Xiao Xu

LG
h-index4
5papers
70citations
Novelty49%
AI Score35

5 Papers

12.6SEAug 24, 2025
Towards Better Correctness and Efficiency in Code Generation

Yunlong Feng, Yang Xu, Xiao Xu et al.

While code large language models have demonstrated remarkable progress in code generation, the generated code often exhibits poor runtime efficiency, limiting its practical application in performance-sensitive scenarios. To address this limitation, we propose an efficiency-oriented reinforcement learning framework guided by a novel performance reward. Based on this framework, we take a deeper dive into the code efficiency problem, identifying then proposing methods to overcome key bottlenecks: (1) Dynamic exploration overcomes the static data constraints of offline fine-tuning, enabling the discovery of more efficient code implementations. (2) The error-insensitive reinforcement learning method and high-contrast efficiency signals are crucial for mitigating systematic errors and achieving effective optimization. (3) Online exploration is most effective when starting from a high-correctness baseline, as this allows for efficiency improvements without sacrificing accuracy. With these discoveries, we finally propose a two-stage tuning method, which achieves high and balanced performance across correctness and efficiency. The results of experiments show the effectiveness of the method, which improves code correctness by 10.18\% and runtime efficiency by 7.75\% on a 7B model, achieving performance comparable to much larger model.

12.8LGFeb 29, 2020
Contextual-Bandit Based Personalized Recommendation with Time-Varying User Interests

Xiao Xu, Fang Dong, Yanghua Li et al.

A contextual bandit problem is studied in a highly non-stationary environment, which is ubiquitous in various recommender systems due to the time-varying interests of users. Two models with disjoint and hybrid payoffs are considered to characterize the phenomenon that users' preferences towards different items vary differently over time. In the disjoint payoff model, the reward of playing an arm is determined by an arm-specific preference vector, which is piecewise-stationary with asynchronous and distinct changes across different arms. An efficient learning algorithm that is adaptive to abrupt reward changes is proposed and theoretical regret analysis is provided to show that a sublinear scaling of regret in the time length $T$ is achieved. The algorithm is further extended to a more general setting with hybrid payoffs where the reward of playing an arm is determined by both an arm-specific preference vector and a joint coefficient vector shared by all arms. Empirical experiments are conducted on real-world datasets to verify the advantages of the proposed learning algorithms against baseline ones in both settings.

2.3LGFeb 26, 2020
Memory-Constrained No-Regret Learning in Adversarial Bandits

Xiao Xu, Qing Zhao

An adversarial bandit problem with memory constraints is studied where only the statistics of a subset of arms can be stored. A hierarchical learning policy that requires only a sublinear order of memory space in terms of the number of arms is developed. Its sublinear regret orders with respect to the time horizon are established for both weak regret and shifting regret. This work appears to be the first on memory-constrained bandit problems under the adversarial setting.

3.3GTFeb 20, 2020
Distributed No-Regret Learning in Multi-Agent Systems

Xiao Xu, Qing Zhao

In this tutorial article, we give an overview of new challenges and representative results on distributed no-regret learning in multi-agent systems modeled as repeated unknown games. Four emerging game characteristics---dynamicity, incomplete and imperfect feedback, bounded rationality, and heterogeneity---that challenge canonical game models are explored. For each of the four characteristics, we illuminate its implications and ramifications in game modeling, notions of regret, feasible game outcomes, and the design and analysis of distributed learning algorithms.

1.5LGFeb 12, 2018
Multi-Armed Bandits on Partially Revealed Unit Interval Graphs

Xiao Xu, Sattar Vakili, Qing Zhao et al.

A stochastic multi-armed bandit problem with side information on the similarity and dissimilarity across different arms is considered. The action space of the problem can be represented by a unit interval graph (UIG) where each node represents an arm and the presence (absence) of an edge between two nodes indicates similarity (dissimilarity) between their mean rewards. Two settings of complete and partial side information based on whether the UIG is fully revealed are studied and a general two-step learning structure consisting of an offline reduction of the action space and online aggregation of reward observations from similar arms is proposed to fully exploit the topological structure of the side information. In both cases, the computation efficiency and the order optimality of the proposed learning policies in terms of both the size of the action space and the time length are established.