54.8CVMar 31Code
Uncertainty-Aware Trajectory Prediction: A Unified Framework Harnessing Positional and Semantic UncertaintiesJintao Sun, Hu Zhang, Gangyi Ding et al.
Trajectory prediction seeks to forecast the future motion of dynamic entities, such as vehicles and pedestrians, given a temporal horizon of historical movement data and environmental context. A central challenge in this domain is the inherent uncertainty in real-time maps, arising from two primary sources: (1) positional inaccuracies due to sensor limitations or environmental occlusions, and (2) semantic errors stemming from misinterpretations of scene context. To address these challenges, we propose a novel unified framework that jointly models positional and semantic uncertainties and explicitly integrates them into the trajectory prediction pipeline. Our approach employs a dual-head architecture to independently estimate semantic and positional predictions in a dual-pass manner, deriving prediction variances as uncertainty indicators in an end-to-end fashion. These uncertainties are subsequently fused with the semantic and positional predictions to enhance the robustness of trajectory forecasts. We evaluate our uncertainty-aware framework on the nuScenes real-world driving dataset, conducting extensive experiments across four map estimation methods and two trajectory prediction baselines. Results verify that our method (1) effectively quantifies map uncertainties through both positional and semantic dimensions, and (2) consistently improves the performance of existing trajectory prediction models across multiple metrics, including minimum Average Displacement Error (minADE), minimum Final Displacement Error (minFDE), and Miss Rate (MR). Code will available at https://github.com/JT-Sun/UATP.
CVNov 12, 2025
Task-Aware 3D Affordance Segmentation via 2D Guidance and Geometric RefinementLian He, Meng Liu, Qilang Ye et al.
Understanding 3D scene-level affordances from natural language instructions is essential for enabling embodied agents to interact meaningfully in complex environments. However, this task remains challenging due to the need for semantic reasoning and spatial grounding. Existing methods mainly focus on object-level affordances or merely lift 2D predictions to 3D, neglecting rich geometric structure information in point clouds and incurring high computational costs. To address these limitations, we introduce Task-Aware 3D Scene-level Affordance segmentation (TASA), a novel geometry-optimized framework that jointly leverages 2D semantic cues and 3D geometric reasoning in a coarse-to-fine manner. To improve the affordance detection efficiency, TASA features a task-aware 2D affordance detection module to identify manipulable points from language and visual inputs, guiding the selection of task-relevant views. To fully exploit 3D geometric information, a 3D affordance refinement module is proposed to integrate 2D semantic priors with local 3D geometry, resulting in accurate and spatially coherent 3D affordance masks. Experiments on SceneFun3D demonstrate that TASA significantly outperforms the baselines in both accuracy and efficiency in scene-level affordance segmentation.
15.9CVApr 7
UAVReason: A Unified, Large-Scale Benchmark for Multimodal Aerial Scene Reasoning and GenerationJintao Sun, Hu Zhang, Donglin Di et al.
Vision-Language models (VLMs) have demonstrated remarkable capability in ground-view visual understanding but often fracture when deployed on high-altitude Unmanned Aerial Vehicles (UAVs). The failure largely stems from a pronounced domain shift, characterized by tiny and densely packed objects, repetitive textures, and ambiguous top-down orientations. These factors severely disrupt semantic grounding and hinder both spatial reasoning and controllable generation. To bridge this critical gap, we introduce UAVReason, the first unified large-scale multi-modal benchmark dedicated to nadir-view UAV scenarios, derived from a high-fidelity UAV simulation platform. In contrast to existing UAV benchmarks, which are largely siloed and focus on single tasks like object detection or segmentation, UAVReason uniquely consolidates over 273K Visual Question Answering (VQA) pairs, including 23.6K single frames with detailed captions, 68.2K 2-frame temporal sequences, and 188.8K cross-modal generation samples. The benchmark probes 22 diverse reasoning types across spatial and temporal axes while simultaneously evaluating high-fidelity generation across RGB, depth, and segmentation modalities. We further establish a strong, unified baseline model via multi-task learning. Extensive experiments validate the efficacy of our unified approach across diverse metrics, such as EM/F1 for VQA, mIoU for segmentation, and CLIP Score for generation. These results indicate limitations of general-domain vision-language models and show that unified multi-task learning substantially improves UAV-native performance. All data, code, and evaluation tools will be publicly released to advance UAV multimodal research.
57.8IRMay 4
Bridging Behavior and Semantics for Time-aware Cross-Domain Sequential RecommendationZhida Qin, Zemu Liu, Haoyan Fu et al.
Cross-domain sequential recommendation (CDSR) alleviates interaction sparsity by jointly modeling user behaviors across multiple domains. While current studies have made some progresses, they still neglect two issues that severely impact recommendation performance: (i) ignoring domain-specific interaction frequencies and interest decay rates at identical time intervals; (ii) treating semantic preferences as time-invariant during cross-domain transfer. To address these, we propose a novel framework that bridges Behavior and Semantics for Time-aware Cross-Domain Sequential Recommendation (BST-CDSR). Specifically, we design a behavioral preference evolution module that decouples long-term interests and short-term intentions, and models continuous-time preference via a neural ordinary differential equation (ODE) with event-driven updates. Additionally, to capture time-aware semantic preferences, we introduce a temporal counterfactual-enhanced semantic generator that discretizes temporal interval tokens and leverages large language models (LLMs) to extract robust temporal semantics, where counterfactual perturbations enhance the time sensitivity of semantic preferences. Furthermore, we propose a time-preference guided domain transfer module to adaptively control transfer weights and mitigate negative transfer. Extensive experiments on real-world datasets demonstrate that BST-CDSR consistently outperforms baselines.
CVApr 16, 2024
From Data Deluge to Data Curation: A Filtering-WoRA Paradigm for Efficient Text-based Person SearchJintao Sun, Hao Fei, Zhedong Zheng et al.
In text-based person search endeavors, data generation has emerged as a prevailing practice, addressing concerns over privacy preservation and the arduous task of manual annotation. Although the number of synthesized data can be infinite in theory, the scientific conundrum persists that how much generated data optimally fuels subsequent model training. We observe that only a subset of the data in these constructed datasets plays a decisive role. Therefore, we introduce a new Filtering-WoRA paradigm, which contains a filtering algorithm to identify this crucial data subset and WoRA (Weighted Low-Rank Adaptation) learning strategy for light fine-tuning. The filtering algorithm is based on the cross-modality relevance to remove the lots of coarse matching synthesis pairs. As the number of data decreases, we do not need to fine-tune the entire model. Therefore, we propose a WoRA learning strategy to efficiently update a minimal portion of model parameters. WoRA streamlines the learning process, enabling heightened efficiency in extracting knowledge from fewer, yet potent, data instances. Extensive experimentation validates the efficacy of pretraining, where our model achieves advanced and efficient retrieval performance on challenging real-world benchmarks. Notably, on the CUHK-PEDES dataset, we have achieved a competitive mAP of 67.02% while reducing model training time by 19.82%.
37.3CVApr 10
Harnessing Weak Pair Uncertainty for Text-based Person SearchJintao Sun, Zhedong Zheng, Gangyi Ding
In this paper, we study the text-based person search, which is to retrieve the person of interest via natural language description. Prevailing methods usually focus on the strict one-to-one correspondence pair matching between the visual and textual modality, such as contrastive learning. However, such a paradigm unintentionally disregards the weak positive image-text pairs, which are of the same person but the text descriptions are annotated from different views (cameras). To take full use of weak positives, we introduce an uncertainty-aware method to explicitly estimate image-text pair uncertainty, and incorporate the uncertainty into the optimization procedure in a smooth manner. Specifically, our method contains two modules: uncertainty estimation and uncertainty regularization. (1) Uncertainty estimation is to obtain the relative confidence on the given positive pairs; (2) Based on the predicted uncertainty, we propose the uncertainty regularization to adaptively adjust loss weight. Additionally, we introduce a group-wise image-text matching loss to further facilitate the representation space among the weak pairs. Compared with existing methods, the proposed method explicitly prevents the model from pushing away potentially weak positive candidates. Extensive experiments on three widely-used datasets, .e.g, CUHK-PEDES, RSTPReid and ICFG-PEDES, verify the mAP improvement of our method against existing competitive methods +3.06%, +3.55% and +6.94%, respectively.
HCMar 7
AutoUE: Automated Generation of 3D Games in Unreal Engine via Multi-Agent SystemsLei Yin, Wentao Cheng, Zhida Qin et al.
Automatically generating 3D games in commercial game engines remains a non-trivial challenge, as it involves complex engine-related workflows for generating assets such as scenes, blueprints, and code. To address this challenge, we propose a novel multi-agent system, AutoUE, which coordinates multiple agents to end-to-end generate 3D games, covering model retrieval, scene generation, gameplay and interaction code synthesis, and automated game testing for evaluation. In order to mitigate tool-use hallucinations in LLMs, we introduce a retrieval-augmented generation mechanism that grounds agents with relevant UE tool documentation. Additionally, we incorporate game design patterns and engine constraints into the code generation process to ensure the generation of correct and robust code. Furthermore, we design an automated play-testing pipeline that generates and executes runtime test commands, enabling systematic evaluation of dynamic behaviors. Finally, we construct a game generation dataset and conduct a series of experiments that demonstrate AutoUE's ability to generate 3D games end-to-end, and validate the effectiveness of these designs.
CVMay 25, 2025
Echo Planning for Autonomous Driving: From Current Observations to Future Trajectories and BackJintao Sun, Hu Zhang, Gangyi Ding et al.
Modern end-to-end autonomous driving systems suffer from a critical limitation: their planners lack mechanisms to enforce temporal consistency between predicted trajectories and evolving scene dynamics. This absence of self-supervision allows early prediction errors to compound catastrophically over time. We introduce Echo Planning, a novel self-correcting framework that establishes a closed-loop Current - Future - Current (CFC) cycle to harmonize trajectory prediction with scene coherence. Our key insight is that plausible future trajectories must be bi-directionally consistent, ie, not only generated from current observations but also capable of reconstructing them. The CFC mechanism first predicts future trajectories from the Bird's-Eye-View (BEV) scene representation, then inversely maps these trajectories back to estimate the current BEV state. By enforcing consistency between the original and reconstructed BEV representations through a cycle loss, the framework intrinsically penalizes physically implausible or misaligned trajectories. Experiments on nuScenes demonstrate state-of-the-art performance, reducing L2 error by 0.04 m and collision rate by 0.12% compared to one-shot planners. Crucially, our method requires no additional supervision, leveraging the CFC cycle as an inductive bias for robust planning. This work offers a deployable solution for safety-critical autonomous systems.
CVJul 23, 2021
Human Pose Transfer with Augmented Disentangled Feature ConsistencyKun Wu, Chengxiang Yin, Zhengping Che et al.
Deep generative models have made great progress in synthesizing images with arbitrary human poses and transferring poses of one person to others. Though many different methods have been proposed to generate images with high visual fidelity, the main challenge remains and comes from two fundamental issues: pose ambiguity and appearance inconsistency. To alleviate the current limitations and improve the quality of the synthesized images, we propose a pose transfer network with augmented Disentangled Feature Consistency (DFC-Net) to facilitate human pose transfer. Given a pair of images containing the source and target person, DFC-Net extracts pose and static information from the source and target respectively, then synthesizes an image of the target person with the desired pose from the source. Moreover, DFC-Net leverages disentangled feature consistency losses in the adversarial training to strengthen the transfer coherence and integrates a keypoint amplifier to enhance the pose feature extraction. With the help of the disentangled feature consistency losses, we further propose a novel data augmentation scheme that introduces unpaired support data with the augmented consistency constraints to improve the generality and robustness of DFC-Net. Extensive experimental results on Mixamo-Pose and EDN-10k have demonstrated DFC-Net achieves state-of-the-art performance on pose transfer.