CVJul 26, 2022Code
Video Manipulations Beyond Faces: A Dataset with Human-Machine AnalysisTrisha Mittal, Ritwik Sinha, Viswanathan Swaminathan et al.
As tools for content editing mature, and artificial intelligence (AI) based algorithms for synthesizing media grow, the presence of manipulated content across online media is increasing. This phenomenon causes the spread of misinformation, creating a greater need to distinguish between ``real'' and ``manipulated'' content. To this end, we present VideoSham, a dataset consisting of 826 videos (413 real and 413 manipulated). Many of the existing deepfake datasets focus exclusively on two types of facial manipulations -- swapping with a different subject's face or altering the existing face. VideoSham, on the other hand, contains more diverse, context-rich, and human-centric, high-resolution videos manipulated using a combination of 6 different spatial and temporal attacks. Our analysis shows that state-of-the-art manipulation detection algorithms only work for a few specific attacks and do not scale well on VideoSham. We performed a user study on Amazon Mechanical Turk with 1200 participants to understand if they can differentiate between the real and manipulated videos in VideoSham. Finally, we dig deeper into the strengths and weaknesses of performances by humans and SOTA-algorithms to identify gaps that need to be filled with better AI algorithms. We present the dataset at https://github.com/adobe-research/VideoSham-dataset.
CVMar 28, 2022
3MASSIV: Multilingual, Multimodal and Multi-Aspect dataset of Social Media Short VideosVikram Gupta, Trisha Mittal, Puneet Mathur et al.
We present 3MASSIV, a multilingual, multimodal and multi-aspect, expertly-annotated dataset of diverse short videos extracted from short-video social media platform - Moj. 3MASSIV comprises of 50k short videos (20 seconds average duration) and 100K unlabeled videos in 11 different languages and captures popular short video trends like pranks, fails, romance, comedy expressed via unique audio-visual formats like self-shot videos, reaction videos, lip-synching, self-sung songs, etc. 3MASSIV presents an opportunity for multimodal and multilingual semantic understanding on these unique videos by annotating them for concepts, affective states, media types, and audio language. We present a thorough analysis of 3MASSIV and highlight the variety and unique aspects of our dataset compared to other contemporary popular datasets with strong baselines. We also show how the social media content in 3MASSIV is dynamic and temporal in nature, which can be used for semantic understanding tasks and cross-lingual analysis.
MMNov 12, 2025
MCAD: Multimodal Context-Aware Audio Description Generation For SoccerLipisha Chaudhary, Trisha Mittal, Subhadra Gopalakrishnan et al.
Audio Descriptions (AD) are essential for making visual content accessible to individuals with visual impairments. Recent works have shown a promising step towards automating AD, but they have been limited to describing high-quality movie content using human-annotated ground truth AD in the process. In this work, we present an end-to-end pipeline, MCAD, that extends AD generation beyond movies to the domain of sports, with a focus on soccer games, without relying on ground truth AD. To address the absence of domain-specific AD datasets, we fine-tune a Video Large Language Model on publicly available movie AD datasets so that it learns the narrative structure and conventions of AD. During inference, MCAD incorporates multimodal contextual cues such as player identities, soccer events and actions, and commentary from the game. These cues, combined with input prompts to the fine-tuned VideoLLM, allow the system to produce complete AD text for each video segment. We further introduce a new evaluation metric, ARGE-AD, designed to accurately assess the quality of generated AD. ARGE-AD evaluates the generated AD for the presence of five characteristics: (i) usage of people's names, (ii) mention of actions and events, (iii) appropriate length of AD, (iv) absence of pronouns, and (v) overlap from commentary or subtitles. We present an in-depth analysis of our approach on both movie and soccer datasets. We also validate the use of this metric to quantitatively comment on the quality of generated AD using our metric across domains. Additionally, we contribute audio descriptions for 100 soccer game clips annotated by two AD experts.
CVSep 23, 2024
Analysis of Human Perception in Distinguishing Real and AI-Generated Faces: An Eye-Tracking Based StudyJin Huang, Subhadra Gopalakrishnan, Trisha Mittal et al.
Recent advancements in Artificial Intelligence have led to remarkable improvements in generating realistic human faces. While these advancements demonstrate significant progress in generative models, they also raise concerns about the potential misuse of these generated images. In this study, we investigate how humans perceive and distinguish between real and fake images. We designed a perceptual experiment using eye-tracking technology to analyze how individuals differentiate real faces from those generated by AI. Our analysis of StyleGAN-3 generated images reveals that participants can distinguish real from fake faces with an average accuracy of 76.80%. Additionally, we found that participants scrutinize images more closely when they suspect an image to be fake. We believe this study offers valuable insights into human perception of AI-generated media.
LGFeb 23, 2025
Coreset Selection via LLM-based Concept BottlenecksAkshay Mehra, Trisha Mittal, Subhadra Gopalakrishnan et al.
Coreset Selection (CS) aims to identify a subset of the training dataset that achieves model performance comparable to using the entire dataset. Many state-of-the-art CS methods select coresets using scores whose computation requires training the downstream model on the entire dataset first and recording changes in the model's behavior on samples as it trains (training dynamics). These scores are inefficient to compute and hard to interpret, as they do not indicate whether a sample is difficult to learn in general or only for a specific downstream model. Our work addresses these challenges by proposing a score that computes a sample's difficulty using human-understandable textual attributes (concepts) independent of any downstream model. Specifically, we measure the alignment between a sample's visual features and concept bottlenecks, derived via large language models, by training a linear concept bottleneck layer and computing the sample's difficulty score using it.We then use stratified sampling based on this score to generate a coreset of the dataset.Crucially, our score is efficiently computable without training the downstream model on the full dataset even once, leads to high-performing coresets for various downstream models, and is computable even for an unlabeled dataset. Through experiments on CIFAR-10/100, and ImageNet-1K, we show that our coresets outperform random subsets, even at high pruning rates, and achieve model performance comparable to or better than coresets found by training dynamics-based methods.
CVMar 11, 2021
Affect2MM: Affective Analysis of Multimedia Content Using Emotion CausalityTrisha Mittal, Puneet Mathur, Aniket Bera et al.
We present Affect2MM, a learning method for time-series emotion prediction for multimedia content. Our goal is to automatically capture the varying emotions depicted by characters in real-life human-centric situations and behaviors. We use the ideas from emotion causation theories to computationally model and determine the emotional state evoked in clips of movies. Affect2MM explicitly models the temporal causality using attention-based methods and Granger causality. We use a variety of components like facial features of actors involved, scene understanding, visual aesthetics, action/situation description, and movie script to obtain an affective-rich representation to understand and perceive the scene. We use an LSTM-based learning model for emotion perception. To evaluate our method, we analyze and compare our performance on three datasets, SENDv1, MovieGraphs, and the LIRIS-ACCEDE dataset, and observe an average of 10-15% increase in the performance over SOTA methods for all three datasets.
SPFeb 21, 2021
Dynamic Graph Modeling of Simultaneous EEG and Eye-tracking Data for Reading Task IdentificationPuneet Mathur, Trisha Mittal, Dinesh Manocha
We present a new approach, that we call AdaGTCN, for identifying human reader intent from Electroencephalogram~(EEG) and Eye movement~(EM) data in order to help differentiate between normal reading and task-oriented reading. Understanding the physiological aspects of the reading process~(the cognitive load and the reading intent) can help improve the quality of crowd-sourced annotated data. Our method, Adaptive Graph Temporal Convolution Network (AdaGTCN), uses an Adaptive Graph Learning Layer and Deep Neighborhood Graph Convolution Layer for identifying the reading activities using time-locked EEG sequences recorded during word-level eye-movement fixations. Adaptive Graph Learning Layer dynamically learns the spatial correlations between the EEG electrode signals while the Deep Neighborhood Graph Convolution Layer exploits temporal features from a dense graph neighborhood to establish the state of the art in reading task identification over other contemporary approaches. We compare our approach with several baselines to report an improvement of 6.29% on the ZuCo 2.0 dataset, along with extensive ablation experiments
CLApr 25, 2020
MCQA: Multimodal Co-attention Based Network for Question AnsweringAbhishek Kumar, Trisha Mittal, Dinesh Manocha
We present MCQA, a learning-based algorithm for multimodal question answering. MCQA explicitly fuses and aligns the multimodal input (i.e. text, audio, and video), which forms the context for the query (question and answer). Our approach fuses and aligns the question and the answer within this context. Moreover, we use the notion of co-attention to perform cross-modal alignment and multimodal context-query alignment. Our context-query alignment module matches the relevant parts of the multimodal context and the query with each other and aligns them to improve the overall performance. We evaluate the performance of MCQA on Social-IQ, a benchmark dataset for multimodal question answering. We compare the performance of our algorithm with prior methods and observe an accuracy improvement of 4-7%.
CVMar 14, 2020
Emotions Don't Lie: An Audio-Visual Deepfake Detection Method Using Affective CuesTrisha Mittal, Uttaran Bhattacharya, Rohan Chandra et al.
We present a learning-based method for detecting real and fake deepfake multimedia content. To maximize information for learning, we extract and analyze the similarity between the two audio and visual modalities from within the same video. Additionally, we extract and compare affective cues corresponding to perceived emotion from the two modalities within a video to infer whether the input video is "real" or "fake". We propose a deep learning network, inspired by the Siamese network architecture and the triplet loss. To validate our model, we report the AUC metric on two large-scale deepfake detection datasets, DeepFake-TIMIT Dataset and DFDC. We compare our approach with several SOTA deepfake detection methods and report per-video AUC of 84.4% on the DFDC and 96.6% on the DF-TIMIT datasets, respectively. To the best of our knowledge, ours is the first approach that simultaneously exploits audio and video modalities and also perceived emotions from the two modalities for deepfake detection.
CVMar 14, 2020
EmotiCon: Context-Aware Multimodal Emotion Recognition using Frege's PrincipleTrisha Mittal, Pooja Guhan, Uttaran Bhattacharya et al.
We present EmotiCon, a learning-based algorithm for context-aware perceived human emotion recognition from videos and images. Motivated by Frege's Context Principle from psychology, our approach combines three interpretations of context for emotion recognition. Our first interpretation is based on using multiple modalities(e.g. faces and gaits) for emotion recognition. For the second interpretation, we gather semantic context from the input image and use a self-attention-based CNN to encode this information. Finally, we use depth maps to model the third interpretation related to socio-dynamic interactions and proximity among agents. We demonstrate the efficiency of our network through experiments on EMOTIC, a benchmark dataset. We report an Average Precision (AP) score of 35.48 across 26 classes, which is an improvement of 7-8 over prior methods. We also introduce a new dataset, GroupWalk, which is a collection of videos captured in multiple real-world settings of people walking. We report an AP of 65.83 across 4 categories on GroupWalk, which is also an improvement over prior methods.
ROMar 9, 2020
CMetric: A Driving Behavior Measure Using Centrality FunctionsRohan Chandra, Uttaran Bhattacharya, Trisha Mittal et al.
We present a new measure, CMetric, to classify driver behaviors using centrality functions. Our formulation combines concepts from computational graph theory and social traffic psychology to quantify and classify the behavior of human drivers. CMetric is used to compute the probability of a vehicle executing a driving style, as well as the intensity used to execute the style. Our approach is designed for realtime autonomous driving applications, where the trajectory of each vehicle or road-agent is extracted from a video. We compute a dynamic geometric graph (DGG) based on the positions and proximity of the road-agents and centrality functions corresponding to closeness and degree. These functions are used to compute the CMetric based on style likelihood and style intensity estimates. Our approach is general and makes no assumption about traffic density, heterogeneity, or how driving behaviors change over time. We present an algorithm to compute CMetric and demonstrate its performance on real-world traffic datasets. To test the accuracy of CMetric, we introduce a new evaluation protocol (called "Time Deviation Error") that measures the difference between human prediction and the prediction made by CMetric.
RODec 2, 2019
Forecasting Trajectory and Behavior of Road-Agents Using Spectral Clustering in Graph-LSTMsRohan Chandra, Tianrui Guan, Srujan Panuganti et al.
We present a novel approach for traffic forecasting in urban traffic scenarios using a combination of spectral graph analysis and deep learning. We predict both the low-level information (future trajectories) as well as the high-level information (road-agent behavior) from the extracted trajectory of each road-agent. Our formulation represents the proximity between the road agents using a weighted dynamic geometric graph (DGG). We use a two-stream graph-LSTM network to perform traffic forecasting using these weighted DGGs. The first stream predicts the spatial coordinates of road-agents, while the second stream predicts whether a road-agent is going to exhibit overspeeding, underspeeding, or neutral behavior by modeling spatial interactions between road-agents. Additionally, we propose a new regularization algorithm based on spectral clustering to reduce the error margin in long-term prediction (3-5 seconds) and improve the accuracy of the predicted trajectories. Moreover, we prove a theoretical upper bound on the regularized prediction error. We evaluate our approach on the Argoverse, Lyft, Apolloscape, and NGSIM datasets and highlight the benefits over prior trajectory prediction methods. In practice, our approach reduces the average prediction error by approximately 75% over prior algorithms and achieves a weighted average accuracy of 91.2% for behavior prediction. Additionally, our spectral regularization improves long-term prediction by up to 70%.
CVNov 20, 2019
Take an Emotion Walk: Perceiving Emotions from Gaits Using Hierarchical Attention Pooling and Affective MappingUttaran Bhattacharya, Christian Roncal, Trisha Mittal et al.
We present an autoencoder-based semi-supervised approach to classify perceived human emotions from walking styles obtained from videos or motion-captured data and represented as sequences of 3D poses. Given the motion on each joint in the pose at each time step extracted from 3D pose sequences, we hierarchically pool these joint motions in a bottom-up manner in the encoder, following the kinematic chains in the human body. We also constrain the latent embeddings of the encoder to contain the space of psychologically-motivated affective features underlying the gaits. We train the decoder to reconstruct the motions per joint per time step in a top-down manner from the latent embeddings. For the annotated data, we also train a classifier to map the latent embeddings to emotion labels. Our semi-supervised approach achieves a mean average precision of 0.84 on the Emotion-Gait benchmark dataset, which contains both labeled and unlabeled gaits collected from multiple sources. We outperform current state-of-art algorithms for both emotion recognition and action recognition from 3D gaits by 7%--23% on the absolute. More importantly, we improve the average precision by 10%--50% on the absolute on classes that each makes up less than 25% of the labeled part of the Emotion-Gait benchmark dataset.
SPNov 9, 2019
M3ER: Multiplicative Multimodal Emotion Recognition Using Facial, Textual, and Speech CuesTrisha Mittal, Uttaran Bhattacharya, Rohan Chandra et al.
We present M3ER, a learning-based method for emotion recognition from multiple input modalities. Our approach combines cues from multiple co-occurring modalities (such as face, text, and speech) and also is more robust than other methods to sensor noise in any of the individual modalities. M3ER models a novel, data-driven multiplicative fusion method to combine the modalities, which learn to emphasize the more reliable cues and suppress others on a per-sample basis. By introducing a check step which uses Canonical Correlational Analysis to differentiate between ineffective and effective modalities, M3ER is robust to sensor noise. M3ER also generates proxy features in place of the ineffectual modalities. We demonstrate the efficiency of our network through experimentation on two benchmark datasets, IEMOCAP and CMU-MOSEI. We report a mean accuracy of 82.7% on IEMOCAP and 89.0% on CMU-MOSEI, which, collectively, is an improvement of about 5% over prior work.
CVOct 28, 2019
STEP: Spatial Temporal Graph Convolutional Networks for Emotion Perception from GaitsUttaran Bhattacharya, Trisha Mittal, Rohan Chandra et al.
We present a novel classifier network called STEP, to classify perceived human emotion from gaits, based on a Spatial Temporal Graph Convolutional Network (ST-GCN) architecture. Given an RGB video of an individual walking, our formulation implicitly exploits the gait features to classify the emotional state of the human into one of four emotions: happy, sad, angry, or neutral. We use hundreds of annotated real-world gait videos and augment them with thousands of annotated synthetic gaits generated using a novel generative network called STEP-Gen, built on an ST-GCN based Conditional Variational Autoencoder (CVAE). We incorporate a novel push-pull regularization loss in the CVAE formulation of STEP-Gen to generate realistic gaits and improve the classification accuracy of STEP. We also release a novel dataset (E-Gait), which consists of $2,177$ human gaits annotated with perceived emotions along with thousands of synthetic gaits. In practice, STEP can learn the affective features and exhibits classification accuracy of 89% on E-Gait, which is 14 - 30% more accurate over prior methods.
ROSep 30, 2019
GraphRQI: Classifying Driver Behaviors Using Graph SpectrumsRohan Chandra, Uttaran Bhattacharya, Trisha Mittal et al.
We present a novel algorithm (GraphRQI) to identify driver behaviors from road-agent trajectories. Our approach assumes that the road-agents exhibit a range of driving traits, such as aggressive or conservative driving. Moreover, these traits affect the trajectories of nearby road-agents as well as the interactions between road-agents. We represent these inter-agent interactions using unweighted and undirected traffic graphs. Our algorithm classifies the driver behavior using a supervised learning algorithm by reducing the computation to the spectral analysis of the traffic graph. Moreover, we present a novel eigenvalue algorithm to compute the spectrum efficiently. We provide theoretical guarantees for the running time complexity of our eigenvalue algorithm and show that it is faster than previous methods by 2 times. We evaluate the classification accuracy of our approach on traffic videos and autonomous driving datasets corresponding to urban traffic. In practice, GraphRQI achieves an accuracy improvement of up to 25% over prior driver behavior classification algorithms. We also use our classification algorithm to predict the future trajectories of road-agents.
CVJan 29, 2018
Game of Sketches: Deep Recurrent Models of Pictionary-style Word GuessingRavi Kiran Sarvadevabhatla, Shiv Surya, Trisha Mittal et al.
The ability of intelligent agents to play games in human-like fashion is popularly considered a benchmark of progress in Artificial Intelligence. Similarly, performance on multi-disciplinary tasks such as Visual Question Answering (VQA) is considered a marker for gauging progress in Computer Vision. In our work, we bring games and VQA together. Specifically, we introduce the first computational model aimed at Pictionary, the popular word-guessing social game. We first introduce Sketch-QA, an elementary version of Visual Question Answering task. Styled after Pictionary, Sketch-QA uses incrementally accumulated sketch stroke sequences as visual data. Notably, Sketch-QA involves asking a fixed question ("What object is being drawn?") and gathering open-ended guess-words from human guessers. We analyze the resulting dataset and present many interesting findings therein. To mimic Pictionary-style guessing, we subsequently propose a deep neural model which generates guess-words in response to temporally evolving human-drawn sketches. Our model even makes human-like mistakes while guessing, thus amplifying the human mimicry factor. We evaluate our model on the large-scale guess-word dataset generated via Sketch-QA task and compare with various baselines. We also conduct a Visual Turing Test to obtain human impressions of the guess-words generated by humans and our model. Experimental results demonstrate the promise of our approach for Pictionary and similarly themed games.