Jingyang Liu

h-index7
2papers

2 Papers

CVDec 11, 2025
XDen-1K: A Density Field Dataset of Real-World Objects

Jingxuan Zhang, Tianqi Yu, Yatu Zhang et al.

A deep understanding of the physical world is a central goal for embodied AI and realistic simulation. While current models excel at capturing an object's surface geometry and appearance, they largely neglect its internal physical properties. This omission is critical, as properties like volumetric density are fundamental for predicting an object's center of mass, stability, and interaction dynamics in applications ranging from robotic manipulation to physical simulation. The primary bottleneck has been the absence of large-scale, real-world data. To bridge this gap, we introduce XDen-1K, the first large-scale, multi-modal dataset designed for real-world physical property estimation, with a particular focus on volumetric density. The core of this dataset consists of 1,000 real-world objects across 148 categories, for which we provide comprehensive multi-modal data, including a high-resolution 3D geometric model with part-level annotations and a corresponding set of real-world biplanar X-ray scans. Building upon this data, we introduce a novel optimization framework that recovers a high-fidelity volumetric density field of each object from its sparse X-ray views. To demonstrate its practical value, we add X-ray images as a conditioning signal to an existing segmentation network and perform volumetric segmentation. Furthermore, we conduct experiments on downstream robotics tasks. The results show that leveraging the dataset can effectively improve the accuracy of center-of-mass estimation and the success rate of robotic manipulation. We believe XDen-1K will serve as a foundational resource and a challenging new benchmark, catalyzing future research in physically grounded visual inference and embodied AI.

AIAug 21, 2025Code
See it. Say it. Sorted: Agentic System for Compositional Diagram Generation

Hantao Zhang, Jingyang Liu, Ed Li

We study sketch-to-diagram generation: converting rough hand sketches into precise, compositional diagrams. Diffusion models excel at photorealism but struggle with the spatial precision, alignment, and symbolic structure required for flowcharts. We introduce See it. Say it. Sorted., a training-free agentic system that couples a Vision-Language Model (VLM) with Large Language Models (LLMs) to produce editable Scalable Vector Graphics (SVG) programs. The system runs an iterative loop in which a Critic VLM proposes a small set of qualitative, relational edits; multiple candidate LLMs synthesize SVG updates with diverse strategies (conservative->aggressive, alternative, focused); and a Judge VLM selects the best candidate, ensuring stable improvement. This design prioritizes qualitative reasoning over brittle numerical estimates, preserves global constraints (e.g., alignment, connectivity), and naturally supports human-in-the-loop corrections. On 10 sketches derived from flowcharts in published papers, our method more faithfully reconstructs layout and structure than two frontier closed-source image generation LLMs (GPT-5 and Gemini-2.5-Pro), accurately composing primitives (e.g., multi-headed arrows) without inserting unwanted text. Because outputs are programmatic SVGs, the approach is readily extensible to presentation tools (e.g., PowerPoint) via APIs and can be specialized with improved prompts and task-specific tools. The codebase is open-sourced at https://github.com/hantaoZhangrichard/see_it_say_it_sorted.git.