CVNov 23, 2022Code
Completing point cloud from few points by Wasserstein GAN and TransformersXianfeng Wu, Jinhui Qian, Qing Wei et al.
In many vision and robotics applications, it is common that the captured objects are represented by very few points. Most of the existing completion methods are designed for partial point clouds with many points, and they perform poorly or even fail completely in the case of few points. However, due to the lack of detail information, completing objects from few points faces a huge challenge. Inspired by the successful applications of GAN and Transformers in the image-based vision task, we introduce GAN and Transformer techniques to address the above problem. Firstly, the end-to-end encoder-decoder network with Transformers and the Wasserstein GAN with Transformer are pre-trained, and then the overall network is fine-tuned. Experimental results on the ShapeNet dataset show that our method can not only improve the completion performance for many input points, but also keep stable for few input points. Our source code is available at https://github.com/WxfQjh/Stability-point-recovery.git.
CLJul 7, 2025
Gemini 2.5: Pushing the Frontier with Advanced Reasoning, Multimodality, Long Context, and Next Generation Agentic CapabilitiesGheorghe Comanici, Eric Bieber, Mike Schaekermann et al. · amazon-science, baidu
In this report, we introduce the Gemini 2.X model family: Gemini 2.5 Pro and Gemini 2.5 Flash, as well as our earlier Gemini 2.0 Flash and Flash-Lite models. Gemini 2.5 Pro is our most capable model yet, achieving SoTA performance on frontier coding and reasoning benchmarks. In addition to its incredible coding and reasoning skills, Gemini 2.5 Pro is a thinking model that excels at multimodal understanding and it is now able to process up to 3 hours of video content. Its unique combination of long context, multimodal and reasoning capabilities can be combined to unlock new agentic workflows. Gemini 2.5 Flash provides excellent reasoning abilities at a fraction of the compute and latency requirements and Gemini 2.0 Flash and Flash-Lite provide high performance at low latency and cost. Taken together, the Gemini 2.X model generation spans the full Pareto frontier of model capability vs cost, allowing users to explore the boundaries of what is possible with complex agentic problem solving.
ROJul 2, 2022
Learning fast and agile quadrupedal locomotion over complex terrainXu Chang, Zhitong Zhang, Honglei An et al.
In this paper, we propose a robust controller that achieves natural and stably fast locomotion on a real blind quadruped robot. With only proprioceptive information, the quadruped robot can move at a maximum speed of 10 times its body length, and has the ability to pass through various complex terrains. The controller is trained in the simulation environment by model-free reinforcement learning. In this paper, the proposed loose neighborhood control architecture not only guarantees the learning rate, but also obtains an action network that is easy to transfer to a real quadruped robot. Our research finds that there is a problem of data symmetry loss during training, which leads to unbalanced performance of the learned controller on the left-right symmetric quadruped robot structure, and proposes a mirror-world neural network to solve the performance problem. The learned controller composed of the mirror-world network can make the robot achieve excellent anti-disturbance ability. No specific human knowledge such as a foot trajectory generator are used in the training architecture. The learned controller can coordinate the robot's gait frequency and locomotion speed, and the locomotion pattern is more natural and reasonable than the artificially designed controller. Our controller has excellent anti-disturbance performance, and has good generalization ability to reach locomotion speeds it has never learned and traverse terrains it has never seen before.
AIAug 21, 2025
RETAIL: Towards Real-world Travel Planning for Large Language ModelsBin Deng, Yizhe Feng, Zeming Liu et al.
Although large language models have enhanced automated travel planning abilities, current systems remain misaligned with real-world scenarios. First, they assume users provide explicit queries, while in reality requirements are often implicit. Second, existing solutions ignore diverse environmental factors and user preferences, limiting the feasibility of plans. Third, systems can only generate plans with basic POI arrangements, failing to provide all-in-one plans with rich details. To mitigate these challenges, we construct a novel dataset \textbf{RETAIL}, which supports decision-making for implicit queries while covering explicit queries, both with and without revision needs. It also enables environmental awareness to ensure plan feasibility under real-world scenarios, while incorporating detailed POI information for all-in-one travel plans. Furthermore, we propose a topic-guided multi-agent framework, termed TGMA. Our experiments reveal that even the strongest existing model achieves merely a 1.0% pass rate, indicating real-world travel planning remains extremely challenging. In contrast, TGMA demonstrates substantially improved performance 2.72%, offering promising directions for real-world travel planning.
CLFeb 12, 2022
Double-Barreled Question Detection at MomentivePeng Jiang, Krishna Sumanth Muppalla, Qing Wei et al.
Momentive offers solutions in market research, customer experience, and enterprise feedback. The technology is gleaned from the billions of real responses to questions asked on the platform. However, people may create biased questions. A double-barreled question (DBQ) is a common type of biased question that asks two aspects in one question. For example, "Do you agree with the statement: The food is yummy, and the service is great.". This DBQ confuses survey respondents because there are two parts in a question. DBQs impact both the survey respondents and the survey owners. Momentive aims to detect DBQs and recommend survey creators to make a change towards gathering high quality unbiased survey data. Previous research work has suggested detecting DBQs by checking the existence of grammatical conjunction. While this is a simple rule-based approach, this method is error-prone because conjunctions can also exist in properly constructed questions. We present an end-to-end machine learning approach for DBQ classification in this work. We handled this imbalanced data using active learning, and compared state-of-the-art embedding algorithms to transform text data into vectors. Furthermore, we proposed a model interpretation technique propagating the vector-level SHAP values to a SHAP value for each word in the questions. We concluded that the word2vec subword embedding with maximum pooling is the optimal word embedding representation in terms of precision and running time in the offline experiments using the survey data at Momentive. The A/B test and production metrics indicate that this model brings a positive change to the business. To the best of our knowledge, this is the first machine learning framework for DBQ detection, and it successfully differentiates Momentive from the competitors. We hope our work sheds light on machine learning approaches for bias question detection.
LGJan 6, 2021
Deep Reinforcement Learning with Quantum-inspired Experience ReplayQing Wei, Hailan Ma, Chunlin Chen et al.
In this paper, a novel training paradigm inspired by quantum computation is proposed for deep reinforcement learning (DRL) with experience replay. In contrast to traditional experience replay mechanism in DRL, the proposed deep reinforcement learning with quantum-inspired experience replay (DRL-QER) adaptively chooses experiences from the replay buffer according to the complexity and the replayed times of each experience (also called transition), to achieve a balance between exploration and exploitation. In DRL-QER, transitions are first formulated in quantum representations, and then the preparation operation and the depreciation operation are performed on the transitions. In this progress, the preparation operation reflects the relationship between the temporal difference errors (TD-errors) and the importance of the experiences, while the depreciation operation is taken into account to ensure the diversity of the transitions. The experimental results on Atari 2600 games show that DRL-QER outperforms state-of-the-art algorithms such as DRL-PER and DCRL on most of these games with improved training efficiency, and is also applicable to such memory-based DRL approaches as double network and dueling network.