2.4AIJan 14
Monte-Carlo Tree Search with Neural Network Guidance for Lane-Free Autonomous DrivingIoannis Peridis, Dimitrios Troullinos, Georgios Chalkiadakis et al.
Lane-free traffic environments allow vehicles to better harness the lateral capacity of the road without being restricted to lane-keeping, thereby increasing the traffic flow rates. As such, we have a distinct and more challenging setting for autonomous driving. In this work, we consider a Monte-Carlo Tree Search (MCTS) planning approach for single-agent autonomous driving in lane-free traffic, where the associated Markov Decision Process we formulate is influenced from existing approaches tied to reinforcement learning frameworks. In addition, MCTS is equipped with a pre-trained neural network (NN) that guides the selection phase. This procedure incorporates the predictive capabilities of NNs for a more informed tree search process under computational constraints. In our experimental evaluation, we consider metrics that address both safety (through collision rates) and efficacy (through measured speed). Then, we examine: (a) the influence of isotropic state information for vehicles in a lane-free environment, resulting in nudging behaviour--vehicles' policy reacts due to the presence of faster tailing ones, (b) the acceleration of performance for the NN-guided variant of MCTS, and (c) the trade-off between computational resources and solution quality.
5.4AIJul 17, 2023
A Novel Multiagent Flexibility Aggregation FrameworkStavros Orfanoudakis, Georgios Chalkiadakis
The increasing number of Distributed Energy Resources (DERs) in the emerging Smart Grid, has created an imminent need for intelligent multiagent frameworks able to utilize these assets efficiently. In this paper, we propose a novel DER aggregation framework, encompassing a multiagent architecture and various types of mechanisms for the effective management and efficient integration of DERs in the Grid. One critical component of our architecture is the Local Flexibility Estimators (LFEs) agents, which are key for offloading the Aggregator from serious or resource-intensive responsibilities -- such as addressing privacy concerns and predicting the accuracy of DER statements regarding their offered demand response services. The proposed framework allows the formation of efficient LFE cooperatives. To this end, we developed and deployed a variety of cooperative member selection mechanisms, including (a) scoring rules, and (b) (deep) reinforcement learning. We use data from the well-known PowerTAC simulator to systematically evaluate our framework. Our experiments verify its effectiveness for incorporating heterogeneous DERs into the Grid in an efficient manner. In particular, when using the well-known probabilistic prediction accuracy-incentivizing CRPS scoring rule as a selection mechanism, our framework results in increased average payments for participants, when compared with traditional commercial aggregators.
4.1LGNov 4, 2025
Value of Information-Enhanced Exploration in Bootstrapped DQNStergios Plataniotis, Charilaos Akasiadis, Georgios Chalkiadakis
Efficient exploration in deep reinforcement learning remains a fundamental challenge, especially in environments characterized by high-dimensional states and sparse rewards. Traditional exploration strategies that rely on random local policy noise, such as $ε$-greedy and Boltzmann exploration methods, often struggle to efficiently balance exploration and exploitation. In this paper, we integrate the notion of (expected) value of information (EVOI) within the well-known Bootstrapped DQN algorithmic framework, to enhance the algorithm's deep exploration ability. Specifically, we develop two novel algorithms that incorporate the expected gain from learning the value of information into Bootstrapped DQN. Our methods use value of information estimates to measure the discrepancies of opinions among distinct network heads, and drive exploration towards areas with the most potential. We evaluate our algorithms with respect to performance and their ability to exploit inherent uncertainty arising from random network initialization. Our experiments in complex, sparse-reward Atari games demonstrate increased performance, all the while making better use of uncertainty, and, importantly, without introducing extra hyperparameters.
4.1LGNov 5, 2025
Going Beyond Expert Performance via Deep Implicit Imitation Reinforcement LearningIason Chrysomallis, Georgios Chalkiadakis
Imitation learning traditionally requires complete state-action demonstrations from optimal or near-optimal experts. These requirements severely limit practical applicability, as many real-world scenarios provide only state observations without corresponding actions and expert performance is often suboptimal. In this paper we introduce a deep implicit imitation reinforcement learning framework that addresses both limitations by combining deep reinforcement learning with implicit imitation learning from observation-only datasets. Our main algorithm, Deep Implicit Imitation Q-Network (DIIQN), employs an action inference mechanism that reconstructs expert actions through online exploration and integrates a dynamic confidence mechanism that adaptively balances expert-guided and self-directed learning. This enables the agent to leverage expert guidance for accelerated training while maintaining capacity to surpass suboptimal expert performance. We further extend our framework with a Heterogeneous Actions DIIQN (HA-DIIQN) algorithm to tackle scenarios where expert and agent possess different action sets, a challenge previously unaddressed in the implicit imitation learning literature. HA-DIIQN introduces an infeasibility detection mechanism and a bridging procedure identifying alternative pathways connecting agent capabilities to expert guidance when direct action replication is impossible. Our experimental results demonstrate that DIIQN achieves up to 130% higher episodic returns compared to standard DQN, while consistently outperforming existing implicit imitation methods that cannot exceed expert performance. In heterogeneous action settings, HA-DIIQN learns up to 64% faster than baselines, leveraging expert datasets unusable by conventional approaches. Extensive parameter sensitivity analysis reveals the framework's robustness across varying dataset sizes and hyperparameter configurations.
1.2MAFeb 18, 2025
Conditional Max-Sum for Asynchronous Multiagent Decision MakingDimitrios Troullinos, Georgios Chalkiadakis, Ioannis Papamichail et al.
In this paper we present a novel approach for multiagent decision making in dynamic environments based on Factor Graphs and the Max-Sum algorithm, considering asynchronous variable reassignments and distributed message-passing among agents. Motivated by the challenging domain of lane-free traffic where automated vehicles can communicate and coordinate as agents, we propose a more realistic communication framework for Factor Graph formulations that satisfies the above-mentioned restrictions, along with Conditional Max-Sum: an extension of Max-Sum with a revised message-passing process that is better suited for asynchronous settings. The overall application in lane-free traffic can be viewed as a hybrid system where the Factor Graph formulation undertakes the strategic decision making of vehicles, that of desired lateral alignment in a coordinated manner; and acts on top of a rule-based method we devise that provides a structured representation of the lane-free environment for the factors, while also handling the underlying control of vehicles regarding core operations and safety. Our experimental evaluation showcases the capabilities of the proposed framework in problems with intense coordination needs when compared to a domain-specific baseline without communication, and an increased adeptness of Conditional Max-Sum with respect to the standard algorithm.
13.1AIMar 23, 2020
Optimising Game Tactics for FootballRyan Beal, Georgios Chalkiadakis, Timothy J. Norman et al.
In this paper we present a novel approach to optimise tactical and strategic decision making in football (soccer). We model the game of football as a multi-stage game which is made up from a Bayesian game to model the pre-match decisions and a stochastic game to model the in-match state transitions and decisions. Using this formulation, we propose a method to predict the probability of game outcomes and the payoffs of team actions. Building upon this, we develop algorithms to optimise team formation and in-game tactics with different objectives. Empirical evaluation of our approach on real-world datasets from 760 matches shows that by using optimised tactics from our Bayesian and stochastic games, we can increase a team chances of winning by up to 16.1\% and 3.4\% respectively.