16.4CVOct 2, 2019
Unsupervised Doodling and Painting with Improved SPIRALJohn F. J. Mellor, Eunbyung Park, Yaroslav Ganin et al.
We investigate using reinforcement learning agents as generative models of images (extending arXiv:1804.01118). A generative agent controls a simulated painting environment, and is trained with rewards provided by a discriminator network simultaneously trained to assess the realism of the agent's samples, either unconditional or reconstructions. Compared to prior work, we make a number of improvements to the architectures of the agents and discriminators that lead to intriguing and at times surprising results. We find that when sufficiently constrained, generative agents can learn to produce images with a degree of visual abstraction, despite having only ever seen real photographs (no human brush strokes). And given enough time with the painting environment, they can produce images with considerable realism. These results show that, under the right circumstances, some aspects of human drawing can emerge from simulated embodiment, without the need for external supervision, imitation or social cues. Finally, we note the framework's potential for use in creative applications.
Attentive Neural ProcessesHyunjik Kim, Andriy Mnih, Jonathan Schwarz et al.
Neural Processes (NPs) (Garnelo et al 2018a;b) approach regression by learning to map a context set of observed input-output pairs to a distribution over regression functions. Each function models the distribution of the output given an input, conditioned on the context. NPs have the benefit of fitting observed data efficiently with linear complexity in the number of context input-output pairs, and can learn a wide family of conditional distributions; they learn predictive distributions conditioned on context sets of arbitrary size. Nonetheless, we show that NPs suffer a fundamental drawback of underfitting, giving inaccurate predictions at the inputs of the observed data they condition on. We address this issue by incorporating attention into NPs, allowing each input location to attend to the relevant context points for the prediction. We show that this greatly improves the accuracy of predictions, results in noticeably faster training, and expands the range of functions that can be modelled.
15.6CVJul 4, 2018
Learning models for visual 3D localization with implicit mappingDan Rosenbaum, Frederic Besse, Fabio Viola et al.
We consider learning based methods for visual localization that do not require the construction of explicit maps in the form of point clouds or voxels. The goal is to learn an implicit representation of the environment at a higher, more abstract level. We propose to use a generative approach based on Generative Query Networks (GQNs, Eslami et al. 2018), asking the following questions: 1) Can GQN capture more complex scenes than those it was originally demonstrated on? 2) Can GQN be used for localization in those scenes? To study this approach we consider procedurally generated Minecraft worlds, for which we can generate images of complex 3D scenes along with camera pose coordinates. We first show that GQNs, enhanced with a novel attention mechanism can capture the structure of 3D scenes in Minecraft, as evidenced by their samples. We then apply the models to the localization problem, comparing the results to a discriminative baseline, and comparing the ways each approach captures the task uncertainty.
42.2LGJul 4, 2018
Conditional Neural ProcessesMarta Garnelo, Dan Rosenbaum, Chris J. Maddison et al.
Deep neural networks excel at function approximation, yet they are typically trained from scratch for each new function. On the other hand, Bayesian methods, such as Gaussian Processes (GPs), exploit prior knowledge to quickly infer the shape of a new function at test time. Yet GPs are computationally expensive, and it can be hard to design appropriate priors. In this paper we propose a family of neural models, Conditional Neural Processes (CNPs), that combine the benefits of both. CNPs are inspired by the flexibility of stochastic processes such as GPs, but are structured as neural networks and trained via gradient descent. CNPs make accurate predictions after observing only a handful of training data points, yet scale to complex functions and large datasets. We demonstrate the performance and versatility of the approach on a range of canonical machine learning tasks, including regression, classification and image completion.
1.1CVApr 11, 2016
Statistics of RGBD ImagesDan Rosenbaum, Yair Weiss
Cameras that can measure the depth of each pixel in addition to its color have become easily available and are used in many consumer products worldwide. Often the depth channel is captured at lower quality compared to the RGB channels and different algorithms have been proposed to improve the quality of the D channel given the RGB channels. Typically these approaches work by assuming that edges in RGB are correlated with edges in D. In this paper we approach this problem from the standpoint of natural image statistics. We obtain examples of high quality RGBD images from a computer graphics generated movie (MPI-Sintel) and we use these examples to compare different probabilistic generative models of RGBD image patches. We then use the generative models together with a degradation model and obtain a Bayes Least Squares (BLS) estimator of the D channel given the RGB channels. Our results show that learned generative models outperform the state-of-the-art in improving the quality of depth channels given the color channels in natural images even when training is performed on artificially generated images.
1.1CVApr 11, 2016
Beyond Brightness Constancy: Learning Noise Models for Optical FlowDan Rosenbaum, Yair Weiss
Optical flow is typically estimated by minimizing a "data cost" and an optional regularizer. While there has been much work on different regularizers many modern algorithms still use a data cost that is not very different from the ones used over 30 years ago: a robust version of brightness constancy or gradient constancy. In this paper we leverage the recent availability of ground-truth optical flow databases in order to learn a data cost. Specifically we take a generative approach in which the data cost models the distribution of noise after warping an image according to the flow and we measure the "goodness" of a data cost by how well it matches the true distribution of flow warp error. Consistent with current practice, we find that robust versions of gradient constancy are better models than simple brightness constancy but a learned GMM that models the density of patches of warp error gives a much better fit than any existing assumption of constancy. This significant advantage of the GMM is due to an explicit modeling of the spatial structure of warp errors, a feature which is missing from almost all existing data costs in optical flow. Finally, we show how a good density model of warp error patches can be used for optical flow estimation on whole images. We replace the data cost by the expected patch log-likelihood (EPLL), and show how this cost can be optimized iteratively using an additional step of denoising the warp error image. The results of our experiments are promising and show that patch models with higher likelihood lead to better optical flow estimation.
11.1LGFeb 19, 2014
Subspace Learning with Partial InformationAlon Gonen, Dan Rosenbaum, Yonina Eldar et al.
The goal of subspace learning is to find a $k$-dimensional subspace of $\mathbb{R}^d$, such that the expected squared distance between instance vectors and the subspace is as small as possible. In this paper we study subspace learning in a partial information setting, in which the learner can only observe $r \le d$ attributes from each instance vector. We propose several efficient algorithms for this task, and analyze their sample complexity