Hong-Xing Yu

CV
h-index6
4papers
578citations
Novelty66%
AI Score33

4 Papers

26.2CVJul 16, 2021Code
Unsupervised Discovery of Object Radiance Fields

Hong-Xing Yu, Leonidas J. Guibas, Jiajun Wu

We study the problem of inferring an object-centric scene representation from a single image, aiming to derive a representation that explains the image formation process, captures the scene's 3D nature, and is learned without supervision. Most existing methods on scene decomposition lack one or more of these characteristics, due to the fundamental challenge in integrating the complex 3D-to-2D image formation process into powerful inference schemes like deep networks. In this paper, we propose unsupervised discovery of Object Radiance Fields (uORF), integrating recent progresses in neural 3D scene representations and rendering with deep inference networks for unsupervised 3D scene decomposition. Trained on multi-view RGB images without annotations, uORF learns to decompose complex scenes with diverse, textured background from a single image. We show that uORF enables novel tasks, such as scene segmentation and editing in 3D, and it performs well on these tasks and on novel view synthesis on three datasets.

35.3CVDec 17, 2020
Neural Radiance Flow for 4D View Synthesis and Video Processing

Yilun Du, Yinan Zhang, Hong-Xing Yu et al.

We present a method, Neural Radiance Flow (NeRFlow),to learn a 4D spatial-temporal representation of a dynamic scene from a set of RGB images. Key to our approach is the use of a neural implicit representation that learns to capture the 3D occupancy, radiance, and dynamics of the scene. By enforcing consistency across different modalities, our representation enables multi-view rendering in diverse dynamic scenes, including water pouring, robotic interaction, and real images, outperforming state-of-the-art methods for spatial-temporal view synthesis. Our approach works even when inputs images are captured with only one camera. We further demonstrate that the learned representation can serve as an implicit scene prior, enabling video processing tasks such as image super-resolution and de-noising without any additional supervision.

24.2CVJul 25, 2020
OpenRooms: An End-to-End Open Framework for Photorealistic Indoor Scene Datasets

Zhengqin Li, Ting-Wei Yu, Shen Sang et al.

We propose a novel framework for creating large-scale photorealistic datasets of indoor scenes, with ground truth geometry, material, lighting and semantics. Our goal is to make the dataset creation process widely accessible, transforming scans into photorealistic datasets with high-quality ground truth for appearance, layout, semantic labels, high quality spatially-varying BRDF and complex lighting, including direct, indirect and visibility components. This enables important applications in inverse rendering, scene understanding and robotics. We show that deep networks trained on the proposed dataset achieve competitive performance for shape, material and lighting estimation on real images, enabling photorealistic augmented reality applications, such as object insertion and material editing. We also show our semantic labels may be used for segmentation and multi-task learning. Finally, we demonstrate that our framework may also be integrated with physics engines, to create virtual robotics environments with unique ground truth such as friction coefficients and correspondence to real scenes. The dataset and all the tools to create such datasets will be made publicly available.

1.0LGSep 30, 2019
DSRGAN: Explicitly Learning Disentangled Representation of Underlying Structure and Rendering for Image Generation without Tuple Supervision

Guang-Yuan Hao, Hong-Xing Yu, Wei-Shi Zheng

We focus on explicitly learning disentangled representation for natural image generation, where the underlying spatial structure and the rendering on the structure can be independently controlled respectively, yet using no tuple supervision. The setting is significant since tuple supervision is costly and sometimes even unavailable. However, the task is highly unconstrained and thus ill-posed. To address this problem, we propose to introduce an auxiliary domain which shares a common underlying-structure space with the target domain, and we make a partially shared latent space assumption. The key idea is to encourage the partially shared latent variable to represent the similar underlying spatial structures in both domains, while the two domain-specific latent variables will be unavoidably arranged to present renderings of two domains respectively. This is achieved by designing two parallel generative networks with a common Progressive Rendering Architecture (PRA), which constrains both generative networks' behaviors to model shared underlying structure and to model spatially dependent relation between rendering and underlying structure. Thus, we propose DSRGAN (GANs for Disentangling Underlying Structure and Rendering) to instantiate our method. We also propose a quantitative criterion (the Normalized Disentanglability) to quantify disentanglability. Comparison to the state-of-the-art methods shows that DSRGAN can significantly outperform them in disentanglability.