18.1MMApr 10
2D or 3D: Who Governs Salience in VLA Models? -- Tri-Stage Token Pruning Framework with Modality Salience AwarenessZihao Zheng, Sicheng Tian, Zhihao Mao et al.
Vision-Language-Action (VLA) models have emerged as the mainstream of embodied intelligence. Recent VLA models have expanded their input modalities from 2D-only to 2D+3D paradigms, forming multi-visual-modal VLA (MVLA) models. Despite achieving improved spatial perception, MVLA faces a greater acceleration demand due to the increased number of input tokens caused by modal expansion. Token pruning is an effective optimization methods tailored to MVLA models. However, existing token pruning schemes are designed for 2D-only VLA models, ignoring 2D/3D modality salience differences. In this paper, we follow the application process of multi-modal data in MVLA models and develop a tri-stage analysis to capture the discrepancy and dynamics of 2D/3D modality salience. Based on these, we propose a corresponding tri-stage token pruning framework for MVLA models to achieve optimal 2D/3D token selection and efficient pruning. Experiments show that our framework achieves up to a 2.55x inference speedup with minimal accuracy loss, while only costing 5.8% overhead. Our Code is coming soon.
6.5CVMar 26, 2024
Panonut360: A Head and Eye Tracking Dataset for Panoramic VideoYutong Xu, Junhao Du, Jiahe Wang et al.
With the rapid development and widespread application of VR/AR technology, maximizing the quality of immersive panoramic video services that match users' personal preferences and habits has become a long-standing challenge. Understanding the saliency region where users focus, based on data collected with HMDs, can promote multimedia encoding, transmission, and quality assessment. At the same time, large-scale datasets are essential for researchers and developers to explore short/long-term user behavior patterns and train AI models related to panoramic videos. However, existing panoramic video datasets often include low-frequency user head or eye movement data through short-term videos only, lacking sufficient data for analyzing users' Field of View (FoV) and generating video saliency regions. Driven by these practical factors, in this paper, we present a head and eye tracking dataset involving 50 users (25 males and 25 females) watching 15 panoramic videos. The dataset provides details on the viewport and gaze attention locations of users. Besides, we present some statistics samples extracted from the dataset. For example, the deviation between head and eye movements challenges the widely held assumption that gaze attention decreases from the center of the FoV following a Gaussian distribution. Our analysis reveals a consistent downward offset in gaze fixations relative to the FoV in experimental settings involving multiple users and videos. That's why we name the dataset Panonut, a saliency weighting shaped like a donut. Finally, we also provide a script that generates saliency distributions based on given head or eye coordinates and pre-generated saliency distribution map sets of each video from the collected eye tracking data. The dataset is available on website: https://dianvrlab.github.io/Panonut360/.