Pietro Musoni

h-index15
2papers

2 Papers

CVAug 19, 2025
Physics-Based 3D Simulation for Synthetic Data Generation and Failure Analysis in Packaging Stability Assessment

Samuel Seligardi, Pietro Musoni, Eleonora Iotti et al.

The design and analysis of pallet setups are essential for ensuring safety of packages transportation. With rising demands in the logistics sector, the development of automated systems utilizing advanced technologies has become increasingly crucial. Moreover, the widespread use of plastic wrapping has motivated researchers to investigate eco-friendly alternatives that still adhere to safety standards. We present a fully controllable and accurate physical simulation system capable of replicating the behavior of moving pallets. It features a 3D graphics-based virtual environment that supports a wide range of configurations, including variable package layouts, different wrapping materials, and diverse dynamic conditions. This innovative approach reduces the need for physical testing, cutting costs and environmental impact while improving measurement accuracy for analyzing pallet dynamics. Additionally, we train a deep neural network to evaluate the rendered videos generated by our simulator, as a crash-test predictor for pallet configurations, further enhancing the system's utility in safety analysis.

GRAug 7, 2025
Point cloud segmentation for 3D Clothed Human Layering

Davide Garavaso, Federico Masi, Pietro Musoni et al.

3D Cloth modeling and simulation is essential for avatars creation in several fields, such as fashion, entertainment, and animation. Achieving high-quality results is challenging due to the large variability of clothed body especially in the generation of realistic wrinkles. 3D scan acquisitions provide more accuracy in the representation of real-world objects but lack semantic information that can be inferred with a reliable semantic reconstruction pipeline. To this aim, shape segmentation plays a crucial role in identifying the semantic shape parts. However, current 3D shape segmentation methods are designed for scene understanding and interpretation and only few work is devoted to modeling. In the context of clothed body modeling the segmentation is a preliminary step for fully semantic shape parts reconstruction namely the underlying body and the involved garments. These parts represent several layers with strong overlap in contrast with standard segmentation methods that provide disjoint sets. In this work we propose a new 3D point cloud segmentation paradigm where each 3D point can be simultaneously associated to different layers. In this fashion we can estimate the underlying body parts and the unseen clothed regions, i.e., the part of a cloth occluded by the clothed-layer above. We name this segmentation paradigm clothed human layering. We create a new synthetic dataset that simulates very realistic 3D scans with the ground truth of the involved clothing layers. We propose and evaluate different neural network settings to deal with 3D clothing layering. We considered both coarse and fine grained per-layer garment identification. Our experiments demonstrates the benefit in introducing proper strategies for the segmentation on the garment domain on both the synthetic and real-world scan datasets.