Linfeng Dong

CV
h-index6
6papers
927citations
Novelty37%
AI Score51

6 Papers

CLAug 21, 2023Code
Instruction Tuning for Large Language Models: A Survey

Shengyu Zhang, Linfeng Dong, Xiaoya Li et al.

This paper surveys research works in the quickly advancing field of instruction tuning (IT), which can also be referred to as supervised fine-tuning (SFT)\footnote{In this paper, unless specified otherwise, supervised fine-tuning (SFT) and instruction tuning (IT) are used interchangeably.}, a crucial technique to enhance the capabilities and controllability of large language models (LLMs). Instruction tuning refers to the process of further training LLMs on a dataset consisting of \textsc{(instruction, output)} pairs in a supervised fashion, which bridges the gap between the next-word prediction objective of LLMs and the users' objective of having LLMs adhere to human instructions. In this work, we make a systematic review of the literature, including the general methodology of SFT, the construction of SFT datasets, the training of SFT models, and applications to different modalities, domains and application, along with analysis on aspects that influence the outcome of SFT (e.g., generation of instruction outputs, size of the instruction dataset, etc). We also review the potential pitfalls of SFT along with criticism against it, along with efforts pointing out current deficiencies of existing strategies and suggest some avenues for fruitful research. Project Page: github.com/xiaoya-li/Instruction-Tuning-Survey

CLJun 16, 2023
Pushing the Limits of ChatGPT on NLP Tasks

Xiaofei Sun, Linfeng Dong, Xiaoya Li et al.

Despite the success of ChatGPT, its performances on most NLP tasks are still well below the supervised baselines. In this work, we looked into the causes, and discovered that its subpar performance was caused by the following factors: (1) token limit in the prompt does not allow for the full utilization of the supervised datasets; (2) mismatch between the generation nature of ChatGPT and NLP tasks; (3) intrinsic pitfalls of LLMs models, e.g., hallucination, overly focus on certain keywords, etc. In this work, we propose a collection of general modules to address these issues, in an attempt to push the limits of ChatGPT on NLP tasks. Our proposed modules include (1) a one-input-multiple-prompts strategy that employs multiple prompts for one input to accommodate more demonstrations; (2) using fine-tuned models for better demonstration retrieval; (3) transforming tasks to formats that are more tailored to the generation nature; (4) employing reasoning strategies that are tailored to addressing the task-specific complexity; (5) the self-verification strategy to address the hallucination issue of LLMs; (6) the paraphrase strategy to improve the robustness of model predictions. We conduct experiments on 21 datasets of 10 representative NLP tasks, including question answering, commonsense reasoning, natural language inference, sentiment analysis, named entity recognition, entity-relation extraction, event extraction, dependency parsing, semantic role labeling, and part-of-speech tagging. Using the proposed assemble of techniques, we are able to significantly boost the performance of ChatGPT on the selected NLP tasks, achieving performances comparable to or better than supervised baselines, or even existing SOTA performances.

86.2CVMar 10Code
Stepping VLMs onto the Court: Benchmarking Spatial Intelligence in Sports

Yuchen Yang, Yuqing Shao, Duxiu Huang et al.

Sports have long attracted broad attention as they push the limits of human physical and cognitive capabilities. Amid growing interest in spatial intelligence for vision-language models (VLMs), sports provide a natural testbed for understanding high-intensity human motion and dynamic object interactions. To this end, we present CourtSI, the first large-scale spatial intelligence dataset tailored to sports scenarios. CourtSI contains over 1M QA pairs, organized under a holistic taxonomy that systematically covers spatial counting, distance measurement, localization, and relational reasoning, across representative net sports including badminton, tennis, and table tennis. Leveraging well-defined court geometry as metric anchors, we develop a semi-automatic data engine to reconstruct sports scenes, enabling scalable curation of CourtSI. In addition, we introduce CourtSI-Bench, a high-quality evaluation benchmark comprising 3,686 QA pairs with rigorous human verification. We evaluate 25 proprietary and open-source VLMs on CourtSI-Bench, revealing a remaining human-AI performance gap and limited generalization from existing spatial intelligence benchmarks. These findings indicate that sports scenarios expose limitations in spatial intelligence capabilities captured by existing benchmarks. Further, fine-tuning Qwen3-VL-8B on CourtSI improves accuracy on CourtSI-Bench by 23.5 percentage points. The adapted model also generalizes effectively to CourtSI-Ext, an evaluation set built on a similar but unseen sport, and demonstrates enhanced spatial-aware commentary generation. Together, these findings demonstrate that CourtSI provides a scalable pathway toward advancing spatial intelligence of VLMs in sports.

CVNov 21, 2025Code
RacketVision: A Multiple Racket Sports Benchmark for Unified Ball and Racket Analysis

Linfeng Dong, Yuchen Yang, Hao Wu et al.

We introduce RacketVision, a novel dataset and benchmark for advancing computer vision in sports analytics, covering table tennis, tennis, and badminton. The dataset is the first to provide large-scale, fine-grained annotations for racket pose alongside traditional ball positions, enabling research into complex human-object interactions. It is designed to tackle three interconnected tasks: fine-grained ball tracking, articulated racket pose estimation, and predictive ball trajectory forecasting. Our evaluation of established baselines reveals a critical insight for multi-modal fusion: while naively concatenating racket pose features degrades performance, a CrossAttention mechanism is essential to unlock their value, leading to trajectory prediction results that surpass strong unimodal baselines. RacketVision provides a versatile resource and a strong starting point for future research in dynamic object tracking, conditional motion forecasting, and multimodal analysis in sports. Project page at https://github.com/OrcustD/RacketVision

CVAug 19, 2025Code
Learnable SMPLify: A Neural Solution for Optimization-Free Human Pose Inverse Kinematics

Yuchen Yang, Linfeng Dong, Wei Wang et al.

In 3D human pose and shape estimation, SMPLify remains a robust baseline that solves inverse kinematics (IK) through iterative optimization. However, its high computational cost limits its practicality. Recent advances across domains have shown that replacing iterative optimization with data-driven neural networks can achieve significant runtime improvements without sacrificing accuracy. Motivated by this trend, we propose Learnable SMPLify, a neural framework that replaces the iterative fitting process in SMPLify with a single-pass regression model. The design of our framework targets two core challenges in neural IK: data construction and generalization. To enable effective training, we propose a temporal sampling strategy that constructs initialization-target pairs from sequential frames. To improve generalization across diverse motions and unseen poses, we propose a human-centric normalization scheme and residual learning to narrow the solution space. Learnable SMPLify supports both sequential inference and plug-in post-processing to refine existing image-based estimators. Extensive experiments demonstrate that our method establishes itself as a practical and simple baseline: it achieves nearly 200x faster runtime compared to SMPLify, generalizes well to unseen 3DPW and RICH, and operates in a model-agnostic manner when used as a plug-in tool on LucidAction. The code is available at https://github.com/Charrrrrlie/Learnable-SMPLify.

CVMar 9, 2025
SGA-INTERACT: A 3D Skeleton-based Benchmark for Group Activity Understanding in Modern Basketball Tactic

Yuchen Yang, Wei Wang, Yifei Liu et al.

Group Activity Understanding is predominantly studied as Group Activity Recognition (GAR) task. However, existing GAR benchmarks suffer from coarse-grained activity vocabularies and the only data form in single-view, which hinder the evaluation of state-of-the-art algorithms. To address these limitations, we introduce SGA-INTERACT, the first 3D skeleton-based benchmark for group activity understanding. It features complex activities inspired by basketball tactics, emphasizing rich spatial interactions and long-term dependencies. SGA-INTERACT introduces Temporal Group Activity Localization (TGAL) task, extending group activity understanding to untrimmed sequences, filling the gap left by GAR as a standalone task. In addition to the benchmark, we propose One2Many, a novel framework that employs a pretrained 3D skeleton backbone for unified individual feature extraction. This framework aligns with the feature extraction paradigm in RGB-based methods, enabling direct evaluation of RGB-based models on skeleton-based benchmarks. We conduct extensive evaluations on SGA-INTERACT using two skeleton-based methods, three RGB-based methods, and a proposed baseline within the One2Many framework. The general low performance of baselines highlights the benchmark's challenges, motivating advancements in group activity understanding.