Yifu Yuan

RO
h-index11
22papers
1,157citations
Novelty53%
AI Score57

22 Papers

LGOct 2, 2022
EUCLID: Towards Efficient Unsupervised Reinforcement Learning with Multi-choice Dynamics Model

Yifu Yuan, Jianye Hao, Fei Ni et al.

Unsupervised reinforcement learning (URL) poses a promising paradigm to learn useful behaviors in a task-agnostic environment without the guidance of extrinsic rewards to facilitate the fast adaptation of various downstream tasks. Previous works focused on the pre-training in a model-free manner while lacking the study of transition dynamics modeling that leaves a large space for the improvement of sample efficiency in downstream tasks. To this end, we propose an Efficient Unsupervised Reinforcement Learning Framework with Multi-choice Dynamics model (EUCLID), which introduces a novel model-fused paradigm to jointly pre-train the dynamics model and unsupervised exploration policy in the pre-training phase, thus better leveraging the environmental samples and improving the downstream task sampling efficiency. However, constructing a generalizable model which captures the local dynamics under different behaviors remains a challenging problem. We introduce the multi-choice dynamics model that covers different local dynamics under different behaviors concurrently, which uses different heads to learn the state transition under different behaviors during unsupervised pre-training and selects the most appropriate head for prediction in the downstream task. Experimental results in the manipulation and locomotion domains demonstrate that EUCLID achieves state-of-the-art performance with high sample efficiency, basically solving the state-based URLB benchmark and reaching a mean normalized score of 104.0$\pm$1.2$\%$ in downstream tasks with 100k fine-tuning steps, which is equivalent to DDPG's performance at 2M interactive steps with 20x more data.

AIOct 3, 2023
AlignDiff: Aligning Diverse Human Preferences via Behavior-Customisable Diffusion Model

Zibin Dong, Yifu Yuan, Jianye Hao et al.

Aligning agent behaviors with diverse human preferences remains a challenging problem in reinforcement learning (RL), owing to the inherent abstractness and mutability of human preferences. To address these issues, we propose AlignDiff, a novel framework that leverages RL from Human Feedback (RLHF) to quantify human preferences, covering abstractness, and utilizes them to guide diffusion planning for zero-shot behavior customizing, covering mutability. AlignDiff can accurately match user-customized behaviors and efficiently switch from one to another. To build the framework, we first establish the multi-perspective human feedback datasets, which contain comparisons for the attributes of diverse behaviors, and then train an attribute strength model to predict quantified relative strengths. After relabeling behavioral datasets with relative strengths, we proceed to train an attribute-conditioned diffusion model, which serves as a planner with the attribute strength model as a director for preference aligning at the inference phase. We evaluate AlignDiff on various locomotion tasks and demonstrate its superior performance on preference matching, switching, and covering compared to other baselines. Its capability of completing unseen downstream tasks under human instructions also showcases the promising potential for human-AI collaboration. More visualization videos are released on https://aligndiff.github.io/.

78.4ROMay 12Code
RIO: Flexible Real-Time Robot I/O for Cross-Embodiment Robot Learning

Pablo Ortega-Kral, Eliot Xing, Arthur Bucker et al.

Despite recent efforts to collect multi-task, multi-embodiment datasets, to design recipes for training Vision-Language-Action models (VLAs), and to showcase these models on different robot platforms, generalist cross-embodiment robot capabilities remains a largely elusive ideal. Progress is limited by fragmented infrastructure: most robot code is highly specific to the exact setup the user decided on, which adds major overhead when attempting to reuse, recycle, or share artifacts between users. We present RIO (Robot I/O), an open source Python framework that provides flexible, lightweight components for robot control, teleoperation, data formatting, sensor configuration, and policy deployment across diverse hardware platforms and morphologies. RIO provides abstractions that enable users to make any choice and to switch between them, with minimal reconfiguration effort. We validate RIO on VLA deployment workflows across three morphologies (single-arm, bimanual, humanoid) and four hardware platforms with varying grippers and cameras. Using teleoperated data collected with RIO, we fine-tune state-of-the-art VLAs including $π_{0.5}$ and GR00T on household tasks such as pick-and-place, folding, and bowl scrubbing. By open sourcing all our efforts, we hope the community can accelerate their pace of robot learning on real-world robot hardware. Additional details at: https://robot-i-o.github.io

LGAug 28, 2024
MODULI: Unlocking Preference Generalization via Diffusion Models for Offline Multi-Objective Reinforcement Learning

Yifu Yuan, Zhenrui Zheng, Zibin Dong et al.

Multi-objective Reinforcement Learning (MORL) seeks to develop policies that simultaneously optimize multiple conflicting objectives, but it requires extensive online interactions. Offline MORL provides a promising solution by training on pre-collected datasets to generalize to any preference upon deployment. However, real-world offline datasets are often conservatively and narrowly distributed, failing to comprehensively cover preferences, leading to the emergence of out-of-distribution (OOD) preference areas. Existing offline MORL algorithms exhibit poor generalization to OOD preferences, resulting in policies that do not align with preferences. Leveraging the excellent expressive and generalization capabilities of diffusion models, we propose MODULI (Multi-objective Diffusion Planner with Sliding Guidance), which employs a preference-conditioned diffusion model as a planner to generate trajectories that align with various preferences and derive action for decision-making. To achieve accurate generation, MODULI introduces two return normalization methods under diverse preferences for refining guidance. To further enhance generalization to OOD preferences, MODULI proposes a novel sliding guidance mechanism, which involves training an additional slider adapter to capture the direction of preference changes. Incorporating the slider, it transitions from in-distribution (ID) preferences to generating OOD preferences, patching, and extending the incomplete Pareto front. Extensive experiments on the D4MORL benchmark demonstrate that our algorithm outperforms state-of-the-art Offline MORL baselines, exhibiting excellent generalization to OOD preferences.

LGDec 5, 2022
Dissimilar Nodes Improve Graph Active Learning

Zhicheng Ren, Yifu Yuan, Yuxin Wu et al.

Training labels for graph embedding algorithms could be costly to obtain in many practical scenarios. Active learning (AL) algorithms are very helpful to obtain the most useful labels for training while keeping the total number of label queries under a certain budget. The existing Active Graph Embedding framework proposes to use centrality score, density score, and entropy score to evaluate the value of unlabeled nodes, and it has been shown to be capable of bringing some improvement to the node classification tasks of Graph Convolutional Networks. However, when evaluating the importance of unlabeled nodes, it fails to consider the influence of existing labeled nodes on the value of unlabeled nodes. In other words, given the same unlabeled node, the computed informative score is always the same and is agnostic to the labeled node set. With the aim to address this limitation, in this work, we introduce 3 dissimilarity-based information scores for active learning: feature dissimilarity score (FDS), structure dissimilarity score (SDS), and embedding dissimilarity score (EDS). We find out that those three scores are able to take the influence of the labeled set on the value of unlabeled candidates into consideration, boosting our AL performance. According to experiments, our newly proposed scores boost the classification accuracy by 2.1% on average and are capable of generalizing to different Graph Neural Network architectures.

LGFeb 4, 2024Code
Uni-RLHF: Universal Platform and Benchmark Suite for Reinforcement Learning with Diverse Human Feedback

Yifu Yuan, Jianye Hao, Yi Ma et al.

Reinforcement Learning with Human Feedback (RLHF) has received significant attention for performing tasks without the need for costly manual reward design by aligning human preferences. It is crucial to consider diverse human feedback types and various learning methods in different environments. However, quantifying progress in RLHF with diverse feedback is challenging due to the lack of standardized annotation platforms and widely used unified benchmarks. To bridge this gap, we introduce Uni-RLHF, a comprehensive system implementation tailored for RLHF. It aims to provide a complete workflow from real human feedback, fostering progress in the development of practical problems. Uni-RLHF contains three packages: 1) a universal multi-feedback annotation platform, 2) large-scale crowdsourced feedback datasets, and 3) modular offline RLHF baseline implementations. Uni-RLHF develops a user-friendly annotation interface tailored to various feedback types, compatible with a wide range of mainstream RL environments. We then establish a systematic pipeline of crowdsourced annotations, resulting in large-scale annotated datasets comprising more than 15 million steps across 30+ popular tasks. Through extensive experiments, the results in the collected datasets demonstrate competitive performance compared to those from well-designed manual rewards. We evaluate various design choices and offer insights into their strengths and potential areas of improvement. We wish to build valuable open-source platforms, datasets, and baselines to facilitate the development of more robust and reliable RLHF solutions based on realistic human feedback. The website is available at https://uni-rlhf.github.io/.

ROFeb 17
ActionCodec: What Makes for Good Action Tokenizers

Zibin Dong, Yicheng Liu, Shiduo Zhang et al.

Vision-Language-Action (VLA) models leveraging the native autoregressive paradigm of Vision-Language Models (VLMs) have demonstrated superior instruction-following and training efficiency. Central to this paradigm is action tokenization, yet its design has primarily focused on reconstruction fidelity, failing to address its direct impact on VLA optimization. Consequently, the fundamental question of \textit{what makes for good action tokenizers} remains unanswered. In this paper, we bridge this gap by establishing design principles specifically from the perspective of VLA optimization. We identify a set of best practices based on information-theoretic insights, including maximized temporal token overlap, minimized vocabulary redundancy, enhanced multimodal mutual information, and token independence. Guided by these principles, we introduce \textbf{ActionCodec}, a high-performance action tokenizer that significantly enhances both training efficiency and VLA performance across diverse simulation and real-world benchmarks. Notably, on LIBERO, a SmolVLM2-2.2B fine-tuned with ActionCodec achieves a 95.5\% success rate without any robotics pre-training. With advanced architectural enhancements, this reaches 97.4\%, representing a new SOTA for VLA models without robotics pre-training. We believe our established design principles, alongside the released model, will provide a clear roadmap for the community to develop more effective action tokenizers.

ROMar 13, 2025Code
AhaRobot: A Low-Cost Open-Source Bimanual Mobile Manipulator for Embodied AI

Haiqin Cui, Yifu Yuan, Yan Zheng et al.

Navigation and manipulation in open-world environments remain unsolved challenges in the Embodied AI. The high cost of commercial mobile manipulation robots significantly limits research in real-world scenes. To address this issue, we propose AhaRobot, a low-cost and fully open-source dual-arm mobile manipulation robot system with a hardware cost of only $1,000 (excluding optional computational resources), which is less than 1/15 of the cost of popular mobile robots. The AhaRobot system consists of three components: (1) a novel low-cost hardware architecture primarily composed of off-the-shelf components, (2) an optimized control solution to enhance operational precision integrating dual-motor backlash control and static friction compensation, and (3) a simple remote teleoperation method RoboPilot. We use handles to control the dual arms and pedals for whole-body movement. The teleoperation process is low-burden and easy to operate, much like piloting. RoboPilot is designed for remote data collection in embodied scenarios. Experimental results demonstrate that RoboPilot significantly enhances data collection efficiency in complex manipulation tasks, achieving a 30% increase compared to methods using 3D mouse and leader-follower systems. It also excels at completing extremely long-horizon tasks in one go. Furthermore, AhaRobot can be used to learn end-to-end policies and autonomously perform complex manipulation tasks, such as pen insertion and cleaning up the floor. We aim to build an affordable yet powerful platform to promote the development of embodied tasks on real devices, advancing more robust and reliable embodied AI. All hardware and software systems are available at https://aha-robot.github.io.

81.2ROMay 11
ForceFlow: Learning to Feel and Act via Contact-Driven Flow Matching

Shuoheng Zhang, Yifu Yuan, Hongyao Tang et al.

Existing imitation learning methods enable robots to interact autonomously with the physical environment. However, contact-rich manipulation tasks remain a significant challenge due to complex contact dynamics that demand high-precision force feedback and control. Although recent efforts have attempted to integrate force/torque sensing into policies, how to build a simple yet effective framework that achieves robust generalization under multimodal observations remains an open question. In this paper, we propose ForceFlow, a force-aware reactive framework built upon flow matching. For contact-stage policy design, we investigate force signal fusion mechanisms and adopt an asymmetric multimodal fusion architecture that treats force as a global regulatory signal, combined with a joint prediction paradigm that enhances the policy's understanding of instantaneous force and historical information, thereby achieving deep coupling between force and motion. For task-level hierarchical decomposition, we divide manipulation into a vision-dominant approach stage (VLM-based pointing for target localization) and a touch-dominant interaction stage (force-driven contact execution), with a Vision-to-Force (V2F) handover mechanism that explicitly decouples spatial generalization from contact regulation. Experimental results across six real-world contact-rich tasks demonstrate that ForceFlow achieves a 37% success rate improvement over the strong baseline ForceVLA while maintaining significantly lower cost. Moreover, ForceFlow exhibits accurate force signal prediction and demonstrates superior performance in contact force self-regulation and zero-shot out-of-distribution (OOD) generalization.

AIJun 13, 2024Code
CleanDiffuser: An Easy-to-use Modularized Library for Diffusion Models in Decision Making

Zibin Dong, Yifu Yuan, Jianye Hao et al.

Leveraging the powerful generative capability of diffusion models (DMs) to build decision-making agents has achieved extensive success. However, there is still a demand for an easy-to-use and modularized open-source library that offers customized and efficient development for DM-based decision-making algorithms. In this work, we introduce CleanDiffuser, the first DM library specifically designed for decision-making algorithms. By revisiting the roles of DMs in the decision-making domain, we identify a set of essential sub-modules that constitute the core of CleanDiffuser, allowing for the implementation of various DM algorithms with simple and flexible building blocks. To demonstrate the reliability and flexibility of CleanDiffuser, we conduct comprehensive evaluations of various DM algorithms implemented with CleanDiffuser across an extensive range of tasks. The analytical experiments provide a wealth of valuable design choices and insights, reveal opportunities and challenges, and lay a solid groundwork for future research. CleanDiffuser will provide long-term support to the decision-making community, enhancing reproducibility and fostering the development of more robust solutions. The code and documentation of CleanDiffuser are open-sourced on the https://github.com/CleanDiffuserTeam/CleanDiffuser.

LGDec 6, 2021Code
ED2: Environment Dynamics Decomposition World Models for Continuous Control

Jianye Hao, Yifu Yuan, Cong Wang et al.

Model-based reinforcement learning (MBRL) achieves significant sample efficiency in practice in comparison to model-free RL, but its performance is often limited by the existence of model prediction error. To reduce the model error, standard MBRL approaches train a single well-designed network to fit the entire environment dynamics, but this wastes rich information on multiple sub-dynamics which can be modeled separately, allowing us to construct the world model more accurately. In this paper, we propose the Environment Dynamics Decomposition (ED2), a novel world model construction framework that models the environment in a decomposing manner. ED2 contains two key components: sub-dynamics discovery (SD2) and dynamics decomposition prediction (D2P). SD2 discovers the sub-dynamics in an environment automatically and then D2P constructs the decomposed world model following the sub-dynamics. ED2 can be easily combined with existing MBRL algorithms and empirical results show that ED2 significantly reduces the model error, increases the sample efficiency, and achieves higher asymptotic performance when combined with the state-of-the-art MBRL algorithms on various continuous control tasks. Our code is open source and available at https://github.com/ED2-source-code/ED2.

AIJan 27, 2024
DiffuserLite: Towards Real-time Diffusion Planning

Zibin Dong, Jianye Hao, Yifu Yuan et al.

Diffusion planning has been recognized as an effective decision-making paradigm in various domains. The capability of generating high-quality long-horizon trajectories makes it a promising research direction. However, existing diffusion planning methods suffer from low decision-making frequencies due to the expensive iterative sampling cost. To alleviate this, we introduce DiffuserLite, a super fast and lightweight diffusion planning framework, which employs a planning refinement process (PRP) to generate coarse-to-fine-grained trajectories, significantly reducing the modeling of redundant information and leading to notable increases in decision-making frequency. Our experimental results demonstrate that DiffuserLite achieves a decision-making frequency of 122.2Hz (112.7x faster than predominant frameworks) and reaches state-of-the-art performance on D4RL, Robomimic, and FinRL benchmarks. In addition, DiffuserLite can also serve as a flexible plugin to increase the decision-making frequency of other diffusion planning algorithms, providing a structural design reference for future works. More details and visualizations are available at https://diffuserlite.github.io/.

ROAug 19, 2025
Embodied-R1: Reinforced Embodied Reasoning for General Robotic Manipulation

Yifu Yuan, Haiqin Cui, Yaoting Huang et al.

Generalization in embodied AI is hindered by the "seeing-to-doing gap," which stems from data scarcity and embodiment heterogeneity. To address this, we pioneer "pointing" as a unified, embodiment-agnostic intermediate representation, defining four core embodied pointing abilities that bridge high-level vision-language comprehension with low-level action primitives. We introduce Embodied-R1, a 3B Vision-Language Model (VLM) specifically designed for embodied reasoning and pointing. We use a wide range of embodied and general visual reasoning datasets as sources to construct a large-scale dataset, Embodied-Points-200K, which supports key embodied pointing capabilities. We then train Embodied-R1 using a two-stage Reinforced Fine-tuning (RFT) curriculum with a specialized multi-task reward design. Embodied-R1 achieves state-of-the-art performance on 11 embodied spatial and pointing benchmarks. Critically, it demonstrates robust zero-shot generalization by achieving a 56.2% success rate in the SIMPLEREnv and 87.5% across 8 real-world XArm tasks without any task-specific fine-tuning, representing a 62% improvement over strong baselines. Furthermore, the model exhibits high robustness against diverse visual disturbances. Our work shows that a pointing-centric representation, combined with an RFT training paradigm, offers an effective and generalizable pathway to closing the perception-action gap in robotics.

ROMay 13, 2025
From Seeing to Doing: Bridging Reasoning and Decision for Robotic Manipulation

Yifu Yuan, Haiqin Cui, Yibin Chen et al.

Achieving generalization in robotic manipulation remains a critical challenge, particularly for unseen scenarios and novel tasks. Current Vision-Language-Action (VLA) models, while building on top of general Vision-Language Models (VLMs), still fall short of achieving robust zero-shot performance due to the scarcity and heterogeneity prevalent in embodied datasets. To address these limitations, we propose FSD (From Seeing to Doing), a novel vision-language model that generates intermediate representations through spatial relationship reasoning, providing fine-grained guidance for robotic manipulation. Our approach combines a hierarchical data pipeline for training with a self-consistency mechanism that aligns spatial coordinates with visual signals. Through extensive experiments, we comprehensively validated FSD's capabilities in both "seeing" and "doing," achieving outstanding performance across 8 benchmarks for general spatial reasoning and embodied reference abilities, as well as on our proposed more challenging benchmark VABench. We also verified zero-shot capabilities in robot manipulation, demonstrating significant performance improvements over baseline methods in both SimplerEnv and real robot settings. Experimental results show that FSD achieves 40.6% success rate in SimplerEnv and 72% success rate across 8 real-world tasks, outperforming the strongest baseline by 30%.

ROFeb 22, 2024
Enhancing Robotic Manipulation with AI Feedback from Multimodal Large Language Models

Jinyi Liu, Yifu Yuan, Jianye Hao et al.

Recently, there has been considerable attention towards leveraging large language models (LLMs) to enhance decision-making processes. However, aligning the natural language text instructions generated by LLMs with the vectorized operations required for execution presents a significant challenge, often necessitating task-specific details. To circumvent the need for such task-specific granularity, inspired by preference-based policy learning approaches, we investigate the utilization of multimodal LLMs to provide automated preference feedback solely from image inputs to guide decision-making. In this study, we train a multimodal LLM, termed CriticGPT, capable of understanding trajectory videos in robot manipulation tasks, serving as a critic to offer analysis and preference feedback. Subsequently, we validate the effectiveness of preference labels generated by CriticGPT from a reward modeling perspective. Experimental evaluation of the algorithm's preference accuracy demonstrates its effective generalization ability to new tasks. Furthermore, performance on Meta-World tasks reveals that CriticGPT's reward model efficiently guides policy learning, surpassing rewards based on state-of-the-art pre-trained representation models.

AIMar 6, 2024
SheetAgent: Towards A Generalist Agent for Spreadsheet Reasoning and Manipulation via Large Language Models

Yibin Chen, Yifu Yuan, Zeyu Zhang et al.

Spreadsheets are ubiquitous across the World Wide Web, playing a critical role in enhancing work efficiency across various domains. Large language model (LLM) has been recently attempted for automatic spreadsheet manipulation but has not yet been investigated in complicated and realistic tasks where reasoning challenges exist (e.g., long horizon manipulation with multi-step reasoning and ambiguous requirements). To bridge the gap with the real-world requirements, we introduce SheetRM, a benchmark featuring long-horizon and multi-category tasks with reasoning-dependent manipulation caused by real-life challenges. To mitigate the above challenges, we further propose SheetAgent, a novel autonomous agent that utilizes the power of LLMs. SheetAgent consists of three collaborative modules: Planner, Informer, and Retriever, achieving both advanced reasoning and accurate manipulation over spreadsheets without human interaction through iterative task reasoning and reflection. Extensive experiments demonstrate that SheetAgent delivers 20--40\% pass rate improvements on multiple benchmarks over baselines, achieving enhanced precision in spreadsheet manipulation and demonstrating superior table reasoning abilities. More details and visualizations are available at the project website: https://sheetagent.github.io/. The datasets and source code are available at https://anonymous.4open.science/r/SheetAgent.

AIFeb 22, 2024
MENTOR: Guiding Hierarchical Reinforcement Learning with Human Feedback and Dynamic Distance Constraint

Xinglin Zhou, Yifu Yuan, Shaofu Yang et al.

Hierarchical reinforcement learning (HRL) provides a promising solution for complex tasks with sparse rewards of intelligent agents, which uses a hierarchical framework that divides tasks into subgoals and completes them sequentially. However, current methods struggle to find suitable subgoals for ensuring a stable learning process. Without additional guidance, it is impractical to rely solely on exploration or heuristics methods to determine subgoals in a large goal space. To address the issue, We propose a general hierarchical reinforcement learning framework incorporating human feedback and dynamic distance constraints (MENTOR). MENTOR acts as a "mentor", incorporating human feedback into high-level policy learning, to find better subgoals. As for low-level policy, MENTOR designs a dual policy for exploration-exploitation decoupling respectively to stabilize the training. Furthermore, although humans can simply break down tasks into subgoals to guide the right learning direction, subgoals that are too difficult or too easy can still hinder downstream learning efficiency. We propose the Dynamic Distance Constraint (DDC) mechanism dynamically adjusting the space of optional subgoals. Thus MENTOR can generate subgoals matching the low-level policy learning process from easy to hard. Extensive experiments demonstrate that MENTOR uses a small amount of human feedback to achieve significant improvement in complex tasks with sparse rewards.

LGMay 19, 2024
A Method on Searching Better Activation Functions

Haoyuan Sun, Zihao Wu, Bo Xia et al.

The success of artificial neural networks (ANNs) hinges greatly on the judicious selection of an activation function, introducing non-linearity into network and enabling them to model sophisticated relationships in data. However, the search of activation functions has largely relied on empirical knowledge in the past, lacking theoretical guidance, which has hindered the identification of more effective activation functions. In this work, we offer a proper solution to such issue. Firstly, we theoretically demonstrate the existence of the worst activation function with boundary conditions (WAFBC) from the perspective of information entropy. Furthermore, inspired by the Taylor expansion form of information entropy functional, we propose the Entropy-based Activation Function Optimization (EAFO) methodology. EAFO methodology presents a novel perspective for designing static activation functions in deep neural networks and the potential of dynamically optimizing activation during iterative training. Utilizing EAFO methodology, we derive a novel activation function from ReLU, known as Correction Regularized ReLU (CRReLU). Experiments conducted with vision transformer and its variants on CIFAR-10, CIFAR-100 and ImageNet-1K datasets demonstrate the superiority of CRReLU over existing corrections of ReLU. Extensive empirical studies on task of large language model (LLM) fine-tuning, CRReLU exhibits superior performance compared to GELU, suggesting its broader potential for practical applications.

CLMar 20, 2025
From Chaos to Order: The Atomic Reasoner Framework for Fine-grained Reasoning in Large Language Models

Jinyi Liu, Yan Zheng, Rong Cheng et al.

Recent advances in large language models (LLMs) have shown remarkable progress, yet their capacity for logical ``slow-thinking'' reasoning persists as a critical research frontier. Current inference scaling paradigms suffer from two fundamental constraints: fragmented thought flows compromising logical coherence, and intensively computational complexity that escalates with search space dimensions. To overcome these limitations, we present \textbf{Atomic Reasoner} (\textbf{AR}), a cognitive inference strategy that enables fine-grained reasoning through systematic atomic-level operations. AR decomposes the reasoning process into atomic cognitive units, employing a cognitive routing mechanism to dynamically construct reasoning representations and orchestrate inference pathways. This systematic methodology implements stepwise, structured cognition, which ensures logical coherence while significantly reducing cognitive load, effectively simulating the cognitive patterns observed in human deep thinking processes. Extensive experimental results demonstrate AR's superior reasoning capabilities without the computational burden of exhaustive solution searches, particularly excelling in linguistic logic puzzles. These findings substantiate AR's effectiveness in enhancing LLMs' capacity for robust, long-sequence logical reasoning and deliberation.

ROMay 15, 2025
EmbodiedMAE: A Unified 3D Multi-Modal Representation for Robot Manipulation

Zibin Dong, Fei Ni, Yifu Yuan et al.

We present EmbodiedMAE, a unified 3D multi-modal representation for robot manipulation. Current approaches suffer from significant domain gaps between training datasets and robot manipulation tasks, while also lacking model architectures that can effectively incorporate 3D information. To overcome these limitations, we enhance the DROID dataset with high-quality depth maps and point clouds, constructing DROID-3D as a valuable supplement for 3D embodied vision research. Then we develop EmbodiedMAE, a multi-modal masked autoencoder that simultaneously learns representations across RGB, depth, and point cloud modalities through stochastic masking and cross-modal fusion. Trained on DROID-3D, EmbodiedMAE consistently outperforms state-of-the-art vision foundation models (VFMs) in both training efficiency and final performance across 70 simulation tasks and 20 real-world robot manipulation tasks on two robot platforms. The model exhibits strong scaling behavior with size and promotes effective policy learning from 3D inputs. Experimental results establish EmbodiedMAE as a reliable unified 3D multi-modal VFM for embodied AI systems, particularly in precise tabletop manipulation settings where spatial perception is critical.

LGMay 31, 2023
MetaDiffuser: Diffusion Model as Conditional Planner for Offline Meta-RL

Fei Ni, Jianye Hao, Yao Mu et al.

Recently, diffusion model shines as a promising backbone for the sequence modeling paradigm in offline reinforcement learning(RL). However, these works mostly lack the generalization ability across tasks with reward or dynamics change. To tackle this challenge, in this paper we propose a task-oriented conditioned diffusion planner for offline meta-RL(MetaDiffuser), which considers the generalization problem as conditional trajectory generation task with contextual representation. The key is to learn a context conditioned diffusion model which can generate task-oriented trajectories for planning across diverse tasks. To enhance the dynamics consistency of the generated trajectories while encouraging trajectories to achieve high returns, we further design a dual-guided module in the sampling process of the diffusion model. The proposed framework enjoys the robustness to the quality of collected warm-start data from the testing task and the flexibility to incorporate with different task representation method. The experiment results on MuJoCo benchmarks show that MetaDiffuser outperforms other strong offline meta-RL baselines, demonstrating the outstanding conditional generation ability of diffusion architecture.

CVMar 19, 2020
SAPIEN: A SimulAted Part-based Interactive ENvironment

Fanbo Xiang, Yuzhe Qin, Kaichun Mo et al.

Building home assistant robots has long been a pursuit for vision and robotics researchers. To achieve this task, a simulated environment with physically realistic simulation, sufficient articulated objects, and transferability to the real robot is indispensable. Existing environments achieve these requirements for robotics simulation with different levels of simplification and focus. We take one step further in constructing an environment that supports household tasks for training robot learning algorithm. Our work, SAPIEN, is a realistic and physics-rich simulated environment that hosts a large-scale set for articulated objects. Our SAPIEN enables various robotic vision and interaction tasks that require detailed part-level understanding.We evaluate state-of-the-art vision algorithms for part detection and motion attribute recognition as well as demonstrate robotic interaction tasks using heuristic approaches and reinforcement learning algorithms. We hope that our SAPIEN can open a lot of research directions yet to be explored, including learning cognition through interaction, part motion discovery, and construction of robotics-ready simulated game environment.