and select crucial pre-learned features for DRL using approximate inference instead of backpropagation, thereby improving the efficiency and flexibility of DRL. Potential avenues for future work in both domains are discussed in this paper.
5.8AINov 24, 2024
PIANIST: Learning Partially Observable World Models with LLMs for Multi-Agent Decision MakingJonathan Light, Sixue Xing, Yuanzhe Liu et al.
Effective extraction of the world knowledge in LLMs for complex decision-making tasks remains a challenge. We propose a framework PIANIST for decomposing the world model into seven intuitive components conducive to zero-shot LLM generation. Given only the natural language description of the game and how input observations are formatted, our method can generate a working world model for fast and efficient MCTS simulation. We show that our method works well on two different games that challenge the planning and decision making skills of the agent for both language and non-language based action taking, without any training on domain-specific training data or explicitly defined world model.