Yijia Guo

CV
h-index9
3papers
18citations
Novelty55%
AI Score30

3 Papers

8.7CVJul 4, 2024
SpikeGS: Reconstruct 3D scene via fast-moving bio-inspired sensors

Yijia Guo, Liwen Hu, Yuanxi Bai et al.

3D Gaussian Splatting (3DGS) demonstrates unparalleled superior performance in 3D scene reconstruction. However, 3DGS heavily relies on the sharp images. Fulfilling this requirement can be challenging in real-world scenarios especially when the camera moves fast, which severely limits the application of 3DGS. To address these challenges, we proposed Spike Gausian Splatting (SpikeGS), the first framework that integrates the spike streams into 3DGS pipeline to reconstruct 3D scenes via a fast-moving bio-inspired camera. With accumulation rasterization, interval supervision, and a specially designed pipeline, SpikeGS extracts detailed geometry and texture from high temporal resolution but texture lacking spike stream, reconstructs 3D scenes captured in 1 second. Extensive experiments on multiple synthetic and real-world datasets demonstrate the superiority of SpikeGS compared with existing spike-based and deblur 3D scene reconstruction methods. Codes and data will be released soon.

10.5CVMar 25, 2024Code
Spike-NeRF: Neural Radiance Field Based On Spike Camera

Yijia Guo, Yuanxi Bai, Liwen Hu et al.

As a neuromorphic sensor with high temporal resolution, spike cameras offer notable advantages over traditional cameras in high-speed vision applications such as high-speed optical estimation, depth estimation, and object tracking. Inspired by the success of the spike camera, we proposed Spike-NeRF, the first Neural Radiance Field derived from spike data, to achieve 3D reconstruction and novel viewpoint synthesis of high-speed scenes. Instead of the multi-view images at the same time of NeRF, the inputs of Spike-NeRF are continuous spike streams captured by a moving spike camera in a very short time. To reconstruct a correct and stable 3D scene from high-frequency but unstable spike data, we devised spike masks along with a distinctive loss function. We evaluate our method qualitatively and numerically on several challenging synthetic scenes generated by blender with the spike camera simulator. Our results demonstrate that Spike-NeRF produces more visually appealing results than the existing methods and the baseline we proposed in high-speed scenes. Our code and data will be released soon.

9.6CVDec 4, 2024
Splats in Splats: Embedding Invisible 3D Watermark within Gaussian Splatting

Yijia Guo, Wenkai Huang, Yang Li et al.

3D Gaussian splatting (3DGS) has demonstrated impressive 3D reconstruction performance with explicit scene representations. Given the widespread application of 3DGS in 3D reconstruction and generation tasks, there is an urgent need to protect the copyright of 3DGS assets. However, existing copyright protection techniques for 3DGS overlook the usability of 3D assets, posing challenges for practical deployment. Here we describe WaterGS, the first 3DGS watermarking framework that embeds 3D content in 3DGS itself without modifying any attributes of the vanilla 3DGS. To achieve this, we take a deep insight into spherical harmonics (SH) and devise an importance-graded SH coefficient encryption strategy to embed the hidden SH coefficients. Furthermore, we employ a convolutional autoencoder to establish a mapping between the original Gaussian primitives' opacity and the hidden Gaussian primitives' opacity. Extensive experiments indicate that WaterGS significantly outperforms existing 3D steganography techniques, with 5.31% higher scene fidelity and 3X faster rendering speed, while ensuring security, robustness, and user experience. Codes and data will be released at https://water-gs.github.io.