Hideo Saito

CV
h-index43
36papers
505citations
Novelty45%
AI Score55

36 Papers

CVApr 7, 2023Code
Toward Unsupervised 3D Point Cloud Anomaly Detection using Variational Autoencoder

Mana Masuda, Ryo Hachiuma, Ryo Fujii et al.

In this paper, we present an end-to-end unsupervised anomaly detection framework for 3D point clouds. To the best of our knowledge, this is the first work to tackle the anomaly detection task on a general object represented by a 3D point cloud. We propose a deep variational autoencoder-based unsupervised anomaly detection network adapted to the 3D point cloud and an anomaly score specifically for 3D point clouds. To verify the effectiveness of the model, we conducted extensive experiments on the ShapeNet dataset. Through quantitative and qualitative evaluation, we demonstrate that the proposed method outperforms the baseline method. Our code is available at https://github.com/llien30/point_cloud_anomaly_detection.

CVApr 7, 2023
Event-based Camera Tracker by $\nabla$t NeRF

Mana Masuda, Yusuke Sekikawa, Hideo Saito

When a camera travels across a 3D world, only a fraction of pixel value changes; an event-based camera observes the change as sparse events. How can we utilize sparse events for efficient recovery of the camera pose? We show that we can recover the camera pose by minimizing the error between sparse events and the temporal gradient of the scene represented as a neural radiance field (NeRF). To enable the computation of the temporal gradient of the scene, we augment NeRF's camera pose as a time function. When the input pose to the NeRF coincides with the actual pose, the output of the temporal gradient of NeRF equals the observed intensity changes on the event's points. Using this principle, we propose an event-based camera pose tracking framework called TeGRA which realizes the pose update by using the sparse event's observation. To the best of our knowledge, this is the first camera pose estimation algorithm using the scene's implicit representation and the sparse intensity change from events.

CVDec 18, 2025
Prime and Reach: Synthesising Body Motion for Gaze-Primed Object Reach

Masashi Hatano, Saptarshi Sinha, Jacob Chalk et al.

Human motion generation is a challenging task that aims to create realistic motion imitating natural human behaviour. We focus on the well-studied behaviour of priming an object/location for pick up or put down -- that is, the spotting of an object/location from a distance, known as gaze priming, followed by the motion of approaching and reaching the target location. To that end, we curate, for the first time, 23.7K gaze-primed human motion sequences for reaching target object locations from five publicly available datasets, i.e., HD-EPIC, MoGaze, HOT3D, ADT, and GIMO. We pre-train a text-conditioned diffusion-based motion generation model, then fine-tune it conditioned on goal pose or location, on our curated sequences. Importantly, we evaluate the ability of the generated motion to imitate natural human movement through several metrics, including the 'Reach Success' and a newly introduced 'Prime Success' metric. On the largest dataset, HD-EPIC, our model achieves 60% prime success and 89% reach success when conditioned on the goal object location.

CVMar 14, 2022
A Two-Block RNN-based Trajectory Prediction from Incomplete Trajectory

Ryo Fujii, Jayakorn Vongkulbhisal, Ryo Hachiuma et al.

Trajectory prediction has gained great attention and significant progress has been made in recent years. However, most works rely on a key assumption that each video is successfully preprocessed by detection and tracking algorithms and the complete observed trajectory is always available. However, in complex real-world environments, we often encounter miss-detection of target agents (e.g., pedestrian, vehicles) caused by the bad image conditions, such as the occlusion by other agents. In this paper, we address the problem of trajectory prediction from incomplete observed trajectory due to miss-detection, where the observed trajectory includes several missing data points. We introduce a two-block RNN model that approximates the inference steps of the Bayesian filtering framework and seeks the optimal estimation of the hidden state when miss-detection occurs. The model uses two RNNs depending on the detection result. One RNN approximates the inference step of the Bayesian filter with the new measurement when the detection succeeds, while the other does the approximation when the detection fails. Our experiments show that the proposed model improves the prediction accuracy compared to the three baseline imputation methods on publicly available datasets: ETH and UCY ($9\%$ and $7\%$ improvement on the ADE and FDE metrics). We also show that our proposed method can achieve better prediction compared to the baselines when there is no miss-detection.

CVMar 28, 2023
Deep Selection: A Fully Supervised Camera Selection Network for Surgery Recordings

Ryo Hachiuma, Tomohiro Shimizu, Hideo Saito et al.

Recording surgery in operating rooms is an essential task for education and evaluation of medical treatment. However, recording the desired targets, such as the surgery field, surgical tools, or doctor's hands, is difficult because the targets are heavily occluded during surgery. We use a recording system in which multiple cameras are embedded in the surgical lamp, and we assume that at least one camera is recording the target without occlusion at any given time. As the embedded cameras obtain multiple video sequences, we address the task of selecting the camera with the best view of the surgery. Unlike the conventional method, which selects the camera based on the area size of the surgery field, we propose a deep neural network that predicts the camera selection probability from multiple video sequences by learning the supervision of the expert annotation. We created a dataset in which six different types of plastic surgery are recorded, and we provided the annotation of camera switching. Our experiments show that our approach successfully switched between cameras and outperformed three baseline methods.

44.7CVMay 20
Map-Mono-Ego: Map-Grounded Global Human Pose Estimation from Monocular Egocentric Video

Hiroyuki Deguchi, Ryosuke Hori, Kotaro Amaya et al.

Monocular egocentric human pose estimation is essential for ubiquitous activity monitoring. However, understanding the user's absolute location within the environment remains a challenge. Existing methods primarily focus on relative motion from an initial position, and tend not to account for the wearer's absolute location within an environment. Furthermore, inherent scale ambiguity in monocular vision leads to severe translational drift, limiting long-term tracking without specialized multi-sensor hardware. To address this, we propose MapMonoEgo, a novel framework achieving globally consistent human pose estimation solely from a monocular camera by leveraging a pre-scanned 3D point cloud. We also introduce AIST-Living dataset, a new dataset pairing egocentric video with ground-truth motion in a scanned environment. Experiments demonstrate that our approach significantly outperforms the state-of-the-art baseline, proving its utility for practical monitoring tasks without specialized hardware.

CVJul 20, 2024
CrowdMAC: Masked Crowd Density Completion for Robust Crowd Density Forecasting

Ryo Fujii, Ryo Hachiuma, Hideo Saito

A crowd density forecasting task aims to predict how the crowd density map will change in the future from observed past crowd density maps. However, the past crowd density maps are often incomplete due to the miss-detection of pedestrians, and it is crucial to develop a robust crowd density forecasting model against the miss-detection. This paper presents a MAsked crowd density Completion framework for crowd density forecasting (CrowdMAC), which is simultaneously trained to forecast future crowd density maps from partially masked past crowd density maps (i.e., forecasting maps from past maps with miss-detection) while reconstructing the masked observation maps (i.e., imputing past maps with miss-detection). Additionally, we propose Temporal-Density-aware Masking (TDM), which non-uniformly masks tokens in the observed crowd density map, considering the sparsity of the crowd density maps and the informativeness of the subsequent frames for the forecasting task. Moreover, we introduce multi-task masking to enhance training efficiency. In the experiments, CrowdMAC achieves state-of-the-art performance on seven large-scale datasets, including SDD, ETH-UCY, inD, JRDB, VSCrowd, FDST, and croHD. We also demonstrate the robustness of the proposed method against both synthetic and realistic miss-detections. The code is released at https://fujiry0.github.io/CrowdMAC-project-page.

CVDec 9, 2025
Disturbance-Free Surgical Video Generation from Multi-Camera Shadowless Lamps for Open Surgery

Yuna Kato, Shohei Mori, Hideo Saito et al.

Video recordings of open surgeries are greatly required for education and research purposes. However, capturing unobstructed videos is challenging since surgeons frequently block the camera field of view. To avoid occlusion, the positions and angles of the camera must be frequently adjusted, which is highly labor-intensive. Prior work has addressed this issue by installing multiple cameras on a shadowless lamp and arranging them to fully surround the surgical area. This setup increases the chances of some cameras capturing an unobstructed view. However, manual image alignment is needed in post-processing since camera configurations change every time surgeons move the lamp for optimal lighting. This paper aims to fully automate this alignment task. The proposed method identifies frames in which the lighting system moves, realigns them, and selects the camera with the least occlusion to generate a video that consistently presents the surgical field from a fixed perspective. A user study involving surgeons demonstrated that videos generated by our method were superior to those produced by conventional methods in terms of the ease of confirming the surgical area and the comfort during video viewing. Additionally, our approach showed improvements in video quality over existing techniques. Furthermore, we implemented several synthesis options for the proposed view-synthesis method and conducted a user study to assess surgeons' preferences for each option.

CVJan 22
VIOLA: Towards Video In-Context Learning with Minimal Annotations

Ryo Fujii, Hideo Saito, Ryo Hachiuma

Generalizing Multimodal Large Language Models (MLLMs) to novel video domains is essential for real-world deployment but remains challenging due to the scarcity of labeled data. While In-Context Learning (ICL) offers a training-free adaptation path, standard methods rely on large annotated pools, which are often impractical in specialized environments like industrial or surgical settings since they require the experts' annotations. To bridge this gap, we introduce VIOLA (Video In-cOntext Learning with minimal Annotation), a label-efficient framework that synergizes minimal expert supervision with abundant unlabeled data. First, to maximize the efficiency of a strict annotation budget, we propose density-uncertainty-weighted sampling. Unlike standard diversity or uncertainty strategies that risk selecting visual outliers, our method leverages density estimation to identify samples that are simultaneously diverse, representative, and informative. Second, to utilize the remaining unlabeled data without noise propagation, we construct a hybrid pool and introduce confidence-aware retrieval and confidence-aware prompting. These mechanisms explicitly model label reliability, retrieving demonstrations based on a composite score of similarity and confidence while enabling the MLLM to adaptively distinguish between verified ground truths and noisy pseudo-labels. Extensive experiments across nine diverse benchmarks using four MLLMs demonstrate that our framework significantly outperforms various baselines in low-resource settings, achieving robust adaptation with minimal annotation costs.

31.1CVApr 3
Learning from Synthetic Data via Provenance-Based Input Gradient Guidance

Koshiro Nagano, Ryo Fujii, Ryo Hachiuma et al.

Learning methods using synthetic data have attracted attention as an effective approach for increasing the diversity of training data while reducing collection costs, thereby improving the robustness of model discrimination. However, many existing methods improve robustness only indirectly through the diversification of training samples and do not explicitly teach the model which regions in the input space truly contribute to discrimination; consequently, the model may learn spurious correlations caused by synthesis biases and artifacts. Motivated by this limitation, this paper proposes a learning framework that uses provenance information obtained during the training data synthesis process, indicating whether each region in the input space originates from the target object, as an auxiliary supervisory signal to promote the acquisition of representations focused on target regions. Specifically, input gradients are decomposed based on information about target and non-target regions during synthesis, and input gradient guidance is introduced to suppress gradients over non-target regions. This suppresses the model's reliance on non-target regions and directly promotes the learning of discriminative representations for target regions. Experiments demonstrate the effectiveness and generality of the proposed method across multiple tasks and modalities, including weakly supervised object localization, spatio-temporal action localization, and image classification.

55.7CVMar 17
Ground Reaction Inertial Poser: Physics-based Human Motion Capture from Sparse IMUs and Insole Pressure Sensors

Ryosuke Hori, Jyun-Ting Song, Zhengyi Luo et al.

We propose Ground Reaction Inertial Poser (GRIP), a method that reconstructs physically plausible human motion using four wearable devices. Unlike conventional IMU-only approaches, GRIP combines IMU signals with foot pressure data to capture both body dynamics and ground interactions. Furthermore, rather than relying solely on kinematic estimation, GRIP uses a digital twin of a person, in the form of a synthetic humanoid in a physics simulator, to reconstruct realistic and physically plausible motion. At its core, GRIP consists of two modules: KinematicsNet, which estimates body poses and velocities from sensor data, and DynamicsNet, which controls the humanoid in the simulator using the residual between the KinematicsNet prediction and the simulated humanoid state. To enable robust training and fair evaluation, we introduce a large-scale dataset, Pressure and Inertial Sensing for Human Motion and Interaction (PRISM), that captures diverse human motions with synchronized IMUs and insole pressure sensors. Experimental results show that GRIP outperforms existing IMU-only and IMU-pressure fusion methods across all evaluated datasets, achieving higher global pose accuracy and improved physical consistency.

CVSep 3, 2025Code
Human Preference-Aligned Concept Customization Benchmark via Decomposed Evaluation

Reina Ishikawa, Ryo Fujii, Hideo Saito et al.

Evaluating concept customization is challenging, as it requires a comprehensive assessment of fidelity to generative prompts and concept images. Moreover, evaluating multiple concepts is considerably more difficult than evaluating a single concept, as it demands detailed assessment not only for each individual concept but also for the interactions among concepts. While humans can intuitively assess generated images, existing metrics often provide either overly narrow or overly generalized evaluations, resulting in misalignment with human preference. To address this, we propose Decomposed GPT Score (D-GPTScore), a novel human-aligned evaluation method that decomposes evaluation criteria into finer aspects and incorporates aspect-wise assessments using Multimodal Large Language Model (MLLM). Additionally, we release Human Preference-Aligned Concept Customization Benchmark (CC-AlignBench), a benchmark dataset containing both single- and multi-concept tasks, enabling stage-wise evaluation across a wide difficulty range -- from individual actions to multi-person interactions. Our method significantly outperforms existing approaches on this benchmark, exhibiting higher correlation with human preferences. This work establishes a new standard for evaluating concept customization and highlights key challenges for future research. The benchmark and associated materials are available at https://github.com/ReinaIshikawa/D-GPTScore.

CVMar 24, 2025Code
EgoSurgery-HTS: A Dataset for Egocentric Hand-Tool Segmentation in Open Surgery Videos

Nathan Darjana, Ryo Fujii, Hideo Saito et al.

Egocentric open-surgery videos capture rich, fine-grained details essential for accurately modeling surgical procedures and human behavior in the operating room. A detailed, pixel-level understanding of hands and surgical tools is crucial for interpreting a surgeon's actions and intentions. We introduce EgoSurgery-HTS, a new dataset with pixel-wise annotations and a benchmark suite for segmenting surgical tools, hands, and interacting tools in egocentric open-surgery videos. Specifically, we provide a labeled dataset for (1) tool instance segmentation of 14 distinct surgical tools, (2) hand instance segmentation, and (3) hand-tool segmentation to label hands and the tools they manipulate. Using EgoSurgery-HTS, we conduct extensive evaluations of state-of-the-art segmentation methods and demonstrate significant improvements in the accuracy of hand and hand-tool segmentation in egocentric open-surgery videos compared to existing datasets. The dataset will be released at https://github.com/Fujiry0/EgoSurgery.

CVJun 21, 2024Code
E2GS: Event Enhanced Gaussian Splatting

Hiroyuki Deguchi, Mana Masuda, Takuya Nakabayashi et al.

Event cameras, known for their high dynamic range, absence of motion blur, and low energy usage, have recently found a wide range of applications thanks to these attributes. In the past few years, the field of event-based 3D reconstruction saw remarkable progress, with the Neural Radiance Field (NeRF) based approach demonstrating photorealistic view synthesis results. However, the volume rendering paradigm of NeRF necessitates extensive training and rendering times. In this paper, we introduce Event Enhanced Gaussian Splatting (E2GS), a novel method that incorporates event data into Gaussian Splatting, which has recently made significant advances in the field of novel view synthesis. Our E2GS effectively utilizes both blurry images and event data, significantly improving image deblurring and producing high-quality novel view synthesis. Our comprehensive experiments on both synthetic and real-world datasets demonstrate our E2GS can generate visually appealing renderings while offering faster training and rendering speed (140 FPS). Our code is available at https://github.com/deguchihiroyuki/E2GS.

CVJun 5, 2024Code
EgoSurgery-Tool: A Dataset of Surgical Tool and Hand Detection from Egocentric Open Surgery Videos

Ryo Fujii, Hideo Saito, Hiroki Kajita

Surgical tool detection is a fundamental task for understanding egocentric open surgery videos. However, detecting surgical tools presents significant challenges due to their highly imbalanced class distribution, similar shapes and similar textures, and heavy occlusion. The lack of a comprehensive large-scale dataset compounds these challenges. In this paper, we introduce EgoSurgery-Tool, an extension of the existing EgoSurgery-Phase dataset, which contains real open surgery videos captured using an egocentric camera attached to the surgeon's head, along with phase annotations. EgoSurgery-Tool has been densely annotated with surgical tools and comprises over 49K surgical tool bounding boxes across 15 categories, constituting a large-scale surgical tool detection dataset. EgoSurgery-Tool also provides annotations for hand detection with over 46K hand-bounding boxes, capturing hand-object interactions that are crucial for understanding activities in egocentric open surgery. EgoSurgery-Tool is superior to existing datasets due to its larger scale, greater variety of surgical tools, more annotations, and denser scenes. We conduct a comprehensive analysis of EgoSurgery-Tool using nine popular object detectors to assess their effectiveness in both surgical tool and hand detection. The dataset will be released at https://github.com/Fujiry0/EgoSurgery.

CVNov 12, 2025
Hand Held Multi-Object Tracking Dataset in American Football

Rintaro Otsubo, Kanta Sawafuji, Hideo Saito

Multi-Object Tracking (MOT) plays a critical role in analyzing player behavior from videos, enabling performance evaluation. Current MOT methods are often evaluated using publicly available datasets. However, most of these focus on everyday scenarios such as pedestrian tracking or are tailored to specific sports, including soccer and basketball. Despite the inherent challenges of tracking players in American football, such as frequent occlusion and physical contact, no standardized dataset has been publicly available, making fair comparisons between methods difficult. To address this gap, we constructed the first dedicated detection and tracking dataset for the American football players and conducted a comparative evaluation of various detection and tracking methods. Our results demonstrate that accurate detection and tracking can be achieved even in crowded scenarios. Fine-tuning detection models improved performance over pre-trained models. Furthermore, when these fine-tuned detectors and re-identification models were integrated into tracking systems, we observed notable improvements in tracking accuracy compared to existing approaches. This work thus enables robust detection and tracking of American football players in challenging, high-density scenarios previously underserved by conventional methods.

29.2CVMay 3
Profile-Specific 3DMM Regression from a Single Lateral Face Image

Taiki Kanaya, Hideo Saito

Single-image 3D face reconstruction is a core problem in computer vision, with important clinical applications such as cephalometric landmark analysis in orthodontics. Traditionally, this analysis relies on lateral X-ray imaging; however, frequent X-ray exposure is impractical due to radiation concerns. While recent research has explored detecting landmarks from lateral RGB images as an alternative, existing methods typically rely on 2D features such as the eyes, mouth, ears, and boundary silhouettes, failing to fully exploit the underlying 3D facial geometry spanning the facial profile and jawline, which is essential for accurate diagnosis. Meanwhile, although 3D face reconstruction from frontal views has seen significant progress, most learning-based 3D morphable model (3DMM) regressors are developed and benchmarked on near-frontal images, where appearance cues are abundant. In extreme profile views (yaw $\approx 90^\circ$), much of the face is occluded, and the available signal is dominated by boundary cues, making accurate 3D reconstruction challenging. In this paper, we bridge this gap with geometry-conditioned synthetic data and a simple profile-specific FLAME regression baseline for single lateral images. We introduce ProfileSynth, a dataset created by sampling FLAME shape and pose parameters in extreme yaw ranges and generating photorealistic profile images using a diffusion model conditioned on depth and normal maps. We further study a profile-specific baseline with visibility-aware jawline regularization. Our framework provides a practical baseline for "profile $\times$ 3DMM" reconstruction and a promising foundation for more accurate, non-invasive cephalometric analysis from lateral RGB images.

CVApr 11, 2025
The Invisible EgoHand: 3D Hand Forecasting through EgoBody Pose Estimation

Masashi Hatano, Zhifan Zhu, Hideo Saito et al.

Forecasting hand motion and pose from an egocentric perspective is essential for understanding human intention. However, existing methods focus solely on predicting positions without considering articulation, and only when the hands are visible in the field of view. This limitation overlooks the fact that approximate hand positions can still be inferred even when they are outside the camera's view. In this paper, we propose a method to forecast the 3D trajectories and poses of both hands from an egocentric video, both in and out of the field of view. We propose a diffusion-based transformer architecture for Egocentric Hand Forecasting, EgoH4, which takes as input the observation sequence and camera poses, then predicts future 3D motion and poses for both hands of the camera wearer. We leverage full-body pose information, allowing other joints to provide constraints on hand motion. We denoise the hand and body joints along with a visibility predictor for hand joints and a 3D-to-2D reprojection loss that minimizes the error when hands are in-view. We evaluate EgoH4 on the Ego-Exo4D dataset, combining subsets with body and hand annotations. We train on 156K sequences and evaluate on 34K sequences, respectively. EgoH4 improves the performance by 3.4cm and 5.1cm over the baseline in terms of ADE for hand trajectory forecasting and MPJPE for hand pose forecasting. Project page: https://masashi-hatano.github.io/EgoH4/

CVNov 26, 2024
RealTraj: Towards Real-World Pedestrian Trajectory Forecasting

Ryo Fujii, Hideo Saito, Ryo Hachiuma

This paper jointly addresses three key limitations in conventional pedestrian trajectory forecasting: pedestrian perception errors, real-world data collection costs, and person ID annotation costs. We propose a novel framework, RealTraj, that enhances the real-world applicability of trajectory forecasting. Our approach includes two training phases -- self-supervised pretraining on synthetic data and weakly-supervised fine-tuning with limited real-world data -- to minimize data collection efforts. To improve robustness to real-world errors, we focus on both model design and training objectives. Specifically, we present Det2TrajFormer, a trajectory forecasting model that remains invariant to tracking noise by using past detections as inputs. Additionally, we pretrain the model using multiple pretext tasks, which enhance robustness and improve forecasting performance based solely on detection data. Unlike previous trajectory forecasting methods, our approach fine-tunes the model using only ground-truth detections, reducing the need for costly person ID annotations. In the experiments, we comprehensively verify the effectiveness of the proposed method against the limitations, and the method outperforms state-of-the-art trajectory forecasting methods on multiple datasets. The code will be released at https://fujiry0.github.io/RealTraj-project-page.

CVMar 5, 2025
High-Quality Virtual Single-Viewpoint Surgical Video: Geometric Autocalibration of Multiple Cameras in Surgical Lights

Yuna Kato, Mariko Isogawa, Shohei Mori et al.

Occlusion-free video generation is challenging due to surgeons' obstructions in the camera field of view. Prior work has addressed this issue by installing multiple cameras on a surgical light, hoping some cameras will observe the surgical field with less occlusion. However, this special camera setup poses a new imaging challenge since camera configurations can change every time surgeons move the light, and manual image alignment is required. This paper proposes an algorithm to automate this alignment task. The proposed method detects frames where the lighting system moves, realigns them, and selects the camera with the least occlusion. This algorithm results in a stabilized video with less occlusion. Quantitative results show that our method outperforms conventional approaches. A user study involving medical doctors also confirmed the superiority of our method.

CVJan 5, 2024
Weakly Semi-supervised Tool Detection in Minimally Invasive Surgery Videos

Ryo Fujii, Ryo Hachiuma, Hideo Saito

Surgical tool detection is essential for analyzing and evaluating minimally invasive surgery videos. Current approaches are mostly based on supervised methods that require large, fully instance-level labels (i.e., bounding boxes). However, large image datasets with instance-level labels are often limited because of the burden of annotation. Thus, surgical tool detection is important when providing image-level labels instead of instance-level labels since image-level annotations are considerably more time-efficient than instance-level annotations. In this work, we propose to strike a balance between the extremely costly annotation burden and detection performance. We further propose a co-occurrence loss, which considers a characteristic that some tool pairs often co-occur together in an image to leverage image-level labels. Encapsulating the knowledge of co-occurrence using the co-occurrence loss helps to overcome the difficulty in classification that originates from the fact that some tools have similar shapes and textures. Extensive experiments conducted on the Endovis2018 dataset in various data settings show the effectiveness of our method.

CVOct 13, 2025
Ev4DGS: Novel-view Rendering of Non-Rigid Objects from Monocular Event Streams

Takuya Nakabayashi, Navami Kairanda, Hideo Saito et al.

Event cameras offer various advantages for novel view rendering compared to synchronously operating RGB cameras, and efficient event-based techniques supporting rigid scenes have been recently demonstrated in the literature. In the case of non-rigid objects, however, existing approaches additionally require sparse RGB inputs, which can be a substantial practical limitation; it remains unknown if similar models could be learned from event streams only. This paper sheds light on this challenging open question and introduces Ev4DGS, i.e., the first approach for novel view rendering of non-rigidly deforming objects in the explicit observation space (i.e., as RGB or greyscale images) from monocular event streams. Our method regresses a deformable 3D Gaussian Splatting representation through 1) a loss relating the outputs of the estimated model with the 2D event observation space, and 2) a coarse 3D deformation model trained from binary masks generated from events. We perform experimental comparisons on existing synthetic and newly recorded real datasets with non-rigid objects. The results demonstrate the validity of Ev4DGS and its superior performance compared to multiple naive baselines that can be applied in our setting. We will release our models and the datasets used in the evaluation for research purposes; see the project webpage: https://4dqv.mpi-inf.mpg.de/Ev4DGS/.

CVAug 26, 2025
SoccerNet 2025 Challenges Results

Silvio Giancola, Anthony Cioppa, Marc Gutiérrez-Pérez et al.

The SoccerNet 2025 Challenges mark the fifth annual edition of the SoccerNet open benchmarking effort, dedicated to advancing computer vision research in football video understanding. This year's challenges span four vision-based tasks: (1) Team Ball Action Spotting, focused on detecting ball-related actions in football broadcasts and assigning actions to teams; (2) Monocular Depth Estimation, targeting the recovery of scene geometry from single-camera broadcast clips through relative depth estimation for each pixel; (3) Multi-View Foul Recognition, requiring the analysis of multiple synchronized camera views to classify fouls and their severity; and (4) Game State Reconstruction, aimed at localizing and identifying all players from a broadcast video to reconstruct the game state on a 2D top-view of the field. Across all tasks, participants were provided with large-scale annotated datasets, unified evaluation protocols, and strong baselines as starting points. This report presents the results of each challenge, highlights the top-performing solutions, and provides insights into the progress made by the community. The SoccerNet Challenges continue to serve as a driving force for reproducible, open research at the intersection of computer vision, artificial intelligence, and sports. Detailed information about the tasks, challenges, and leaderboards can be found at https://www.soccer-net.org, with baselines and development kits available at https://github.com/SoccerNet.

CVAug 18, 2025
IntelliCap: Intelligent Guidance for Consistent View Sampling

Ayaka Yasunaga, Hideo Saito, Dieter Schmalstieg et al.

Novel view synthesis from images, for example, with 3D Gaussian splatting, has made great progress. Rendering fidelity and speed are now ready even for demanding virtual reality applications. However, the problem of assisting humans in collecting the input images for these rendering algorithms has received much less attention. High-quality view synthesis requires uniform and dense view sampling. Unfortunately, these requirements are not easily addressed by human camera operators, who are in a hurry, impatient, or lack understanding of the scene structure and the photographic process. Existing approaches to guide humans during image acquisition concentrate on single objects or neglect view-dependent material characteristics. We propose a novel situated visualization technique for scanning at multiple scales. During the scanning of a scene, our method identifies important objects that need extended image coverage to properly represent view-dependent appearance. To this end, we leverage semantic segmentation and category identification, ranked by a vision-language model. Spherical proxies are generated around highly ranked objects to guide the user during scanning. Our results show superior performance in real scenes compared to conventional view sampling strategies.

CVJun 26, 2025
User-in-the-Loop View Sampling with Error Peaking Visualization

Ayaka Yasunaga, Hideo Saito, Shohei Mori

Augmented reality (AR) provides ways to visualize missing view samples for novel view synthesis. Existing approaches present 3D annotations for new view samples and task users with taking images by aligning the AR display. This data collection task is known to be mentally demanding and limits capture areas to pre-defined small areas due to the ideal but restrictive underlying sampling theory. To free users from 3D annotations and limited scene exploration, we propose using locally reconstructed light fields and visualizing errors to be removed by inserting new views. Our results show that the error-peaking visualization is less invasive, reduces disappointment in final results, and is satisfactory with fewer view samples in our mobile view synthesis system. We also show that our approach can contribute to recent radiance field reconstruction for larger scenes, such as 3D Gaussian splatting.

CVJun 1, 2025
Towards Predicting Any Human Trajectory In Context

Ryo Fujii, Hideo Saito, Ryo Hachiuma

Predicting accurate future trajectories of pedestrians is essential for autonomous systems but remains a challenging task due to the need for adaptability in different environments and domains. A common approach involves collecting scenario-specific data and performing fine-tuning via backpropagation. However, the need to fine-tune for each new scenario is often impractical for deployment on edge devices. To address this challenge, we introduce TrajICL, an In-Context Learning (ICL) framework for pedestrian trajectory prediction that enables adaptation without fine-tuning on the scenario-specific data at inference time without requiring weight updates. We propose a spatio-temporal similarity-based example selection (STES) method that selects relevant examples from previously observed trajectories within the same scene by identifying similar motion patterns at corresponding locations. To further refine this selection, we introduce prediction-guided example selection (PG-ES), which selects examples based on both the past trajectory and the predicted future trajectory, rather than relying solely on the past trajectory. This approach allows the model to account for long-term dynamics when selecting examples. Finally, instead of relying on small real-world datasets with limited scenario diversity, we train our model on a large-scale synthetic dataset to enhance its prediction ability by leveraging in-context examples. Extensive experiments demonstrate that TrajICL achieves remarkable adaptation across both in-domain and cross-domain scenarios, outperforming even fine-tuned approaches across multiple public benchmarks. Project Page: https://fujiry0.github.io/TrajICL-project-page/.

CVDec 11, 2024
Dense Depth from Event Focal Stack

Kenta Horikawa, Mariko Isogawa, Hideo Saito et al.

We propose a method for dense depth estimation from an event stream generated when sweeping the focal plane of the driving lens attached to an event camera. In this method, a depth map is inferred from an ``event focal stack'' composed of the event stream using a convolutional neural network trained with synthesized event focal stacks. The synthesized event stream is created from a focal stack generated by Blender for any arbitrary 3D scene. This allows for training on scenes with diverse structures. Additionally, we explored methods to eliminate the domain gap between real event streams and synthetic event streams. Our method demonstrates superior performance over a depth-from-defocus method in the image domain on synthetic and real datasets.

CVMay 11, 2023
Intuitive Surgical SurgToolLoc Challenge Results: 2022-2023

Aneeq Zia, Max Berniker, Rogerio Garcia Nespolo et al.

Robotic assisted (RA) surgery promises to transform surgical intervention. Intuitive Surgical is committed to fostering these changes and the machine learning models and algorithms that will enable them. With these goals in mind we have invited the surgical data science community to participate in a yearly competition hosted through the Medical Imaging Computing and Computer Assisted Interventions (MICCAI) conference. With varying changes from year to year, we have challenged the community to solve difficult machine learning problems in the context of advanced RA applications. Here we document the results of these challenges, focusing on surgical tool localization (SurgToolLoc). The publicly released dataset that accompanies these challenges is detailed in a separate paper arXiv:2501.09209 [1].

CVNov 6, 2021
Neural Implicit Event Generator for Motion Tracking

Mana Masuda, Yusuke Sekikawa, Ryo Fujii et al.

We present a novel framework of motion tracking from event data using implicit expression. Our framework use pre-trained event generation MLP named implicit event generator (IEG) and does motion tracking by updating its state (position and velocity) based on the difference between the observed event and generated event from the current state estimate. The difference is computed implicitly by the IEG. Unlike the conventional explicit approach, which requires dense computation to evaluate the difference, our implicit approach realizes efficient state update directly from sparse event data. Our sparse algorithm is especially suitable for mobile robotics applications where computational resources and battery life are limited. To verify the effectiveness of our method on real-world data, we applied it to the AR marker tracking application. We have confirmed that our framework works well in real-world environments in the presence of noise and background clutter.

CVOct 14, 2021
RGB-D Image Inpainting Using Generative Adversarial Network with a Late Fusion Approach

Ryo Fujii, Ryo Hachiuma, Hideo Saito

Diminished reality is a technology that aims to remove objects from video images and fills in the missing region with plausible pixels. Most conventional methods utilize the different cameras that capture the same scene from different viewpoints to allow regions to be removed and restored. In this paper, we propose an RGB-D image inpainting method using generative adversarial network, which does not require multiple cameras. Recently, an RGB image inpainting method has achieved outstanding results by employing a generative adversarial network. However, RGB inpainting methods aim to restore only the texture of the missing region and, therefore, does not recover geometric information (i.e, 3D structure of the scene). We expand conventional image inpainting method to RGB-D image inpainting to jointly restore the texture and geometry of missing regions from a pair of RGB and depth images. Inspired by other tasks that use RGB and depth images (e.g., semantic segmentation and object detection), we propose late fusion approach that exploits the advantage of RGB and depth information each other. The experimental results verify the effectiveness of our proposed method.

CVOct 13, 2020
Audio-Visual Self-Supervised Terrain Type Discovery for Mobile Platforms

Akiyoshi Kurobe, Yoshikatsu Nakajima, Hideo Saito et al.

The ability to both recognize and discover terrain characteristics is an important function required for many autonomous ground robots such as social robots, assistive robots, autonomous vehicles, and ground exploration robots. Recognizing and discovering terrain characteristics is challenging because similar terrains may have very different appearances (e.g., carpet comes in many colors), while terrains with very similar appearance may have very different physical properties (e.g. mulch versus dirt). In order to address the inherent ambiguity in vision-based terrain recognition and discovery, we propose a multi-modal self-supervised learning technique that switches between audio features extracted from a mic attached to the underside of a mobile platform and image features extracted by a camera on the platform to cluster terrain types. The terrain cluster labels are then used to train an image-based convolutional neural network to predict changes in terrain types. Through experiments, we demonstrate that the proposed self-supervised terrain type discovery method achieves over 80% accuracy, which greatly outperforms several baselines and suggests strong potential for assistive applications.

CVOct 7, 2020
Deep Learning in Diabetic Foot Ulcers Detection: A Comprehensive Evaluation

Moi Hoon Yap, Ryo Hachiuma, Azadeh Alavi et al.

There has been a substantial amount of research involving computer methods and technology for the detection and recognition of diabetic foot ulcers (DFUs), but there is a lack of systematic comparisons of state-of-the-art deep learning object detection frameworks applied to this problem. DFUC2020 provided participants with a comprehensive dataset consisting of 2,000 images for training and 2,000 images for testing. This paper summarises the results of DFUC2020 by comparing the deep learning-based algorithms proposed by the winning teams: Faster R-CNN, three variants of Faster R-CNN and an ensemble method; YOLOv3; YOLOv5; EfficientDet; and a new Cascade Attention Network. For each deep learning method, we provide a detailed description of model architecture, parameter settings for training and additional stages including pre-processing, data augmentation and post-processing. We provide a comprehensive evaluation for each method. All the methods required a data augmentation stage to increase the number of images available for training and a post-processing stage to remove false positives. The best performance was obtained from Deformable Convolution, a variant of Faster R-CNN, with a mean average precision (mAP) of 0.6940 and an F1-Score of 0.7434. Finally, we demonstrate that the ensemble method based on different deep learning methods can enhanced the F1-Score but not the mAP.

CVJul 23, 2019
Incremental Class Discovery for Semantic Segmentation with RGBD Sensing

Yoshikatsu Nakajima, Byeongkeun Kang, Hideo Saito et al.

This work addresses the task of open world semantic segmentation using RGBD sensing to discover new semantic classes over time. Although there are many types of objects in the real-word, current semantic segmentation methods make a closed world assumption and are trained only to segment a limited number of object classes. Towards a more open world approach, we propose a novel method that incrementally learns new classes for image segmentation. The proposed system first segments each RGBD frame using both color and geometric information, and then aggregates that information to build a single segmented dense 3D map of the environment. The segmented 3D map representation is a key component of our approach as it is used to discover new object classes by identifying coherent regions in the 3D map that have no semantic label. The use of coherent region in the 3D map as a primitive element, rather than traditional elements such as surfels or voxels, also significantly reduces the computational complexity and memory use of our method. It thus leads to semi-real-time performance at {10.7}Hz when incrementally updating the dense 3D map at every frame. Through experiments on the NYUDv2 dataset, we demonstrate that the proposed method is able to correctly cluster objects of both known and unseen classes. We also show the quantitative comparison with the state-of-the-art supervised methods, the processing time of each step, and the influences of each component.

CVJul 22, 2019
DetectFusion: Detecting and Segmenting Both Known and Unknown Dynamic Objects in Real-time SLAM

Ryo Hachiuma, Christian Pirchheim, Dieter Schmalstieg et al.

We present DetectFusion, an RGB-D SLAM system that runs in real-time and can robustly handle semantically known and unknown objects that can move dynamically in the scene. Our system detects, segments and assigns semantic class labels to known objects in the scene, while tracking and reconstructing them even when they move independently in front of the monocular camera. In contrast to related work, we achieve real-time computational performance on semantic instance segmentation with a novel method combining 2D object detection and 3D geometric segmentation. In addition, we propose a method for detecting and segmenting the motion of semantically unknown objects, thus further improving the accuracy of camera tracking and map reconstruction. We show that our method performs on par or better than previous work in terms of localization and object reconstruction accuracy, while achieving about 20 FPS even if the objects are segmented in each frame.

CVDec 7, 2018
EventNet: Asynchronous Recursive Event Processing

Yusuke Sekikawa, Kosuke Hara, Hideo Saito

Event cameras are bio-inspired vision sensors that mimic retinas to asynchronously report per-pixel intensity changes rather than outputting an actual intensity image at regular intervals. This new paradigm of image sensor offers significant potential advantages; namely, sparse and non-redundant data representation. Unfortunately, however, most of the existing artificial neural network architectures, such as a CNN, require dense synchronous input data, and therefore, cannot make use of the sparseness of the data. We propose EventNet, a neural network designed for real-time processing of asynchronous event streams in a recursive and event-wise manner. EventNet models dependence of the output on tens of thousands of causal events recursively using a novel temporal coding scheme. As a result, at inference time, our network operates in an event-wise manner that is realized with very few sum-of-the-product operations---look-up table and temporal feature aggregation---which enables processing of 1 mega or more events per second on standard CPU. In experiments using real data, we demonstrated the real-time performance and robustness of our framework.

CVMar 7, 2018
Fast and Accurate Semantic Mapping through Geometric-based Incremental Segmentation

Yoshikatsu Nakajima, Keisuke Tateno, Federico Tombari et al.

We propose an efficient and scalable method for incrementally building a dense, semantically annotated 3D map in real-time. The proposed method assigns class probabilities to each region, not each element (e.g., surfel and voxel), of the 3D map which is built up through a robust SLAM framework and incrementally segmented with a geometric-based segmentation method. Differently from all other approaches, our method has a capability of running at over 30Hz while performing all processing components, including SLAM, segmentation, 2D recognition, and updating class probabilities of each segmentation label at every incoming frame, thanks to the high efficiency that characterizes the computationally intensive stages of our framework. By utilizing a specifically designed CNN to improve the frame-wise segmentation result, we can also achieve high accuracy. We validate our method on the NYUv2 dataset by comparing with the state of the art in terms of accuracy and computational efficiency, and by means of an analysis in terms of time and space complexity.