Nadav Amir

AI
h-index10
3papers
1citation
Novelty58%
AI Score33

3 Papers

NCSep 27, 2017
A Simple Model of Attentional Blink

Nadav Amir, Israel Nelken, Naftali Tishby

The attentional blink (AB) effect is the reduced ability of subjects to report a second target stimuli (T2) among a rapidly presented series of non-target stimuli, when it appears within a time window of about 200-500 ms after a first target (T1). We present a simple dynamical systems model explaining the AB as resulting from the temporal response dynamics of a stochastic, linear system with threshold, whose output represents the amount of attentional resources allocated to the incoming sensory stimuli. The model postulates that the available attention capacity is limited by activity of the default mode network (DMN), a correlated set of brain regions related to task irrelevant processing which is known to exhibit reduced activation following mental training such as mindfulness meditation. The model provides a parsimonious account relating key findings from the AB, DMN and meditation research literature, and suggests some new testable predictions.

AIAug 20, 2025
Goals and the Structure of Experience

Nadav Amir, Stas Tiomkin, Angela Langdon

Purposeful behavior is a hallmark of natural and artificial intelligence. Its acquisition is often believed to rely on world models, comprising both descriptive (what is) and prescriptive (what is desirable) aspects that identify and evaluate state of affairs in the world, respectively. Canonical computational accounts of purposeful behavior, such as reinforcement learning, posit distinct components of a world model comprising a state representation (descriptive aspect) and a reward function (prescriptive aspect). However, an alternative possibility, which has not yet been computationally formulated, is that these two aspects instead co-emerge interdependently from an agent's goal. Here, we describe a computational framework of goal-directed state representation in cognitive agents, in which the descriptive and prescriptive aspects of a world model co-emerge from agent-environment interaction sequences, or experiences. Drawing on Buddhist epistemology, we introduce a construct of goal-directed, or telic, states, defined as classes of goal-equivalent experience distributions. Telic states provide a parsimonious account of goal-directed learning in terms of the statistical divergence between behavioral policies and desirable experience features. We review empirical and theoretical literature supporting this novel perspective and discuss its potential to provide a unified account of behavioral, phenomenological and neural dimensions of purposeful behaviors across diverse substrates.

AIJun 20, 2024
Learning telic-controllable state representations

Nadav Amir, Stas Tiomkin

Computational models of purposeful behavior comprise both descriptive and prescriptive aspects, used respectively to ascertain and evaluate situations in the world. In reinforcement learning, prescriptive reward functions are assumed to depend on predefined and fixed descriptive state representations. Alternatively, these two aspects may emerge interdependently: goals can shape the acquired state representations and vice versa. Here, we present a computational framework for state representation learning in bounded agents, where descriptive and prescriptive aspects are coupled through the notion of goal-directed, or telic, states. We introduce the concept of telic-controllability to characterize the tradeoff between the granularity of a telic state representation and the policy complexity required to reach all telic states. We propose an algorithm for learning telic-controllable state representations, illustrating it using a simulated navigation task. Our framework highlights the role of deliberate ignorance -- knowing what to ignore -- for learning state representations that balance goal flexibility and cognitive complexity.