Chunji Lv

h-index6
2papers

2 Papers

17.4ROJun 7
PhysAgent: Automating Physics-Based 4D Synthesis via Trajectory-Grounded Multi-Agent Feedback

Chunji Lv, Jiaxi Ye, Yuchen Jiang et al.

Achieving fully automated, physically plausible 3D motion synthesis is a core objective in graphics and generative AI. However, configuring complex environmental force fields still relies entirely on manual expert intervention, creating a severe bottleneck for large-scale simulation data generation. Existing automated methods primarily focus on material optimization and exhibit severe modality gaps and technical flaws when applied to the vastly more complex force field optimization space: naive Large Language Models (LLMs) lack underlying simulation feedback, causing severe physical inaccuracies, while traditional Score Distillation Sampling (SDS) suffers from sluggish gradients, local optima entrapment, and a mathematical inability to dynamically switch discrete force fields. To address this, we propose PhysAgent, the first simulator-in-the-loop multi-agent framework that leverages multimodal inputs for automated, physically grounded 4D synthesis. By decoupling intrinsic materials from extrinsic dynamics, PhysAgent utilizes a Semantic Agent equipped with an externalized Force Field Skill module to master simulation rules and generate valid initializations. Subsequently, the Refine Agents, driven by Trajectory-Grounded Multi-Agent Feedback, leverage vision foundation models to extract dense point trajectories from rendered frames. By converting these explicit motion trajectories into structured textual descriptors, the agent harnesses LLM commonsense reasoning to execute zero-shot macroscopic leaps, effectively escaping local optima and dynamically switching discrete force fields. Extensive experiments demonstrate that PhysAgent rapidly generates stable, diverse physical scenes from arbitrary multimodal prompts, significantly outperforming existing baselines in both generation diversity and physical accuracy.

CVAug 19, 2025
PhysGM: Large Physical Gaussian Model for Feed-Forward 4D Synthesis

Chunji Lv, Zequn Chen, Donglin Di et al.

While physics-grounded 3D motion synthesis has seen significant progress, current methods face critical limitations. They typically rely on pre-reconstructed 3D Gaussian Splatting (3DGS) representations, while physics integration depends on either inflexible, manually defined physical attributes or unstable, optimization-heavy guidance from video models. To overcome these challenges, we introduce PhysGM, a feed-forward framework that jointly predicts a 3D Gaussian representation and its physical properties from a single image, enabling immediate, physical simulation and high-fidelity 4D rendering. We first establish a base model by jointly optimizing for Gaussian reconstruction and probabilistic physics prediction. The model is then refined with physically plausible reference videos to enhance both rendering fidelity and physics prediction accuracy. We adopt the Direct Preference Optimization (DPO) to align its simulations with reference videos, circumventing Score Distillation Sampling (SDS) optimization which needs back-propagating gradients through the complex differentiable simulation and rasterization. To facilitate the training, we introduce a new dataset PhysAssets of over 24,000 3D assets, annotated with physical properties and corresponding guiding videos. Experimental results demonstrate that our method effectively generates high-fidelity 4D simulations from a single image in one minute. This represents a significant speedup over prior works while delivering realistic rendering results. Our project page is at:https://hihixiaolv.github.io/PhysGM.github.io/