32.8ROMar 11
D-SLAMSpoof: An Environment-Agnostic LiDAR Spoofing Attack using Dynamic Point Cloud InjectionRokuto Nagata, Kenji Koide, Kazuma Ikeda et al.
In this work, we introduce Dynamic SLAMSpoof (D-SLAMSpoof), a novel attack that compromises LiDAR SLAM even in feature-rich environments. The attack leverages LiDAR spoofing, which injects spurious measurements into LiDAR scans through external laser interference. By designing both spatial injection shapes and temporally coordinated dynamic injection patterns guided by scan-matching principles, D-SLAMSpoof significantly improves attack success rates in real-world, feature-rich environments such as urban areas and indoor spaces, where conventional LiDAR spoofing methods often fail. Furthermore, we propose a practical defense method, ISD-SLAM, that relies solely on inertial dead reckoning signals commonly available in autonomous systems. We demonstrate that ISD-SLAM accurately detects LiDAR spoofing attacks, including D-SLAMSpoof, and effectively mitigates the resulting position drift. Our findings expose inherent vulnerabilities in LiDAR-based SLAM and introduce the first practical defense against LiDAR-based SLAM spoofing using only standard onboard sensors, providing critical insights for improving the security and reliability of autonomous systems.
36.5ROMar 11
MirrorDrift: Actuated Mirror-Based Attacks on LiDAR SLAMRokuto Nagata, Kenji Koide, Kazuma Ikeda et al.
LiDAR SLAM provides high-accuracy localization but is fragile to point-cloud corruption because scan matching assumes geometric consistency. Prior physical attacks on LiDAR SLAM largely rely on LiDAR spoofing via external signal injection, which requires sensor-specific timing knowledge and is increasingly mitigated by modern defense mechanisms such as timing obfuscation and injection rejection. In this work, we show that specular reflection offers an injection-free alternative and demonstrate an attack, MirrorDrift, that uses an actuated planar mirror to cause ghost points in LiDAR scans and systematically bias scan-matching correspondences. MirrorDrift optimizes mirror placement, alignment, and actuation. In simulation, it increases the average pose error (APE) by 6.1x over random placement, degrading three SLAM systems to 2.29-3.31 m mean APE. In real-world experiments on a modern LiDAR with state-of-the-art interference mitigation, it induces localization errors of up to 6.03 m. To the best of our knowledge, this is the first successful SLAM-targeted attack against production-grade secure LiDARs.
30.5CVMar 30
Ghost-FWL: A Large-Scale Full-Waveform LiDAR Dataset for Ghost Detection and RemovalKazuma Ikeda, Ryosei Hara, Rokuto Nagata et al.
LiDAR has become an essential sensing modality in autonomous driving, robotics, and smart-city applications. However, ghost points (or ghosts), which are false reflections caused by multi-path laser returns from glass and reflective surfaces, severely degrade 3D mapping and localization accuracy. Prior ghost removal relies on geometric consistency in dense point clouds, failing on mobile LiDAR's sparse, dynamic data. We address this by exploiting full-waveform LiDAR (FWL), which captures complete temporal intensity profiles rather than just peak distances, providing crucial cues for distinguishing ghosts from genuine reflections in mobile scenarios. As this is a new task, we present Ghost-FWL, the first and largest annotated mobile FWL dataset for ghost detection and removal. Ghost-FWL comprises 24K frames across 10 diverse scenes with 7.5 billion peak-level annotations, which is 100x larger than existing annotated FWL datasets. Benefiting from this large-scale dataset, we establish a FWL-based baseline model for ghost detection and propose FWL-MAE, a masked autoencoder for efficient self-supervised representation learning on FWL data. Experiments show that our baseline outperforms existing methods in ghost removal accuracy, and our ghost removal further enhances downstream tasks such as LiDAR-based SLAM (66% trajectory error reduction) and 3D object detection (50x false positive reduction). The dataset and code is publicly available and can be accessed via the project page: https://keio-csg.github.io/Ghost-FWL
CVAug 21, 2025
BasketLiDAR: The First LiDAR-Camera Multimodal Dataset for Professional Basketball MOTRyunosuke Hayashi, Kohei Torimi, Rokuto Nagata et al.
Real-time 3D trajectory player tracking in sports plays a crucial role in tactical analysis, performance evaluation, and enhancing spectator experience. Traditional systems rely on multi-camera setups, but are constrained by the inherently two-dimensional nature of video data and the need for complex 3D reconstruction processing, making real-time analysis challenging. Basketball, in particular, represents one of the most difficult scenarios in the MOT field, as ten players move rapidly and complexly within a confined court space, with frequent occlusions caused by intense physical contact. To address these challenges, this paper constructs BasketLiDAR, the first multimodal dataset in the sports MOT field that combines LiDAR point clouds with synchronized multi-view camera footage in a professional basketball environment, and proposes a novel MOT framework that simultaneously achieves improved tracking accuracy and reduced computational cost. The BasketLiDAR dataset contains a total of 4,445 frames and 3,105 player IDs, with fully synchronized IDs between three LiDAR sensors and three multi-view cameras. We recorded 5-on-5 and 3-on-3 game data from actual professional basketball players, providing complete 3D positional information and ID annotations for each player. Based on this dataset, we developed a novel MOT algorithm that leverages LiDAR's high-precision 3D spatial information. The proposed method consists of a real-time tracking pipeline using LiDAR alone and a multimodal tracking pipeline that fuses LiDAR and camera data. Experimental results demonstrate that our approach achieves real-time operation, which was difficult with conventional camera-only methods, while achieving superior tracking performance even under occlusion conditions. The dataset is available upon request at: https://sites.google.com/keio.jp/keio-csg/projects/basket-lidar