LGMay 26
Hurwitz Quaternion Multiplicative Quantization for KV Cache CompressionKabir Swain, Sijie Han, Daniel Karl I. Weidele et al.
We propose \textbf{Hurwitz Quaternion Multiplicative Quantization (HQMQ)}, a \textbf{calibration-free} method for KV cache compression of large language models. HQMQ treats each 4-element chunk of K or V as a quaternion and quantizes its unit direction to the \emph{product} $q_p \cdot q_s$, where $q_p$ ranges over the 24-element Hurwitz group $2T$ (the 24 vertices of the 24-cell on $S^3$, pairwise angle $60^\circ$) and $q_s$ ranges over a per-(layer, head) secondary codebook of $S$ \emph{random} unit quaternions. The multiplicative composition yields $24S$ effective codewords at $S$ stored parameters; random initialization suffices because left-multiplication is an $S^3$ isometry, so seeded codebooks vary in end-task ppl by $<1.5\%$. A per-batch median-multiplier outlier extraction step ($C{=}3$, no calibration) handles modern outlier-heavy architectures. We evaluate on five modern open models: Mistral-7B (dense MHA), Llama-3-8B and Qwen2.5-7B and Qwen3-8B (dense GQA), and gpt-oss-20b (sparse MoE). On Mistral-7B and Qwen3-8B, HQMQ matches fp16 within $0.02$--$0.03$ ppl points at $\sim$5 bits. On Qwen2.5-7B and Qwen3-8B, where naive int4 collapses to $10^4{+}$ ppl, HQMQ + Med3$\times$ recovers fp16 quality within $0.02$--$0.10$ ppl points at $\sim$5 bits. HQMQ Pareto-dominates naive int by $3$--$1900\times$ at matched bits across all five models, and downstream zero-shot accuracy matches fp16 at $3.79$ bits on Mistral. Against the strongest calibrated KV-quantization baseline, HQMQ at $3.79$ bits matches KIVI-4 ($\sim 4.5$ bits) within ${\sim}1$ pt on CoQA, $0.6$ pts on TruthfulQA, and $2.3$ pts on GSM8K, at $16\%$ fewer bits and without a calibration pass. At the storage level, HQMQ delivers up to $5.05\times$ KV compression, shrinking a Llama-3-70B 128k-context cache from 43 GB to 8.5 GB.
CVMay 26
Tensor Memory: Fixed-Size Recurrent State for Long-Horizon TransformersKabir Swain, Sijie Han, Daniel Karl I. Weidele et al.
Transformers process images and videos by flattening space and time into long token sequences. While attention and KV caching preserve past features, their memory grows with sequence length and they lack an explicit, persistent spatial state, making long-horizon video understanding and occlusion-sensitive reasoning difficult. We propose Tensor Memory, a lightweight module that augments Transformer blocks with a fixed-size recurrent 3D memory tensor: tokens write into a voxel grid via a differentiable soft write that deposits content as a Gaussian-weighted volume around a predicted continuous 3D location, the memory is updated with an efficient local interaction operator and gated recurrent dynamics, and tokens read back context via continuous sampling with gated residual fusion. Because the memory tensor has a constant size, Tensor Memory decouples state capacity from input length while preserving a spatial inductive bias. We evaluate the module on standard language, image, and video benchmarks and on a controlled toy diagnostic suite designed to isolate when persistent state is beneficial; it integrates with standard Transformer training pipelines and can be attached to or removed from existing blocks without other architectural changes.
LGMay 21
Tensor Cache: Eviction-conditioned Associative Memory for TransformersKabir Swain, Sijie Han, Daniel Karl I. Weidele et al.
Autoregressive Transformer KV caches grow linearly with context length; sliding-window caching bounds memory but discards evicted tokens entirely, so relevant evidence outside the window becomes inaccessible. We introduce \emph{Tensor Cache}, a two-level cache that pairs sliding-window softmax attention as a first-level cache (L1) with a fixed-size outer-product fast-weight memory as a second-level cache (L2) fed by KV pairs evicted from the window. Recent tokens remain in exact local attention; evicted pairs are compressed into a per-layer matrix $A$ and read by future queries through a single matrix multiplication, exploiting the linear-attention identity $q_t(k_i \otimes v_i)=\langle q_t,k_i\rangle v_i$. A learned scalar gate fuses the L1 and L2 outputs, and per-head decay and write-rate parameters are trained end-to-end. The outer-product memory and the read identity are well-known; our contribution is their use as an L2 cache fed exclusively by sliding-window evictions, plus identifying that the common chunked-mean training shortcut $A\!\leftarrow\!λA\!+\!η(\bar k\!\otimes\!\bar v)$ silently introduces $C^2{-}C$ spurious cross-token outer products per chunk, and closing the gap with a parallel weighted-sum scan equivalent to per-token writes within float32 epsilon. Across systems scaling, controlled associative recall, long-context language modeling, and memory-capacity diagnostics, Tensor Cache improves the memory--quality frontier over bounded-state baselines.
AIJan 12Code
VirtualEnv: A Platform for Embodied AI ResearchKabir Swain, Sijie Han, Ayush Raina et al.
As large language models (LLMs) continue to improve in reasoning and decision-making, there is a growing need for realistic and interactive environments where their abilities can be rigorously evaluated. We present VirtualEnv, a next-generation simulation platform built on Unreal Engine 5 that enables fine-grained benchmarking of LLMs in embodied and interactive scenarios. VirtualEnv supports rich agent-environment interactions, including object manipulation, navigation, and adaptive multi-agent collaboration, as well as game-inspired mechanics like escape rooms and procedurally generated environments. We provide a user-friendly API built on top of Unreal Engine, allowing researchers to deploy and control LLM-driven agents using natural language instructions. We integrate large-scale LLMs and vision-language models (VLMs), such as GPT-based models, to generate novel environments and structured tasks from multimodal inputs. Our experiments benchmark the performance of several popular LLMs across tasks of increasing complexity, analyzing differences in adaptability, planning, and multi-agent coordination. We also describe our methodology for procedural task generation, task validation, and real-time environment control. VirtualEnv is released as an open-source platform, we aim to advance research at the intersection of AI and gaming, enable standardized evaluation of LLMs in embodied AI settings, and pave the way for future developments in immersive simulations and interactive entertainment.