SDSep 14, 2022
ConvNeXt Based Neural Network for Audio Anti-SpoofingQiaowei Ma, Jinghui Zhong, Yitao Yang et al.
With the rapid development of speech conversion and speech synthesis algorithms, automatic speaker verification (ASV) systems are vulnerable to spoofing attacks. In recent years, researchers had proposed a number of anti-spoofing methods based on hand-crafted features. However, using hand-crafted features rather than raw waveform will lose implicit information for anti-spoofing. Inspired by the promising performance of ConvNeXt in image classification tasks, we revise the ConvNeXt network architecture and propose a lightweight end-to-end anti-spoofing model. By integrating with the channel attention block and using the focal loss function, the proposed model can focus on the most informative sub-bands of speech representations and the difficult samples that are hard to classify. Experiments show that our proposed system could achieve an equal error rate of 0.64% and min-tDCF of 0.0187 for the ASVSpoof 2019 LA evaluation dataset, which outperforms the state-of-the-art systems.
88.3ROMay 6
HDFlow: Hierarchical Diffusion-Flow Planning for Long-horizon TasksNandiraju Gireesh, Yuanliang Ju, Chaoyi Xu et al.
Recent advances in generative models have shown promise in generating behavior plans for long-horizon, sparse reward tasks. While these approaches have achieved promising results, they often lack a principled framework for hierarchical decomposition and struggle with the computational demands of real-time execution, due to their iterative denoising process. In this work, we introduce Hierarchical Diffusion-Flow (HDFlow), a novel hierarchical planning framework that optimally leverages the strengths of diffusion and rectified flow models to overcome the limitations of single-paradigm generative planners. HDFlow employs a high-level diffusion planner to generate sequences of strategic subgoals in a learned latent space, capitalizing on diffusion's powerful exploratory capabilities. These subgoals then guide a low-level rectified flow planner that generates smooth and dense trajectories, exploiting the speed and efficiency of ordinary differential equation (ODE)-based trajectory generation. We evaluate HDFlow on four challenging furniture assembly tasks in both simulation and real-world, where it significantly outperforms state-of-the-art methods. Furthermore, we also showcase our method's generalizability on two long-horizon benchmarks comprising diverse locomotion and manipulation tasks. Project website: https://hdflow-page.github.io/
ROFeb 25, 2025
FetchBot: Learning Generalizable Object Fetching in Cluttered Scenes via Zero-Shot Sim2RealWeiheng Liu, Yuxuan Wan, Jilong Wang et al. · pku
Generalizable object fetching in cluttered scenes remains a fundamental and application-critical challenge in embodied AI. Closely packed objects cause inevitable occlusions, making safe action generation particularly difficult. Under such partial observability, effective policies must not only generalize across diverse objects and layouts but also reason about occlusion to avoid collisions. However, collecting large-scale real-world data for this task remains prohibitively expensive, leaving this problem largely unsolved. In this paper, we introduce FetchBot, a sim-to-real framework for this challenge. We first curate a large-scale synthetic dataset featuring 1M diverse scenes and 500k representative demonstrations. Based on this dataset, FetchBot employs a depth-conditioned method for action generation, which leverages structural cues to enable robust obstacle-aware action planning. However, depth is perfect in simulation but noisy in real-world environments. To address this sim-to-real gap, FetchBot predicts depth from RGB inputs using a foundation model and integrates local occupancy prediction as a pre-training task, providing a generalizable latent representation for sim-to-real transfer. Extensive experiments in simulation and real-world environments demonstrate the strong zero-shot sim-to-real transfer, effective clutter handling, and adaptability to novel scenarios. In cluttered environments, it achieves an average real-world success rate of 89.95%, significantly outperforming prior methods. Moreover, FetchBot demonstrates excellent robustness in challenging cases, such as fetching transparent, reflective, and irregular objects, highlighting its practical value.
LGNov 2, 2024
Can Large Language Model Predict Employee Attrition?Xiaoye Ma, Weiheng Liu, Changyi Zhao et al.
Employee attrition poses significant costs for organizations, with traditional statistical prediction methods often struggling to capture modern workforce complexities. Machine learning (ML) advancements offer more scalable and accurate solutions, but large language models (LLMs) introduce new potential in human resource management by interpreting nuanced employee communication and detecting subtle turnover cues. This study leverages the IBM HR Analytics Attrition dataset to compare the predictive accuracy and interpretability of a fine-tuned GPT-3.5 model against traditional ML classifiers, including Logistic Regression, k-Nearest Neighbors (KNN), Support Vector Machine (SVM), Decision Tree, Random Forest, AdaBoost, and XGBoost. While traditional models are easier to use and interpret, LLMs can reveal deeper patterns in employee behavior. Our findings show that the fine-tuned GPT-3.5 model outperforms traditional methods with a precision of 0.91, recall of 0.94, and an F1-score of 0.92, while the best traditional model, SVM, achieved an F1-score of 0.82, with Random Forest and XGBoost reaching 0.80. These results highlight GPT-3.5's ability to capture complex patterns in attrition risk, offering organizations improved insights for retention strategies and underscoring the value of LLMs in HR applications.
ROAug 21, 2025
Survey of Vision-Language-Action Models for Embodied ManipulationHaoran Li, Yuhui Chen, Wenbo Cui et al.
Embodied intelligence systems, which enhance agent capabilities through continuous environment interactions, have garnered significant attention from both academia and industry. Vision-Language-Action models, inspired by advancements in large foundation models, serve as universal robotic control frameworks that substantially improve agent-environment interaction capabilities in embodied intelligence systems. This expansion has broadened application scenarios for embodied AI robots. This survey comprehensively reviews VLA models for embodied manipulation. Firstly, it chronicles the developmental trajectory of VLA architectures. Subsequently, we conduct a detailed analysis of current research across 5 critical dimensions: VLA model structures, training datasets, pre-training methods, post-training methods, and model evaluation. Finally, we synthesize key challenges in VLA development and real-world deployment, while outlining promising future research directions.
74.6ROApr 2
Posterior Optimization with Clipped Objective for Bridging Efficiency and Stability in Generative Policy LearningYuhui Chen, Haoran Li, Zhennan Jiang et al.
Expressive generative models have advanced robotic manipulation by capturing complex, multi-modal action distributions over temporally extended trajectories. However, fine-tuning these policies via RL remains challenging due to instability and sample inefficiency. We introduce Posterior Optimization with Clipped Objective (POCO), a principled RL framework that formulates policy improvement as a posterior inference problem tailored for temporal action chunks. Through an Expectation-Maximization procedure, POCO distills a reward-weighted implicit posterior into the policy without likelihood estimation. Furthermore, POCO adopts an offline-to-online paradigm that anchors online exploration to pre-trained priors, and its model-agnostic design scales to fine-tune large VLA models without architectural modifications. Evaluations across 7 simulation benchmarks and 4 contact-rich real-world tasks demonstrate that POCO prevents catastrophic policy collapse, outperforms SOTA baselines, and achieves a 96.7% success rate on real-world tasks. Videos are available at our project website https://cccedric.github.io/poco/.