Hsiang-Ting Chen

CV
h-index29
11papers
152citations
Novelty42%
AI Score54

11 Papers

37.5SEMay 27
DeltaMCP: Incremental Regeneration via Spec-Aware Transformation for MCP servers

Aditya Pujara, Xiaogang Zhu, Hsiang-Ting Chen

The rapid development of LLMs coupled with the introduction of Model Context Protocol (MCP) has revolutionized how intelligent agents interact with APIs through deterministic and structured methods \cite{ModelContextProtocolIntro2025}. While some existing systems like AutoMCP attempt to automate a previously completely manual process of generating MCP servers, they fail to address the recurring challenge of maintaining synchronization between evolving enterprise-level APIs and their corresponding MCP toolset implementation \cite{mastouri2025makingrestapisagentready}. This paper introduces DeltaMCP, a specification-aware, incremental regeneration tool for enterprise-grade MCP servers. DeltaMCP enables developers to only update the affected tooling of MCP servers, given a new release of it's corresponding service's OpenAPI specification. Using Azure REST API specifications as the evaluation dataset, DeltaMCP is benchmarked against baseline full generation methods on generation quality and system performance. The results demonstrate the reduction in developer overhead through DeltaMCP whilst improving maintainability and version consistency. This research offers a scalable approach for enterprises seeking to maintain high-fidelity, up-to-date MCP server infrastructures for LLM-based systems.

CVSep 12, 2024
Deep Multimodal Learning with Missing Modality: A Survey

Renjie Wu, Hu Wang, Hsiang-Ting Chen et al.

During multimodal model training and testing, certain data modalities may be absent due to sensor limitations, cost constraints, privacy concerns, or data loss, negatively affecting performance. Multimodal learning techniques designed to handle missing modalities can mitigate this by ensuring model robustness even when some modalities are unavailable. This survey reviews recent progress in Multimodal Learning with Missing Modality (MLMM), focusing on deep learning methods. It provides the first comprehensive survey that covers the motivation and distinctions between MLMM and standard multimodal learning setups, followed by a detailed analysis of current methods, applications, and datasets, concluding with challenges and future directions.

CVDec 25, 2023Code
WebVLN: Vision-and-Language Navigation on Websites

Qi Chen, Dileepa Pitawela, Chongyang Zhao et al.

Vision-and-Language Navigation (VLN) task aims to enable AI agents to accurately understand and follow natural language instructions to navigate through real-world environments, ultimately reaching specific target locations. We recognise a promising opportunity to extend VLN to a comparable navigation task that holds substantial significance in our daily lives, albeit within the virtual realm: navigating websites on the Internet. This paper proposes a new task named Vision-and-Language Navigation on Websites (WebVLN), where we use question-based instructions to train an agent, emulating how users naturally browse websites. Unlike the existing VLN task that only pays attention to vision and instruction (language), the WebVLN agent further considers underlying web-specific content like HTML, which could not be seen on the rendered web pages yet contains rich visual and textual information. Toward this goal, we contribute a dataset, WebVLN-v1, and introduce a novel approach called Website-aware VLN Network (WebVLN-Net), which is built upon the foundation of state-of-the-art VLN techniques. Experimental results show that WebVLN-Net outperforms current VLN and web-related navigation methods. We believe that the introduction of the new WebVLN task and its dataset will establish a new dimension within the VLN domain and contribute to the broader vision-and-language research community. The code is available at: https://github.com/WebVLN/WebVLN.

HCOct 22, 2025Code
Learning To Defer To A Population With Limited Demonstrations

Nilesh Ramgolam, Gustavo Carneiro, Hsiang-Ting Chen

This paper addresses the critical data scarcity that hinders the practical deployment of learning to defer (L2D) systems to the population. We introduce a context-aware, semi-supervised framework that uses meta-learning to generate expert-specific embeddings from only a few demonstrations. We demonstrate the efficacy of a dual-purpose mechanism, where these embeddings are used first to generate a large corpus of pseudo-labels for training, and subsequently to enable on-the-fly adaptation to new experts at test-time. The experiment results on three different datasets confirm that a model trained on these synthetic labels rapidly approaches oracle-level performance, validating the data efficiency of our approach. By resolving a key training bottleneck, this work makes adaptive L2D systems more practical and scalable, paving the way for human-AI collaboration in real-world environments. To facilitate reproducibility and address implementation details not covered in the main text, we provide our source code and training configurations at https://github.com/nil123532/learning-to-defer-to-a-population-with-limited-demonstrations.

CVFeb 25
Understanding Annotation Error Propagation and Learning an Adaptive Policy for Expert Intervention in Barrett's Video Segmentation

Lokesha Rasanjalee, Jin Lin Tan, Dileepa Pitawela et al.

Accurate annotation of endoscopic videos is essential yet time-consuming, particularly for challenging datasets such as dysplasia in Barrett's esophagus, where the affected regions are irregular and lack clear boundaries. Semi-automatic tools like Segment Anything Model 2 (SAM2) can ease this process by propagating annotations across frames, but small errors often accumulate and reduce accuracy, requiring expert review and correction. To address this, we systematically study how annotation errors propagate across different prompt types, namely masks, boxes, and points, and propose Learning-to-Re-Prompt (L2RP), a cost-aware framework that learns when and where to seek expert input. By tuning a human-cost parameter, our method balances annotation effort and segmentation accuracy. Experiments on a private Barrett's dysplasia dataset and the public SUN-SEG benchmark demonstrate improved temporal consistency and superior performance over baseline strategies.

CVDec 14, 2023
Segment Beyond View: Handling Partially Missing Modality for Audio-Visual Semantic Segmentation

Renjie Wu, Hu Wang, Feras Dayoub et al.

Augmented Reality (AR) devices, emerging as prominent mobile interaction platforms, face challenges in user safety, particularly concerning oncoming vehicles. While some solutions leverage onboard camera arrays, these cameras often have limited field-of-view (FoV) with front or downward perspectives. Addressing this, we propose a new out-of-view semantic segmentation task and Segment Beyond View (SBV), a novel audio-visual semantic segmentation method. SBV supplements the visual modality, which miss the information beyond FoV, with the auditory information using a teacher-student distillation model (Omni2Ego). The model consists of a vision teacher utilising panoramic information, an auditory teacher with 8-channel audio, and an audio-visual student that takes views with limited FoV and binaural audio as input and produce semantic segmentation for objects outside FoV. SBV outperforms existing models in comparative evaluations and shows a consistent performance across varying FoV ranges and in monaural audio settings.

CVNov 12, 2025
OUGS: Active View Selection via Object-aware Uncertainty Estimation in 3DGS

Haiyi Li, Qi Chen, Denis Kalkofen et al.

Recent advances in 3D Gaussian Splatting (3DGS) have achieved state-of-the-art results for novel view synthesis. However, efficiently capturing high-fidelity reconstructions of specific objects within complex scenes remains a significant challenge. A key limitation of existing active reconstruction methods is their reliance on scene-level uncertainty metrics, which are often biased by irrelevant background clutter and lead to inefficient view selection for object-centric tasks. We present OUGS, a novel framework that addresses this challenge with a more principled, physically-grounded uncertainty formulation for 3DGS. Our core innovation is to derive uncertainty directly from the explicit physical parameters of the 3D Gaussian primitives (e.g., position, scale, rotation). By propagating the covariance of these parameters through the rendering Jacobian, we establish a highly interpretable uncertainty model. This foundation allows us to then seamlessly integrate semantic segmentation masks to produce a targeted, object-aware uncertainty score that effectively disentangles the object from its environment. This allows for a more effective active view selection strategy that prioritizes views critical to improving object fidelity. Experimental evaluations on public datasets demonstrate that our approach significantly improves the efficiency of the 3DGS reconstruction process and achieves higher quality for targeted objects compared to existing state-of-the-art methods, while also serving as a robust uncertainty estimator for the global scene.

CVApr 22, 2025
CLOC: Contrastive Learning for Ordinal Classification with Multi-Margin N-pair Loss

Dileepa Pitawela, Gustavo Carneiro, Hsiang-Ting Chen

In ordinal classification, misclassifying neighboring ranks is common, yet the consequences of these errors are not the same. For example, misclassifying benign tumor categories is less consequential, compared to an error at the pre-cancerous to cancerous threshold, which could profoundly influence treatment choices. Despite this, existing ordinal classification methods do not account for the varying importance of these margins, treating all neighboring classes as equally significant. To address this limitation, we propose CLOC, a new margin-based contrastive learning method for ordinal classification that learns an ordered representation based on the optimization of multiple margins with a novel multi-margin n-pair loss (MMNP). CLOC enables flexible decision boundaries across key adjacent categories, facilitating smooth transitions between classes and reducing the risk of overfitting to biases present in the training data. We provide empirical discussion regarding the properties of MMNP and show experimental results on five real-world image datasets (Adience, Historical Colour Image Dating, Knee Osteoarthritis, Indian Diabetic Retinopathy Image, and Breast Carcinoma Subtyping) and one synthetic dataset simulating clinical decision bias. Our results demonstrate that CLOC outperforms existing ordinal classification methods and show the interpretability and controllability of CLOC in learning meaningful, ordered representations that align with clinical and practical needs.

HCMar 15, 2025
Toward a Human-Centered AI-assisted Colonoscopy System in Australia

Hsiang-Ting Chen, Yuan Zhang, Gustavo Carneiro et al.

While AI-assisted colonoscopy promises improved colorectal cancer screening, its success relies on effective integration into clinical practice, not just algorithmic accuracy. This paper, based on an Australian field study (observations and gastroenterologist interviews), highlights a critical disconnect: current development prioritizes machine learning model performance, overlooking essential aspects of user interface design, workflow integration, and overall user experience. Industry interactions reveal a similar emphasis on data and algorithms. To realize AI's full potential, the HCI community must champion user-centered design, ensuring these systems are usable, support endoscopist expertise, and enhance patient outcomes.

HCMar 16, 2017
Measuring Cognitive Conflict in Virtual Reality with Feedback-Related Negativity

Avinash Kumar Singh, Hsiang-Ting Chen, Jung-Tai King et al.

As virtual reality (VR) emerges as a mainstream platform, designers have started to experiment new interaction techniques to enhance the user experience. This is a challenging task because designers not only strive to provide designs with good performance but also carefully ensure not to disrupt users' immersive experience. There is a dire need for a new evaluation tool that extends beyond traditional quantitative measurements to assist designers in the design process. We propose an EEG-based experiment framework that evaluates interaction techniques in VR by measuring intentionally elicited cognitive conflict. Through the analysis of the feedback-related negativity (FRN) as well as other quantitative measurements, this framework allows designers to evaluate the effect of the variables of interest. We studied the framework by applying it to the fundamental task of 3D object selection using direct 3D input, i.e. tracked hand in VR. The cognitive conflict is intentionally elicited by manipulating the selection radius of the target object. Our first behavior experiment validated the framework in line with the findings of conflict-induced behavior adjustments like those reported in other classical psychology experiment paradigms. Our second EEG-based experiment examines the effect of the appearance of virtual hands. We found that the amplitude of FRN correlates with the level of realism of the virtual hands, which concurs with the Uncanny Valley theory.

HCMar 16, 2016
TapDrag: An Alternative Dragging Technique on Medium-Sized MultiTouch Displays Reducing Skin Irritation and Arm Fatigue

Lasse Farnung Laursen, Hsiang-Ting Chen, Paulo Silva et al.

Medium-sized touch displays, sized 30 to 50 inches, are becoming more affordable and more widely available. Prolonged use of such displays can result in arm fatigue or skin irritation, especially when multiple long distance drags are involved. To address this issue, we present TapDrag, an alternative dragging technique that complements traditional dragging with a simple tapping gesture on both ends of the intended dragging path. Our experimental evaluation suggests that TapDrag is a viable alternative to traditional dragging with faster task completion times for long distances. Qualitative user feedback indicates that TapDrag helps prevent skin irritation. A reduction in arm fatigue remains unconfirmed.