5.9CVAug 4, 2023
Improving Scene Graph Generation with Superpixel-Based Interaction LearningJingyi Wang, Can Zhang, Jinfa Huang et al.
Recent advances in Scene Graph Generation (SGG) typically model the relationships among entities utilizing box-level features from pre-defined detectors. We argue that an overlooked problem in SGG is the coarse-grained interactions between boxes, which inadequately capture contextual semantics for relationship modeling, practically limiting the development of the field. In this paper, we take the initiative to explore and propose a generic paradigm termed Superpixel-based Interaction Learning (SIL) to remedy coarse-grained interactions at the box level. It allows us to model fine-grained interactions at the superpixel level in SGG. Specifically, (i) we treat a scene as a set of points and cluster them into superpixels representing sub-regions of the scene. (ii) We explore intra-entity and cross-entity interactions among the superpixels to enrich fine-grained interactions between entities at an earlier stage. Extensive experiments on two challenging benchmarks (Visual Genome and Open Image V6) prove that our SIL enables fine-grained interaction at the superpixel level above previous box-level methods, and significantly outperforms previous state-of-the-art methods across all metrics. More encouragingly, the proposed method can be applied to boost the performance of existing box-level approaches in a plug-and-play fashion. In particular, SIL brings an average improvement of 2.0% mR (even up to 3.4%) of baselines for the PredCls task on Visual Genome, which facilitates its integration into any existing box-level method.
Point2RBox-v2: Rethinking Point-supervised Oriented Object Detection with Spatial Layout Among InstancesYi Yu, Botao Ren, Peiyuan Zhang et al.
With the rapidly increasing demand for oriented object detection (OOD), recent research involving weakly-supervised detectors for learning OOD from point annotations has gained great attention. In this paper, we rethink this challenging task setting with the layout among instances and present Point2RBox-v2. At the core are three principles: 1) Gaussian overlap loss. It learns an upper bound for each instance by treating objects as 2D Gaussian distributions and minimizing their overlap. 2) Voronoi watershed loss. It learns a lower bound for each instance through watershed on Voronoi tessellation. 3) Consistency loss. It learns the size/rotation variation between two output sets with respect to an input image and its augmented view. Supplemented by a few devised techniques, e.g. edge loss and copy-paste, the detector is further enhanced. To our best knowledge, Point2RBox-v2 is the first approach to explore the spatial layout among instances for learning point-supervised OOD. Our solution is elegant and lightweight, yet it is expected to give a competitive performance especially in densely packed scenes: 62.61%/86.15%/34.71% on DOTA/HRSC/FAIR1M. Code is available at https://github.com/VisionXLab/point2rbox-v2.
5.6ROFeb 5
FUTURE-VLA: Forecasting Unified Trajectories Under Real-time ExecutionJingjing Fan, Yushan Liu, Shoujie Li et al.
General vision-language models increasingly support unified spatiotemporal reasoning over long video streams, yet deploying such capabilities on robots remains constrained by the prohibitive latency of processing long-horizon histories and generating high-dimensional future predictions. To bridge this gap, we present FUTURE-VLA, a unified architecture that reformulates long-horizon control and future forecasting as a monolithic sequence-generation task. Adopting a dual-sided efficiency paradigm, FUTURE-VLA leverages a temporally adaptive compression strategy to maximize spatiotemporal information density, enabling the ingestion of extensive multi-view histories while maintaining constant inference latency. Simultaneously, it performs latent-space autoregression to align actionable dynamics with reviewable visual look-aheads in a single forward pass. These real-time predictive capabilities further enable a prediction-guided Human-In-the-Loop mechanism via interactive execution gating, allowing operators to dynamically validate behaviors based on interpretable future previews. Extensive evaluations demonstrate that FUTURE-VLA establishes new state-of-the-art performance, attaining success rates of 99.2% on LIBERO, 75.4% on RoboTwin, and 78.0% on a real-world Piper platform, all with a $16\times$ extended spatiotemporal window while maintaining the inference latency of a single-frame baseline.
10.9ROMay 18
Key-Gram: Extensible World Knowledge for Embodied ManipulationJingjing Fan, Siyuan Li, Botao Ren et al.
Embodied control increasingly requires models to follow compositional language instructions while reasoning over dynamic visual states. However, current vision-language-action policies and world-action models often couple linguistic knowledge with visual computation in a shared backbone or conditioning pathway, leading to modality competition and making knowledge extension dependent on backbone updates. In this paper, we introduce Key-Gram, a conditional-memory framework that separates language-derived world knowledge from visual-state reasoning for embodied control. At its core is a memory module that decomposes an instruction into task-specific key-grams, retrieves static linguistic priors through deterministic hashed lookup, and injects the retrieved entries into selected hidden layers through context-aware gating and lightweight convolutional fusion. This design allows the backbone to devote its main capacity to visual reasoning and action inference, while reusable instruction knowledge is stored in an extensible external memory. The logical memory table can be conveniently partitioned during training and, due to its $O(1)$ lookup pattern, efficiently placed on host memory during inference. Across RoboTwin2.0, LIBERO/LIBERO-Plus, and real-world dual-arm manipulation, Key-Gram consistently improves both $π_{0}$ and $π_{0.5}$ backbones, with average relative gains of $29.5\%/9.9\%$ on RoboTwin2.0, $35.8\%/4.5\%$ on LIBERO-Plus transfer without target-domain fine-tuning, and $15.4\%/8.1\%$ on real-world long-horizon tasks. These results demonstrate that externalized linguistic memory provides an effective and extensible mechanism for improving compositional grounding, transfer, and real-world manipulation.
1.5CVNov 28, 2023
Feedback RoI Features Improve Aerial Object DetectionBotao Ren, Botian Xu, Tengyu Liu et al.
Neuroscience studies have shown that the human visual system utilizes high-level feedback information to guide lower-level perception, enabling adaptation to signals of different characteristics. In light of this, we propose Feedback multi-Level feature Extractor (Flex) to incorporate a similar mechanism for object detection. Flex refines feature selection based on image-wise and instance-level feedback information in response to image quality variation and classification uncertainty. Experimental results show that Flex offers consistent improvement to a range of existing SOTA methods on the challenging aerial object detection datasets including DOTA-v1.0, DOTA-v1.5, and HRSC2016. Although the design originates in aerial image detection, further experiments on MS COCO also reveal our module's efficacy in general detection models. Quantitative and qualitative analyses indicate that the improvements are closely related to image qualities, which match our motivation.
ArtFormer: Controllable Generation of Diverse 3D Articulated ObjectsJiayi Su, Youhe Feng, Zheng Li et al.
This paper presents a novel framework for modeling and conditional generation of 3D articulated objects. Troubled by flexibility-quality tradeoffs, existing methods are often limited to using predefined structures or retrieving shapes from static datasets. To address these challenges, we parameterize an articulated object as a tree of tokens and employ a transformer to generate both the object's high-level geometry code and its kinematic relations. Subsequently, each sub-part's geometry is further decoded using a signed-distance-function (SDF) shape prior, facilitating the synthesis of high-quality 3D shapes. Our approach enables the generation of diverse objects with high-quality geometry and varying number of parts. Comprehensive experiments on conditional generation from text descriptions demonstrate the effectiveness and flexibility of our method.
2.0CVApr 5, 2024
Context-Aware Aerial Object Detection: Leveraging Inter-Object and Background RelationshipsBotao Ren, Botian Xu, Xue Yang et al.
In most modern object detection pipelines, the detection proposals are processed independently given the feature map. Therefore, they overlook the underlying relationships between objects and the surrounding background, which could have provided additional context for accurate detection. Because aerial imagery is almost orthographic, the spatial relations in image space closely align with those in the physical world, and inter-object and object-background relationships become particularly significant. To address this oversight, we propose a framework that leverages the strengths of Transformer-based models and Contrastive Language-Image Pre-training (CLIP) features to capture such relationships. Specifically, Building on two-stage detectors, we treat Region of Interest (RoI) proposals as tokens, accompanied by CLIP Tokens obtained from multi-level image segments. These tokens are then passed through a Transformer encoder, where specific spatial and geometric relations are incorporated into the attention weights, which are adaptively modulated and regularized. Additionally, we introduce self-supervised constraints on CLIP Tokens to ensure consistency. Extensive experiments on three benchmark datasets demonstrate that our approach achieves consistent improvements, setting new state-of-the-art results with increases of 1.37 mAP$_{50}$ on DOTA-v1.0, 5.30 mAP$_{50}$ on DOTA-v1.5, 2.30 mAP$_{50}$ on DOTA-v2.0 and 3.23 mAP$_{50}$ on DIOR-R.