99.1CVJun 1Code
Cosmos 3: Omnimodal World Models for Physical AIAditi, Niket Agarwal, Arslan Ali et al.
We introduce Cosmos 3, a family of omnimodal world models designed to jointly process and generate language, image, video, audio, and action sequences within a unified mixture-of-transformers architecture. By supporting highly flexible input-output configurations, Cosmos 3 seamlessly unifies critical modalities for Physical AI -- effectively subsuming vision-language models, video generators, world simulators, and world-action models into a single framework. Our evaluation demonstrates that Cosmos 3 establishes a new state-of-the-art across a diverse suite of understanding and generation tasks, demonstrating omnimodal world models as scalable, general-purpose backbones for embodied agents. Our post-trained Cosmos 3 models were ranked as the best open-source Text-to-Image and Image-to-Video models by Artificial Analysis, and the best policy model by RoboArena at the time the technical report was written. To accelerate open research and deployment in Physical AI, we make our code, model checkpoints, curated synthetic datasets, and evaluation benchmark available under the Linux Foundation's OpenMDW-1.1 https://openmdw.ai/license/1-1/ License at https://github.com/nvidia/cosmos}{github.com/nvidia/cosmos and https://huggingface.co/collections/nvidia/cosmos3 . The project website is available at https://research.nvidia.com/labs/cosmos-lab/cosmos3 .
92.8LGApr 27
Nemotron 3 Nano Omni: Efficient and Open Multimodal IntelligenceAmala Sanjay Deshmukh, Kateryna Chumachenko, Tuomas Rintamaki et al. · amazon-science, nvidia
We introduce Nemotron 3 Nano Omni, the latest model in the Nemotron multimodal series and the first to natively support audio inputs alongside text, images, and video. Nemotron 3 Nano Omni delivers consistent accuracy improvements over its predecessor, Nemotron Nano V2 VL, across all modalities, enabled by advances in architecture, training data and recipes. In particular, Nemotron 3 delivers leading results in real-world document understanding, long audio-video comprehension, and agentic computer use. Built on the highly efficient Nemotron 3 Nano 30B-A3B backbone, Nemotron 3 Nano Omni further incorporates innovative multimodal token-reduction techniques to deliver substantially lower inference latency and higher throughput than other models of similar size. We are releasing model checkpoints in BF16, FP8, and FP4 formats, along with portions of the training data and codebase to facilitate further research and development.
CPDec 13, 2022Code
Multi-Agent Dynamic Pricing in a Blockchain Protocol Using Gaussian BanditsAlexis Asseman, Tomasz Kornuta, Anirudh Patel et al.
The Graph Protocol indexes historical blockchain transaction data and makes it available for querying. As the protocol is decentralized, there are many independent Indexers that index and compete with each other for serving queries to the Consumers. One dimension along which Indexers compete is pricing. In this paper, we propose a bandit-based algorithm for maximization of Indexers' revenue via Consumer budget discovery. We present the design and the considerations we had to make for a dynamic pricing algorithm being used by multiple agents simultaneously. We discuss the results achieved by our dynamic pricing bandits both in simulation and deployed into production on one of the Indexers operating on Ethereum. We have open-sourced both the simulation framework and tools we created, which other Indexers have since started to adapt into their own workflows.
75.6CVMay 21
MAVEN: A Multi-stage Agentic Annotation Pipeline for Video Reasoning TasksHan Zhang, Wanting Jiang, Tomasz Kornuta et al.
Training Vision Language Models (VLMs) for video event reasoning requires high-quality structured annotations capturing not only what happened, but when, where, why, and with what consequence, at a scale manual labelling cannot support. We present MAVEN (Multi-stage Agentic Video Event aNnotation), a multi-stage agentic pipeline that turns raw videos into multi-task training data with Chain-of-Thought (CoT) reasoning traces, organized around a designated Event of Focus. At its core, MAVEN synthesizes a Multi-Scale Spatio-Temporal Event Description (MSTED) from three complementary caption levels; this explicit intermediate serves as the sole input to downstream Q&A generation across multiple task formats. Crucially, MAVEN supports agent-driven domain adaptation: given a new video dataset and target question examples, the agent redesigns all prompts top-down without manual re-engineering. A hierarchical refinement loop further classifies annotation errors against a taxonomy, traces root causes to the originating pipeline stage, and applies targeted edits that rewrite prompts or modify the pipeline structure itself, iteratively improving data quality. We apply MAVEN to label over 5,300 traffic videos and fine-tune Cosmos-Reason2-8B on the resulting data. On a private CCTV evaluation set, fine-tuning surpasses both Gemini 2.5 Pro and 3.1 Flash, including a $+38.8$-point gain in MCQ accuracy over zero-shot. On AccidentBench, CCTV-only training lifts Cosmos-Reason2 by $+10.7$ MCQ points and matches Gemini 2.5 Pro despite seeing no dashcam videos; adding agent-adapted dashcam annotations narrows the gap to Gemini 3.1 Flash, and RL post-training pushes overall performance past both Gemini baselines. Qualitative results on warehouse surveillance and public safety videos further show the agentic workflow readily adapts the pipeline to new domains.
CVAug 19, 2025
The 9th AI City ChallengeZheng Tang, Shuo Wang, David C. Anastasiu et al.
The ninth AI City Challenge continues to advance real-world applications of computer vision and AI in transportation, industrial automation, and public safety. The 2025 edition featured four tracks and saw a 17% increase in participation, with 245 teams from 15 countries registered on the evaluation server. Public release of challenge datasets led to over 30,000 downloads to date. Track 1 focused on multi-class 3D multi-camera tracking, involving people, humanoids, autonomous mobile robots, and forklifts, using detailed calibration and 3D bounding box annotations. Track 2 tackled video question answering in traffic safety, with multi-camera incident understanding enriched by 3D gaze labels. Track 3 addressed fine-grained spatial reasoning in dynamic warehouse environments, requiring AI systems to interpret RGB-D inputs and answer spatial questions that combine perception, geometry, and language. Both Track 1 and Track 3 datasets were generated in NVIDIA Omniverse. Track 4 emphasized efficient road object detection from fisheye cameras, supporting lightweight, real-time deployment on edge devices. The evaluation framework enforced submission limits and used a partially held-out test set to ensure fair benchmarking. Final rankings were revealed after the competition concluded, fostering reproducibility and mitigating overfitting. Several teams achieved top-tier results, setting new benchmarks in multiple tasks.
LGAug 27, 2020
A Fast and Robust BERT-based Dialogue State Tracker for Schema-Guided Dialogue DatasetVahid Noroozi, Yang Zhang, Evelina Bakhturina et al.
Dialog State Tracking (DST) is one of the most crucial modules for goal-oriented dialogue systems. In this paper, we introduce FastSGT (Fast Schema Guided Tracker), a fast and robust BERT-based model for state tracking in goal-oriented dialogue systems. The proposed model is designed for the Schema-Guided Dialogue (SGD) dataset which contains natural language descriptions for all the entities including user intents, services, and slots. The model incorporates two carry-over procedures for handling the extraction of the values not explicitly mentioned in the current user utterance. It also uses multi-head attention projections in some of the decoders to have a better modelling of the encoder outputs. In the conducted experiments we compared FastSGT to the baseline model for the SGD dataset. Our model keeps the efficiency in terms of computational and memory consumption while improving the accuracy significantly. Additionally, we present ablation studies measuring the impact of different parts of the model on its performance. We also show the effectiveness of data augmentation for improving the accuracy without increasing the amount of computational resources.
CVNov 27, 2019
Transfer Learning in Visual and Relational ReasoningT. S. Jayram, Vincent Marois, Tomasz Kornuta et al.
Transfer learning has become the de facto standard in computer vision and natural language processing, especially where labeled data is scarce. Accuracy can be significantly improved by using pre-trained models and subsequent fine-tuning. In visual reasoning tasks, such as image question answering, transfer learning is more complex. In addition to transferring the capability to recognize visual features, we also expect to transfer the system's ability to reason. Moreover, for video data, temporal reasoning adds another dimension. In this work, we formalize these unique aspects of transfer learning and propose a theoretical framework for visual reasoning, exemplified by the well-established CLEVR and COG datasets. Furthermore, we introduce a new, end-to-end differentiable recurrent model (SAMNet), which shows state-of-the-art accuracy and better performance in transfer learning on both datasets. The improved performance of SAMNet stems from its capability to decouple the abstract multi-step reasoning from the length of the sequence and its selective attention enabling to store only the question-relevant objects in the external memory.
LGOct 18, 2019
PyTorchPipe: a framework for rapid prototyping of pipelines combining language and visionTomasz Kornuta
Access to vast amounts of data along with affordable computational power stimulated the reincarnation of neural networks. The progress could not be achieved without adequate software tools, lowering the entry bar for the next generations of researchers and developers. The paper introduces PyTorchPipe (PTP), a framework built on top of PyTorch. Answering the recent needs and trends in machine learning, PTP facilitates building and training of complex, multi-modal models combining language and vision (but is not limited to those two modalities). At its core, PTP employs a component-oriented approach and relies on the concept of a pipeline, defined as a directed acyclic graph of loosely coupled components. A user defines a pipeline using yaml-based (thus human-readable) configuration files, whereas PTP provides generic workers for their loading, training, and testing using all the computational power (CPUs and GPUs) that is available to the user. The paper covers the main concepts of PyTorchPipe, discusses its key features and briefly presents the currently implemented tasks, models and components.
CVMay 28, 2019
Leveraging Medical Visual Question Answering with Supporting FactsTomasz Kornuta, Deepta Rajan, Chaitanya Shivade et al.
In this working notes paper, we describe IBM Research AI (Almaden) team's participation in the ImageCLEF 2019 VQA-Med competition. The challenge consists of four question-answering tasks based on radiology images. The diversity of imaging modalities, organs and disease types combined with a small imbalanced training set made this a highly complex problem. To overcome these difficulties, we implemented a modular pipeline architecture that utilized transfer learning and multi-task learning. Our findings led to the development of a novel model called Supporting Facts Network (SFN). The main idea behind SFN is to cross-utilize information from upstream tasks to improve the accuracy on harder downstream ones. This approach significantly improved the scores achieved in the validation set (18 point improvement in F-1 score). Finally, we submitted four runs to the competition and were ranked seventh.
CVNov 15, 2018
On transfer learning using a MAC model variantVincent Marois, T. S. Jayram, Vincent Albouy et al.
We introduce a variant of the MAC model (Hudson and Manning, ICLR 2018) with a simplified set of equations that achieves comparable accuracy, while training faster. We evaluate both models on CLEVR and CoGenT, and show that, transfer learning with fine-tuning results in a 15 point increase in accuracy, matching the state of the art. Finally, in contrast, we demonstrate that improper fine-tuning can actually reduce a model's accuracy as well.
LGSep 28, 2018
Learning to Remember, Forget and Ignore using Attention Control in MemoryT. S. Jayram, Younes Bouhadjar, Ryan L. McAvoy et al.
Typical neural networks with external memory do not effectively separate capacity for episodic and working memory as is required for reasoning in humans. Applying knowledge gained from psychological studies, we designed a new model called Differentiable Working Memory (DWM) in order to specifically emulate human working memory. As it shows the same functional characteristics as working memory, it robustly learns psychology inspired tasks and converges faster than comparable state-of-the-art models. Moreover, the DWM model successfully generalizes to sequences two orders of magnitude longer than the ones used in training. Our in-depth analysis shows that the behavior of DWM is interpretable and that it learns to have fine control over memory, allowing it to retain, ignore or forget information based on its relevance.
LGSep 28, 2018
Using Multi-task and Transfer Learning to Solve Working Memory TasksT. S. Jayram, Tomasz Kornuta, Ryan L. McAvoy et al.
We propose a new architecture called Memory-Augmented Encoder-Solver (MAES) that enables transfer learning to solve complex working memory tasks adapted from cognitive psychology. It uses dual recurrent neural network controllers, inside the encoder and solver, respectively, that interface with a shared memory module and is completely differentiable. We study different types of encoders in a systematic manner and demonstrate a unique advantage of multi-task learning in obtaining the best possible encoder. We show by extensive experimentation that the trained MAES models achieve task-size generalization, i.e., they are capable of handling sequential inputs 50 times longer than seen during training, with appropriately large memory modules. We demonstrate that the performance achieved by MAES far outperforms existing and well-known models such as the LSTM, NTM and DNC on the entire suite of tasks.
CVJan 29, 2018
Object-based reasoning in VQAMikyas T. Desta, Larry Chen, Tomasz Kornuta
Visual Question Answering (VQA) is a novel problem domain where multi-modal inputs must be processed in order to solve the task given in the form of a natural language. As the solutions inherently require to combine visual and natural language processing with abstract reasoning, the problem is considered as AI-complete. Recent advances indicate that using high-level, abstract facts extracted from the inputs might facilitate reasoning. Following that direction we decided to develop a solution combining state-of-the-art object detection and reasoning modules. The results, achieved on the well-balanced CLEVR dataset, confirm the promises and show significant, few percent improvements of accuracy on the complex "counting" task.
LGOct 24, 2016
Surprisal-Driven ZoneoutKamil Rocki, Tomasz Kornuta, Tegan Maharaj
We propose a novel method of regularization for recurrent neural networks called suprisal-driven zoneout. In this method, states zoneout (maintain their previous value rather than updating), when the suprisal (discrepancy between the last state's prediction and target) is small. Thus regularization is adaptive and input-driven on a per-neuron basis. We demonstrate the effectiveness of this idea by achieving state-of-the-art bits per character of 1.31 on the Hutter Prize Wikipedia dataset, significantly reducing the gap to the best known highly-engineered compression methods.
CVOct 20, 2016
Utilization of Deep Reinforcement Learning for saccadic-based object visual searchTomasz Kornuta, Kamil Rocki
The paper focuses on the problem of learning saccades enabling visual object search. The developed system combines reinforcement learning with a neural network for learning to predict the possible outcomes of its actions. We validated the solution in three types of environment consisting of (pseudo)-randomly generated matrices of digits. The experimental verification is followed by the discussion regarding elements required by systems mimicking the fovea movement and possible further research directions.