CVDec 9, 2022Code
Weakly Supervised Semantic Segmentation for Large-Scale Point CloudYachao Zhang, Zonghao Li, Yuan Xie et al.
Existing methods for large-scale point cloud semantic segmentation require expensive, tedious and error-prone manual point-wise annotations. Intuitively, weakly supervised training is a direct solution to reduce the cost of labeling. However, for weakly supervised large-scale point cloud semantic segmentation, too few annotations will inevitably lead to ineffective learning of network. We propose an effective weakly supervised method containing two components to solve the above problem. Firstly, we construct a pretext task, \textit{i.e.,} point cloud colorization, with a self-supervised learning to transfer the learned prior knowledge from a large amount of unlabeled point cloud to a weakly supervised network. In this way, the representation capability of the weakly supervised network can be improved by the guidance from a heterogeneous task. Besides, to generate pseudo label for unlabeled data, a sparse label propagation mechanism is proposed with the help of generated class prototypes, which is used to measure the classification confidence of unlabeled point. Our method is evaluated on large-scale point cloud datasets with different scenarios including indoor and outdoor. The experimental results show the large gain against existing weakly supervised and comparable results to fully supervised methods\footnote{Code based on mindspore: https://github.com/dmcv-ecnu/MindSpore\_ModelZoo/tree/main/WS3\_MindSpore}.
CVJun 14, 2022Code
Stand-Alone Inter-Frame Attention in Video ModelsFuchen Long, Zhaofan Qiu, Yingwei Pan et al.
Motion, as the uniqueness of a video, has been critical to the development of video understanding models. Modern deep learning models leverage motion by either executing spatio-temporal 3D convolutions, factorizing 3D convolutions into spatial and temporal convolutions separately, or computing self-attention along temporal dimension. The implicit assumption behind such successes is that the feature maps across consecutive frames can be nicely aggregated. Nevertheless, the assumption may not always hold especially for the regions with large deformation. In this paper, we present a new recipe of inter-frame attention block, namely Stand-alone Inter-Frame Attention (SIFA), that novelly delves into the deformation across frames to estimate local self-attention on each spatial location. Technically, SIFA remoulds the deformable design via re-scaling the offset predictions by the difference between two frames. Taking each spatial location in the current frame as the query, the locally deformable neighbors in the next frame are regarded as the keys/values. Then, SIFA measures the similarity between query and keys as stand-alone attention to weighted average the values for temporal aggregation. We further plug SIFA block into ConvNets and Vision Transformer, respectively, to devise SIFA-Net and SIFA-Transformer. Extensive experiments conducted on four video datasets demonstrate the superiority of SIFA-Net and SIFA-Transformer as stronger backbones. More remarkably, SIFA-Transformer achieves an accuracy of 83.1% on Kinetics-400 dataset. Source code is available at \url{https://github.com/FuchenUSTC/SIFA}.
CVJul 11, 2022Code
Dual Vision TransformerTing Yao, Yehao Li, Yingwei Pan et al.
Prior works have proposed several strategies to reduce the computational cost of self-attention mechanism. Many of these works consider decomposing the self-attention procedure into regional and local feature extraction procedures that each incurs a much smaller computational complexity. However, regional information is typically only achieved at the expense of undesirable information lost owing to down-sampling. In this paper, we propose a novel Transformer architecture that aims to mitigate the cost issue, named Dual Vision Transformer (Dual-ViT). The new architecture incorporates a critical semantic pathway that can more efficiently compress token vectors into global semantics with reduced order of complexity. Such compressed global semantics then serve as useful prior information in learning finer pixel level details, through another constructed pixel pathway. The semantic pathway and pixel pathway are then integrated together and are jointly trained, spreading the enhanced self-attention information in parallel through both of the pathways. Dual-ViT is henceforth able to reduce the computational complexity without compromising much accuracy. We empirically demonstrate that Dual-ViT provides superior accuracy than SOTA Transformer architectures with reduced training complexity. Source code is available at \url{https://github.com/YehLi/ImageNetModel}.
CVJul 11, 2022Code
Wave-ViT: Unifying Wavelet and Transformers for Visual Representation LearningTing Yao, Yingwei Pan, Yehao Li et al.
Multi-scale Vision Transformer (ViT) has emerged as a powerful backbone for computer vision tasks, while the self-attention computation in Transformer scales quadratically w.r.t. the input patch number. Thus, existing solutions commonly employ down-sampling operations (e.g., average pooling) over keys/values to dramatically reduce the computational cost. In this work, we argue that such over-aggressive down-sampling design is not invertible and inevitably causes information dropping especially for high-frequency components in objects (e.g., texture details). Motivated by the wavelet theory, we construct a new Wavelet Vision Transformer (\textbf{Wave-ViT}) that formulates the invertible down-sampling with wavelet transforms and self-attention learning in a unified way. This proposal enables self-attention learning with lossless down-sampling over keys/values, facilitating the pursuing of a better efficiency-vs-accuracy trade-off. Furthermore, inverse wavelet transforms are leveraged to strengthen self-attention outputs by aggregating local contexts with enlarged receptive field. We validate the superiority of Wave-ViT through extensive experiments over multiple vision tasks (e.g., image recognition, object detection and instance segmentation). Its performances surpass state-of-the-art ViT backbones with comparable FLOPs. Source code is available at \url{https://github.com/YehLi/ImageNetModel}.
CVDec 6, 2022Code
Semantic-Conditional Diffusion Networks for Image CaptioningJianjie Luo, Yehao Li, Yingwei Pan et al.
Recent advances on text-to-image generation have witnessed the rise of diffusion models which act as powerful generative models. Nevertheless, it is not trivial to exploit such latent variable models to capture the dependency among discrete words and meanwhile pursue complex visual-language alignment in image captioning. In this paper, we break the deeply rooted conventions in learning Transformer-based encoder-decoder, and propose a new diffusion model based paradigm tailored for image captioning, namely Semantic-Conditional Diffusion Networks (SCD-Net). Technically, for each input image, we first search the semantically relevant sentences via cross-modal retrieval model to convey the comprehensive semantic information. The rich semantics are further regarded as semantic prior to trigger the learning of Diffusion Transformer, which produces the output sentence in a diffusion process. In SCD-Net, multiple Diffusion Transformer structures are stacked to progressively strengthen the output sentence with better visional-language alignment and linguistical coherence in a cascaded manner. Furthermore, to stabilize the diffusion process, a new self-critical sequence training strategy is designed to guide the learning of SCD-Net with the knowledge of a standard autoregressive Transformer model. Extensive experiments on COCO dataset demonstrate the promising potential of using diffusion models in the challenging image captioning task. Source code is available at \url{https://github.com/YehLi/xmodaler/tree/master/configs/image_caption/scdnet}.
CVJun 14, 2022Code
Comprehending and Ordering Semantics for Image CaptioningYehao Li, Yingwei Pan, Ting Yao et al.
Comprehending the rich semantics in an image and ordering them in linguistic order are essential to compose a visually-grounded and linguistically coherent description for image captioning. Modern techniques commonly capitalize on a pre-trained object detector/classifier to mine the semantics in an image, while leaving the inherent linguistic ordering of semantics under-exploited. In this paper, we propose a new recipe of Transformer-style structure, namely Comprehending and Ordering Semantics Networks (COS-Net), that novelly unifies an enriched semantic comprehending and a learnable semantic ordering processes into a single architecture. Technically, we initially utilize a cross-modal retrieval model to search the relevant sentences of each image, and all words in the searched sentences are taken as primary semantic cues. Next, a novel semantic comprehender is devised to filter out the irrelevant semantic words in primary semantic cues, and meanwhile infer the missing relevant semantic words visually grounded in the image. After that, we feed all the screened and enriched semantic words into a semantic ranker, which learns to allocate all semantic words in linguistic order as humans. Such sequence of ordered semantic words are further integrated with visual tokens of images to trigger sentence generation. Empirical evidences show that COS-Net clearly surpasses the state-of-the-art approaches on COCO and achieves to-date the best CIDEr score of 141.1% on Karpathy test split. Source code is available at \url{https://github.com/YehLi/xmodaler/tree/master/configs/image_caption/cosnet}.
CVJun 13, 2022Code
Exploring Structure-aware Transformer over Interaction Proposals for Human-Object Interaction DetectionYong Zhang, Yingwei Pan, Ting Yao et al.
Recent high-performing Human-Object Interaction (HOI) detection techniques have been highly influenced by Transformer-based object detector (i.e., DETR). Nevertheless, most of them directly map parametric interaction queries into a set of HOI predictions through vanilla Transformer in a one-stage manner. This leaves rich inter- or intra-interaction structure under-exploited. In this work, we design a novel Transformer-style HOI detector, i.e., Structure-aware Transformer over Interaction Proposals (STIP), for HOI detection. Such design decomposes the process of HOI set prediction into two subsequent phases, i.e., an interaction proposal generation is first performed, and then followed by transforming the non-parametric interaction proposals into HOI predictions via a structure-aware Transformer. The structure-aware Transformer upgrades vanilla Transformer by encoding additionally the holistically semantic structure among interaction proposals as well as the locally spatial structure of human/object within each interaction proposal, so as to strengthen HOI predictions. Extensive experiments conducted on V-COCO and HICO-DET benchmarks have demonstrated the effectiveness of STIP, and superior results are reported when comparing with the state-of-the-art HOI detectors. Source code is available at \url{https://github.com/zyong812/STIP}.
CVJun 21, 2022Code
Bi-Calibration Networks for Weakly-Supervised Video Representation LearningFuchen Long, Ting Yao, Zhaofan Qiu et al.
The leverage of large volumes of web videos paired with the searched queries or surrounding texts (e.g., title) offers an economic and extensible alternative to supervised video representation learning. Nevertheless, modeling such weakly visual-textual connection is not trivial due to query polysemy (i.e., many possible meanings for a query) and text isomorphism (i.e., same syntactic structure of different text). In this paper, we introduce a new design of mutual calibration between query and text to boost weakly-supervised video representation learning. Specifically, we present Bi-Calibration Networks (BCN) that novelly couples two calibrations to learn the amendment from text to query and vice versa. Technically, BCN executes clustering on all the titles of the videos searched by an identical query and takes the centroid of each cluster as a text prototype. The query vocabulary is built directly on query words. The video-to-text/video-to-query projections over text prototypes/query vocabulary then start the text-to-query or query-to-text calibration to estimate the amendment to query or text. We also devise a selection scheme to balance the two corrections. Two large-scale web video datasets paired with query and title for each video are newly collected for weakly-supervised video representation learning, which are named as YOVO-3M and YOVO-10M, respectively. The video features of BCN learnt on 3M web videos obtain superior results under linear model protocol on downstream tasks. More remarkably, BCN trained on the larger set of 10M web videos with further fine-tuning leads to 1.6%, and 1.8% gains in top-1 accuracy on Kinetics-400, and Something-Something V2 datasets over the state-of-the-art TDN, and ACTION-Net methods with ImageNet pre-training. Source code and datasets are available at \url{https://github.com/FuchenUSTC/BCN}.
CVNov 15, 2022Code
3D Cascade RCNN: High Quality Object Detection in Point CloudsQi Cai, Yingwei Pan, Ting Yao et al.
Recent progress on 2D object detection has featured Cascade RCNN, which capitalizes on a sequence of cascade detectors to progressively improve proposal quality, towards high-quality object detection. However, there has not been evidence in support of building such cascade structures for 3D object detection, a challenging detection scenario with highly sparse LiDAR point clouds. In this work, we present a simple yet effective cascade architecture, named 3D Cascade RCNN, that allocates multiple detectors based on the voxelized point clouds in a cascade paradigm, pursuing higher quality 3D object detector progressively. Furthermore, we quantitatively define the sparsity level of the points within 3D bounding box of each object as the point completeness score, which is exploited as the task weight for each proposal to guide the learning of each stage detector. The spirit behind is to assign higher weights for high-quality proposals with relatively complete point distribution, while down-weight the proposals with extremely sparse points that often incur noise during training. This design of completeness-aware re-weighting elegantly upgrades the cascade paradigm to be better applicable for the sparse input data, without increasing any FLOP budgets. Through extensive experiments on both the KITTI dataset and Waymo Open Dataset, we validate the superiority of our proposed 3D Cascade RCNN, when comparing to state-of-the-art 3D object detection techniques. The source code is publicly available at \url{https://github.com/caiqi/Cascasde-3D}.
CVSep 11, 2024Code
Hi3D: Pursuing High-Resolution Image-to-3D Generation with Video Diffusion ModelsHaibo Yang, Yang Chen, Yingwei Pan et al.
Despite having tremendous progress in image-to-3D generation, existing methods still struggle to produce multi-view consistent images with high-resolution textures in detail, especially in the paradigm of 2D diffusion that lacks 3D awareness. In this work, we present High-resolution Image-to-3D model (Hi3D), a new video diffusion based paradigm that redefines a single image to multi-view images as 3D-aware sequential image generation (i.e., orbital video generation). This methodology delves into the underlying temporal consistency knowledge in video diffusion model that generalizes well to geometry consistency across multiple views in 3D generation. Technically, Hi3D first empowers the pre-trained video diffusion model with 3D-aware prior (camera pose condition), yielding multi-view images with low-resolution texture details. A 3D-aware video-to-video refiner is learnt to further scale up the multi-view images with high-resolution texture details. Such high-resolution multi-view images are further augmented with novel views through 3D Gaussian Splatting, which are finally leveraged to obtain high-fidelity meshes via 3D reconstruction. Extensive experiments on both novel view synthesis and single view reconstruction demonstrate that our Hi3D manages to produce superior multi-view consistency images with highly-detailed textures. Source code and data are available at \url{https://github.com/yanghb22-fdu/Hi3D-Official}.
CVJul 27, 2022Code
Lightweight and Progressively-Scalable Networks for Semantic SegmentationYiheng Zhang, Ting Yao, Zhaofan Qiu et al.
Multi-scale learning frameworks have been regarded as a capable class of models to boost semantic segmentation. The problem nevertheless is not trivial especially for the real-world deployments, which often demand high efficiency in inference latency. In this paper, we thoroughly analyze the design of convolutional blocks (the type of convolutions and the number of channels in convolutions), and the ways of interactions across multiple scales, all from lightweight standpoint for semantic segmentation. With such in-depth comparisons, we conclude three principles, and accordingly devise Lightweight and Progressively-Scalable Networks (LPS-Net) that novelly expands the network complexity in a greedy manner. Technically, LPS-Net first capitalizes on the principles to build a tiny network. Then, LPS-Net progressively scales the tiny network to larger ones by expanding a single dimension (the number of convolutional blocks, the number of channels, or the input resolution) at one time to meet the best speed/accuracy tradeoff. Extensive experiments conducted on three datasets consistently demonstrate the superiority of LPS-Net over several efficient semantic segmentation methods. More remarkably, our LPS-Net achieves 73.4% mIoU on Cityscapes test set, with the speed of 413.5FPS on an NVIDIA GTX 1080Ti, leading to a performance improvement by 1.5% and a 65% speed-up against the state-of-the-art STDC. Code is available at \url{https://github.com/YihengZhang-CV/LPS-Net}.
CVNov 15, 2022Code
Dynamic Temporal Filtering in Video ModelsFuchen Long, Zhaofan Qiu, Yingwei Pan et al.
Video temporal dynamics is conventionally modeled with 3D spatial-temporal kernel or its factorized version comprised of 2D spatial kernel and 1D temporal kernel. The modeling power, nevertheless, is limited by the fixed window size and static weights of a kernel along the temporal dimension. The pre-determined kernel size severely limits the temporal receptive fields and the fixed weights treat each spatial location across frames equally, resulting in sub-optimal solution for long-range temporal modeling in natural scenes. In this paper, we present a new recipe of temporal feature learning, namely Dynamic Temporal Filter (DTF), that novelly performs spatial-aware temporal modeling in frequency domain with large temporal receptive field. Specifically, DTF dynamically learns a specialized frequency filter for every spatial location to model its long-range temporal dynamics. Meanwhile, the temporal feature of each spatial location is also transformed into frequency feature spectrum via 1D Fast Fourier Transform (FFT). The spectrum is modulated by the learnt frequency filter, and then transformed back to temporal domain with inverse FFT. In addition, to facilitate the learning of frequency filter in DTF, we perform frame-wise aggregation to enhance the primary temporal feature with its temporal neighbors by inter-frame correlation. It is feasible to plug DTF block into ConvNets and Transformer, yielding DTF-Net and DTF-Transformer. Extensive experiments conducted on three datasets demonstrate the superiority of our proposals. More remarkably, DTF-Transformer achieves an accuracy of 83.5% on Kinetics-400 dataset. Source code is available at \url{https://github.com/FuchenUSTC/DTF}.
CVSep 8, 2022Code
Generalized One-shot Domain Adaptation of Generative Adversarial NetworksZicheng Zhang, Yinglu Liu, Congying Han et al.
The adaptation of a Generative Adversarial Network (GAN) aims to transfer a pre-trained GAN to a target domain with limited training data. In this paper, we focus on the one-shot case, which is more challenging and rarely explored in previous works. We consider that the adaptation from a source domain to a target domain can be decoupled into two parts: the transfer of global style like texture and color, and the emergence of new entities that do not belong to the source domain. While previous works mainly focus on style transfer, we propose a novel and concise framework to address the \textit{generalized one-shot adaptation} task for both style and entity transfer, in which a reference image and its binary entity mask are provided. Our core idea is to constrain the gap between the internal distributions of the reference and syntheses by sliced Wasserstein distance. To better achieve it, style fixation is used at first to roughly obtain the exemplary style, and an auxiliary network is introduced to the generator to disentangle entity and style transfer. Besides, to realize cross-domain correspondence, we propose the variational Laplacian regularization to constrain the smoothness of the adapted generator. Both quantitative and qualitative experiments demonstrate the effectiveness of our method in various scenarios. Code is available at \url{https://github.com/zhangzc21/Generalized-One-shot-GAN-adaptation}.
CVJun 13, 2022Code
MLP-3D: A MLP-like 3D Architecture with Grouped Time MixingZhaofan Qiu, Ting Yao, Chong-Wah Ngo et al.
Convolutional Neural Networks (CNNs) have been regarded as the go-to models for visual recognition. More recently, convolution-free networks, based on multi-head self-attention (MSA) or multi-layer perceptrons (MLPs), become more and more popular. Nevertheless, it is not trivial when utilizing these newly-minted networks for video recognition due to the large variations and complexities in video data. In this paper, we present MLP-3D networks, a novel MLP-like 3D architecture for video recognition. Specifically, the architecture consists of MLP-3D blocks, where each block contains one MLP applied across tokens (i.e., token-mixing MLP) and one MLP applied independently to each token (i.e., channel MLP). By deriving the novel grouped time mixing (GTM) operations, we equip the basic token-mixing MLP with the ability of temporal modeling. GTM divides the input tokens into several temporal groups and linearly maps the tokens in each group with the shared projection matrix. Furthermore, we devise several variants of GTM with different grouping strategies, and compose each variant in different blocks of MLP-3D network by greedy architecture search. Without the dependence on convolutions or attention mechanisms, our MLP-3D networks achieves 68.5\%/81.4\% top-1 accuracy on Something-Something V2 and Kinetics-400 datasets, respectively. Despite with fewer computations, the results are comparable to state-of-the-art widely-used 3D CNNs and video transformers. Source code is available at https://github.com/ZhaofanQiu/MLP-3D.
CVNov 15, 2022Code
SPE-Net: Boosting Point Cloud Analysis via Rotation Robustness EnhancementZhaofan Qiu, Yehao Li, Yu Wang et al.
In this paper, we propose a novel deep architecture tailored for 3D point cloud applications, named as SPE-Net. The embedded ``Selective Position Encoding (SPE)'' procedure relies on an attention mechanism that can effectively attend to the underlying rotation condition of the input. Such encoded rotation condition then determines which part of the network parameters to be focused on, and is shown to efficiently help reduce the degree of freedom of the optimization during training. This mechanism henceforth can better leverage the rotation augmentations through reduced training difficulties, making SPE-Net robust against rotated data both during training and testing. The new findings in our paper also urge us to rethink the relationship between the extracted rotation information and the actual test accuracy. Intriguingly, we reveal evidences that by locally encoding the rotation information through SPE-Net, the rotation-invariant features are still of critical importance in benefiting the test samples without any actual global rotation. We empirically demonstrate the merits of the SPE-Net and the associated hypothesis on four benchmarks, showing evident improvements on both rotated and unrotated test data over SOTA methods. Source code is available at https://github.com/ZhaofanQiu/SPE-Net.
CVNov 9, 2023Code
3DStyle-Diffusion: Pursuing Fine-grained Text-driven 3D Stylization with 2D Diffusion ModelsHaibo Yang, Yang Chen, Yingwei Pan et al.
3D content creation via text-driven stylization has played a fundamental challenge to multimedia and graphics community. Recent advances of cross-modal foundation models (e.g., CLIP) have made this problem feasible. Those approaches commonly leverage CLIP to align the holistic semantics of stylized mesh with the given text prompt. Nevertheless, it is not trivial to enable more controllable stylization of fine-grained details in 3D meshes solely based on such semantic-level cross-modal supervision. In this work, we propose a new 3DStyle-Diffusion model that triggers fine-grained stylization of 3D meshes with additional controllable appearance and geometric guidance from 2D Diffusion models. Technically, 3DStyle-Diffusion first parameterizes the texture of 3D mesh into reflectance properties and scene lighting using implicit MLP networks. Meanwhile, an accurate depth map of each sampled view is achieved conditioned on 3D mesh. Then, 3DStyle-Diffusion leverages a pre-trained controllable 2D Diffusion model to guide the learning of rendered images, encouraging the synthesized image of each view semantically aligned with text prompt and geometrically consistent with depth map. This way elegantly integrates both image rendering via implicit MLP networks and diffusion process of image synthesis in an end-to-end fashion, enabling a high-quality fine-grained stylization of 3D meshes. We also build a new dataset derived from Objaverse and the evaluation protocol for this task. Through both qualitative and quantitative experiments, we validate the capability of our 3DStyle-Diffusion. Source code and data are available at \url{https://github.com/yanghb22-fdu/3DStyle-Diffusion-Official}.
CVSep 12, 2024Code
Improving Virtual Try-On with Garment-focused Diffusion ModelsSiqi Wan, Yehao Li, Jingwen Chen et al.
Diffusion models have led to the revolutionizing of generative modeling in numerous image synthesis tasks. Nevertheless, it is not trivial to directly apply diffusion models for synthesizing an image of a target person wearing a given in-shop garment, i.e., image-based virtual try-on (VTON) task. The difficulty originates from the aspect that the diffusion process should not only produce holistically high-fidelity photorealistic image of the target person, but also locally preserve every appearance and texture detail of the given garment. To address this, we shape a new Diffusion model, namely GarDiff, which triggers the garment-focused diffusion process with amplified guidance of both basic visual appearance and detailed textures (i.e., high-frequency details) derived from the given garment. GarDiff first remoulds a pre-trained latent diffusion model with additional appearance priors derived from the CLIP and VAE encodings of the reference garment. Meanwhile, a novel garment-focused adapter is integrated into the UNet of diffusion model, pursuing local fine-grained alignment with the visual appearance of reference garment and human pose. We specifically design an appearance loss over the synthesized garment to enhance the crucial, high-frequency details. Extensive experiments on VITON-HD and DressCode datasets demonstrate the superiority of our GarDiff when compared to state-of-the-art VTON approaches. Code is publicly available at: \href{https://github.com/siqi0905/GarDiff/tree/master}{https://github.com/siqi0905/GarDiff/tree/master}.
CVSep 12, 2024Code
Improving Text-guided Object Inpainting with Semantic Pre-inpaintingYifu Chen, Jingwen Chen, Yingwei Pan et al.
Recent years have witnessed the success of large text-to-image diffusion models and their remarkable potential to generate high-quality images. The further pursuit of enhancing the editability of images has sparked significant interest in the downstream task of inpainting a novel object described by a text prompt within a designated region in the image. Nevertheless, the problem is not trivial from two aspects: 1) Solely relying on one single U-Net to align text prompt and visual object across all the denoising timesteps is insufficient to generate desired objects; 2) The controllability of object generation is not guaranteed in the intricate sampling space of diffusion model. In this paper, we propose to decompose the typical single-stage object inpainting into two cascaded processes: 1) semantic pre-inpainting that infers the semantic features of desired objects in a multi-modal feature space; 2) high-fieldity object generation in diffusion latent space that pivots on such inpainted semantic features. To achieve this, we cascade a Transformer-based semantic inpainter and an object inpainting diffusion model, leading to a novel CAscaded Transformer-Diffusion (CAT-Diffusion) framework for text-guided object inpainting. Technically, the semantic inpainter is trained to predict the semantic features of the target object conditioning on unmasked context and text prompt. The outputs of the semantic inpainter then act as the informative visual prompts to guide high-fieldity object generation through a reference adapter layer, leading to controllable object inpainting. Extensive evaluations on OpenImages-V6 and MSCOCO validate the superiority of CAT-Diffusion against the state-of-the-art methods. Code is available at \url{https://github.com/Nnn-s/CATdiffusion}.
LGSep 26, 2022Code
Out-of-Distribution Detection with Hilbert-Schmidt Independence OptimizationJingyang Lin, Yu Wang, Qi Cai et al.
Outlier detection tasks have been playing a critical role in AI safety. There has been a great challenge to deal with this task. Observations show that deep neural network classifiers usually tend to incorrectly classify out-of-distribution (OOD) inputs into in-distribution classes with high confidence. Existing works attempt to solve the problem by explicitly imposing uncertainty on classifiers when OOD inputs are exposed to the classifier during training. In this paper, we propose an alternative probabilistic paradigm that is both practically useful and theoretically viable for the OOD detection tasks. Particularly, we impose statistical independence between inlier and outlier data during training, in order to ensure that inlier data reveals little information about OOD data to the deep estimator during training. Specifically, we estimate the statistical dependence between inlier and outlier data through the Hilbert-Schmidt Independence Criterion (HSIC), and we penalize such metric during training. We also associate our approach with a novel statistical test during the inference time coupled with our principled motivation. Empirical results show that our method is effective and robust for OOD detection on various benchmarks. In comparison to SOTA models, our approach achieves significant improvement regarding FPR95, AUROC, and AUPR metrics. Code is available: \url{https://github.com/jylins/hood}.
CVJul 20, 2023Code
Learning and Evaluating Human Preferences for Conversational Head GenerationMohan Zhou, Yalong Bai, Wei Zhang et al.
A reliable and comprehensive evaluation metric that aligns with manual preference assessments is crucial for conversational head video synthesis methods development. Existing quantitative evaluations often fail to capture the full complexity of human preference, as they only consider limited evaluation dimensions. Qualitative evaluations and user studies offer a solution but are time-consuming and labor-intensive. This limitation hinders the advancement of conversational head generation algorithms and systems. In this paper, we propose a novel learning-based evaluation metric named Preference Score (PS) for fitting human preference according to the quantitative evaluations across different dimensions. PS can serve as a quantitative evaluation without the need for human annotation. Experimental results validate the superiority of Preference Score in aligning with human perception, and also demonstrate robustness and generalizability to unseen data, making it a valuable tool for advancing conversation head generation. We expect this metric could facilitate new advances in conversational head generation. Project Page: https://https://github.com/dc3ea9f/PreferenceScore.
CVJun 13, 2022Code
Silver-Bullet-3D at ManiSkill 2021: Learning-from-Demonstrations and Heuristic Rule-based Methods for Object ManipulationYingwei Pan, Yehao Li, Yiheng Zhang et al.
This paper presents an overview and comparative analysis of our systems designed for the following two tracks in SAPIEN ManiSkill Challenge 2021: No Interaction Track: The No Interaction track targets for learning policies from pre-collected demonstration trajectories. We investigate both imitation learning-based approach, i.e., imitating the observed behavior using classical supervised learning techniques, and offline reinforcement learning-based approaches, for this track. Moreover, the geometry and texture structures of objects and robotic arms are exploited via Transformer-based networks to facilitate imitation learning. No Restriction Track: In this track, we design a Heuristic Rule-based Method (HRM) to trigger high-quality object manipulation by decomposing the task into a series of sub-tasks. For each sub-task, the simple rule-based controlling strategies are adopted to predict actions that can be applied to robotic arms. To ease the implementations of our systems, all the source codes and pre-trained models are available at \url{https://github.com/caiqi/Silver-Bullet-3D/}.
CVJun 5, 2023
TRACE: 5D Temporal Regression of Avatars with Dynamic Cameras in 3D EnvironmentsYu Sun, Qian Bao, Wu Liu et al.
Although the estimation of 3D human pose and shape (HPS) is rapidly progressing, current methods still cannot reliably estimate moving humans in global coordinates, which is critical for many applications. This is particularly challenging when the camera is also moving, entangling human and camera motion. To address these issues, we adopt a novel 5D representation (space, time, and identity) that enables end-to-end reasoning about people in scenes. Our method, called TRACE, introduces several novel architectural components. Most importantly, it uses two new "maps" to reason about the 3D trajectory of people over time in camera, and world, coordinates. An additional memory unit enables persistent tracking of people even during long occlusions. TRACE is the first one-stage method to jointly recover and track 3D humans in global coordinates from dynamic cameras. By training it end-to-end, and using full image information, TRACE achieves state-of-the-art performance on tracking and HPS benchmarks. The code and dataset are released for research purposes.
CVJun 2, 2022
Structured Two-stream Attention Network for Video Question AnsweringLianli Gao, Pengpeng Zeng, Jingkuan Song et al.
To date, visual question answering (VQA) (i.e., image QA and video QA) is still a holy grail in vision and language understanding, especially for video QA. Compared with image QA that focuses primarily on understanding the associations between image region-level details and corresponding questions, video QA requires a model to jointly reason across both spatial and long-range temporal structures of a video as well as text to provide an accurate answer. In this paper, we specifically tackle the problem of video QA by proposing a Structured Two-stream Attention network, namely STA, to answer a free-form or open-ended natural language question about the content of a given video. First, we infer rich long-range temporal structures in videos using our structured segment component and encode text features. Then, our structured two-stream attention component simultaneously localizes important visual instance, reduces the influence of background video and focuses on the relevant text. Finally, the structured two-stream fusion component incorporates different segments of query and video aware context representation and infers the answers. Experiments on the large-scale video QA dataset \textit{TGIF-QA} show that our proposed method significantly surpasses the best counterpart (i.e., with one representation for the video input) by 13.0%, 13.5%, 11.0% and 0.3 for Action, Trans., TrameQA and Count tasks. It also outperforms the best competitor (i.e., with two representations) on the Action, Trans., TrameQA tasks by 4.1%, 4.7%, and 5.1%.
CVApr 6, 2022
Gait Recognition in the Wild with Dense 3D Representations and A BenchmarkJinkai Zheng, Xinchen Liu, Wu Liu et al.
Existing studies for gait recognition are dominated by 2D representations like the silhouette or skeleton of the human body in constrained scenes. However, humans live and walk in the unconstrained 3D space, so projecting the 3D human body onto the 2D plane will discard a lot of crucial information like the viewpoint, shape, and dynamics for gait recognition. Therefore, this paper aims to explore dense 3D representations for gait recognition in the wild, which is a practical yet neglected problem. In particular, we propose a novel framework to explore the 3D Skinned Multi-Person Linear (SMPL) model of the human body for gait recognition, named SMPLGait. Our framework has two elaborately-designed branches of which one extracts appearance features from silhouettes, the other learns knowledge of 3D viewpoints and shapes from the 3D SMPL model. In addition, due to the lack of suitable datasets, we build the first large-scale 3D representation-based gait recognition dataset, named Gait3D. It contains 4,000 subjects and over 25,000 sequences extracted from 39 cameras in an unconstrained indoor scene. More importantly, it provides 3D SMPL models recovered from video frames which can provide dense 3D information of body shape, viewpoint, and dynamics. Based on Gait3D, we comprehensively compare our method with existing gait recognition approaches, which reflects the superior performance of our framework and the potential of 3D representations for gait recognition in the wild. The code and dataset are available at https://gait3d.github.io.
CVMar 4, 2022Code
Freeform Body Motion Generation from SpeechJing Xu, Wei Zhang, Yalong Bai et al.
People naturally conduct spontaneous body motions to enhance their speeches while giving talks. Body motion generation from speech is inherently difficult due to the non-deterministic mapping from speech to body motions. Most existing works map speech to motion in a deterministic way by conditioning on certain styles, leading to sub-optimal results. Motivated by studies in linguistics, we decompose the co-speech motion into two complementary parts: pose modes and rhythmic dynamics. Accordingly, we introduce a novel freeform motion generation model (FreeMo) by equipping a two-stream architecture, i.e., a pose mode branch for primary posture generation, and a rhythmic motion branch for rhythmic dynamics synthesis. On one hand, diverse pose modes are generated by conditional sampling in a latent space, guided by speech semantics. On the other hand, rhythmic dynamics are synced with the speech prosody. Extensive experiments demonstrate the superior performance against several baselines, in terms of motion diversity, quality and syncing with speech. Code and pre-trained models will be publicly available through https://github.com/TheTempAccount/Co-Speech-Motion-Generation.
CVMar 11, 2022
Visualizing and Understanding Patch Interactions in Vision TransformerJie Ma, Yalong Bai, Bineng Zhong et al.
Vision Transformer (ViT) has become a leading tool in various computer vision tasks, owing to its unique self-attention mechanism that learns visual representations explicitly through cross-patch information interactions. Despite having good success, the literature seldom explores the explainability of vision transformer, and there is no clear picture of how the attention mechanism with respect to the correlation across comprehensive patches will impact the performance and what is the further potential. In this work, we propose a novel explainable visualization approach to analyze and interpret the crucial attention interactions among patches for vision transformer. Specifically, we first introduce a quantification indicator to measure the impact of patch interaction and verify such quantification on attention window design and indiscriminative patches removal. Then, we exploit the effective responsive field of each patch in ViT and devise a window-free transformer architecture accordingly. Extensive experiments on ImageNet demonstrate that the exquisitely designed quantitative method is shown able to facilitate ViT model learning, leading the top-1 accuracy by 4.28% at most. Moreover, the results on downstream fine-grained recognition tasks further validate the generalization of our proposal.
CVNov 9, 2023
Control3D: Towards Controllable Text-to-3D GenerationYang Chen, Yingwei Pan, Yehao Li et al.
Recent remarkable advances in large-scale text-to-image diffusion models have inspired a significant breakthrough in text-to-3D generation, pursuing 3D content creation solely from a given text prompt. However, existing text-to-3D techniques lack a crucial ability in the creative process: interactively control and shape the synthetic 3D contents according to users' desired specifications (e.g., sketch). To alleviate this issue, we present the first attempt for text-to-3D generation conditioning on the additional hand-drawn sketch, namely Control3D, which enhances controllability for users. In particular, a 2D conditioned diffusion model (ControlNet) is remoulded to guide the learning of 3D scene parameterized as NeRF, encouraging each view of 3D scene aligned with the given text prompt and hand-drawn sketch. Moreover, we exploit a pre-trained differentiable photo-to-sketch model to directly estimate the sketch of the rendered image over synthetic 3D scene. Such estimated sketch along with each sampled view is further enforced to be geometrically consistent with the given sketch, pursuing better controllable text-to-3D generation. Through extensive experiments, we demonstrate that our proposal can generate accurate and faithful 3D scenes that align closely with the input text prompts and sketches.
CVNov 9, 2023
ControlStyle: Text-Driven Stylized Image Generation Using Diffusion PriorsJingwen Chen, Yingwei Pan, Ting Yao et al.
Recently, the multimedia community has witnessed the rise of diffusion models trained on large-scale multi-modal data for visual content creation, particularly in the field of text-to-image generation. In this paper, we propose a new task for ``stylizing'' text-to-image models, namely text-driven stylized image generation, that further enhances editability in content creation. Given input text prompt and style image, this task aims to produce stylized images which are both semantically relevant to input text prompt and meanwhile aligned with the style image in style. To achieve this, we present a new diffusion model (ControlStyle) via upgrading a pre-trained text-to-image model with a trainable modulation network enabling more conditions of text prompts and style images. Moreover, diffusion style and content regularizations are simultaneously introduced to facilitate the learning of this modulation network with these diffusion priors, pursuing high-quality stylized text-to-image generation. Extensive experiments demonstrate the effectiveness of our ControlStyle in producing more visually pleasing and artistic results, surpassing a simple combination of text-to-image model and conventional style transfer techniques.
CVMar 13, 2023
Modality-Agnostic Debiasing for Single Domain GeneralizationSanqing Qu, Yingwei Pan, Guang Chen et al.
Deep neural networks (DNNs) usually fail to generalize well to outside of distribution (OOD) data, especially in the extreme case of single domain generalization (single-DG) that transfers DNNs from single domain to multiple unseen domains. Existing single-DG techniques commonly devise various data-augmentation algorithms, and remould the multi-source domain generalization methodology to learn domain-generalized (semantic) features. Nevertheless, these methods are typically modality-specific, thereby being only applicable to one single modality (e.g., image). In contrast, we target a versatile Modality-Agnostic Debiasing (MAD) framework for single-DG, that enables generalization for different modalities. Technically, MAD introduces a novel two-branch classifier: a biased-branch encourages the classifier to identify the domain-specific (superficial) features, and a general-branch captures domain-generalized features based on the knowledge from biased-branch. Our MAD is appealing in view that it is pluggable to most single-DG models. We validate the superiority of our MAD in a variety of single-DG scenarios with different modalities, including recognition on 1D texts, 2D images, 3D point clouds, and semantic segmentation on 2D images. More remarkably, for recognition on 3D point clouds and semantic segmentation on 2D images, MAD improves DSU by 2.82\% and 1.5\% in accuracy and mIOU.
CVSep 11, 2024
DreamMesh: Jointly Manipulating and Texturing Triangle Meshes for Text-to-3D GenerationHaibo Yang, Yang Chen, Yingwei Pan et al.
Learning radiance fields (NeRF) with powerful 2D diffusion models has garnered popularity for text-to-3D generation. Nevertheless, the implicit 3D representations of NeRF lack explicit modeling of meshes and textures over surfaces, and such surface-undefined way may suffer from the issues, e.g., noisy surfaces with ambiguous texture details or cross-view inconsistency. To alleviate this, we present DreamMesh, a novel text-to-3D architecture that pivots on well-defined surfaces (triangle meshes) to generate high-fidelity explicit 3D model. Technically, DreamMesh capitalizes on a distinctive coarse-to-fine scheme. In the coarse stage, the mesh is first deformed by text-guided Jacobians and then DreamMesh textures the mesh with an interlaced use of 2D diffusion models in a tuning free manner from multiple viewpoints. In the fine stage, DreamMesh jointly manipulates the mesh and refines the texture map, leading to high-quality triangle meshes with high-fidelity textured materials. Extensive experiments demonstrate that DreamMesh significantly outperforms state-of-the-art text-to-3D methods in faithfully generating 3D content with richer textual details and enhanced geometry. Our project page is available at https://dreammesh.github.io.
CVMar 9, 2022
Part-level Action Parsing via a Pose-guided Coarse-to-Fine FrameworkXiaodong Chen, Xinchen Liu, Wu Liu et al.
Action recognition from videos, i.e., classifying a video into one of the pre-defined action types, has been a popular topic in the communities of artificial intelligence, multimedia, and signal processing. However, existing methods usually consider an input video as a whole and learn models, e.g., Convolutional Neural Networks (CNNs), with coarse video-level class labels. These methods can only output an action class for the video, but cannot provide fine-grained and explainable cues to answer why the video shows a specific action. Therefore, researchers start to focus on a new task, Part-level Action Parsing (PAP), which aims to not only predict the video-level action but also recognize the frame-level fine-grained actions or interactions of body parts for each person in the video. To this end, we propose a coarse-to-fine framework for this challenging task. In particular, our framework first predicts the video-level class of the input video, then localizes the body parts and predicts the part-level action. Moreover, to balance the accuracy and computation in part-level action parsing, we propose to recognize the part-level actions by segment-level features. Furthermore, to overcome the ambiguity of body parts, we propose a pose-guided positional embedding method to accurately localize body parts. Through comprehensive experiments on a large-scale dataset, i.e., Kinetics-TPS, our framework achieves state-of-the-art performance and outperforms existing methods over a 31.10% ROC score.
CVSep 1, 2022
MAPLE: Masked Pseudo-Labeling autoEncoder for Semi-supervised Point Cloud Action RecognitionXiaodong Chen, Wu Liu, Xinchen Liu et al.
Recognizing human actions from point cloud videos has attracted tremendous attention from both academia and industry due to its wide applications like automatic driving, robotics, and so on. However, current methods for point cloud action recognition usually require a huge amount of data with manual annotations and a complex backbone network with high computation costs, which makes it impractical for real-world applications. Therefore, this paper considers the task of semi-supervised point cloud action recognition. We propose a Masked Pseudo-Labeling autoEncoder (\textbf{MAPLE}) framework to learn effective representations with much fewer annotations for point cloud action recognition. In particular, we design a novel and efficient \textbf{De}coupled \textbf{s}patial-\textbf{t}emporal Trans\textbf{Former} (\textbf{DestFormer}) as the backbone of MAPLE. In DestFormer, the spatial and temporal dimensions of the 4D point cloud videos are decoupled to achieve efficient self-attention for learning both long-term and short-term features. Moreover, to learn discriminative features from fewer annotations, we design a masked pseudo-labeling autoencoder structure to guide the DestFormer to reconstruct features of masked frames from the available frames. More importantly, for unlabeled data, we exploit the pseudo-labels from the classification head as the supervision signal for the reconstruction of features from the masked frames. Finally, comprehensive experiments demonstrate that MAPLE achieves superior results on three public benchmarks and outperforms the state-of-the-art method by 8.08\% accuracy on the MSR-Action3D dataset.
CVApr 2, 2022
A-ACT: Action Anticipation through Cycle TransformationsAkash Gupta, Jingen Liu, Liefeng Bo et al.
While action anticipation has garnered a lot of research interest recently, most of the works focus on anticipating future action directly through observed visual cues only. In this work, we take a step back to analyze how the human capability to anticipate the future can be transferred to machine learning algorithms. To incorporate this ability in intelligent systems a question worth pondering upon is how exactly do we anticipate? Is it by anticipating future actions from past experiences? Or is it by simulating possible scenarios based on cues from the present? A recent study on human psychology explains that, in anticipating an occurrence, the human brain counts on both systems. In this work, we study the impact of each system for the task of action anticipation and introduce a paradigm to integrate them in a learning framework. We believe that intelligent systems designed by leveraging the psychological anticipation models will do a more nuanced job at the task of human action prediction. Furthermore, we introduce cyclic transformation in the temporal dimension in feature and semantic label space to instill the human ability of reasoning of past actions based on the predicted future. Experiments on Epic-Kitchen, Breakfast, and 50Salads dataset demonstrate that the action anticipation model learned using a combination of the two systems along with the cycle transformation performs favorably against various state-of-the-art approaches.
CVJun 29, 2023
Deep Equilibrium Multimodal FusionJinhong Ni, Yalong Bai, Wei Zhang et al.
Multimodal fusion integrates the complementary information present in multiple modalities and has gained much attention recently. Most existing fusion approaches either learn a fixed fusion strategy during training and inference, or are only capable of fusing the information to a certain extent. Such solutions may fail to fully capture the dynamics of interactions across modalities especially when there are complex intra- and inter-modality correlations to be considered for informative multimodal fusion. In this paper, we propose a novel deep equilibrium (DEQ) method towards multimodal fusion via seeking a fixed point of the dynamic multimodal fusion process and modeling the feature correlations in an adaptive and recursive manner. This new way encodes the rich information within and across modalities thoroughly from low level to high level for efficacious downstream multimodal learning and is readily pluggable to various multimodal frameworks. Extensive experiments on BRCA, MM-IMDB, CMU-MOSI, SUN RGB-D, and VQA-v2 demonstrate the superiority of our DEQ fusion. More remarkably, DEQ fusion consistently achieves state-of-the-art performance on multiple multimodal benchmarks. The code will be released.
CVSep 18, 2023
Selective Volume Mixup for Video Action RecognitionYi Tan, Zhaofan Qiu, Yanbin Hao et al.
The recent advances in Convolutional Neural Networks (CNNs) and Vision Transformers have convincingly demonstrated high learning capability for video action recognition on large datasets. Nevertheless, deep models often suffer from the overfitting effect on small-scale datasets with a limited number of training videos. A common solution is to exploit the existing image augmentation strategies for each frame individually including Mixup, Cutmix, and RandAugment, which are not particularly optimized for video data. In this paper, we propose a novel video augmentation strategy named Selective Volume Mixup (SV-Mix) to improve the generalization ability of deep models with limited training videos. SV-Mix devises a learnable selective module to choose the most informative volumes from two videos and mixes the volumes up to achieve a new training video. Technically, we propose two new modules, i.e., a spatial selective module to select the local patches for each spatial position, and a temporal selective module to mix the entire frames for each timestamp and maintain the spatial pattern. At each time, we randomly choose one of the two modules to expand the diversity of training samples. The selective modules are jointly optimized with the video action recognition framework to find the optimal augmentation strategy. We empirically demonstrate the merits of the SV-Mix augmentation on a wide range of video action recognition benchmarks and consistently boot the performances of both CNN-based and transformer-based models.
CVNov 15, 2022
Explaining Cross-Domain Recognition with Interpretable Deep ClassifierYiheng Zhang, Ting Yao, Zhaofan Qiu et al.
The recent advances in deep learning predominantly construct models in their internal representations, and it is opaque to explain the rationale behind and decisions to human users. Such explainability is especially essential for domain adaptation, whose challenges require developing more adaptive models across different domains. In this paper, we ask the question: how much each sample in source domain contributes to the network's prediction on the samples from target domain. To address this, we devise a novel Interpretable Deep Classifier (IDC) that learns the nearest source samples of a target sample as evidence upon which the classifier makes the decision. Technically, IDC maintains a differentiable memory bank for each category and the memory slot derives a form of key-value pair. The key records the features of discriminative source samples and the value stores the corresponding properties, e.g., representative scores of the features for describing the category. IDC computes the loss between the output of IDC and the labels of source samples to back-propagate to adjust the representative scores and update the memory banks. Extensive experiments on Office-Home and VisDA-2017 datasets demonstrate that our IDC leads to a more explainable model with almost no accuracy degradation and effectively calibrates classification for optimum reject options. More remarkably, when taking IDC as a prior interpreter, capitalizing on 0.1% source training data selected by IDC still yields superior results than that uses full training set on VisDA-2017 for unsupervised domain adaptation.
CVSep 11, 2024
FreeEnhance: Tuning-Free Image Enhancement via Content-Consistent Noising-and-Denoising ProcessYang Luo, Yiheng Zhang, Zhaofan Qiu et al.
The emergence of text-to-image generation models has led to the recognition that image enhancement, performed as post-processing, would significantly improve the visual quality of the generated images. Exploring diffusion models to enhance the generated images nevertheless is not trivial and necessitates to delicately enrich plentiful details while preserving the visual appearance of key content in the original image. In this paper, we propose a novel framework, namely FreeEnhance, for content-consistent image enhancement using the off-the-shelf image diffusion models. Technically, FreeEnhance is a two-stage process that firstly adds random noise to the input image and then capitalizes on a pre-trained image diffusion model (i.e., Latent Diffusion Models) to denoise and enhance the image details. In the noising stage, FreeEnhance is devised to add lighter noise to the region with higher frequency to preserve the high-frequent patterns (e.g., edge, corner) in the original image. In the denoising stage, we present three target properties as constraints to regularize the predicted noise, enhancing images with high acutance and high visual quality. Extensive experiments conducted on the HPDv2 dataset demonstrate that our FreeEnhance outperforms the state-of-the-art image enhancement models in terms of quantitative metrics and human preference. More remarkably, FreeEnhance also shows higher human preference compared to the commercial image enhancement solution of Magnific AI.
ASJun 21, 2023
Visual-Aware Text-to-SpeechMohan Zhou, Yalong Bai, Wei Zhang et al.
Dynamically synthesizing talking speech that actively responds to a listening head is critical during the face-to-face interaction. For example, the speaker could take advantage of the listener's facial expression to adjust the tones, stressed syllables, or pauses. In this work, we present a new visual-aware text-to-speech (VA-TTS) task to synthesize speech conditioned on both textual inputs and sequential visual feedback (e.g., nod, smile) of the listener in face-to-face communication. Different from traditional text-to-speech, VA-TTS highlights the impact of visual modality. On this newly-minted task, we devise a baseline model to fuse phoneme linguistic information and listener visual signals for speech synthesis. Extensive experiments on multimodal conversation dataset ViCo-X verify our proposal for generating more natural audio with scenario-appropriate rhythm and prosody.
CVOct 8, 2023
Bidirectional Knowledge Reconfiguration for Lightweight Point Cloud AnalysisPeipei Li, Xing Cui, Yibo Hu et al.
Point cloud analysis faces computational system overhead, limiting its application on mobile or edge devices. Directly employing small models may result in a significant drop in performance since it is difficult for a small model to adequately capture local structure and global shape information simultaneously, which are essential clues for point cloud analysis. This paper explores feature distillation for lightweight point cloud models. To mitigate the semantic gap between the lightweight student and the cumbersome teacher, we propose bidirectional knowledge reconfiguration (BKR) to distill informative contextual knowledge from the teacher to the student. Specifically, a top-down knowledge reconfiguration and a bottom-up knowledge reconfiguration are developed to inherit diverse local structure information and consistent global shape knowledge from the teacher, respectively. However, due to the farthest point sampling in most point cloud models, the intermediate features between teacher and student are misaligned, deteriorating the feature distillation performance. To eliminate it, we propose a feature mover's distance (FMD) loss based on optimal transportation, which can measure the distance between unordered point cloud features effectively. Extensive experiments conducted on shape classification, part segmentation, and semantic segmentation benchmarks demonstrate the universality and superiority of our method.
CVJan 30
DreamVAR: Taming Reinforced Visual Autoregressive Model for High-Fidelity Subject-Driven Image GenerationXin Jiang, Jingwen Chen, Yehao Li et al.
Recent advances in subject-driven image generation using diffusion models have attracted considerable attention for their remarkable capabilities in producing high-quality images. Nevertheless, the potential of Visual Autoregressive (VAR) models, despite their unified architecture and efficient inference, remains underexplored. In this work, we present DreamVAR, a novel framework for subject-driven image synthesis built upon a VAR model that employs next-scale prediction. Technically, multi-scale features of the reference subject are first extracted by a visual tokenizer. Instead of interleaving these conditional features with target image tokens across scales, our DreamVAR pre-fills the full subject feature sequence prior to predicting target image tokens. This design simplifies autoregressive dependencies and mitigates the train-test discrepancy in multi-scale conditioning scenario within the VAR paradigm. DreamVAR further incorporates reinforcement learning to jointly enhance semantic alignment and subject consistency. Extensive experiments demonstrate that DreamVAR achieves superior appearance preservation compared to leading diffusion-based methods.
CVDec 24, 2025
FreeInpaint: Tuning-free Prompt Alignment and Visual Rationality Enhancement in Image InpaintingChao Gong, Dong Li, Yingwei Pan et al.
Text-guided image inpainting endeavors to generate new content within specified regions of images using textual prompts from users. The primary challenge is to accurately align the inpainted areas with the user-provided prompts while maintaining a high degree of visual fidelity. While existing inpainting methods have produced visually convincing results by leveraging the pre-trained text-to-image diffusion models, they still struggle to uphold both prompt alignment and visual rationality simultaneously. In this work, we introduce FreeInpaint, a plug-and-play tuning-free approach that directly optimizes the diffusion latents on the fly during inference to improve the faithfulness of the generated images. Technically, we introduce a prior-guided noise optimization method that steers model attention towards valid inpainting regions by optimizing the initial noise. Furthermore, we meticulously design a composite guidance objective tailored specifically for the inpainting task. This objective efficiently directs the denoising process, enhancing prompt alignment and visual rationality by optimizing intermediate latents at each step. Through extensive experiments involving various inpainting diffusion models and evaluation metrics, we demonstrate the effectiveness and robustness of our proposed FreeInpaint.
CVJul 23, 2024
Motion Capture from Inertial and Vision SensorsXiaodong Chen, Wu Liu, Qian Bao et al.
Human motion capture is the foundation for many computer vision and graphics tasks. While industrial motion capture systems with complex camera arrays or expensive wearable sensors have been widely adopted in movie and game production, consumer-affordable and easy-to-use solutions for personal applications are still far from mature. To utilize a mixture of a monocular camera and very few inertial measurement units (IMUs) for accurate multi-modal human motion capture in daily life, we contribute MINIONS in this paper, a large-scale Motion capture dataset collected from INertial and visION Sensors. MINIONS has several featured properties: 1) large scale of over five million frames and 400 minutes duration; 2) multi-modality data of IMUs signals and RGB videos labeled with joint positions, joint rotations, SMPL parameters, etc.; 3) a diverse set of 146 fine-grained single and interactive actions with textual descriptions. With the proposed MINIONS dataset, we propose a SparseNet framework to capture human motion from IMUs and videos by discovering their supplementary features and exploring the possibilities of consumer-affordable motion capture using a monocular camera and very few IMUs. The experiment results emphasize the unique advantages of inertial and vision sensors, showcasing the promise of consumer-affordable multi-modal motion capture and providing a valuable resource for further research and development.
HCSep 2, 2022
WOC: A Handy Webcam-based 3D Online ChatroomChuanhang Yan, Yu Sun, Qian Bao et al.
We develop WOC, a webcam-based 3D virtual online chatroom for multi-person interaction, which captures the 3D motion of users and drives their individual 3D virtual avatars in real-time. Compared to the existing wearable equipment-based solution, WOC offers convenient and low-cost 3D motion capture with a single camera. To promote the immersive chat experience, WOC provides high-fidelity virtual avatar manipulation, which also supports the user-defined characters. With the distributed data flow service, the system delivers highly synchronized motion and voice for all users. Deployed on the website and no installation required, users can freely experience the virtual online chat at https://yanch.cloud.
CVDec 19, 2025
Region-Constraint In-Context Generation for Instructional Video EditingZhongwei Zhang, Fuchen Long, Wei Li et al.
The In-context generation paradigm recently has demonstrated strong power in instructional image editing with both data efficiency and synthesis quality. Nevertheless, shaping such in-context learning for instruction-based video editing is not trivial. Without specifying editing regions, the results can suffer from the problem of inaccurate editing regions and the token interference between editing and non-editing areas during denoising. To address these, we present ReCo, a new instructional video editing paradigm that novelly delves into constraint modeling between editing and non-editing regions during in-context generation. Technically, ReCo width-wise concatenates source and target video for joint denoising. To calibrate video diffusion learning, ReCo capitalizes on two regularization terms, i.e., latent and attention regularization, conducting on one-step backward denoised latents and attention maps, respectively. The former increases the latent discrepancy of the editing region between source and target videos while reducing that of non-editing areas, emphasizing the modification on editing area and alleviating outside unexpected content generation. The latter suppresses the attention of tokens in the editing region to the tokens in counterpart of the source video, thereby mitigating their interference during novel object generation in target video. Furthermore, we propose a large-scale, high-quality video editing dataset, i.e., ReCo-Data, comprising 500K instruction-video pairs to benefit model training. Extensive experiments conducted on four major instruction-based video editing tasks demonstrate the superiority of our proposal.
CVMay 28, 2025Code
HiDream-I1: A High-Efficient Image Generative Foundation Model with Sparse Diffusion TransformerQi Cai, Jingwen Chen, Yang Chen et al.
Recent advancements in image generative foundation models have prioritized quality improvements but often at the cost of increased computational complexity and inference latency. To address this critical trade-off, we introduce HiDream-I1, a new open-source image generative foundation model with 17B parameters that achieves state-of-the-art image generation quality within seconds. HiDream-I1 is constructed with a new sparse Diffusion Transformer (DiT) structure. Specifically, it starts with a dual-stream decoupled design of sparse DiT with dynamic Mixture-of-Experts (MoE) architecture, in which two separate encoders are first involved to independently process image and text tokens. Then, a single-stream sparse DiT structure with dynamic MoE architecture is adopted to trigger multi-model interaction for image generation in a cost-efficient manner. To support flexiable accessibility with varied model capabilities, we provide HiDream-I1 in three variants: HiDream-I1-Full, HiDream-I1-Dev, and HiDream-I1-Fast. Furthermore, we go beyond the typical text-to-image generation and remould HiDream-I1 with additional image conditions to perform precise, instruction-based editing on given images, yielding a new instruction-based image editing model namely HiDream-E1. Ultimately, by integrating text-to-image generation and instruction-based image editing, HiDream-I1 evolves to form a comprehensive image agent (HiDream-A1) capable of fully interactive image creation and refinement. To accelerate multi-modal AIGC research, we have open-sourced all the codes and model weights of HiDream-I1-Full, HiDream-I1-Dev, HiDream-I1-Fast, HiDream-E1 through our project websites: https://github.com/HiDream-ai/HiDream-I1 and https://github.com/HiDream-ai/HiDream-E1. All features can be directly experienced via https://vivago.ai/studio.
CVJan 2, 2024Code
VideoStudio: Generating Consistent-Content and Multi-Scene VideosFuchen Long, Zhaofan Qiu, Ting Yao et al.
The recent innovations and breakthroughs in diffusion models have significantly expanded the possibilities of generating high-quality videos for the given prompts. Most existing works tackle the single-scene scenario with only one video event occurring in a single background. Extending to generate multi-scene videos nevertheless is not trivial and necessitates to nicely manage the logic in between while preserving the consistent visual appearance of key content across video scenes. In this paper, we propose a novel framework, namely VideoStudio, for consistent-content and multi-scene video generation. Technically, VideoStudio leverages Large Language Models (LLM) to convert the input prompt into comprehensive multi-scene script that benefits from the logical knowledge learnt by LLM. The script for each scene includes a prompt describing the event, the foreground/background entities, as well as camera movement. VideoStudio identifies the common entities throughout the script and asks LLM to detail each entity. The resultant entity description is then fed into a text-to-image model to generate a reference image for each entity. Finally, VideoStudio outputs a multi-scene video by generating each scene video via a diffusion process that takes the reference images, the descriptive prompt of the event and camera movement into account. The diffusion model incorporates the reference images as the condition and alignment to strengthen the content consistency of multi-scene videos. Extensive experiments demonstrate that VideoStudio outperforms the SOTA video generation models in terms of visual quality, content consistency, and user preference. Source code is available at \url{https://github.com/FuchenUSTC/VideoStudio}.
CVJun 27, 2022
Video2StyleGAN: Encoding Video in Latent Space for ManipulationJiyang Yu, Jingen Liu, Jing Huang et al.
Many recent works have been proposed for face image editing by leveraging the latent space of pretrained GANs. However, few attempts have been made to directly apply them to videos, because 1) they do not guarantee temporal consistency, 2) their application is limited by their processing speed on videos, and 3) they cannot accurately encode details of face motion and expression. To this end, we propose a novel network to encode face videos into the latent space of StyleGAN for semantic face video manipulation. Based on the vision transformer, our network reuses the high-resolution portion of the latent vector to enforce temporal consistency. To capture subtle face motions and expressions, we design novel losses that involve sparse facial landmarks and dense 3D face mesh. We have thoroughly evaluated our approach and successfully demonstrated its application to various face video manipulations. Particularly, we propose a novel network for pose/expression control in a 3D coordinate system. Both qualitative and quantitative results have shown that our approach can significantly outperform existing single image methods, while achieving real-time (66 fps) speed.
CVMay 22, 2025Code
Incorporating Visual Correspondence into Diffusion Model for Virtual Try-OnSiqi Wan, Jingwen Chen, Yingwei Pan et al.
Diffusion models have shown preliminary success in virtual try-on (VTON) task. The typical dual-branch architecture comprises two UNets for implicit garment deformation and synthesized image generation respectively, and has emerged as the recipe for VTON task. Nevertheless, the problem remains challenging to preserve the shape and every detail of the given garment due to the intrinsic stochasticity of diffusion model. To alleviate this issue, we novelly propose to explicitly capitalize on visual correspondence as the prior to tame diffusion process instead of simply feeding the whole garment into UNet as the appearance reference. Specifically, we interpret the fine-grained appearance and texture details as a set of structured semantic points, and match the semantic points rooted in garment to the ones over target person through local flow warping. Such 2D points are then augmented into 3D-aware cues with depth/normal map of target person. The correspondence mimics the way of putting clothing on human body and the 3D-aware cues act as semantic point matching to supervise diffusion model training. A point-focused diffusion loss is further devised to fully take the advantage of semantic point matching. Extensive experiments demonstrate strong garment detail preservation of our approach, evidenced by state-of-the-art VTON performances on both VITON-HD and DressCode datasets. Code is publicly available at: https://github.com/HiDream-ai/SPM-Diff.
CVAug 21, 2025Code
Visual Autoregressive Modeling for Instruction-Guided Image EditingQingyang Mao, Qi Cai, Yehao Li et al.
Recent advances in diffusion models have brought remarkable visual fidelity to instruction-guided image editing. However, their global denoising process inherently entangles the edited region with the entire image context, leading to unintended spurious modifications and compromised adherence to editing instructions. In contrast, autoregressive models offer a distinct paradigm by formulating image synthesis as a sequential process over discrete visual tokens. Their causal and compositional mechanism naturally circumvents the adherence challenges of diffusion-based methods. In this paper, we present VAREdit, a visual autoregressive (VAR) framework that reframes image editing as a next-scale prediction problem. Conditioned on source image features and text instructions, VAREdit generates multi-scale target features to achieve precise edits. A core challenge in this paradigm is how to effectively condition the source image tokens. We observe that finest-scale source features cannot effectively guide the prediction of coarser target features. To bridge this gap, we introduce a Scale-Aligned Reference (SAR) module, which injects scale-matched conditioning information into the first self-attention layer. VAREdit demonstrates significant advancements in both editing adherence and efficiency. On standard benchmarks, it outperforms leading diffusion-based methods by 30\%+ higher GPT-Balance score. Moreover, it completes a $512\times512$ editing in 1.2 seconds, making it 2.2$\times$ faster than the similarly sized UltraEdit. The models are available at https://github.com/HiDream-ai/VAREdit.
98.8CVMay 11
HiDream-O1-Image: A Natively Unified Image Generative Foundation Model with Pixel-level Unified TransformerQi Cai, Jingwen Chen, Chengmin Gao et al.
The evolution of visual generative models has long been constrained by fragmented architectures relying on disjoint text encoders and external VAEs. In this report, we present HiDream-O1-Image, a natively unified generative foundation model via pixel-space Diffusion Transformer, that pioneers a paradigm shift from modular architectures to an end-to-end in-context visual generation engine. By mapping raw image pixels, text tokens, and task-specific conditions into a single shared token space, HiDream-O1-Image achieves a structural unification of multimodal inputs within an Unified Transformer (UiT) architecture. This native encoding paradigm eliminates the need for separate VAEs or disjoint pre-trained text encoders, allowing the model to treat diverse generation and editing tasks as a consistent in-context reasoning process. Extensive experiments show that HiDream-O1-Image excels across various generation tasks, including text-to-image generation, instruction-based editing, and subject-driven personalization. Notably, with only 8B parameters, HiDream-O1-Image (8B) achieves performance parity with or even surpasses established state-of-the-art models with significantly larger parameters (e.g., 27B Qwen-Image). Crucially, to validate the immense scalability of this paradigm, we successfully scale the architecture up to over 200B parameters. Experimental results demonstrate that this massive-scale version HiDream-O1-Image-Pro (200B+) unlocks unprecedented generative capabilities and superior performance, establishing new state-of-the-art benchmarks. Ultimately, HiDream-O1-Image highlights the immense potential of natively unified architectures and charts a highly scalable path toward next-generation multimodal AI.