Yuqian Sun

HC
h-index18
12papers
147citations
Novelty38%
AI Score52

12 Papers

IRJun 3
Beyond Retrieval: Learning Compact User Representations for Scalable LLM Personalization

Heng Cao, Fan Zhang, Jian Yao et al.

Personalizing large language models requires adapting model behavior to individual users while preserving robustness and deployment-scale efficiency. Existing approaches typically personalize LLMs either at the input level, by retrieving user histories or constructing profile prompts, or at the parameter level, by maintaining user-specific parameter-efficient modules. The former makes personalization sensitive to retrieval quality and prompt design, whereas the latter incurs storage and maintenance costs that grow with the user population. To address these limitations, we propose TAP-PER (Temporal Attentive Prefix for PERsonalization), a prefix-based framework that encodes user preferences as learnable representations, eliminating explicit prompt construction and replacing heavy per-user adapters with lightweight user-state prefix embeddings. Inspired by personalized recommendation systems, TAP-PER decomposes user modeling into user-state and query-conditioned components, and incorporates temporal signals to capture the evolving nature of user interests. Experiments on six LaMP tasks show that TAP-PER consistently outperforms prompt-based and model-based baselines across classification, rating, and generation settings. Moreover, TAP-PER uses 130x fewer per-user parameters than OPPU and roughly half the total parameter footprint of PER-PCS at the 1,000-user scale, demonstrating that scalable LLM personalization can be achieved without explicit prompt construction or heavy per-user adapters.

HCAug 24, 2023
Language as Reality: A Co-Creative Storytelling Game Experience in 1001 Nights using Generative AI

Yuqian Sun, Zhouyi Li, Ke Fang et al.

In this paper, we present "1001 Nights", an AI-native game that allows players lead in-game reality through co-created storytelling with the character driven by large language model. The concept is inspired by Wittgenstein's idea of the limits of one's world being determined by the bounds of their language. Using advanced AI tools like GPT-4 and Stable Diffusion, the second iteration of the game enables the protagonist, Shahrzad, to realize words and stories in her world. The player can steer the conversation with the AI King towards specific keywords, which then become battle equipment in the game. This blend of interactive narrative and text-to-image transformation challenges the conventional border between the game world and reality through a dual perspective. We focus on Shahrzad, who seeks to alter her fate compared to the original folklore, and the player, who collaborates with AI to craft narratives and shape the game world. We explore the technical and design elements of implementing such a game with an objective to enhance the narrative game genre with AI-generated content and to delve into AI-native gameplay possibilities.

CLOct 18, 2023
AI Nushu: An Exploration of Language Emergence in Sisterhood -Through the Lens of Computational Linguistics

Yuqian Sun, Yuying Tang, Ze Gao et al.

This paper presents "AI Nushu," an emerging language system inspired by Nushu (women's scripts), the unique language created and used exclusively by ancient Chinese women who were thought to be illiterate under a patriarchal society. In this interactive installation, two artificial intelligence (AI) agents are trained in the Chinese dictionary and the Nushu corpus. By continually observing their environment and communicating, these agents collaborate towards creating a standard writing system to encode Chinese. It offers an artistic interpretation of the creation of a non-western script from a computational linguistics perspective, integrating AI technology with Chinese cultural heritage and a feminist viewpoint.

AISep 20, 2023
Fictional Worlds, Real Connections: Developing Community Storytelling Social Chatbots through LLMs

Yuqian Sun, Hanyi Wang, Pok Man Chan et al.

We address the integration of storytelling and Large Language Models (LLMs) to develop engaging and believable Social Chatbots (SCs) in community settings. Motivated by the potential of fictional characters to enhance social interactions, we introduce Storytelling Social Chatbots (SSCs) and the concept of story engineering to transform fictional game characters into "live" social entities within player communities. Our story engineering process includes three steps: (1) Character and story creation, defining the SC's personality and worldview, (2) Presenting Live Stories to the Community, allowing the SC to recount challenges and seek suggestions, and (3) Communication with community members, enabling interaction between the SC and users. We employed the LLM GPT-3 to drive our SSC prototypes, "David" and "Catherine," and evaluated their performance in an online gaming community, "DE (Alias)," on Discord. Our mixed-method analysis, based on questionnaires (N=15) and interviews (N=8) with community members, reveals that storytelling significantly enhances the engagement and believability of SCs in community settings.

MMJun 16, 2023
Inspire creativity with ORIBA: Transform Artists' Original Characters into Chatbots through Large Language Model

Yuqian Sun, Xingyu Li, Ze Gao

This research delves into the intersection of illustration art and artificial intelligence (AI), focusing on how illustrators engage with AI agents that embody their original characters (OCs). We introduce 'ORIBA', a customizable AI chatbot that enables illustrators to converse with their OCs. This approach allows artists to not only receive responses from their OCs but also to observe their inner monologues and behavior. Despite the existing tension between artists and AI, our study explores innovative collaboration methods that are inspiring to illustrators. By examining the impact of AI on the creative process and the boundaries of authorship, we aim to enhance human-AI interactions in creative fields, with potential applications extending beyond illustration to interactive storytelling and more.

CLNov 12, 2025
LiteraryTaste: A Preference Dataset for Creative Writing Personalization

John Joon Young Chung, Vishakh Padmakumar, Melissa Roemmele et al.

People have different creative writing preferences, and large language models (LLMs) for these tasks can benefit from adapting to each user's preferences. However, these models are often trained over a dataset that considers varying personal tastes as a monolith. To facilitate developing personalized creative writing LLMs, we introduce LiteraryTaste, a dataset of reading preferences from 60 people, where each person: 1) self-reported their reading habits and tastes (stated preference), and 2) annotated their preferences over 100 pairs of short creative writing texts (revealed preference). With our dataset, we found that: 1) people diverge on creative writing preferences, 2) finetuning a transformer encoder could achieve 75.8% and 67.7% accuracy when modeling personal and collective revealed preferences, and 3) stated preferences had limited utility in modeling revealed preferences. With an LLM-driven interpretability pipeline, we analyzed how people's preferences vary. We hope our work serves as a cornerstone for personalizing creative writing technologies.

HCJan 26
Design Techniques for LLM-Powered Interactive Storytelling: A Case Study of the Dramamancer System

Tiffany Wang, Yuqian Sun, Yi Wang et al.

The rise of Large Language Models (LLMs) has enabled a new paradigm for bridging authorial intent and player agency in interactive narrative. We consider this paradigm through the example of Dramamancer, a system that uses an LLM to transform author-created story schemas into player-driven playthroughs. This extended abstract outlines some design techniques and evaluation considerations associated with this system.

CLMar 21, 2025
Modifying Large Language Model Post-Training for Diverse Creative Writing

John Joon Young Chung, Vishakh Padmakumar, Melissa Roemmele et al.

As creative writing tasks do not have singular correct answers, large language models (LLMs) trained to perform these tasks should be able to generate diverse valid outputs. However, LLM post-training often focuses on improving generation quality but neglects to facilitate output diversity. Hence, in creative writing generation, we investigate post-training approaches to promote both output diversity and quality. Our core idea is to include deviation -- the degree of difference between a training sample and all other samples with the same prompt -- in the training objective to facilitate learning from rare high-quality instances. By adopting our approach to direct preference optimization (DPO) and odds ratio preference optimization (ORPO), we demonstrate that we can promote the output diversity of trained models while minimally decreasing quality. Our best model with 8B parameters could achieve on-par diversity as a human-created dataset while having output quality similar to the best instruction-tuned models we examined, GPT-4o and DeepSeek-R1. We further validate our approaches with a human evaluation, an ablation, and a comparison to an existing diversification approach, DivPO.

HCMar 8, 2025
Phraselette: A Poet's Procedural Palette

Alex Calderwood, John Joon Young Chung, Yuqian Sun et al.

According to the recently introduced theory of artistic support tools, creativity support tools exert normative influences over artistic production, instantiating a normative ground that shapes both the process and product of artistic expression. We argue that the normative ground of most existing automated writing tools is misaligned with writerly values and identify a potential alternative frame-material writing support-for experimental poetry tools that flexibly support the finding, processing, transforming, and shaping of text(s). Based on this frame, we introduce Phraselette, an artistic material writing support interface that helps experimental poets search for words and phrases. To provide material writing support, Phraselette is designed to counter the dominant mode of automated writing tools, while offering language model affordances in line with writerly values. We further report on an extended expert evaluation involving 10 published poets that indicates support for both our framing of material writing support and for Phraselette itself.

HCJul 4, 2025
Scaffolding Recursive Divergence and Convergence in Story Ideation

Taewook Kim, Matthew Kay, Yuqian Sun et al.

Human creative ideation involves both exploration of diverse ideas (divergence) and selective synthesis of explored ideas into coherent combinations (convergence). While processes of divergence and convergence are often interleaved and nested, existing AI-powered creativity support tools (CSTs) lack support for sophisticated orchestration of divergence and convergence. We present Reverger, an AI-powered CST that helps users ideate variations of conceptual directions for modifying a story by scaffolding flexible iteration between divergence and convergence. For divergence, our tool enables recursive exploration of alternative high-level directions for modifying a specific part of the original story. For convergence, it allows users to collect explored high-level directions and synthesize them into concrete variations. Users can then iterate between divergence and convergence until they find a satisfactory outcome. A within-subject study revealed that Reverger permitted participants to explore more unexpected and diverse high-level directions than a comparable baseline. Reverger users also felt that they had more fine-grained control and discovered more effort-worthy outcomes.

HCDec 14, 2025
ORIBA: Exploring LLM-Driven Role-Play Chatbot as a Creativity Support Tool for Original Character Artists

Yuqian Sun, Xingyu Li, Shunyu Yao et al.

Recent advances in Generative AI (GAI) have led to new opportunities for creativity support. However, this technology has raised ethical concerns in the visual artists community. This paper explores how GAI can assist visual artists in developing original characters (OCs) while respecting their creative agency. We present ORIBA, an AI chatbot leveraging large language models (LLMs) to enable artists to role-play with their OCs, focusing on conceptualization (e.g., backstories) while leaving exposition (visual creation) to creators. Through a study with 14 artists, we found ORIBA motivated artists' imaginative engagement, developing multidimensional attributes and stronger bonds with OCs that inspire their creative process. Our contributions include design insights for AI systems that develop from artists' perspectives, demonstrating how LLMs can support cross-modal creativity while preserving creative agency in OC art. This paper highlights the potential of GAI as a neutral, non-visual support that strengthens existing creative practice, without infringing artistic exposition.

CLSep 26, 2025
LLMs Behind the Scenes: Enabling Narrative Scene Illustration

Melissa Roemmele, John Joon Young Chung, Taewook Kim et al.

Generative AI has established the opportunity to readily transform content from one medium to another. This capability is especially powerful for storytelling, where visual illustrations can illuminate a story originally expressed in text. In this paper, we focus on the task of narrative scene illustration, which involves automatically generating an image depicting a scene in a story. Motivated by recent progress on text-to-image models, we consider a pipeline that uses LLMs as an interface for prompting text-to-image models to generate scene illustrations given raw story text. We apply variations of this pipeline to a prominent story corpus in order to synthesize illustrations for scenes in these stories. We conduct a human annotation task to obtain pairwise quality judgments for these illustrations. The outcome of this process is the SceneIllustrations dataset, which we release as a new resource for future work on cross-modal narrative transformation. Through our analysis of this dataset and experiments modeling illustration quality, we demonstrate that LLMs can effectively verbalize scene knowledge implicitly evoked by story text. Moreover, this capability is impactful for generating and evaluating illustrations.