GRNov 15, 2022
NeRFFaceEditing: Disentangled Face Editing in Neural Radiance FieldsKaiwen Jiang, Shu-Yu Chen, Feng-Lin Liu et al.
Recent methods for synthesizing 3D-aware face images have achieved rapid development thanks to neural radiance fields, allowing for high quality and fast inference speed. However, existing solutions for editing facial geometry and appearance independently usually require retraining and are not optimized for the recent work of generation, thus tending to lag behind the generation process. To address these issues, we introduce NeRFFaceEditing, which enables editing and decoupling geometry and appearance in the pretrained tri-plane-based neural radiance field while retaining its high quality and fast inference speed. Our key idea for disentanglement is to use the statistics of the tri-plane to represent the high-level appearance of its corresponding facial volume. Moreover, we leverage a generated 3D-continuous semantic mask as an intermediary for geometry editing. We devise a geometry decoder (whose output is unchanged when the appearance changes) and an appearance decoder. The geometry decoder aligns the original facial volume with the semantic mask volume. We also enhance the disentanglement by explicitly regularizing rendered images with the same appearance but different geometry to be similar in terms of color distribution for each facial component separately. Our method allows users to edit via semantic masks with decoupled control of geometry and appearance. Both qualitative and quantitative evaluations show the superior geometry and appearance control abilities of our method compared to existing and alternative solutions.
81.5GRApr 21
SketchFaceGS: Real-Time Sketch-Driven Face Editing and Generation with Gaussian SplattingBo Li, Jiahao Kang, Yubo Ma et al.
3D Gaussian representations have emerged as a powerful paradigm for digital head modeling, achieving photorealistic quality with real-time rendering. However, intuitive and interactive creation or editing of 3D Gaussian head models remains challenging. Although 2D sketches provide an ideal interaction modality for fast, intuitive conceptual design, they are sparse, depth-ambiguous, and lack high-frequency appearance cues, making it difficult to infer dense, geometrically consistent 3D Gaussian structures from strokes - especially under real-time constraints. To address these challenges, we propose SketchFaceGS, the first sketch-driven framework for real-time generation and editing of photorealistic 3D Gaussian head models from 2D sketches. Our method uses a feed-forward, coarse-to-fine architecture. A Transformer-based UV feature-prediction module first reconstructs a coarse but geometrically consistent UV feature map from the input sketch, and then a 3D UV feature enhancement module refines it with high-frequency, photorealistic detail to produce a high-fidelity 3D head. For editing, we introduce a UV Mask Fusion technique combined with a layer-by-layer feature-fusion strategy, enabling precise, real-time, free-viewpoint modifications. Extensive experiments show that SketchFaceGS outperforms existing methods in both generation fidelity and editing flexibility, producing high-quality, editable 3D heads from sketches in a single forward pass.
GRMar 30, 2025
SketchVideo: Sketch-based Video Generation and EditingFeng-Lin Liu, Hongbo Fu, Xintao Wang et al.
Video generation and editing conditioned on text prompts or images have undergone significant advancements. However, challenges remain in accurately controlling global layout and geometry details solely by texts, and supporting motion control and local modification through images. In this paper, we aim to achieve sketch-based spatial and motion control for video generation and support fine-grained editing of real or synthetic videos. Based on the DiT video generation model, we propose a memory-efficient control structure with sketch control blocks that predict residual features of skipped DiT blocks. Sketches are drawn on one or two keyframes (at arbitrary time points) for easy interaction. To propagate such temporally sparse sketch conditions across all frames, we propose an inter-frame attention mechanism to analyze the relationship between the keyframes and each video frame. For sketch-based video editing, we design an additional video insertion module that maintains consistency between the newly edited content and the original video's spatial feature and dynamic motion. During inference, we use latent fusion for the accurate preservation of unedited regions. Extensive experiments demonstrate that our SketchVideo achieves superior performance in controllable video generation and editing.
GRAug 19, 2025
Sketch3DVE: Sketch-based 3D-Aware Scene Video EditingFeng-Lin Liu, Shi-Yang Li, Yan-Pei Cao et al.
Recent video editing methods achieve attractive results in style transfer or appearance modification. However, editing the structural content of 3D scenes in videos remains challenging, particularly when dealing with significant viewpoint changes, such as large camera rotations or zooms. Key challenges include generating novel view content that remains consistent with the original video, preserving unedited regions, and translating sparse 2D inputs into realistic 3D video outputs. To address these issues, we propose Sketch3DVE, a sketch-based 3D-aware video editing method to enable detailed local manipulation of videos with significant viewpoint changes. To solve the challenge posed by sparse inputs, we employ image editing methods to generate edited results for the first frame, which are then propagated to the remaining frames of the video. We utilize sketching as an interaction tool for precise geometry control, while other mask-based image editing methods are also supported. To handle viewpoint changes, we perform a detailed analysis and manipulation of the 3D information in the video. Specifically, we utilize a dense stereo method to estimate a point cloud and the camera parameters of the input video. We then propose a point cloud editing approach that uses depth maps to represent the 3D geometry of newly edited components, aligning them effectively with the original 3D scene. To seamlessly merge the newly edited content with the original video while preserving the features of unedited regions, we introduce a 3D-aware mask propagation strategy and employ a video diffusion model to produce realistic edited videos. Extensive experiments demonstrate the superiority of Sketch3DVE in video editing. Homepage and code: http://http://geometrylearning.com/Sketch3DVE/