John Joon Young Chung

HC
h-index54
17papers
785citations
Novelty45%
AI Score55

17 Papers

CVMar 30, 2023Code
Neglected Free Lunch -- Learning Image Classifiers Using Annotation Byproducts

Dongyoon Han, Junsuk Choe, Seonghyeok Chun et al.

Supervised learning of image classifiers distills human knowledge into a parametric model through pairs of images and corresponding labels (X,Y). We argue that this simple and widely used representation of human knowledge neglects rich auxiliary information from the annotation procedure, such as the time-series of mouse traces and clicks left after image selection. Our insight is that such annotation byproducts Z provide approximate human attention that weakly guides the model to focus on the foreground cues, reducing spurious correlations and discouraging shortcut learning. To verify this, we create ImageNet-AB and COCO-AB. They are ImageNet and COCO training sets enriched with sample-wise annotation byproducts, collected by replicating the respective original annotation tasks. We refer to the new paradigm of training models with annotation byproducts as learning using annotation byproducts (LUAB). We show that a simple multitask loss for regressing Z together with Y already improves the generalisability and robustness of the learned models. Compared to the original supervised learning, LUAB does not require extra annotation costs. ImageNet-AB and COCO-AB are at https://github.com/naver-ai/NeglectedFreeLunch.

CLJun 7, 2023
Increasing Diversity While Maintaining Accuracy: Text Data Generation with Large Language Models and Human Interventions

John Joon Young Chung, Ece Kamar, Saleema Amershi

Large language models (LLMs) can be used to generate text data for training and evaluating other models. However, creating high-quality datasets with LLMs can be challenging. In this work, we explore human-AI partnerships to facilitate high diversity and accuracy in LLM-based text data generation. We first examine two approaches to diversify text generation: 1) logit suppression, which minimizes the generation of languages that have already been frequently generated, and 2) temperature sampling, which flattens the token sampling probability. We found that diversification approaches can increase data diversity but often at the cost of data accuracy (i.e., text and labels being appropriate for the target domain). To address this issue, we examined two human interventions, 1) label replacement (LR), correcting misaligned labels, and 2) out-of-scope filtering (OOSF), removing instances that are out of the user's domain of interest or to which no considered label applies. With oracle studies, we found that LR increases the absolute accuracy of models trained with diversified datasets by 14.4%. Moreover, we found that some models trained with data generated with LR interventions outperformed LLM-based few-shot classification. In contrast, OOSF was not effective in increasing model accuracy, implying the need for future work in human-in-the-loop text data generation.

HCAug 9, 2023
PromptPaint: Steering Text-to-Image Generation Through Paint Medium-like Interactions

John Joon Young Chung, Eytan Adar

While diffusion-based text-to-image (T2I) models provide a simple and powerful way to generate images, guiding this generation remains a challenge. For concepts that are difficult to describe through language, users may struggle to create prompts. Moreover, many of these models are built as end-to-end systems, lacking support for iterative shaping of the image. In response, we introduce PromptPaint, which combines T2I generation with interactions that model how we use colored paints. PromptPaint allows users to go beyond language to mix prompts that express challenging concepts. Just as we iteratively tune colors through layered placements of paint on a physical canvas, PromptPaint similarly allows users to apply different prompts to different canvas areas and times of the generative process. Through a set of studies, we characterize different approaches for mixing prompts, design trade-offs, and socio-technical challenges for generative models. With PromptPaint we provide insight into future steerable generative tools.

72.3HCMay 20
Artographer: a Curatorial Interface for Art Space Exploration

Shm Garanganao Almeda, John Joon Young Chung, Sophia Liu et al.

Relating a piece to previously established works is crucial in creating and engaging with art, but AI interfaces tend to obscure such relationships, rather than helping users explore them. Embedding models present new opportunities to support spatially exploring and relating artwork. We built Artographer, an art-exploration system featuring a zoomable 2-D map, constructed from similarity-clustered embeddings of ~16,000 historical artworks. We used Artographer as a design probe to explore how alternative artwork distribution interface design can shape media engagement: we invited 20 participants, including 9 art history scholars, to traverse the map, collecting artworks for a goal-driven task and while freely exploring. We identify values enacted in spatial art discovery (Visibility, Agency, Serendipity, Friction) and consider how these values challenge dominant design paradigms -- in particular, the recommendation systems governing contemporary media distribution platforms. We reimagine a curatorial approach to media distribution, within digital ecosystems where history and culture can thrive.

HCAug 7, 2024
Patchview: LLM-Powered Worldbuilding with Generative Dust and Magnet Visualization

John Joon Young Chung, Max Kreminski

Large language models (LLMs) can help writers build story worlds by generating world elements, such as factions, characters, and locations. However, making sense of many generated elements can be overwhelming. Moreover, if the user wants to precisely control aspects of generated elements that are difficult to specify verbally, prompting alone may be insufficient. We introduce Patchview, a customizable LLM-powered system that visually aids worldbuilding by allowing users to interact with story concepts and elements through the physical metaphor of magnets and dust. Elements in Patchview are visually dragged closer to concepts with high relevance, facilitating sensemaking. The user can also steer the generation with verbally elusive concepts by indicating the desired position of the element between concepts. When the user disagrees with the LLM's visualization and generation, they can correct those by repositioning the element. These corrections can be used to align the LLM's future behaviors to the user's perception. With a user study, we show that Patchview supports the sensemaking of world elements and steering of element generation, facilitating exploration during the worldbuilding process. Patchview provides insights on how customizable visual representation can help sensemake, steer, and align generative AI model behaviors with the user's intentions.

CLNov 12, 2025
LiteraryTaste: A Preference Dataset for Creative Writing Personalization

John Joon Young Chung, Vishakh Padmakumar, Melissa Roemmele et al.

People have different creative writing preferences, and large language models (LLMs) for these tasks can benefit from adapting to each user's preferences. However, these models are often trained over a dataset that considers varying personal tastes as a monolith. To facilitate developing personalized creative writing LLMs, we introduce LiteraryTaste, a dataset of reading preferences from 60 people, where each person: 1) self-reported their reading habits and tastes (stated preference), and 2) annotated their preferences over 100 pairs of short creative writing texts (revealed preference). With our dataset, we found that: 1) people diverge on creative writing preferences, 2) finetuning a transformer encoder could achieve 75.8% and 67.7% accuracy when modeling personal and collective revealed preferences, and 3) stated preferences had limited utility in modeling revealed preferences. With an LLM-driven interpretability pipeline, we analyzed how people's preferences vary. We hope our work serves as a cornerstone for personalizing creative writing technologies.

AIFeb 3
DiscoverLLM: From Executing Intents to Discovering Them

Tae Soo Kim, Yoonjoo Lee, Jaesang Yu et al.

To handle ambiguous and open-ended requests, Large Language Models (LLMs) are increasingly trained to interact with users to surface intents they have not yet expressed (e.g., ask clarification questions). However, users are often ambiguous because they have not yet formed their intents: they must observe and explore outcomes to discover what they want. Simply asking "what kind of tone do you want?" fails when users themselves do not know. We introduce DiscoverLLM, a novel and generalizable framework that trains LLMs to help users form and discover their intents. Central to our approach is a novel user simulator that models cognitive state with a hierarchy of intents that progressively concretize as the model surfaces relevant options -- where the degree of concretization serves as a reward signal that models can be trained to optimize. Resulting models learn to collaborate with users by adaptively diverging (i.e., explore options) when intents are unclear, and converging (i.e., refine and implement) when intents concretize. Across proposed interactive benchmarks in creative writing, technical writing, and SVG drawing, DiscoverLLM achieves over 10% higher task performance while reducing conversation length by up to 40%. In a user study with 75 human participants, DiscoverLLM improved conversation satisfaction and efficiency compared to baselines.

HCMar 2
"When to Hand Off, When to Work Together": Expanding Human-Agent Co-Creative Collaboration through Concurrent Interaction

Kihoon Son, Hyewon Lee, DaEun Choi et al.

Human collaborators coordinate dynamically through process visibility and workspace awareness, yet AI agents typically either provide only final outputs or expose read-only execution processes (e.g., planning, reasoning) without interpreting concurrent user actions on shared artifacts. Building on mixed-initiative interaction principles, we explore whether agents can achieve collaborative context awareness -- interpreting concurrent user actions on shared artifacts and adapting in real-time. Study 1 (N=10 professional designers) revealed that process visibility enabled reasoning about agent actions but exposed conflicts when agents could not distinguish feedback from independent work. We developed CLEO, which interprets collaborative intent and adapts in real-time. Study 2 (N=10, two-day with stimulated recall interviews) analyzed 214 turns, identifying five action patterns, six triggers, and four enabling factors explaining when designers choose delegation (70.1%), direction (28.5%), or concurrent work (31.8%). We present a decision model with six interaction loops, design implications, and an annotated dataset.

HCJan 26
Design Techniques for LLM-Powered Interactive Storytelling: A Case Study of the Dramamancer System

Tiffany Wang, Yuqian Sun, Yi Wang et al.

The rise of Large Language Models (LLMs) has enabled a new paradigm for bridging authorial intent and player agency in interactive narrative. We consider this paradigm through the example of Dramamancer, a system that uses an LLM to transform author-created story schemas into player-driven playthroughs. This extended abstract outlines some design techniques and evaluation considerations associated with this system.

HCMar 21, 2024
A Design Space for Intelligent and Interactive Writing Assistants

Mina Lee, Katy Ilonka Gero, John Joon Young Chung et al. · allen-ai, deepmind

In our era of rapid technological advancement, the research landscape for writing assistants has become increasingly fragmented across various research communities. We seek to address this challenge by proposing a design space as a structured way to examine and explore the multidimensional space of intelligent and interactive writing assistants. Through a large community collaboration, we explore five aspects of writing assistants: task, user, technology, interaction, and ecosystem. Within each aspect, we define dimensions (i.e., fundamental components of an aspect) and codes (i.e., potential options for each dimension) by systematically reviewing 115 papers. Our design space aims to offer researchers and designers a practical tool to navigate, comprehend, and compare the various possibilities of writing assistants, and aid in the envisioning and design of new writing assistants.

HCMar 1, 2024
Authors' Values and Attitudes Towards AI-bridged Scalable Personalization of Creative Language Arts

Taewook Kim, Hyomin Han, Eytan Adar et al.

Generative AI has the potential to create a new form of interactive media: AI-bridged creative language arts (CLA), which bridge the author and audience by personalizing the author's vision to the audience's context and taste at scale. However, it is unclear what the authors' values and attitudes would be regarding AI-bridged CLA. To identify these values and attitudes, we conducted an interview study with 18 authors across eight genres (e.g., poetry, comics) by presenting speculative but realistic AI-bridged CLA scenarios. We identified three benefits derived from the dynamics between author, artifact, and audience: those that 1) authors get from the process, 2) audiences get from the artifact, and 3) authors get from the audience. We found how AI-bridged CLA would either promote or reduce these benefits, along with authors' concerns. We hope our investigation hints at how AI can provide intriguing experiences to CLA audiences while promoting authors' values.

CLMar 21, 2025
Modifying Large Language Model Post-Training for Diverse Creative Writing

John Joon Young Chung, Vishakh Padmakumar, Melissa Roemmele et al.

As creative writing tasks do not have singular correct answers, large language models (LLMs) trained to perform these tasks should be able to generate diverse valid outputs. However, LLM post-training often focuses on improving generation quality but neglects to facilitate output diversity. Hence, in creative writing generation, we investigate post-training approaches to promote both output diversity and quality. Our core idea is to include deviation -- the degree of difference between a training sample and all other samples with the same prompt -- in the training objective to facilitate learning from rare high-quality instances. By adopting our approach to direct preference optimization (DPO) and odds ratio preference optimization (ORPO), we demonstrate that we can promote the output diversity of trained models while minimally decreasing quality. Our best model with 8B parameters could achieve on-par diversity as a human-created dataset while having output quality similar to the best instruction-tuned models we examined, GPT-4o and DeepSeek-R1. We further validate our approaches with a human evaluation, an ablation, and a comparison to an existing diversification approach, DivPO.

HCJan 23, 2025
Toyteller: AI-powered Visual Storytelling Through Toy-Playing with Character Symbols

John Joon Young Chung, Melissa Roemmele, Max Kreminski

We introduce Toyteller, an AI-powered storytelling system where users generate a mix of story text and visuals by directly manipulating character symbols like they are toy-playing. Anthropomorphized symbol motions can convey rich and nuanced social interactions; Toyteller leverages these motions (1) to let users steer story text generation and (2) as a visual output format that accompanies story text. We enabled motion-steered text generation and text-steered motion generation by mapping motions and text onto a shared semantic space so that large language models and motion generation models can use it as a translational layer. Technical evaluations showed that Toyteller outperforms a competitive baseline, GPT-4o. Our user study identified that toy-playing helps express intentions difficult to verbalize. However, only motions could not express all user intentions, suggesting combining it with other modalities like language. We discuss the design space of toy-playing interactions and implications for technical HCI research on human-AI interaction.

HCMar 8, 2025
Phraselette: A Poet's Procedural Palette

Alex Calderwood, John Joon Young Chung, Yuqian Sun et al.

According to the recently introduced theory of artistic support tools, creativity support tools exert normative influences over artistic production, instantiating a normative ground that shapes both the process and product of artistic expression. We argue that the normative ground of most existing automated writing tools is misaligned with writerly values and identify a potential alternative frame-material writing support-for experimental poetry tools that flexibly support the finding, processing, transforming, and shaping of text(s). Based on this frame, we introduce Phraselette, an artistic material writing support interface that helps experimental poets search for words and phrases. To provide material writing support, Phraselette is designed to counter the dominant mode of automated writing tools, while offering language model affordances in line with writerly values. We further report on an extended expert evaluation involving 10 published poets that indicates support for both our framing of material writing support and for Phraselette itself.

HCJul 4, 2025
Scaffolding Recursive Divergence and Convergence in Story Ideation

Taewook Kim, Matthew Kay, Yuqian Sun et al.

Human creative ideation involves both exploration of diverse ideas (divergence) and selective synthesis of explored ideas into coherent combinations (convergence). While processes of divergence and convergence are often interleaved and nested, existing AI-powered creativity support tools (CSTs) lack support for sophisticated orchestration of divergence and convergence. We present Reverger, an AI-powered CST that helps users ideate variations of conceptual directions for modifying a story by scaffolding flexible iteration between divergence and convergence. For divergence, our tool enables recursive exploration of alternative high-level directions for modifying a specific part of the original story. For convergence, it allows users to collect explored high-level directions and synthesize them into concrete variations. Users can then iterate between divergence and convergence until they find a satisfactory outcome. A within-subject study revealed that Reverger permitted participants to explore more unexpected and diverse high-level directions than a comparable baseline. Reverger users also felt that they had more fine-grained control and discovered more effort-worthy outcomes.

CLSep 26, 2025
LLMs Behind the Scenes: Enabling Narrative Scene Illustration

Melissa Roemmele, John Joon Young Chung, Taewook Kim et al.

Generative AI has established the opportunity to readily transform content from one medium to another. This capability is especially powerful for storytelling, where visual illustrations can illuminate a story originally expressed in text. In this paper, we focus on the task of narrative scene illustration, which involves automatically generating an image depicting a scene in a story. Motivated by recent progress on text-to-image models, we consider a pipeline that uses LLMs as an interface for prompting text-to-image models to generate scene illustrations given raw story text. We apply variations of this pipeline to a prominent story corpus in order to synthesize illustrations for scenes in these stories. We conduct a human annotation task to obtain pairwise quality judgments for these illustrations. The outcome of this process is the SceneIllustrations dataset, which we release as a new resource for future work on cross-modal narrative transformation. Through our analysis of this dataset and experiments modeling illustration quality, we demonstrate that LLMs can effectively verbalize scene knowledge implicitly evoked by story text. Moreover, this capability is impactful for generating and evaluating illustrations.

HCMay 9, 2024
One vs. Many: Comprehending Accurate Information from Multiple Erroneous and Inconsistent AI Generations

Yoonjoo Lee, Kihoon Son, Tae Soo Kim et al.

As Large Language Models (LLMs) are nondeterministic, the same input can generate different outputs, some of which may be incorrect or hallucinated. If run again, the LLM may correct itself and produce the correct answer. Unfortunately, most LLM-powered systems resort to single results which, correct or not, users accept. Having the LLM produce multiple outputs may help identify disagreements or alternatives. However, it is not obvious how the user will interpret conflicts or inconsistencies. To this end, we investigate how users perceive the AI model and comprehend the generated information when they receive multiple, potentially inconsistent, outputs. Through a preliminary study, we identified five types of output inconsistencies. Based on these categories, we conducted a study (N=252) in which participants were given one or more LLM-generated passages to an information-seeking question. We found that inconsistency within multiple LLM-generated outputs lowered the participants' perceived AI capacity, while also increasing their comprehension of the given information. Specifically, we observed that this positive effect of inconsistencies was most significant for participants who read two passages, compared to those who read three. Based on these findings, we present design implications that, instead of regarding LLM output inconsistencies as a drawback, we can reveal the potential inconsistencies to transparently indicate the limitations of these models and promote critical LLM usage.